when using the produce script command there is a chance that it fails and no item is produced, but what is the exact success chance or how is it calculated?
There is no documentation on this. Atleast I found none. From script_commands.txt:
*produce <item level>;
This command will open a crafting window on the client connected to the invoking
character. The 'item level' is a number which determines what kind of a crafting
window will pop-up. You can see the full list of such item levels in
'db/produce_db.txt' which determines what can actually be produced.
The window will not be empty only if the invoking character can actually produce
the items of that type and has the appropriate raw materials in their inventory.
Valid item levels are:
1 - Level 1 Weapons
2 - Level 2 Weapons
3 - Level 3 Weapons
21 - Blacksmith's Stones and Metals
22 - Alchemist's Potions, Holy Water, Assassin Cross's Deadly Poison
23 - Elemental Converters
Question
Bahmut
Hello,
when using the produce script command there is a chance that it fails and no item is produced, but what is the exact success chance or how is it calculated?
There is no documentation on this. Atleast I found none. From script_commands.txt:
Link to comment
Share on other sites
2 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.