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can someone help me make an npc that gives you another item with the previous letter


techi

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I need an evolution npc, what example I have item 32900 and 32901lv 0 with 4 letters who can give me item 32903,32901 lv 1 with the same letters that the previous one had, and 32904,32905 lv 2 and so on 

//combo lv 0
32900,Super_Vali_Elemental,Super_Vali_Elemental,4,50000000,,50,,1,,4,0xFFFFFFFF,7,2,4,1,10,1,4,{bonus bMaxHPrate,5;bonus bMaxSPrate,5;bonus bAllstats,5;},{},{}
32901,Super_Bota_Elemental,Super_Bota_Elemental,4,50000000,,50,,1,,4,0xFFFFFFFF,7,2,64,1,10,1,0,{bonus bMaxHPrate,5;bonus bMaxSPrate,5; bonus bSpeedAddRate,10;},{},{}
//combo lv 1
32902,Super_Vali_Elemental_lv1,Super_Vali_Elemental_lv1,4,50000000,,50,,1,,4,0xFFFFFFFF,7,2,4,1,10,1,4,{bonus bMaxHPrate,8;bonus bMaxSPrate,8;bonus bAllstats,8;},{},{}
32903,Super_Bota_Elemental_lv1,Super_Bota_Elemental_lv1,4,50000000,,50,,1,,4,0xFFFFFFFF,7,2,64,1,10,1,0,{bonus bMaxHPrate,8;bonus bMaxSPrate,8; bonus bSpeedAddRate,10;},{},{}
//combo lv 2
32904,Super_Vali_Elemental_lv2,Super_Vali_Elemental_lv2,4,50000000,,50,,1,,4,0xFFFFFFFF,7,2,4,1,10,1,4,{bonus bMaxHPrate,10;bonus bMaxSPrate,10;bonus bAllstats,10;},{},{}
32905,Super_Bota_Elemental_lv2,Super_Bota_Elemental_lv2,4,50000000,,50,,1,,4,0xFFFFFFFF,7,2,64,1,10,1,0,{bonus bMaxHPrate,10;bonus bMaxSPrate,10; bonus bSpeedAddRate,10;},{},{}
//combo lv 3
32906,Super_Vali_Elemental_lv3,Super_Vali_Elemental_lv3,4,50000000,,50,,1,,4,0xFFFFFFFF,7,2,4,1,10,1,4,{bonus bMaxHPrate,12;bonus bMaxSPrate,12;bonus bAllstats,12;},{},{}
32907,Super_Bota_Elemental_lv3,Super_Bota_Elemental_lv3,4,50000000,,50,,1,,4,0xFFFFFFFF,7,2,64,1,10,1,0,{bonus bMaxHPrate,12;bonus bMaxSPrate,12; bonus bSpeedAddRate,10;},{},{}
//combo lv 4
32908,Super_Vali_Elemental_lv4,Super_Vali_Elemental_lv4,4,50000000,,50,,1,,4,0xFFFFFFFF,7,2,4,1,10,1,4,{bonus bMaxHPrate,15;bonus bMaxSPrate,15;bonus bAllstats,15;},{},{}
32909,Super_Bota_Elemental_lv4,Super_Bota_Elemental_lv4,4,50000000,,50,,1,,4,0xFFFFFFFF,7,2,64,1,10,1,0,{bonus bMaxHPrate,15;bonus bMaxSPrate,15; bonus bSpeedAddRate,10;},{},{}
//combo lv 5
32910,Super_Vali_Elemental_lv5,Super_Vali_Elemental_lv5,4,50000000,,50,,1,,4,0xFFFFFFFF,7,2,4,1,10,1,4,{bonus bMaxHPrate,18;bonus bMaxSPrate,18;bonus bAllstats,18;},{},{}
32911,Super_Bota_Elemental_lv5,Super_Bota_Elemental_lv5,4,50000000,,50,,1,,4,0xFFFFFFFF,7,2,64,1,10,1,0,{bonus bMaxHPrate,18;bonus bMaxSPrate,18; bonus bSpeedAddRate,10;},{},{}
//combo lv 6
32912,Super_Vali_Elemental_lv6,Super_Vali_Elemental_lv6,4,50000000,,50,,1,,4,0xFFFFFFFF,7,2,4,1,10,1,4,{bonus bMaxHPrate,20;bonus bMaxSPrate,20;bonus bAllstats,20;},{},{}
32913,Super_Bota_Elemental_lv6,Super_Bota_Elemental_lv6,4,50000000,,50,,1,,4,0xFFFFFFFF,7,2,64,1,10,1,0,{bonus bMaxHPrate,20;bonus bMaxSPrate,20; bonus bSpeedAddRate,10;},{},{}
//combo lv 7
32914,Super_Vali_Elemental_lv7,Super_Vali_Elemental_lv7,4,50000000,,50,,1,,4,0xFFFFFFFF,7,2,4,1,10,1,4,{bonus bMaxHPrate,25;bonus bMaxSPrate,25;bonus bAllstats,25;},{},{}
32915,Super_Bota_Elemental_lv7,Super_Bota_Elemental_lv7,4,50000000,,50,,1,,4,0xFFFFFFFF,7,2,64,1,10,1,0,{bonus bMaxHPrate,25;bonus bMaxSPrate,25; bonus bSpeedAddRate,10;},{},{}
//combo lv 8
32916,Super_Vali_Elemental_lv8,Super_Vali_Elemental_lv8,4,50000000,,50,,1,,4,0xFFFFFFFF,7,2,4,1,10,1,4,{bonus bMaxHPrate,25;bonus bMaxSPrate,25;bonus bAllstats,25;},{},{}
32917,Super_Bota_Elemental_lv8,Super_Bota_Elemental_lv8,4,50000000,,50,,1,,4,0xFFFFFFFF,7,2,64,1,10,1,0,{bonus bMaxHPrate,25;bonus bMaxSPrate,25; bonus bSpeedAddRate,14;},{},{}
//combo lv 9
32918,Super_Vali_Elemental_lv9,Super_Vali_Elemental_lv9,4,50000000,,50,,1,,4,0xFFFFFFFF,7,2,4,1,10,1,4,{bonus bMaxHPrate,25;bonus bMaxSPrate,25;bonus bAllstats,25;bonus2 bSubEle,Ele_All,5; },{},{}
32919,Super_Bota_Elemental_lv9,Super_Bota_Elemental_lv9,4,50000000,,50,,1,,4,0xFFFFFFFF,7,2,64,1,10,1,0,{bonus bMaxHPrate,25;bonus bMaxSPrate,25; bonus bSpeedAddRate,17;},{},{}
//combo lv 10
32920,Super_Vali_Elemental_lv10,Super_Vali_Elemental_lv10,4,50000000,,50,,1,,4,0xFFFFFFFF,7,2,4,1,10,1,4,{bonus bMaxHPrate,25;bonus bMaxSPrate,25;bonus bAllstats,25;bonus2 bSubEle,Ele_All,10;},{},{}
32921,Super_Bota_Elemental_lv10,Super_Bota_Elemental_lv10,4,50000000,,50,,1,,4,0xFFFFFFFF,7,2,64,1,10,1,0,{bonus bMaxHPrate,25;bonus bMaxSPrate,25; bonus bSpeedAddRate,20;},{},{}

