[Error]: buildin_sleep2: no unit is attached
[Debug]:Source(NPC):EmperiumBreaker at turbo_room (106,105)
This is the script
turbo_room,106,105,5 script EmperiumBreaker1288,{// What Map will be usedset.Map$,"job3_arch01";// How many Top Breaker will be Recordedset.TopRank,5;// Message to Inform Players while inside the Room
setarray .Instruction$[0],"You need a guild to be able to hit the Emperium, create one with the Emperium i have you if you don't have any. Please read carefully.","This room is to test how quick you can break an Emperium.","So get prepared, the Emperium will spawn in a few seconds.","When you enter there, you rill recieve Butterfly Wings so you can return when you finish, be prepared.";while(1){
mes "Emperium Breaker Room to test how quick you destroy it.";
mes "You can compare too the records of other players.";
next;switch( select(( getmapusers(.Map$))?"^FF0000No available":"^0000FFAvailable^000000","Top ^FF0000"+.TopRank+"^000000 Record",( getgmlevel()<90)?"":"^FF0000[GM]^000000 Reset Room",( getgmlevel()<90)?"":"^FF0000[GM]^000000 Reset Ladder")){Case1:if( getmapusers(.Map$)){
mes "There is another player, please wait until the player ends.";
next;break;}
warp .Map$,0,0;
getitem 714,1;// Emperium if they don't have a guild they can easly create one and test on the Emperium Room
killmonster .Map$,"All";// removemapflag .Map$,mf_noskill;
donpcevent strnpcinfo(0)+"::OnReady";
end;Case2:
mes "^ED1ADCBest Record^000000 : "+LatestRecord/1000+"."+LatestRecord%1000+" Seconds.";for(set.@i,0;.@i<.TopRank;set.@i,.@i+1){if(!$TopRankTime[.@i])break;
mes "^FF0000Top "+(.@i+1)+" : ^0000FF"+$TopName$[.@i]+" ";
mes "^FF0000Time : ^ED1ADC[ "+$TopRankTime[.@i]/1000+"."+$TopRankTime[.@i]%1000+" Sec. ]^000000 ";}
next;break;Case3:
mapannounce .Map$,"El GM reinicio los record del Emperium Breaker.",0,0x00FF00;
killmonster .Map$,"All";
sleep2 3000;
mapwarp .Map$,"izlude",103,142;
mes "Listo, los jugadores que estaban adentro son enviados a fuera.";
next;break;Case4:switch( select("^0000FFAll Player^000000:^FF0000One Player^000000")){Case1:
deletearray $TopRankTime[0],getarraysize( $TopRankTime );
deletearray $TopName$[0],getarraysize( $TopName$ );
mes "RESETED WHOLE LADDER.";break;Case2:
mes "Please input the ^FF0000EXACT NAME^000000 of player you want to delete.";
input .Name$;for(set.@i,0;.@i<.TopRank;set.@i,.@i+1){if(.Name$== $TopName$[.@i]){
deletearray $TopName$[.@i],1;
deletearray $TopRankTime[.@i],1;
mes "Removed ^FF0000"+.Name$+"^000000 from the List.";}}}
next;break;}}OnReady:
sleep2 3000;for(set.@i,0;.@i< getarraysize(.Instruction$);set.@i,.@i+1){
mapannounce .Map$,.Instruction$[.@i],0,0x00FF00;
sleep2 2500;}for(set.@i,5;.@i>0;set.@i,.@i-1){
mapannounce .Map$," : "+.@i+" seconds left.",0,0x00FF00;
sleep2 1000;}//mapannounce .Map$,"Hit the Emperium Now and Skills Disabled.",0,0x00FF00;
setmapflag .Map$,mf_noskill;
monster .Map$,29,27,"Breaker Test",1288,1,strnpcinfo(0)+"::OnBreaked";set.Record,0;
sleep2 500;
initnpctimer;
end;OnTimer600000:if(!mobcount(.Map$,strnpcinfo(0)+"::OnBreaked")) end;
mapannounce .Map$,"You spent too much time. i think you are AFK , so you are out.",0,0xED1ADC;
sleep2 3000;
mapwarp .Map$,"izlude",103,142;
stopnpctimer;
end;OnBreaked:set.Time,getnpctimer(0);
copyarray .@tempName$[0],$TopName$[0],getarraysize( $TopName$ );
copyarray .@tempRecord[0],$TopRankTime[0],getarraysize( $TopRankTime[0]);setLatestRecord,.Time;for(set.@i,0;.@i<.TopRank;set.@i,.@i+1){if(.Time< $TopRankTime[.@i]||!$TopRankTime[.@i]){set $TopRankTime[.@i],.Time;set $TopName$[.@i],strcharinfo(0);
copyarray $TopRankTime[.@i+1],.@tempRecord[0],getarraysize(.@tempRecord);
copyarray $TopName$[.@i+1],.@tempName$[0],getarraysize(.@tempName$);
announce "[ "+strcharinfo(0)+" ] Got the Ranking "+(.@i+1)+" on the Emperium Breaker Room with a record of "+.Time/1000+"."+.Time%1000+" seconds !!!",bc_all,0xED1ADC;break;}}
stopnpctimer;
announce "Time tooked : "+.Time/1000+"."+.Time%1000+" Seconds. ",bc_self,0xED1ADC;// removemapflag .Map$,mf_noskill;
sleep2 5000;
mapwarp .Map$,"izlude",103,142;//here is the place of the npc
end;}
job3_arch01 mapflag nocommand 50
job3_arch01 mapflag gvg on
job3_arch01 mapflag gvg_castle
job3_arch01 mapflag monster_noteleport
job3_arch01 mapflag nosave SavePoint
Question
Petey Pablo
Need help to fix this error
This is the script
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