Hi, is there a way to revert the Suffragium and Impositio Manus to the old player targeting skill? Using renewal btw.
Thanks!
Nvm. It should be change in the db/import/skill_db.yml.
# This file is a part of rAthena.# Copyright(C) 2021 rAthena Development Team# https://rathena.org - https://github.com/rathena## This program is free software: you can redistribute it and/or modify# it under the terms of the GNU General Public License as published by# the Free Software Foundation, either version 3 of the License, or# (at your option) any later version.## This program is distributed in the hope that it will be useful,# but WITHOUT ANY WARRANTY; without even the implied warranty of# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the# GNU General Public License for more details.## You should have received a copy of the GNU General Public License# along with this program. If not, see <http://www.gnu.org/licenses/>.############################################################################# Skill Database############################################################################# Skill Settings############################################################################# - Id Unique skill ID.# Name Skill Aegis name.# Description Skill description.# MaxLevel Max skill level.# Type Skill type. (Default: None)# TargetType Skill target type. (Default: Passive)# DamageFlags: Skill damage properties.# Flags: Skill information flags.# Range: Skill range. (Default: 0)# - Level Skill level.# Size Range at specific skill level.# Hit Skill hit type. (Default: Normal)# HitCount: Skill hit count. (Default: 0)# - Level Skill level.# Count Number of hits at specific skill level.# Element: Skill element. (Default: Neutral)# - Level Skill level.# Element Element at specific skill level.# SplashArea: Skill splash area of effect. (Default: 0)# - Level Skill level.# Area Splash area at specific skill level.# ActiveInstance: Maximum amount of active skill instances that can be on the ground. (Default: 0)# - Level Skill level.# Max Active instances at specific skill level.# Knockback: Amount of tiles the skill knockbacks. (Default: 0)# - Level Skill level.# Amount Knockback count at specific skill level.# CopyFlags: Determines if the skill is copyable. (Optional)# Skill: Type of skill that can copy.# RemoveRequirement: Remove a requirement type. (Optional)# NoNearNPC: Determines if the skill can be used near a NPC. (Optional)# AdditionalRange Number of cells from an NPC where the skill can be cast. (Optional)# Type: Type of NPC.# CastCancel Cancel cast when hit. (Default: false)# CastDefenseReduction Defense reduction rate during skill cast. (Default: 0)# CastTime: Time to cast the skill in milliseconds. (Default: 0)# - Level Skill level.# Time Cast time at specific skill level in milliseconds.# AfterCastActDelay: Time the character cannot use skills in milliseconds. (Default: 0)# - Level Skill level.# Time After cast action delay at specific skill level in milliseconds.# AfterCastWalkDelay: Time before the character can move again in milliseconds. (Default: 0)# - Level Skill level.# Time After cast walk delay at specific skill level in milliseconds.# Duration1: Duration of the skill in milliseconds. (Default: 0)# - Level Skill level.# Time Skill duration at specific skill level in milliseconds.# Duration2: Duration of the skill in milliseconds. (Default: 0)# - Level Skill level.# Time Skill duration at specific skill level in milliseconds.# Cooldown: Time before the character can use the same skill again in milliseconds. (Default: 0)# - Level Skill level.# Time Cooldown at specific skill level in milliseconds.# FixedCastTime: Time that is fixed during cast of the skill in milliseconds. (Default: 0)# - Level Skill level.# Time After cast action delay at specific skill level in milliseconds.# CastTimeFlags: Effects of the skill's cast time. (Optional)# CastDelayFlags: Effects of the skill's delay. (Optional)# Requires: List of requirements to cast the skill. (Optional)# HpCost: HP required to cast. (Default: 0)# - Level Skill level.# Amount HP required at specific skill level.# SpCost: SP required to cast. (Default: 0)# - Level Skill level.# Amount SP required at specific skill level.# HpRateCost: HP rate required to cast. If positive, uses current HP, else uses Max HP. (Default: 0)# - Level Skill level.# Amount HP rate required at specific skill level.# SpRateCost: SP rate required to cast. If positive, uses current SP, else uses Max SP. (Default: 0)# - Level Skill level.# Amount SP rate required at specific skill level.# MaxHpTrigger: Maximum amount of HP to cast the skill. (Default: 0)# - Level Skill level.# Amount Maximum HP trigger required at specific skill level.# ZenyCost: Zeny required to cast. (Default: 0)# - Level Skill level.# Amount Zeny required at specific skill level.# Weapon: Weapon required to cast. (Default: All)# Ammo: Ammo required to cast. (Default: None)# AmmoAmount: Ammo amount required to cast. (Default: 0)# - Level Skill level.# Amount Ammo amount required at specific skill level.# State Special state required to cast. (Default: None)# Status: Status change required to cast. (Default: nullptr)# SphereCost: Spirit sphere required to cast. (Default: 0)# - Level Skill level.# Amount Spirit sphere required at specific skill level.# ItemCost: Item required to cast. (Default: 0)# - Item Item name.# Amount Item amount.# Equipment: Equipped item required to cast. (Default: nullptr)# Unit: Skill unit values. (Optional)# Id Skill unit ID.# AlternateId: Alternate skill unit ID. (Default: 0)# Layout: Skill unit layout. (Default: 0)# - Level Skill level.# Size Unit layout at specific skill level.# Range: Skill unit range. (Default: 0)# - Level Skill level.# Size Unit range at specific skill level.# Interval Skill unit interval in milliseconds. (Default: 0)# Target Skill unit target type. (Default: All)# Flag: Skill unit flags. (Default: None)###########################################################################Header:Type: SKILL_DB
Version:1Body:-Id:66Name: PR_IMPOSITIO
Description:ImpositioManusMaxLevel:5Type:MagicTargetType:SupportDamageFlags:NoDamage:trueRange:9Hit:SingleHitCount:1SplashArea:0CastCancel:falseCastTime:0AfterCastActDelay:1000Duration1:120000Cooldown:3000FixedCastTime:0Requires:SpCost:-Level:1Amount:59-Level:2Amount:62-Level:3Amount:65-Level:4Amount:68-Level:5Amount:71-Id:67Name: PR_SUFFRAGIUM
Description:SuffragiumMaxLevel:3Type:MagicTargetType:SupportDamageFlags:NoDamage:trueSplash:falseFlags:NoTargetSelf:trueRange:9Hit:SingleHitCount:1SplashArea:0CastCancel:falseCastTime:0AfterCastActDelay:1000Duration1:-Level:1Time:30000-Level:2Time:20000-Level:3Time:10000Cooldown:2000FixedCastTime:0Requires:SpCost:8
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jigsaw
Hi, is there a way to revert the Suffragium and Impositio Manus to the old player targeting skill? Using renewal btw.
Thanks!
Nvm. It should be change in the db/import/skill_db.yml.
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