Can anyone enlighten me as to why there are specific items hardcoded in itemdb.h?
The reason I'm asking this is because I am restructuring my item_db to accommodate condensed variants of the orange, blue, and green potions, and I want them to be in chronological order (545 (red), 546 (yellow, will become orange), 547 (white, will become yellow) and so on).
I'm also eliminating the unused items in that database (light orange potion, lotto balls, a lot of crap), as well as all the redundant potions in the 1156x number range.
Question
Kidlatsv
Can anyone enlighten me as to why there are specific items hardcoded in itemdb.h?
The reason I'm asking this is because I am restructuring my item_db to accommodate condensed variants of the orange, blue, and green potions, and I want them to be in chronological order (545 (red), 546 (yellow, will become orange), 547 (white, will become yellow) and so on).
I'm also eliminating the unused items in that database (light orange potion, lotto balls, a lot of crap), as well as all the redundant potions in the 1156x number range.
Edited by Kidlatsvadditional inputs
Link to comment
Share on other sites
0 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.