myserver Posted August 28, 2018 Group: Members Topic Count: 15 Topics Per Day: 0.01 Content Count: 45 Reputation: 0 Joined: 08/27/18 Last Seen: October 23, 2018 Share Posted August 28, 2018 every 3hrs or 180mins. to show the mvp event and after 3mins the npc will be hide. sample start the mvp event in 30s stage 1 mobs : edga (if the players killed the mvp or clear the stage) stage 2 mobs : amonra (if the players killed the mvp or clear the stage) stage 3 mobs : mistress (if the players killed the mvp or clear the stage) and the final stage if killed the mvp or clear all players inside of the map have a reward is a tcg 10pcs Quote Link to comment Share on other sites More sharing options...
0 myserver Posted September 3, 2018 Group: Members Topic Count: 15 Topics Per Day: 0.01 Content Count: 45 Reputation: 0 Joined: 08/27/18 Last Seen: October 23, 2018 Author Share Posted September 3, 2018 up Quote Link to comment Share on other sites More sharing options...
0 myserver Posted September 14, 2018 Group: Members Topic Count: 15 Topics Per Day: 0.01 Content Count: 45 Reputation: 0 Joined: 08/27/18 Last Seen: October 23, 2018 Author Share Posted September 14, 2018 (edited) how to fix this please i need help - script mvp-ss -1,{ // Configuration OnInit: set .map$,"guild_v5"; end; // System OnMVP_Start: mapannounce .map$,"Begining blablabla"; sleep 2000; set .@mobCount,0; initnpctimer; // Start the timer /* Uncomment this command if 'initnpctimer' doesn't clear the last timer. setnpctimer 0; */ monster .map$,0,0,"Angeling",1096,1,"mvp-ss::OnWaveOne"; monster .map$,0,0,"Archangeling",1288,1,"mvp-ss::OnWaveOne"; monster .map$,0,0,"Ghostring",1120,1,"mvp-ss::OnWaveOne"; end; OnWaveOne: set .@mobCount++; if(.@mobCount == 3){ mapannounce .map$,"First wave ended blablabla"; set .@mobCount,0; sleep 2000; monster .map$,0,0,"Maya Purple",1289,1,"mvp-ss::OnWaveTwo"; monster .map$,0,0,"Mutant Dragon",1262,1,"mvp-ss::OnWaveTwo"; monster .map$,0,0,"Tirfing",1204,1,"mvp-ss::OnWaveTwo"; } end; OnWaveTwo: set .@mobCount++; if(.@mobCount == 3){ mapannounce .map$,"Second wave ended blablabla"; set .@mobCount,0; sleep 2000; monster .map$,0,0,"Detale",1719,1,"mvp-ss::OnWaveThree"; monster .map$,0,0,"Doppelganger",1046,1,"mvp-ss::OnWaveThree"; monster .map$,0,0,"Dracula",1389,1,"mvp-ss::OnWaveThree"; monster .map$,0,0,"Drake",1112,1,"mvp-ss::OnWaveThree"; } end; OnWaveThree: set .@mobCount++; if(.@mobCount == 4){ mapannounce .map$,"Third wave ended blablabla"; set .@mobCount,0; sleep 2000; monster .map$,0,0,"Amon Ra",1719,1,"mvp-ss::OnWaveFour"; monster .map$,0,0,"Atros",1719,1,"mvp-ss::OnWaveFour"; monster .map$,0,0,"Baphomet",1719,1,"mvp-ss::OnWaveFour"; monster .map$,0,0,"Dark Lord",1719,1,"mvp-ss::OnWaveFour"; } end; OnWaveFour: set .@mobCount++; if(.@mobCount == 4){ mapannounce .map$,"Fourth wave ended blablabla"; set .@mobCount,0; sleep 2000; monster .map$,0,0,"Eddga",1115,1,"mvp-ss::OnWaveFive"; monster .map$,0,0,"Evil Snake Lord",1418,1,"mvp-ss::OnWaveFive"; monster .map$,0,0,"Hatii",1252,1,"mvp-ss::OnWaveFive"; monster .map$,0,0,"Golden Thief Bug",1086,1,"mvp-ss::OnWaveFive"; } end; OnWaveFive: set .@mobCount++; if(.@mobCount == 4){ mapannounce .map$,"Fifth wave ended blablabla"; set .@mobCount,0; sleep 2000; monster .map$,0,0,"Ifrit",1832,1,"mvp-ss::OnWaveSix"; monster .map$,0,0,"Incantation Samurai",1492,1,"mvp-ss::OnWaveSix"; monster .map$,0,0,"Stormy Knight",1251,1,"mvp-ss::OnWaveSix"; } end; OnWaveSix: set .@mobCount++; if(.@mobCount == 3){ mapannounce .map$,"Sixth wave ended blablabla"; set .