Wise Posted July 15, 2012 Group: Members Topic Count: 46 Topics Per Day: 0.01 Content Count: 147 Reputation: 26 Joined: 11/19/11 Last Seen: October 28, 2021 Share Posted July 15, 2012 (edited) monster "prontera",153,177,"Poring",1002,1,0; Is it possible that when the script summons this mob, you will get the mob's GID? so that I could use it like monster "prontera",153,177,"Poring",1002,1,0; unitwalk "poring's gid", x, y; so maybe something like: monster "prontera",153,177,"Poring",1002,1,"getmobGID or setmobGID",0; o.O and the poring will automatically go to that place once it is summoned PS: Not sure if easily used as script or src. Ok solved this part by using set .GID,mobspawn("Poring",1002,"prontera",154,171); and unitwalk .GID, x, y; New question. Can u make the unitwalk search the coords of the entire map? because it doesnt really go to a far place Edited July 15, 2012 by Mavis Quote Link to comment Share on other sites More sharing options...
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Wise
monster "prontera",153,177,"Poring",1002,1,0;
Is it possible that when the script summons this mob, you will get the mob's GID?
so that I could use it like
monster "prontera",153,177,"Poring",1002,1,0;
unitwalk "poring's gid", x, y;
so maybe something like:
monster "prontera",153,177,"Poring",1002,1,"getmobGID or setmobGID",0;
o.O
and the poring will automatically go to that place once it is summoned
PS: Not sure if easily used as script or src.
Ok solved this part by using set .GID,mobspawn("Poring",1002,"prontera",154,171); and unitwalk .GID, x, y;
New question. Can u make the unitwalk search the coords of the entire map? because it doesnt really go to a far place
Edited by MavisLink to comment
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