 

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How can I make the delivered item have the same cards as the previous one and the refine level?

 

/*  [ ============================= ] Supér Level[ ==========================================]*/
/*	  Script:	Super Level
/*  [========================================================================================]*/
/*	  Creador:	Dragon Techi
/*  [========================================================================================]*/
/*	  Descripcion:  Npc updated_max.
/*	  Uso:
/*    se tiene que agregar requisitos de uso cambiar los item por lo que los iten que dese
/*    es un npc incompleto en face de desarrollo
/*   
/*  [=========================================================================================]*/
/*	  Nota:		Porfavor Respetar Creditos y Derechos.
/*  [=========================================================================================]*/
/*	  Version:	2.0
/*  [=========================================================================================]*/
/*	  Para:		https://rathena.org/
/*  [=========================================================================================]*/
/*  [====================================== Compatible : =====================================]*/
/*  [==============================Rathena SVN: O eAthena SVN: ===============================]*/

prontera,146,165,6	script	updated max	123,{

menu "Valis Update",valiupg,"Botas Update",Botasupg,"Salir",nooupg;

valiupg:
if ( Valisupt>=9) goto Valisupt10;
if ( Valisupt>=8) goto Valisupt9;
if ( Valisupt>=7) goto Valisupt8;
if ( Valisupt>=6) goto Valisupt7;
if ( Valisupt>=5) goto Valisupt6;
if ( Valisupt>=4) goto Valisupt5;
if ( Valisupt>=3) goto Valisupt4;
if ( Valisupt>=2) goto Valisupt3;
if ( Valisupt>=1) goto Valisupt2;
if ( Valisupt>=0) goto Valisupt1;

