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Some DB Suggestions


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Anyone knows how to add cooldown in the skills of clown?

1. Arrow Vulcan

2. Tarot Card of Fate

I want to have Arrow Vulcan to have 0.8s delay.

I wan to have Tarot Card of Fate to have 1.50s delay.

Anyone also knows how to put a USABLE ITEM that gives randomly 10%~20% resistance to freeze property? Example they will use the item like scroll... then it will give them additional 10%~20% resistance to freeze status for 1 hour...what is the script for that?

Advance THANK YOU !

Edited by Paulinds
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Anyone also knows how to put a USABLE ITEM that gives randomly 10%~20% resistance to freeze property? Example they will use the item like scroll... then it will give them additional 10%~20% resistance to freeze status for 1 hour...what is the script for that?

I don't believe that's possible unless a new item that acts like that has been created officially.

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Oooo, okay then, how about to have delay on the other skills posted above?

And is it possible to put an item only in the inventory and make them working? I mean only in the inventory not by wearing it to have effect.

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And is it possible to put an item only in the inventory and make them working? I mean only in the inventory not by wearing it to have effect.

I believe this was asked before and someone actually had a solution though I don't remember it. Try using the search function, you'll most likely find it.

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You can edit the script of some scroll

example: assumption scroll

{ skilleffect "HP_ASSUMPTIO",0; sc_start SC_ASSUMPTIO,100000,5; },{},{}

and change some of it as the bonus below

bonus2 bResEff,e,x;
Adds a x/10000 tolerance to effect e (e.g. x=100 makes 1% tolerance, x=10000 makes 100% tolerance, etc)
e: Eff_Blind, Eff_Sleep, Eff_Poison, Eff_Freeze, Eff_Silence, Eff_Stun, Eff_Curse, Eff_Confusion, Eff_Stone, Eff_Bleeding

i don't know if this is correct

-

xxxxxx,AntiFreeze_10_Scroll,LV10 AntiFreeze Scroll,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ bonus2 bResEff,Eff_Freeze,10000;,240000,1; },{},{}

//-- CG_TAROTCARD

489,1000,3000,0,0,30000,0,0

/db/re/skill_cast_db.txt

// Structure of Database:

// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down,Fixed Casting Time

//== Explained:

// CastingTime : time to cast this skill, in miliseconds

// AfterCastActDelay : "normal" delay, character cannot use skills, in miliseconds

// AfterCastWalkDleay : amount of time before character can move again, in miliseconds

// Duration1 / Duration2 : usually the durations used by the skill, at special cases it is used to hold special data

// Cool Down : amount of time until character can re-use this skill, in miliseconds

// Fixed Casting Time: the skills fixed casting time (when 0, uses 20% of cast time)

Edited by GM Takumirai
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Okay I'll try to see if this works, I'll post an update soon..

The script doesn't work, but the cooldown is working... Thanks for the help =)

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