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PVP Ladder Reversed!


VhayneRO

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Well i got this idea to put a Noob Ladder or a PVP ladder but on reversed mode,

my very purpose of requesting this is to check on which player will abuse PVP points or skull exchange

for example players might goto pvp and just go and die etc etc drnk bottles,, etc

well this is a script that i use on my server

- script PVPLADDEROPTIONS -1,{
end;
OnInit:
// 0 = Disabled (NO)
// 1 = Enable   (YES)
set $@languageselect, 0; //Enable/Disable language selection [English/German] (Default: 1)
set $@LadderAnnounce, 0; //Enable/Disable the announcement when a char reaches a new position in the ladder (Default: 1)
set $@LadderLength, 10; //Set the length of the Ladder [!Not higher than 128!] (Default: 30)
set $@LadderSteps, 10; //Set the views per page (Default: 10)set $@LadderExpGain, 1; //Enable/Disable experience gain when reaching a new position in the ladder (*Note1)
set $@LadderExp, 50; //Set Experience gain value (*Note1)
set $@LadderZenyGain, 1; //Enable/Disable zeny gain when reaching a new position in the ladder
set $@LadderZeny, 50; //Set Zeny gain value 
set $@LadderChatRoom, 1; //Enable/Disable an Chat Room over the NPC with the message "PvP Ladder" (Users can not enter the Chat room) 
set $@LadderAskLogin, 1; //Enable/Disable that the NPC asks about the Broadcast when a Player logins / or  with the Npc Chat (0 = Login Ask , 1 = Npc Chat) Related: 0
set $@LadderGM, 60; //All GM LVL UNDER this value will show on the PvP Ladder (Over GM LVL: Not shown on Ladder | under GM LVL:  Shown on Ladder)
set $@LadderGMMenu, 99; //GM LVL that need for entering GM Menu
}

- script PVPLADDER -1,{
OnPCKillEvent:
if ( getgmlevel() >= $@LadderGM ) end;
if (terces_PVP_resets != $terces_PVP_resets) {
dispbottom "Please relog your character, in order to get the correct kills for you in the PVP ladder.";
dispbottom "Because a GM just reset the ladder.";
end;
}
if ( killedrid == getcharid(3) ) {
set PVPDeaths, PVPDeaths +1;
set #PVPDeathsAccount, #PVPDeathsAccount +1;
set @PVPDeathstoday, @PVPDeathstoday +1;
end;
}
set $@PVPcounter,$@PVPcounter+1;
set getd("$@PVPKill"+$@PVPcounter),getcharid(3); //getd to avoid errors when more than 1 people kill someone
attachrid(killedrid);
set PVPDeaths,PVPDeaths+1;
set @PVPDeathstoday,@PVPDeathstoday+1;
set #PVPDeathsAccount,#PVPDeathsAccount+1;
set getd("$@PVPkilledplayer"+$@PVPcounter+"$"), strcharinfo(0); //again, getd to avoid possible glitches
detachrid;

attachrid(getd("$@PVPKill"+$@PVPcounter));
CountKills:
set PVPKills,PVPKills+1;
set @PVPKillstoday,@PVPKillstoday+1;
set #PVPKillsAccount,#PVPKillsAccount+1;
setarray @playerstats[0],@PVPKillstoday,@PVPDeathstoday,PVPKills,PVPDeaths,#PVPKillsAccount,#PVPDeathsAccount;

l_ladder:
set @considerdeath,0;
for (set @PosinLadder, 0; @PosinLadder < $@LadderLength; set @PosinLadder, @PosinLadder + 1){
if (PVPKills >= $terces_PVP_kills[@PosinLadder]){ //Player deserves to be in the ladder
//Check if Death plays a role on the position
if ((PVPKills == $terces_PVP_kills[@PosinLadder]) && (PVPDeaths > $terces_PVP_deaths[@PosinLadder])) set @considerdeath,1; //Consider Deaths
//Check if the player only topped his own scores
if ($terces_PVP_names$[@PosinLadder] == strcharinfo(0)){
set $terces_PVP_kills[@PosinLadder],PVPKills;
set $terces_PVP_deaths[@PosinLadder],PVPDeaths;
end;
}
//Moves all characters in the Ladder
for (set @beginmoving, $@LadderLength; @beginmoving >= (@PosinLadder+@considerdeath); set @beginmoving, @beginmoving - 1){
if ($terces_PVP_names$[@beginmoving] == strcharinfo(0)){
//If the player already is in the Ladder it only has to move players between characters new position and characters old position
callsub L_LadderMove,0;
end;
}
else if (@beginmoving == (@PosinLadder+@considerdeath)){
//Player is not in the Ladder and therefor it has to move all players from characters new position downwards
callsub L_LadderMove,1;
end;
}
}
end;
}
}
end;