Botasupg:
if ( botasupt>=9) goto botasupt10;
if ( botasupt>=8) goto botasupt9;
if ( botasupt>=7) goto botasupt8;
if ( botasupt>=6) goto botasupt7;
if ( botasupt>=5) goto botasupt6;
if ( botasupt>=4) goto botasupt5;
if ( botasupt>=3) goto botasupt4;
if ( botasupt>=2) goto botasupt3;
if ( botasupt>=1) goto botasupt2;
if ( botasupt>=0) goto botasupt1;

Valisupt1:
mes "Subir Nivel";
menu "Lv0 a Lv1",ValisuptT1;
ValisuptT1:
if(isequipped(32900)){} else {mes "nesecitas valis lv 0 para lv 1";
next;
if(isequipped(32900)<1)goto valiupg;
}
if(getequipcardcnt(EQI_GARMENT)>= 1) {
mes "primero tienes que extrael las cartas";
end;}
delequip EQI_GARMENT;
getitem 32902,1;
equip 32902;
mes "[Felicidades valis a subido a lv 1]";
set Valisupt,Valisupt+1;
next;
goto valiupg;
end;

Valisupt2:
mes "Subir Nivel";
menu "Lv1 a Lv2",ValisuptT2;
ValisuptT2:
if(isequipped(32902)){} else {mes "nesecitas valis lv 1 para lv 2";
next;
if(isequipped(32902)<1)goto valiupg;
}
if(getequipcardcnt(EQI_GARMENT)>= 1) {
mes "primero tienes que extrael las cartas";
end;}
delequip EQI_GARMENT;
getitem 32904,1;
equip 32904;
mes "[Felicidades valis a subido a lv 2]";
set Valisupt,Valisupt+1;
next;
goto valiupg;
end;

Valisupt3:
mes "Subir Nivel";
menu "Lv2 a Lv3",ValisuptT3;
ValisuptT3:
if(isequipped(32904)){} else {mes "nesecitas valis lv 2 para lv 3";
next;
if(isequipped(32904)<1)goto valiupg;
}
if(getequipcardcnt(EQI_GARMENT)>= 1) {
mes "primero tienes que extrael las cartas";
end;}
delequip EQI_GARMENT;
getitem 32906,1;
equip 32906;
mes "[Felicidades valis a subido a lv 3]";
set Valisupt,Valisupt+1;
next;
goto valiupg;
end;

Valisupt4:
mes "Subir Nivel";
menu "Lv3 a Lv4",ValisuptT4;
ValisuptT4:
if(isequipped(32906)){} else {mes "nesecitas valis lv 3 para lv 4";
next;
if(isequipped(32906)<1)goto valiupg;
}
if(getequipcardcnt(EQI_GARMENT)>= 1) {
mes "primero tienes que extrael las cartas";
end;}
delequip EQI_GARMENT;
getitem 32908,1;
equip 32908;
mes "[Felicidades valis a subido a lv 4]";
set Valisupt,Valisupt+1;
next;
goto valiupg;
end;

Valisupt5:
mes "Subir Nivel";
menu "Lv4 a Lv5",ValisuptT5;
ValisuptT5:
if(isequipped(32908)){} else {mes "nesecitas valis lv 4 para lv 5";
next;
if(isequipped(32908)<1)goto valiupg;
}
if(getequipcardcnt(EQI_GARMENT)>= 1) {
mes "primero tienes que extrael las cartas";
end;}
delequip EQI_GARMENT;
getitem 32910,1;
equip 32910;
mes "[Felicidades valis a subido a lv 5]";
set Valisupt,Valisupt+1;
next;
goto valiupg;
end;

Valisupt6:
mes "Subir Nivel";
menu "Lv5 a Lv6",ValisuptT6;
ValisuptT6:
if(isequipped(32910)){} else {mes "nesecitas valis lv 5 para lv 6";
next;
if(isequipped(32910)<1)goto valiupg;
}
if(getequipcardcnt(EQI_GARMENT)>= 1) {
mes "primero tienes que extrael las cartas";
end;}
delequip EQI_GARMENT;
getitem 32912,1;
equip 32912;
mes "[Felicidades valis a subido a lv 6]";
set Valisupt,Valisupt+1;
next;
goto valiupg;
end;

