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Homunculus's 'Cooldown'


Sin

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So my friend and I noticed something as we were testing the homunculi out.

It appears that the homunculi itself does not have a cooldown whereas the skill says it does.

What it has been using is 'Aftercast Delay' which makes them have to wait for that timer to die off before they can use 'any other skill'.

My question is, is this the way the homunculi's skill suppose to work? Or are they suppose to be able to cast other skills while one of their skill is on 'cooldown' instead of aftercast delay?

Aftercast Delay basicly negates a player / hom from using any other skill until the timer wears off.

Cooldown is a single skill timer that allows the user/ hom to use other skills other than that specific skill casted.

What is the way that it's suppose to be?

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