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Monsters on Renewal positions (Renewal OFF)


Thadium

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Hi everyone,

I'm opening this topic because, despite searching, I haven't found the solution.

Here is my problem:

I've turned off renewal by commenting (adding //) every line of renewal.h. I thought it was OK and, as a matter of fact, it's OK for the game mechanics but it is not for the monster positions.

Example:

On ein_fild07, I should found this monsters:

Poring (40)

Poporing (20)

Red Plant (10 / 2~3 min)

Yellow Plant (10 / 2~3 min)

Red Mushroom (10 / 2~3 min)

Flora (20)

Geographer (20)

Metaling (60)

Ungoliant (1 / 1440~2873 min)

But I found this while testing:

Red Plant (10 / 2~3 min)

Yellow Plant (10 / 2~3 min)

Red Mushroom (10 / 2~3 min)

Metaling (90 / 10 sec)

Ungoliant (1 / 1440~2873 min)

Porcellio (30 / 10 sec)

Mole / Holden (10 / 10 sec)

Which are the monsters in the renewal mode, and so on for a lot of fields maps!

How to fix this?

Using:

rAthena r16300

Miruku + Calciumkid basic client

Thanks a lot for reading this :)

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If you want pre-renewal spawns you will have to either rewrite the files or find the files.

The files to modify should be found under "/npc/mobs/" folder

Edited by JoWei
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