Valisupt7:
mes "Subir Nivel";
menu "Lv6 a Lv7",ValisuptT7;
ValisuptT7:
if(isequipped(32912)){} else {mes "nesecitas valis lv 6 para lv 7";
next;
if(isequipped(32912)<1)goto valiupg;
}
if(getequipcardcnt(EQI_GARMENT)>= 1) {
mes "primero tienes que extrael las cartas";
end;}
delequip EQI_GARMENT;
getitem 32914,1;
equip 32914;
mes "[Felicidades valis a subido a lv 7]";
set Valisupt,Valisupt+1;
next;
goto valiupg;
end;

Valisupt8:
mes "Subir Nivel";
menu "Lv7 a Lv8",ValisuptT8;
ValisuptT8:
if(isequipped(32914)){} else {mes "nesecitas valis lv 7 para lv 8";
next;
if(isequipped(32914)<1)goto valiupg;
}
if(getequipcardcnt(EQI_GARMENT)>= 1) {
mes "primero tienes que extrael las cartas";
end;}
delequip EQI_GARMENT;
getitem 32916,1;
equip 32916;
mes "[Felicidades valis a subido a lv 8]";
set Valisupt,Valisupt+1;
next;
goto valiupg;
end;

Valisupt9:
mes "Subir Nivel";
menu "Lv8 a Lv9",ValisuptT9;
ValisuptT9:
if(isequipped(32916)){} else {mes "nesecitas valis lv 8 para lv 9";
next;
if(isequipped(32916)<1)goto valiupg;
}
if(getequipcardcnt(EQI_GARMENT)>= 1) {
mes "primero tienes que extrael las cartas";
end;}
delequip EQI_GARMENT;
getitem 32918,1;
equip 32918;
mes "[Felicidades valis a subido a lv 9]";
set Valisupt,Valisupt+1;
next;
goto valiupg;
end;

Valisupt10:
mes "Subir Nivel";
menu "Lv9 a Lv10",ValisuptT10;
ValisuptT10:
if(isequipped(32918)){} else {mes "nesecitas valis lv 9 para lv 10";
next;
if(isequipped(32918)<1)goto valiupg;
}
if(getequipcardcnt(EQI_GARMENT)>= 1) {
mes "primero tienes que extrael las cartas";
end;}
delequip EQI_GARMENT;
getitem 32920,1;
equip 32920;
mes "[Felicidades valis a subido a lv 10]";
set Valisupt,0;
mes "[ya puedes subir otro equipo]";
next;
goto valiupg;
end;

//*------------------------------*/
botasupt1:
mes "[Botas Update]";
mes "Subir Nivel";
menu "Lv0 a Lv1",botasuptT1;
botasuptT1:
if(isequipped(32901)){} else {mes "nesecitas botas lv 0 para lv 1";
next;
if(isequipped(32901)<1)goto botasupg;
}
if(getequipcardcnt(EQI_SHOES )>= 1) {
mes "primero tienes que extrael las cartas";
end;}
delequip EQI_SHOES ;
getitem 32903,1;
equip 32903;
mes "[Felicidades botas a subido a lv 1]";
set botasupt,botasupt+1;
next;
goto botasupg;
end;

botasupt2:
mes "Subir Nivel";
menu "Lv1 a Lv2",botasuptT2;
botasuptT2:
if(isequipped(32903)){} else {mes "nesecitas botas lv 1 para lv 2";
next;
if(isequipped(32903)<1)goto botasupg;
}
if(getequipcardcnt(EQI_SHOES )>= 1) {
mes "primero tienes que extrael las cartas";
end;}
delequip EQI_SHOES ;
getitem 32905,1;
equip 32905;
mes "[Felicidades botas a subido a lv 2]";
set botasupt,botasupt+1;
next;
goto botasupg;
end;

botasupt3:
mes "Subir Nivel";
menu "Lv2 a Lv3",botasuptT3;
botasuptT3:
if(isequipped(32905)){} else {mes "nesecitas botas lv 2 para lv 3";
next;
if(isequipped(32905)<1)goto botasupg;
}
if(getequipcardcnt(EQI_SHOES )>= 1) {
mes "primero tienes que extrael las cartas";
end;}
delequip EQI_SHOES ;
getitem 32907,1;
equip 32907;
mes "[Felicidades botas a subido a lv 3]";
set botasupt,botasupt+1;
next;
goto botasupg;
end;

