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Taekwon ranker issue


kamikai

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hi everyone

i'm about to open my own server, but of course i need to test everything first, and while i was at it, i've noticed that taekwon ranker was supposed to have all skills and also can do infinite kick combos, except for flying kick, while ranked at lv90+, but the problem is exactly that, i got this taekwon ranker on lv99, since i'm the only there i'm the top ranker, so...my hp/sp triples as it should, i can do infinite combos as i should, but i only have the skills i spent points at, i remember that this worked fine on old emulators, then i wonder why isnt it working anymore, how can it be fixed?

Edited by kamikai
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http://irowiki.org/wiki/Taekwon_Mission

The link above doesn't say anything about Taekwon's getting all the skills. You can use all the kicks but you must have the skill.

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i think u missed something out there

"Level 90+ TaeKwon Ranker players receive tripled Maximum HP and SP, and are able to use all of the TaeKwon skills. View the TaeKwon Ranker Fame List by typing "/taekwon" ingame."

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This turns into a problem of interpretation....

Does "able to use all of TaeKwon skills" mean "receive all of Taekwon skills?"

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http://www.playragna...skill.aspx?c=34 any more doubts?

taekwon_mission.gif[TKD] Taekwon Missionicon_active.png Requirement; None This skill is disabled once a character changes to an advanced job, such as Taekwon Master or Soul Linker. Activating this skill will display the current monster target for the Taekwon Mission. Taekwon Boys and Girls will earn 1 Taekwon Mission Point by defeating 100 of the target monsters. Fulfilling the 100 target monster quota will allow a new Taekwon Mission to be chosen randomly. Mini Boss and Boss monsters should never be chosen as targets due to the time required to hunt them. Taekwon characters that achieve the Top 10 Taekwon Ranking by earning the most Taekwon Mission Points can link kicks together without having to enter the appropriate stance for subsequent kicks. Taekwon Rankers at Base Level 90 and above also will have tripled Max HP and SP, and will have all Taekwon Do skills maxed. It is advisable to purchase this skill unless you want to try for the /taekwon ranking list.

anyway, i remember that way back with eAthena server it worked like that, or should i say, as it should, but i dont know why, regardless that rAthena may be a fully rewritten version of the the emulator if it was, because it was relied on non-official description, it came to this "misunderstanding" of the description, the problem you call "interpretation", i think its rather lack of real official information or bad transwrited/rethinked description of the real thing.

then again i ask, can it and will it, be but back on the emulator as it should or will it be kept incomplete as it is?

hi agian

sorry to make double posts, but since its been sort of abandoned then im doing this

anyway, i found this code on rAthena:

if( c > 0 && (sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && sd->status.skill_point == 0 && pc_famerank(sd->status.char_id, MAPID_TAEKWON) )
{
 /* Taekwon Ranger Bonus Skill Tree
 ============================================
 - Grant All Taekwon Tree, but only as Bonus Skills in case they drop from ranking.
 - (c > 0) to avoid grant Novice Skill Tree in case of Skill Reset (need more logic)
 - (sd->status.skill_point == 0) to wait until all skill points are asigned to avoid problems with Job Change quest. */
 for( i = 0; i < MAX_SKILL_TREE && (id = skill_tree[c][i].id) > 0; i++ )
 {
  if( (skill_get_inf2(id)&(INF2_QUEST_SKILL|INF2_WEDDING_SKILL)) )
continue; //Do not include Quest/Wedding skills.
  if( sd->status.skill[id].id == 0 )
  {
sd->status.skill[id].id = id;
sd->status.skill[id].flag = SKILL_FLAG_TEMPORARY; // So it is not saved, and tagged as a "bonus" skill.
  }
  else
  {
sd->status.skill[id].flag = SKILL_FLAG_REPLACED_LV_0 + sd->status.skill[id].lv; // Remember original level
  }
  sd->status.skill[id].lv = skill_tree_get_max(id, sd->status.class_);
 }
}

and found this on an older code of eAthena:

if( c > 0 && (sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && sd->status.skill_point == 0 && pc_famerank(sd->status.char_id, MAPID_TAEKWON) )
{
 /* Taekwon Ranger Bonus Skill Tree
 ============================================
 - Grant All Taekwon Tree, but only as Bonus Skills in case they drop from ranking.
 - (c > 0) to avoid grant Novice Skill Tree in case of Skill Reset (need more logic)
 - (sd->status.skill_point == 0) to wait until all skill points are asigned to avoid problems with Job Change quest. */
 for( i = 0; i < MAX_SKILL_TREE && (id = skill_tree[c][i].id) > 0; i++ )
 {
  if( (skill_get_inf2(id)&(INF2_QUEST_SKILL|INF2_WEDDING_SKILL)) )
continue; //Do not include Quest/Wedding skills.
  if( sd->status.skill[id].id == 0 )
  {
sd->status.skill[id].id = id;
sd->status.skill[id].flag = 1; // So it is not saved, and tagged as a "bonus" skill.
  }
  else
sd->status.skill[id].flag = sd->status.skill[id].lv+2;
  sd->status.skill[id].lv = skill_tree_get_max(id, sd->status.class_);
 }
}

both are on pc.c at the end of pc_calc_skilltree, but the rAthena code isn't working at all, it was supposed to give me all skills as you can see in the description of the code-block, also if you check International Ragnarok Online's Taekwon Mission Skill's description, and if you translate Korean Ragnarok Online's

anyway it worked back then, but it doesn't now, and its not actually a personal request, its a must-fix issue, and it must be updated to the svn repo.

again i'm not requesting, this post should even be changed to bugreport instead of being a rAthena Server Support.

i'm waiting for rAthena devs response or a changelog on this, btw if for testing purposes(or any other) anyone need an atcommand to reset kill count and/or change target for the TK mission, i made one myself, then if you need just ask

Edited by Arcenciel
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Best way to get Developer's attention is to file a bug report. Someone will for sure look into it more.

http://rathena.org/board/tracker/project-5-skills/

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