@mobCount,0; sleep 2000; monster .map$,0,0,"Ktullanux",1779,1,"mvp-ss::OnWaveSeven"; monster .map$,0,0,"Lady Tanee",1688,1,"mvp-ss::OnWaveSeven"; monster .map$,0,0,"Lord of Death",1378,1,"mvp-ss::OnWaveSeven"; monster .map$,0,0,"Maya",1147,1,"mvp-ss::OnWaveSeven"; } end; OnWaveSeven: set .@mobCount++; if(.@mobCount == 4){ mapannounce .map$,"Seventh wave ended blablabla"; set .@mobCount,0; sleep 2000; monster .map$,0,0,"Mistress",1059,1,"mvp-ss::OnWaveEight"; monster .map$,0,0,"Moonlight Flower",1150,1,"mvp-ss::OnWaveEight"; monster .map$,0,0,"Orc Hero",1087,1,"mvp-ss::OnWaveEight"; monster .map$,0,0,"Orc Lord",1190,1,"mvp-ss::OnWaveEight"; } end; OnWaveEight: set .@mobCount++; if(.@mobCount == 4){ mapannounce .map$,"Eight wave ended blablabla"; set .@mobCount,0; sleep 2000; monster .map$,0,0,"Osiris",1038,1,"mvp-ss::OnWaveNine"; monster .map$,0,0,"Pharaoh",1157,1,"mvp-ss::OnWaveNine"; monster .map$,0,0,"Phreeoni",1159,1,"mvp-ss::OnWaveNine"; } end; OnWaveNine: set .@mobCount++; if(.@mobCount == 3){ mapannounce .map$,"Nineth wave ended blablabla"; set .@mobCount,0; sleep 2000; monster .map$,0,0,"RSX-0806",1623,1,"mvp-ss::OnWaveTen"; monster .map$,0,0,"Tao Gunka",1583,1,"mvp-ss::OnWaveTen"; monster .map$,0,0,"Turtle General",1312,1,"mvp-ss::OnWaveTen"; monster .map$,0,0,"Vesper",1685,1,"mvp-ss::OnWaveTen"; } end; OnWaveTen: set .@mobCount++; if(.@mobCount == 4){ mapannounce .map$,"Tenth wave ended blablabla"; set .@mobCount,0; sleep 2000; mapannounce .map$,"Becareful final wave blablabla"; sleep 2000; monster .map$,0,0,"Valkyrie Randgris",1765,1,"mvp-ss::OnWaveFinal"; monster .map$,0,0,"Beelzebub",1874,1,"mvp-ss::OnWaveFinal"; } end; OnWaveFinal: set .@mobCount++; if(.@mobCount == 2){ stopnpctimer; mapannounce .map$,"GG"; /* Now do whatever you want with the finalist */ } end; OnTimer3600000: killmonster .map$,"all"; cleanmap .map$; mapannounce "Time Ended"; sleep 2000; mapwarp .map$,"Prontera",180,180; end; } Edited October 23, 2018 by Emistry Please use codebox Quote Link to comment Share on other sites More sharing options...
0 myserver Posted September 15, 2018 Group: Members Topic Count: 15 Topics Per Day: 0.01 Content Count: 45 Reputation: 0 Joined: 08/27/18 Last Seen: October 23, 2018 Author Share Posted September 15, 2018 (edited) i use this script but the npc is not show - script mvpsss -1,{ // Configuration OnInit: set .map$,"guild_vs1-1"; end; // System OnMVP_Start: mapannounce .map$,"First wave ended blablabla",0; sleep 2000; set .@mobCount,0; initnpctimer; // Start the timer /* Uncomment this command if 'initnpctimer' doesn't clear the last timer. setnpctimer 0; */ monster .map$,0,0,"Angeling",1096,1,"mvp-ss::OnWaveOne"; monster .map$,0,0,"Archangeling",1288,1,"mvp-ss::OnWaveOne"; monster .map$,0,0,"Ghostring",1120,1,"mvp-ss::OnWaveOne"; end; OnWaveOne: set .@mobCount, .@mobCount + 1; if(.@mobCount == 3){ mapannounce .map$,"First wave ended blablabla",0; set .@mobCount,0; sleep 2000; monster .map$,0,0,"Maya Purple",1289,1,"mvp-ss::OnWaveTwo"; monster .map$,0,0,"Mutant Dragon",1262,1,"mvp-ss::OnWaveTwo"; monster .map$,0,0,"Tirfing",1204,1,"mvp-ss::OnWaveTwo"; } end; OnWaveTwo: set .@mobCount, .@mobCount + 1; if(.@mobCount == 3){ mapannounce .map$,"First wave ended blablabla",0; set .@mobCount,0; sleep 2000; monster .map$,0,0,"Detale",1719,1,"mvp-ss::OnWaveThree"; monster .map$,0,0,"Doppelganger",1046,1,"mvp-ss::OnWaveThree"; monster .map$,0,0,"Dracula",1389,1,"mvp-ss::OnWaveThree"; monster .map$,0,0,"Drake",1112,1,"mvp-ss::OnWaveThree"; } end; OnWaveThree: set .@mobCount, .@mobCount + 1; if(.@mobCount == 3){ mapannounce .map$,"First wave ended blablabla",0; set .