I'm opening this topic because, despite searching, I haven't found the solution.
Here is my problem:
I've turned off renewal by commenting (adding //) every line of renewal.h. I thought it was OK and, as a matter of fact, it's OK for the game mechanics but it is not for the monster positions.
Example:
On ein_fild07, I should found this monsters:
Poring (40)
Poporing (20)
Red Plant (10 / 2~3 min)
Yellow Plant (10 / 2~3 min)
Red Mushroom (10 / 2~3 min)
Flora (20)
Geographer (20)
Metaling (60)
Ungoliant (1 / 1440~2873 min)
But I found this while testing:
Red Plant (10 / 2~3 min)
Yellow Plant (10 / 2~3 min)
Red Mushroom (10 / 2~3 min)
Metaling (90 / 10 sec)
Ungoliant (1 / 1440~2873 min)
Porcellio (30 / 10 sec)
Mole / Holden (10 / 10 sec)
Which are the monsters in the renewal mode, and so on for a lot of fields maps!
Question
Thadium
Hi everyone,
I'm opening this topic because, despite searching, I haven't found the solution.
Here is my problem:
I've turned off renewal by commenting (adding //) every line of renewal.h. I thought it was OK and, as a matter of fact, it's OK for the game mechanics but it is not for the monster positions.
Example:
On ein_fild07, I should found this monsters:
Poring (40)
Poporing (20)
Red Plant (10 / 2~3 min)
Yellow Plant (10 / 2~3 min)
Red Mushroom (10 / 2~3 min)
Flora (20)
Geographer (20)
Metaling (60)
Ungoliant (1 / 1440~2873 min)
But I found this while testing:
Red Plant (10 / 2~3 min)
Yellow Plant (10 / 2~3 min)
Red Mushroom (10 / 2~3 min)
Metaling (90 / 10 sec)
Ungoliant (1 / 1440~2873 min)
Porcellio (30 / 10 sec)
Mole / Holden (10 / 10 sec)
Which are the monsters in the renewal mode, and so on for a lot of fields maps!
How to fix this?
Using:
rAthena r16300
Miruku + Calciumkid basic client
Thanks a lot for reading this
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