Hello everyone, I have a problem with the rAthena Renewal emulator.
My emulator is updated, and I'm having a big problem to add a fixed percentage to the drop rate of normal, mini boss and mvp cards...
I currently configure my drops.conf with the following information:
//--------------------------------------------------------------// rAthena Battle Configuration File
// Originally Translated by Peter Kieser <pfak@telus.net>// Made in to plainer English by Ancyker
//--------------------------------------------------------------// Note 1: Value is a config switch (on/off, yes/no or 1/0)// Note 2: Value is in percents (100 means 100%)//--------------------------------------------------------------// If an item is dropped, does it go straight into the user's inventory?(Note 1)item_auto_get: no
// How long does it take for an item to disappear from the floor after it is dropped?(in milliseconds)flooritem_lifetime:60000// Grace time during which only the person who did the most damage to a monster can get the item?(in milliseconds)item_first_get_time:3000// Grace time during which only the first and second person who did the most damage to a monster can get the item?(in milliseconds)//(Takes effect after item_first_get_time elapses)item_second_get_time:1000// Grace time during which only the first, second and third person who did the most damage to a monster can get the item?(in milliseconds)//(Takes effect after the item_second_get_time elapses)item_third_get_time:1000// Grace time to apply to MvP reward items when the Most Valuable Player can't get the prize item and it drops on the ground?(in milliseconds)mvp_item_first_get_time:10000// Grace time for the first and second MvP so they can get the item?(in milliseconds)//(Takes effect after mvp_item_first_get_time elapses)mvp_item_second_get_time:10000// Grace time for the first, second and third MvP so they can get the item?(in milliseconds)//(Takes effect after mvp_item_second_get_time elapses)mvp_item_third_get_time:2000// Item drop rates (Note 2)// The rate the common items are dropped (Items that are in the ETC tab, besides card)item_rate_common:400item_rate_common_boss:300item_rate_common_mvp:200item_drop_common_min:1item_drop_common_max:10000// The rate healing items are dropped (items that restore HP or SP)item_rate_heal:400item_rate_heal_boss:300item_rate_heal_mvp:200item_drop_heal_min:1item_drop_heal_max:10000// The rate at which usable items (in the item tab) other then healing items are dropped.item_rate_use:400item_rate_use_boss:400item_rate_use_mvp:400item_drop_use_min:1item_drop_use_max:10000// The rate at which equipment is dropped.item_rate_equip:400item_rate_equip_boss:300item_rate_equip_mvp:200item_drop_equip_min:1item_drop_equip_max:10000// The rate at which cards are dropped
item_rate_card:100item_rate_card_boss:50item_rate_card_mvp:20item_drop_card_min:1item_drop_card_max:10000// The rate adjustment for the MVP items that the MVP gets directly in their inventory
//Mode:0- official order,1- random order,2- all items
item_rate_mvp:400item_drop_mvp_min:1item_drop_mvp_max:10000item_drop_mvp_mode:0// The rate adjustment for card-granted item drops.item_rate_adddrop:400item_drop_add_min:1item_drop_add_max:10000// Rate adjustment for Treasure Box drops (these override all other modifiers)item_rate_treasure:400item_drop_treasure_min:1item_drop_treasure_max:10000// Use logarithmic drops?(Note 1)// Logarithmic drops scale drop rates in a non-linear fashion using the equation
// Droprate(x,y)= x *(5- log(x))^(ln(y)/ ln(5))// Where x is the original drop rate and y is the drop_rate modifier (the previously mentioned item_rate* variables)// Use the following table for an idea of how the rate will affect drop rates when logarithmic drops are used://Y: Original Drop Rate
//X: Rate drop modifier (eg: item_rate_equip)// X\Y |0.010.020.050.100.200.501.002.005.0010.0020.00//-----+---------------------------------------------------------------//50|0.010.010.030.060.110.300.621.303.497.4215.92//100|0.010.020.050.100.200.501.002.005.0010.0020.00//200|0.020.040.090.180.350.841.613.077.1613.4825.13//500|0.050.090.220.400.741.653.005.4011.5120.0033.98//1000|0.100.180.400.731.302.764.828.2816.4726.9642.69//2000|0.200.360.761.322.284.627.7312.7023.5836.3353.64//5000|0.500.861.732.914.819.1114.4522.3437.9053.9172.53//10000|1.001.673.255.288.4415.2423.1934.2654.5772.6791.13//20000|2.003.266.099.5914.8325.4937.2152.5577.7097.95100%//50000|5.007.8713.9821.1231.2350.3169.5692.48100%100%100%item_logarithmic_drops: no
