For some weird reason which I can't yet figure out, after a client update, whenever I use certain items (Actually just checked and appears to be sort of random) the item user has to walk next to the target character to cast the skill.
I tried this with Ygg Leaf which didnt require the char to walk up but it does now (With no changes at all)
Some heal Scrolls don't make me walk up next to char and Bolt Scrolls do.
From what I was able to see, GM Account dont need to walk up to the targetted character.
I tried debugging to see if I could figure out the function that makes the character walk. So far I came to see that clif_skill_item's skill_get_range2 gives a proper range (9 or 10 depending on the skill), however it does walk up to the character despite that.
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Xgear
Hello.
For some weird reason which I can't yet figure out, after a client update, whenever I use certain items (Actually just checked and appears to be sort of random) the item user has to walk next to the target character to cast the skill.
I tried this with Ygg Leaf which didnt require the char to walk up but it does now (With no changes at all)
Some heal Scrolls don't make me walk up next to char and Bolt Scrolls do.
From what I was able to see, GM Account dont need to walk up to the targetted character.
I tried debugging to see if I could figure out the function that makes the character walk. So far I came to see that clif_skill_item's skill_get_range2 gives a proper range (9 or 10 depending on the skill), however it does walk up to the character despite that.
Any suggestions on where could I look a this?
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