L_LadderMove:
if (getarg(0) == 0) set @length,@beginmoving;
if (getarg(0) == 1) set @length,$@LadderLength;
for (set @movecycle, @length; @movecycle > (@PosinLadder+@considerdeath);
set @movecycle, @movecycle - 1){

set $terces_PVP_names$[@movecycle],$terces_PVP_names$[(@movecycle-1)];
set $terces_PVP_kills[@movecycle],$terces_PVP_kills[(@movecycle-1)];
set $terces_PVP_deaths[@movecycle],$terces_PVP_deaths[(@movecycle-1)];
set $terces_PVP_times[@movecycle],$terces_PVP_times[(@movecycle-1)];
}
//sets the character's stats in the new position
set $terces_PVP_names$[(@PosinLadder+@considerdeath)],strcharinfo(0);
set $terces_PVP_kills[(@PosinLadder+@considerdeath)],PVPKills;
set $terces_PVP_deaths[(@PosinLadder+@considerdeath)],PVPDeaths;
set $terces_PVP_times[(@PosinLadder+@considerdeath)],gettimetick(2);
//Experience Gain
if ($@LadderExpGain == 1){
set BaseExp,BaseExp+(($@LadderLength-((@PosinLadder+@considerdeath)-1))*$@LadderExp);
dispbottom "You have just been rewarded with "+(($@LadderLength-((@PosinLadder+@considerdeath)-1))*$@LadderExp)+" base experience points";
}
//Zeny Gain
if ($@LadderZenyGain == 1){
set Zeny,Zeny+(($@LadderLength-((@PosinLadder+@considerdeath)-1))*$@LadderZeny);
dispbottom "You have just been rewarded with "+(($@LadderLength-((@PosinLadder+@considerdeath)-1))*$@LadderZeny)+" Zeny";
}
//Announcement (Setting for Char)
if (pvpbroadcast == 2){
announce strcharinfo(0)+" just claimed the "+((@PosinLadder+@considerdeath)+1)+". Position in the Top "+$@LadderLength+" after killing "+getd("$@PVPkilledplayer"+$@PVPcounter+"$")+".",16;
}
//Announcement (Setting for Account)
if (#pvpbroadcast == 2){
announce strcharinfo(0)+" just claimed the "+((@PosinLadder+@considerdeath)+1)+". Position in the Top "+$@LadderLength+" after killing "+getd("$@PVPkilledplayer"+$@PVPcounter+"$")+".",16;
}
end;

OnPCLoginEvent:
if (terces_PVP_resets != $terces_PVP_resets){
set PVPDeaths,0;
set @PVPDeathstoday,0;
set #PVPDeathsAccount,0;
set PVPKills,0;
set @PVPKillstoday,0;
set #PVPKillsAccount,0;
set terces_PVP_resets,$terces_PVP_resets;
}
if ($@LadderAskLogin == 0){
if (#pvpbroadcast == 2) goto L_ignore;
if (pvpbroadcast == 2) goto L_ignore;
if (#pvpbroadcast == 1) goto L_ignore;
if (pvpbroadcast == 1) goto L_ignore;

if (pvpbroadcast == 0)
mes "Hi, "+strcharinfo(0)+"";
mes "Me is the PvP Top Management!";
mes "Let me ask you one Question and i will let you play!";
menu "Later please",L_close,"Okay, fine",L_fine;

L_fine:
next;
mes "Well, do you want read Broadcast Messages when a Player reach a new position on the PvP Ranglist?";
menu "Yeah, why not",L_accept,"No, thanks",L_accept_2,"Wtf is Broadcast?",L_broadcast;

L_accept:
next;
mes "Yay, thank you! ";
mes "Will this Setting work on all your Chars on this account or only this char?";
menu "Account",L_account,"Only this char",L_char;

L_account:
set #pvpbroadcast,2;
next;
mes "Okay, "+strcharinfo(0)+"";
mes "Thank you for your time and have fun!";
close;

