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Hit Kill increase drop in mob


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Hello guys, so I have a doubt and I wanted to know if anyone has any idea how I can perform this code ..

I need that, when the player kills the monster with 1 hit (hitkill only) he receives 35% more drop from that dead monster...

Thus, at higher levels, the player will have a higher drop % of these weak monsters...

If anyone can help me, I'd be grateful!

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