Reisama Posted March 8, 2012 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 25 Reputation: 0 Joined: 02/23/12 Last Seen: March 11, 2020 Share Posted March 8, 2012 I'm unsure if this is client-side, or actually server-side, but is there a way to make custom monster that use a player sprite not require the player to hold shift (even when /ns is active) to use skills and attack? Quote Link to comment Share on other sites More sharing options...
Earthlingz Posted March 8, 2012 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 187 Reputation: 35 Joined: 01/01/12 Last Seen: September 20, 2014 Share Posted March 8, 2012 if mob id is too high/low it will be recognized as player. just adjust it a little higher than the last mobid. Quote Link to comment Share on other sites More sharing options...
Reisama Posted March 8, 2012 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 25 Reputation: 0 Joined: 02/23/12 Last Seen: March 11, 2020 Author Share Posted March 8, 2012 The last working mobid that doesnt require shift is 2201. The ones that require shift are 2202+. It makes no sense. Lol Quote Link to comment Share on other sites More sharing options...
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Reisama
I'm unsure if this is client-side, or actually server-side, but is there a way to make custom monster that use a player sprite not require the player to hold shift (even when /ns is active) to use skills and attack?
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