@mobCount,0; sleep 2000; monster .map$,0,0,"Amon Ra",1719,1,"mvp-ss::OnWaveFour"; monster .map$,0,0,"Atros",1719,1,"mvp-ss::OnWaveFour"; monster .map$,0,0,"Baphomet",1719,1,"mvp-ss::OnWaveFour"; monster .map$,0,0,"Dark Lord",1719,1,"mvp-ss::OnWaveFour"; } end; OnWaveFour: set .@mobCount, .@mobCount + 1; if(.@mobCount == 3){ mapannounce .map$,"First wave ended blablabla",0; set .@mobCount,0; sleep 2000; monster .map$,0,0,"Eddga",1115,1,"mvp-ss::OnWaveFive"; monster .map$,0,0,"Evil Snake Lord",1418,1,"mvp-ss::OnWaveFive"; monster .map$,0,0,"Hatii",1252,1,"mvp-ss::OnWaveFive"; monster .map$,0,0,"Golden Thief Bug",1086,1,"mvp-ss::OnWaveFive"; } end; OnWaveFive: set .@mobCount, .@mobCount + 1; if(.@mobCount == 3){ mapannounce .map$,"First wave ended blablabla",0; set .@mobCount,0; sleep 2000; monster .map$,0,0,"Ifrit",1832,1,"mvp-ss::OnWaveSix"; monster .map$,0,0,"Incantation Samurai",1492,1,"mvp-ss::OnWaveSix"; monster .map$,0,0,"Stormy Knight",1251,1,"mvp-ss::OnWaveSix"; } end; OnWaveSix: set .@mobCount, .@mobCount + 1; if(.@mobCount == 3){ mapannounce .map$,"First wave ended blablabla",0; set .@mobCount,0; sleep 2000; monster .map$,0,0,"Ktullanux",1779,1,"mvp-ss::OnWaveSeven"; monster .map$,0,0,"Lady Tanee",1688,1,"mvp-ss::OnWaveSeven"; monster .map$,0,0,"Lord of Death",1378,1,"mvp-ss::OnWaveSeven"; monster .map$,0,0,"Maya",1147,1,"mvp-ss::OnWaveSeven"; } end; OnWaveSeven: set .@mobCount, .@mobCount + 1; if(.@mobCount == 3){ mapannounce .map$,"First wave ended blablabla",0; set .@mobCount,0; sleep 2000; monster .map$,0,0,"Mistress",1059,1,"mvp-ss::OnWaveEight"; monster .map$,0,0,"Moonlight Flower",1150,1,"mvp-ss::OnWaveEight"; monster .map$,0,0,"Orc Hero",1087,1,"mvp-ss::OnWaveEight"; monster .map$,0,0,"Orc Lord",1190,1,"mvp-ss::OnWaveEight"; } end; OnWaveEight: set .@mobCount, .@mobCount + 1; if(.@mobCount == 3){ mapannounce .map$,"First wave ended blablabla",0; set .@mobCount,0; sleep 2000; monster .map$,0,0,"Osiris",1038,1,"mvp-ss::OnWaveNine"; monster .map$,0,0,"Pharaoh",1157,1,"mvp-ss::OnWaveNine"; monster .map$,0,0,"Phreeoni",1159,1,"mvp-ss::OnWaveNine"; } end; OnWaveNine: set .@mobCount, .@mobCount + 1; if(.@mobCount == 3){ mapannounce .map$,"First wave ended blablabla",0; set .@mobCount,0; sleep 2000; monster .map$,0,0,"RSX-0806",1623,1,"mvp-ss::OnWaveTen"; monster .map$,0,0,"Tao Gunka",1583,1,"mvp-ss::OnWaveTen"; monster .map$,0,0,"Turtle General",1312,1,"mvp-ss::OnWaveTen"; monster .map$,0,0,"Vesper",1685,1,"mvp-ss::OnWaveTen"; } end; OnWaveTen: set .@mobCount, .@mobCount + 1; if(.@mobCount == 3){ mapannounce .map$,"First wave ended blablabla",0; set .@mobCount,0; sleep 2000; mapannounce .map$,"First wave ended blablabla",0; sleep 2000; monster .map$,0,0,"Valkyrie Randgris",1765,1,"mvp-ss::OnWaveFinal"; monster .map$,0,0,"Beelzebub",1874,1,"mvp-ss::OnWaveFinal"; } end; OnWaveFinal: set .@mobCount, .@mobCount + 1; if(.@mobCount == 2){ stopnpctimer; mapannounce .map$,"GG",0; /* Now do whatever you want with the finalist */ } end; OnMinute01: killmonster .map$,"all"; cleanmap .map$; mapannounce "prontera",156,175," has entered the PVP Arena!",0; sleep 2000; mapwarp .map$,"Prontera",180,180; end; } Edited October 23, 2018 by Emistry Please use codebox Quote Link to comment Share on other sites More sharing options...
Question
myserver
every 3hrs or 180mins. to show the mvp event and after 3mins the npc will be hide.
sample
start the mvp event in 30s
stage 1
mobs : edga (if the players killed the mvp or clear the stage)
stage 2
mobs : amonra (if the players killed the mvp or clear the stage)
stage 3
mobs : mistress (if the players killed the mvp or clear the stage)
and the final stage if killed the mvp or clear all players inside of the map have a reward is a tcg 10pcs
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