// Can the monster's drop rate become 0?(Note 1)//Default: no (as in official servers).drop_rate0item: no
// Increase item drop rate +0.01%?(Note 1)// On official servers it is possible to get 0.00% drop chance so all items are increased by 0.01%.//NOTE: This is viewed as a bug to rAthena.//Default: no
drop_rateincrease: no
// Makes your LUK value affect drop rates on an absolute basis.// Setting to 100 means each luk adds 0.01% chance to find items
//(regardless of item's base drop rate).drops_by_luk:0// Makes your LUK value affect drop rates on a relative basis.// Setting to 100 means each luk adds 1% chance to find items
//(So at 100 luk, everything will have double chance of dropping).drops_by_luk2:0// The rate of monsters dropping ores by the skill Ore Discovery (Default is 100)finding_ore_rate:100// Whether or not Marine Spheres and Floras summoned by Alchemist drop items?// This setting has three available values://0: Nothing drops.//1: Only marine spheres drop items.//2: All alchemist summons drop items.alchemist_summon_reward:1// Make broadcast ** Player1 won Pupa's Pupa Card (chance 0.01%)***// This can be set to any value between 0~10000.//Note: It also announces STEAL skill usage with rare items
//0= don't show announces at all
//1= show announces for 0.01% drop chance items
//333= show announces for 3.33% or lower drop chance items
//10000= show announces for all items
rare_drop_announce:0// Does autoloot take into account player bonuses and penalties?(Note 1)// If RENEWAL_DROP, Bubble Gum, or any other modifiers are active autoloot
// will take them into account.autoloot_adjust:0// Does autoloot work when a monster is killed by mercenary only?mercenary_autoloot: no
// Is getting items from a mercenary disabled when their master's idle?// Set to no, or the amount of seconds (NOT milliseconds) that need to pass before considering
// a character idle.// Characters in a chat/vending are always considered idle.// A character's idle status is reset upon item use/skill use/attack (auto attack counts too)/movement.// Their master will only receive items if 'mercenary_autoloot' is activated,// otherwise they will be dropped on the ground as usual.//NOTE: This option uses a special timer to track idle time, separated from the normal idle timer.mer_idle_no_share: no
// How the server should measure the mercenary master's idle time?(Note 3)//(This will only work if 'mer_idle_no_share' is enabled).//0x001- Walk Request
//0x002- UseSkillToID Request (Targetted skill use attempt)//0x004- UseSkillToPos Request (AoE skill use attempt)//0x008- UseItem Request (Including equip/unequip)//0x010- Attack Request
//0x020- Chat Request (Whisper, Party, Guild, Battlegrounds, etc)//0x040- Sit/Standup Request
//0x080- Emotion Request
//0x100- DropItem Request
//0x200-@/#Command Request
// Please note that at least 1 option has to be enabled.// Be mindful that the more options used, the easier it becomes to cheat this features.//Default: walk (0x1)+ useskilltoid (0x2)+ useskilltopos (0x4)+ useitem (0x8)+ attack (0x10)=0x1F//NOTE: This allows you to configure different settings for mercenary, separated from normal idle timer and 'idletime_option'.// It will only apply to mercenary-only kills and it will not affect normal autoloot and party share options.idletime_mer_option:0x1F// If drop rate was below this amount and bonus is applied to it, the bonus can't make it exceed this amount.drop_rate_cap:9000drop_rate_cap_vip:9000// Displays a colored pillar effect for items dropped by monsters that contain random options.rndopt_drop_pillar: on
//======================= General System Configuration =======================\\// Announcement system when dropping MvP Card and Mini-Boss Card
// Logging system for the drop of these cards
// Check yes to enable the entire system or no to disable the entire system
//Default: yes
announcement_and_log_system: yes
//============================ Setup for MvP Card ==============================\\// MvP Cards Logging and Announcement System
// Check yes to enable and no to disable
//Default: yes
mvp_card_announce_system: yes
// Activate or deactivate only the ad
//Default: yes
mvp_card_announce: yes
// Enable or disable logging only
//Note: To enable logging, you must insert the table into the database
