yakuu Posted February 29, 2012 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 52 Reputation: 3 Joined: 01/05/12 Last Seen: June 17, 2023 Share Posted February 29, 2012 · Hidden by Brian, March 1, 2012 - off topic Hidden by Brian, March 1, 2012 - off topic they defend their territory ~best wishes to get the correct answere soon. Link to comment
Sunzuke Posted March 1, 2012 Group: Members Topic Count: 17 Topics Per Day: 0.00 Content Count: 76 Reputation: 3 Joined: 02/24/12 Last Seen: October 19, 2013 Author Share Posted March 1, 2012 · Hidden by Sunzuke, March 1, 2012 - double post Hidden by Sunzuke, March 1, 2012 - double post anyone? Link to comment
Sunzuke Posted March 7, 2012 Group: Members Topic Count: 17 Topics Per Day: 0.00 Content Count: 76 Reputation: 3 Joined: 02/24/12 Last Seen: October 19, 2013 Author Share Posted March 7, 2012 (edited) Battle Ground Monster are still aggressiv even when they are in the same battle group as player the monster keep attacking them. Does anybody have a solution for that? Currently I think it might be a script problem but I'm not sure about that cuz I update them and they keep attacking. returns the same mes ""+getcharid(4)+""; // My bgid mes "Global:"; mes ""+$@Teamone+""; //BGid 1 set $@Teamonesone, bg_monster($@Teamone,"prt_maze02",111,126,"--ja--",1277,"Battle::OnSniperDeadEvent"); set $@Teamonestwo, bg_monster($@Teamone, "prt_maze02", 100,126, "--ja--", 1277, "Battle::OnSniperDeadEvent"); to be sure: bg_monster_set_team $@Teamonesone,$@Teamone; bg_monster_set_team $@Teamonestwo,$@Teamone; But they are still aggressiv o.o anyone know a solution? by the way is it possible to get a monsters battleground id by its game id? Thank you for reading Still no reply.. any solution? or explanation for bg_monster? I mean I know how to use it but something seems to be wrong :/ Edited March 9, 2012 by Arcenciel Quote Link to comment Share on other sites More sharing options...
Bake Mono Posted July 11, 2012 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 26 Reputation: 1 Joined: 11/15/11 Last Seen: October 26, 2014 Share Posted July 11, 2012 This may seem a bit outdated, but I thought I'd post the solution I seemed to find. You have to declare the mapflag for the map you use the monsters on. mapName<tab>mapflag<tab>battleground At this point, the monsters stopped being aggressive to all players, and only aggressive to the other player. Quote Link to comment Share on other sites More sharing options...
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yakuu
they defend their territory
~best wishes to get the correct answere soon.
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