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What is the secret of iteninfo?


Kasthiel

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what is the secret to converting and maintaining the encoding of a file

with the names of the sprites in Korean

        unidentifiedDisplayName = "Red Potion",
        unidentifiedResourceName = "
빨간포션",

for this mode?

        unidentifiedDisplayName = "Red Potion",
        unidentifiedResourceName = "»¡°£Æ÷¼Ç",

I use iteminfo in PT-BR, and it has characters that the English language does not use, I would like it to remain formatted so that I can use it without problems. And this iteninfo is the most current kRO, and I do not use one of the bRO server.

As much as I use the AnSII option of notpad ++ and save when I close the intent it returns the Korean sprite and I do not want this.

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You have to change file name also as Red potion > inside data> sprite>¾ÆÀÌÅÛ and data>texture>À¯ÀúÀÎÅÍÆäÀ̽º>collection and item

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I was just referring to the txt files, the sprites files are already as they were to be hehehe

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