//Default: yes
dropped_mvp_card_log: yes
// Put the color of the ad you want
//Default:0xFFBB00(0x+ hex color)set_drop_announce_color:0x3DBBFF//========================= Setup for Mini-Boss Card ===========================\\// Mini-Boss Cards announcement and log system
// Check yes to enable and no to disable
//Default: yes
mini_boss_card_announce_system: yes
// Activate or deactivate only the ad
//Default: yes
mini_boss_card_announce: yes
// Enable or disable logging only
//Note: To enable logging, you must insert the table into the database
//Default: yes
dropped_mini_boss_card_log: yes
// Put the color of the ad you want
//Default:0xFFBB00(0x+ hex color)set_drop_card_announce_color:0xF6FF00
and my renewal.hpp
// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#ifndef CONFIG_RENEWAL_HPP
#define CONFIG_RENEWAL_HPP
//quick option to disable all renewal option, used by ./configure
//#define PRERE
#ifndef PRERE
/**
* rAthena configuration file (http://rathena.org)
* For detailed guidance on these check http://rathena.org/wiki/SRC/config/
**//**
* @INFO: This file holds general-purpose renewal settings, for class-specific ones check /src/config/classes folder
**//// Game renewal server mode
///(disable by commenting the line)////// Leave this line to enable renewal specific support such as renewal formulas
#define RENEWAL
/// Renewal cast time
///(disable by commenting the line)////// Leave this line to enable renewal casting time algorithms and enable fixed cast bonuses./// See also default_fixed_castrate in conf/battle/skill.conf for default fixed cast time (default is 20%)./// Cast time is altered be 2 portion, Variable Cast Time (VCT) and Fixed Cast Time (FCT)./// By default FCT is 20% of VCT (some skills aren't)///- VCT is decreased by DEX *2+ INT.///- FCT is NOT reduced by stats, reduced by equips or buffs.///Example:/// On a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a FCT
#define RENEWAL_CAST
/// Renewal drop rate algorithms
///(disable by commenting the line)////// Leave this line to enable renewal item drop rate algorithms
/// While enabled a special modified based on the difference between the player and monster level is applied
/// Based on the http://irowiki.org/wiki/Drop_System#Level_Factor table
//#define RENEWAL_DROP
/// Renewal exp rate algorithms
///(disable by commenting the line)////// Leave this line to enable renewal item exp rate algorithms
/// While enabled a special modified based on the difference between the player and monster level is applied
#define RENEWAL_EXP
/// Renewal level modifier on damage
///(disable by commenting the line)///// Leave this line to enable renewal base level modifier on skill damage (selected skills only)#define RENEWAL_LVDMG
/// Renewal ASPD [malufett]///(disable by commenting the line)////// Leave this line to enable renewal ASPD
///- shield penalty is applied
///- AGI has a greater factor in ASPD increase
///- there is a change in how skills/items give ASPD
///- some skill/item ASPD bonuses won't stack
#define RENEWAL_ASPD
/// Renewal stat calculations
///(disable by commenting the line)////// Leave this line to enable renewal calculation for increasing status/parameter points
#define RENEWAL_STAT
#endif
#endif /* CONFIG_RENEWAL_HPP */
and it turns out that: the renewal_drop disabled, it really works, no penalty...
However, the drops of the cards are still different.
One card is 0.20% and another card is 0.10% another card is 0.70%.... I wanted ALL commons to be the SAME percentage.
I showed two photos with 4 different types of cards, one is 0.01%, another 0.10% and has 0.20%... I don't understand that!
Question
unnamed
Hello everyone, I have a problem with the rAthena Renewal emulator.
My emulator is updated, and I'm having a big problem to add a fixed percentage to the drop rate of normal, mini boss and mvp cards...
I currently configure my drops.conf with the following information:
and my renewal.hpp
and it turns out that: the renewal_drop disabled, it really works, no penalty...
However, the drops of the cards are still different.
One card is 0.20% and another card is 0.10% another card is 0.70%.... I wanted ALL commons to be the SAME percentage.
I showed two photos with 4 different types of cards, one is 0.01%, another 0.10% and has 0.20%... I don't understand that!
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