atcommand.hpp
//This is the distance at which @autoloot works,
//if the item drops farther from the player than this,
//it will not be autolooted. [Skotlex]
//Note: The range is unlimited unless this define is set.
#define AUTOLOOT_DISTANCE AREA_SIZE
”Autoloot” commander still running eventually they walking out of the area {Visible area size (how many squares away from a player they can see)
area_size: 20}
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chawap
atcommand.hpp
//This is the distance at which @autoloot works,
//if the item drops farther from the player than this,
//it will not be autolooted. [Skotlex]
//Note: The range is unlimited unless this define is set.
#define AUTOLOOT_DISTANCE AREA_SIZE
”Autoloot” commander still running eventually they walking out of the area {Visible area size (how many squares away from a player they can see)
area_size: 20}
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