Hello Rathena, I have a problem and I hope you can help me. Now I have a problem trying to edit the function of the skill dispell when it is used on a player in a berserk state. The problem I want to solve is that when a player in a berserk state is Hit by the dispell ability, it remains at 0 hp and sp. What I want is when a dispell is fired at a player with dispell, it remains at 100% hp and 0 sp, any way to do it? I'm trying to edit here but can't get skill.c to work
if(i == SC_BERSERK || i == SC_SATURDAYNIGHTFEVER)
tsc->getSCE(status)->val2 =0;//Mark a dispelled berserk to avoid setting hp to 100 by setting hp penalty to 0.
status_change_end(bl, status);
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Notorius
Hello Rathena, I have a problem and I hope you can help me. Now I have a problem trying to edit the function of the skill dispell when it is used on a player in a berserk state. The problem I want to solve is that when a player in a berserk state is Hit by the dispell ability, it remains at 0 hp and sp. What I want is when a dispell is fired at a player with dispell, it remains at 100% hp and 0 sp, any way to do it? I'm trying to edit here but can't get skill.c to work
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