botasupt4:
mes "Subir Nivel";
menu "Lv3 a Lv4",botasuptT4;
botasuptT4:
if(isequipped(32907)){} else {mes "nesecitas botas lv 3 para lv 4";
next;
if(isequipped(32907)<1)goto botasupg;
}
if(getequipcardcnt(EQI_SHOES )>= 1) {
mes "primero tienes que extrael las cartas";
end;}
delequip EQI_SHOES ;
getitem 32909,1;
equip 32909;
mes "[Felicidades botas a subido a lv 4]";
set botasupt,botasupt+1;
next;
goto botasupg;
end;

botasupt5:
mes "Subir Nivel";
menu "Lv4 a Lv5",botasuptT5;
botasuptT5:
if(isequipped(32909)){} else {mes "nesecitas botas lv 4 para lv 5";
next;
if(isequipped(32909)<1)goto botasupg;
}
if(getequipcardcnt(EQI_SHOES )>= 1) {
mes "primero tienes que extrael las cartas";
end;}
delequip EQI_SHOES ;
getitem 32911,1;
equip 32911;
mes "[Felicidades botas a subido a lv 5]";
set botasupt,botasupt+1;
next;
goto botasupg;
end;

botasupt6:
mes "Subir Nivel";
menu "Lv5 a Lv6",botasuptT6;
botasuptT6:
if(isequipped(32911)){} else {mes "nesecitas botas lv 5 para lv 6";
next;
if(isequipped(32911)<1)goto botasupg;
}
if(getequipcardcnt(EQI_SHOES )>= 1) {
mes "primero tienes que extrael las cartas";
end;}
delequip EQI_SHOES ;
getitem 32913,1;
equip 32913;
mes "[Felicidades botas a subido a lv 6]";
set botasupt,botasupt+1;
next;
goto botasupg;
end;

botasupt7:
mes "Subir Nivel";
menu "Lv6 a Lv7",botasuptT7;
botasuptT7:
if(isequipped(32913)){} else {mes "nesecitas botas lv 6 para lv 7";
next;
if(isequipped(32913)<1)goto botasupg;
}
if(getequipcardcnt(EQI_SHOES )>= 1) {
mes "primero tienes que extrael las cartas";
end;}
delequip EQI_SHOES ;
getitem 32915,1;
equip 32915;
mes "[Felicidades botas a subido a lv 7]";
set botasupt,botasupt+1;
next;
goto botasupg;
end;

botasupt8:
mes "Subir Nivel";
menu "Lv7 a Lv8",botasuptT8;
botasuptT8:
if(isequipped(32915)){} else {mes "nesecitas botas lv 7 para lv 8";
next;
if(isequipped(32915)<1)goto botasupg;
}
if(getequipcardcnt(EQI_SHOES )>= 1) {
mes "primero tienes que extrael las cartas";
end;}
delequip EQI_SHOES ;
getitem 32917,1;
equip 32917;
mes "[Felicidades botas a subido a lv 8]";
set botasupt,botasupt+1;
next;
goto botasupg;
end;

botasupt9:
mes "Subir Nivel";
menu "Lv8 a Lv9",botasuptT9;
botasuptT9:
if(isequipped(32917)){} else {mes "nesecitas botas lv 8 para lv 9";
next;
if(isequipped(32917)<1)goto botasupg;
}
if(getequipcardcnt(EQI_SHOES )>= 1) {
mes "primero tienes que extrael las cartas";
end;}
delequip EQI_SHOES ;
getitem 32919,1;
equip 32919;
mes "[Felicidades botas a subido a lv 9]";
set botasupt,botasupt+1;
next;
goto botasupg;
end;

botasupt10:
mes "Subir Nivel";
menu "Lv9 a Lv10",botasuptT10;
botasuptT10:
if(isequipped(32919)){} else {mes "nesecitas botas lv 9 para lv 10";
next;
if(isequipped(32919)<1)goto botasupg;
}
if(getequipcardcnt(EQI_SHOES )>= 1) {
mes "primero tienes que extrael las cartas";
end;}
delequip EQI_SHOES ;
getitem 32921,1;
equip 32921;
mes "[Felicidades botas a subido a lv 10]";
set botasupt,0;
mes "[ya puedes subir otro equipo]";
next;
goto botasupg;
end;
close;

nooupg:
mes "[hasta luego]";
close;
		
}

 

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