L_char:
set pvpbroadcast,2;
next;
mes "Okay, "+strcharinfo(0)+"";
mes "Thank you for your time and have fun!";
goto access_eng;
close;

L_accept_2:
next;
mes "Yay, thank you! ";
mes "Will this Setting work on all your Chars on this account or only this char?";
menu "Account",L_account_2,"Only this char",L_char_2;

L_close:
close;

L_account_2:
set #pvpbroadcast,1;
next;
mes "Okay, "+strcharinfo(0)+"";
mes "Thank you for your time and have fun!";
close;

L_char_2:
set pvpbroadcast,1;
next;
mes "Okay, "+strcharinfo(0)+"";
mes "Thank you for your time and have fun!";
goto access_eng;
close;


L_broadcast:
mes "Broadcasts are this yellow messages from  the GMs";
goto L_fine;
}
}

caspen,148,237,5 script PvP Ladder 753,{
if ($@LadderChatRoom == 1) {
waitingroom "DempseyRO Top "+$@LadderLength+"",0;   // Look on the configuration!
}
set @name$,"[PvP-Ladder]";
//Colour of: Position Name Kills Deaths Time
setarray @colour$[0], "^996600", "^006699", "^00AA00", "^FF0000", "^EE8800";
if ($@LadderAskLogin == 1){
if (#pvpbroadcast == 2) goto  access_eng;
if (pvpbroadcast == 2) goto  access_eng;
if (#pvpbroadcast == 1) goto  access_eng;
if (pvpbroadcast == 1) goto  access_eng;
if (pvpbroadcast == 0)
mes "Hi, "+strcharinfo(0)+"";
mes "Me is the PvP Top Management!";
mes "Let me ask you one Question and i will let you play!";
menu "Later please",L_close,"Okay, fine",L_fine;

L_fine:
next;
mes "Well, do you want read Broadcast Messages when a Player reach a new position on the PvP Ranglist?";
menu "Yeah, why not",L_accept,"No, thanks",L_accept_2,"Wtf is Broadcast?",L_broadcast;

L_accept:
next;
mes "Yay, thank you! ";
mes "Will this Setting work on all your Chars on this account or only this char?";
menu "Account",L_account,"Only this char",L_char;

L_account:
set #pvpbroadcast,2;
next;
mes "Okay, "+strcharinfo(0)+"";
mes "Thank you for your time and have fun!";
close;

L_char:
set pvpbroadcast,2;
next;
mes "Okay, "+strcharinfo(0)+"";
mes "Thank you for your time and have fun!";
goto access_eng;
close;

L_accept_2:
next;
mes "Yay, thank you! ";
mes "Will this Setting work on all your Chars on this account or only this char?";
menu "Account",L_account_2,"Only this char",L_char_2;

L_close:
close;

L_account_2:
set #pvpbroadcast,1;
next;
mes "Okay, "+strcharinfo(0)+"";
mes "Thank you for your time and have fun!";
close;

L_char_2:
set pvpbroadcast,1;
next;
mes "Okay, "+strcharinfo(0)+"";
mes "Thank you for your time and have fun!";
goto access_eng;
close;


L_broadcast:
mes "Broadcasts are this yellow messages from  the GMs";
goto L_fine;
}
access_eng:
mes @name$;
mes "Hello "+strcharinfo(0)+"...";
mes "If you want to I can show you your PVP stats.";
next;
M_selection_eng:
if ( getgmlevel () < $@LadderGMMenu )
menu "Show me the PVP Ladder",M_Ladder_eng,"PvP stats since my login",M_seitLogin_eng,"PvP stats of this Char",M_dieserChar_eng,"Stats of the whole account",M_vomAccount_eng,"Cancel",M_abbrechen_eng;
else
menu "[GM MENU]",GMMenu,"[uSER MENU]",UserMenu;

UserMenu:
menu "Show me the PVP Ladder",M_Ladder_eng,"PvP stats since my login",M_seitLogin_eng,"PvP stats of this Char",M_dieserChar_eng,"Stats of the whole account",M_vomAccount_eng,"Cancel",M_abbrechen_eng;

GMMenu:
mes "PVP Ladder Script";
mes "Version: 1.7.3";
mes "Status of functions: ";
mes "Reset Ladder: No Bugs";
mes "Delete Char on the ladder: BETA [Not working perfect]";
menu "Reset Ladder",L_reset,"Delete a Char on the Ladder",L_del_char,"Cancel",M_abbrechen_eng;

M_Ladder_eng:
mes "Alright...I'll show you the Top "+ $@LadderLength +" with "+$@LadderSteps+" entries per page.";
mes "It'll be viewed like this:";
mes @colour$[0]+"Place^000000: "+@colour$[1]+"<name>^000000 :"+@colour$[2]+"<kills>^000000:"+@colour$[3]+"<deaths>^000000 "+@colour$[4]+"<time>";
next;
callsub L_Ladder;
goto M_selection_eng;

M_seitLogin_eng:
mes @name$;
mes "Your stats since your login:";
mes @PVPKillstoday+"/"+@PVPDeathstoday+"(Kills/Deaths)";
next;
goto M_selection_eng;

M_dieserChar_eng:
mes @name$;
mes "Your stats of this Char:";
mes PVPKills+"/"+PVPDeaths+"(Kills/Deaths)";
next;
goto M_selection_eng;

M_vomAccount_eng:
mes @name$;
mes "Your stats of the whole account:";
mes #PVPKillsAccount+"/"+#PVPDeathsAccount+"(Kills/Deaths)";
next;
goto M_selection_eng;

M_abbrechen_eng:
mes @name$;
mes "OK. You can come back to me and see your stats whenever you want.";
close;

L_del_char:
if (getgmlevel() < 99) end;
mes "Do you want to delete a char on the Ladder?";
if (select ("Yes","No") == 2) goto L_end;
next;
mes "Please give me the Ladder Position of the Char";
input $@CharLadderInput;
set $@CharLadder, $@CharLadderInput;
deletearray @PosinLadder, $@CharLadderInput;
next;
mes "THIS IS ONLY  BETA";
mes "When this step has not worked PLEASE wait until the next Update for this script";
mes "Please don't request support when this step has not worked";
close;

L_reset:
if (getgmlevel() < 99) end;
mes "Do you want to reset the ladder?";
if (select ("Yes","No") == 2) goto L_end;
mes "Are you really really sure you want to reset it?";
menu "Yes, ffs!!",-,"No",L_end;
deletearray $terces_PVP_kills,128;
deletearray $terces_PVP_deaths,128;
deletearray $terces_PVP_names$,128;
deletearray $terces_PVP_times,128;
set $terces_PVP_resets,$terces_PVP_resets +1;

L_end:
mes "Okay...cya";
close;

L_Ladder:
for (set @y,0; @y < $@LadderLength; set @y,@y+$@LadderSteps){
for (set @x,@y; (@x < (@y+$@LadderSteps)) && (@x < ($@LadderLength)); set @x,@x+1){
if ($terces_PVP_names$[@x] != ""){
mes @colour$[0]+(@x+1)+"^000000: "+@colour$[1]+$terces_PVP_names$[@x]+"^000000 "+@colour$[2]+$terces_PVP_kills[@x]+"^000000:"+@colour$[3]+$terces_PVP_deaths[@x]+"^000000 ~ "+@colour$[4]+callfunc ("Gettime",$terces_PVP_times[@x])+"^000000";
} else {
mes "^DD0000"+(@x+1)+": ^006699None^000000 ";
}
}
next;
}
return;
}

function script Gettime {
if (getarg(0)==0) return;

set @difftimedays,(gettimetick(2) - getarg(0));
set @difftimehours,@difftimedays%86400;
set @difftimeminutes,@difftimehours%3600;
set @difftimeseconds,@difftimeminutes%60;

set @days,@difftimedays/86400;
set @hours,@difftimehours/3600;
set @minutes,@difftimeminutes/60;
set @seconds,@difftimeseconds;
set @result$,"";
if(@days != 0) set @result$,@result$+@days+"d ";
if(@hours != 0) set @result$,@result$+@hours+"h ";
if(@minutes != 0) set @result$,@result$+@minutes+"m ";
if(@seconds != 0) set @result$,@result$+@seconds+"s";

return (@result$);
}

So i was thinking of reversing it to show deaths not kills the top deaths!

any help would be deeply appreciated thank you :)

Edited by jem578
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Could you please post the script in a readable form, not everything in one line.

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Updated it, sorry for the earlier post >.>

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