- script mvp -1,{
OnWhisperGlobal:
if ( getgmlevel () < 99 ) end;
mes "^FF0000~Hi GM " + strcharinfo(0) + "!~^000000";
switch(select("Start Invasion?:Not today Fellas!")){
case 1:
mes "[Manager]";
mes "^FF0000~Sure thing!~^000000";
close2;
goto OnInvasionStart;
case 2:
next;
mes "[Manager]";
mes "Bye!";
close;
}
OnClock0000:
OnClock0400:
OnClock0800:
OnClock1200:
OnClock1600:
OnClock2000:
OnInvasionStart:
set .t, rand(getarraysize(.@map$));
set .cnt, 1;
set .killed, .quan;
announce "Monsters are invading town "+.map$[.t],0;
announce "Wave #"+(.cnt)+" starts!",0;
monster .map$[.t],0,0,"Invasion Monster",.mob[rand(getarraysize(.mob))],.quan,strnpcinfo(0)+"::OnInvasionKilled";
end;
OnInvasionKilled:
set inv_point, inv_point + 2;// +1 mvp point
dispbottom "----------------------------------------------------------------------";
dispbottom "You Have Successfully Killed an Enemy";
dispbottom "You Have Gained 2 Invasion Point";
dispbottom "You now have a total of "+ inv_point +" Invasion Point(s)";
dispbottom "----------------------------------------------------------------------";
set .killed, .killed - 1;
switch( .killed )
{
case 0:
break;
default:
mapannounce .map$[.t],"Monster left on map: "+.killed,0;
end;
}
set .cnt, .cnt + 1;
set .killed, .quan;
if( .cnt > .wave ) {
announce "The Invasion Boss shows himself!",0;
monster .map$[.t],0,0,"Invasion Boss",.boss[rand(getarraysize(.boss))],1,strnpcinfo(0)+"::OnBossKilled";
end;
}
announce "Wave #"+(.cnt)+" starts!",0;
monster .map$[.t],0,0,"Invasion Monster",.mob[rand(getarraysize(.mob))],.quan,strnpcinfo(0)+"::OnInvasionKilled";
end;
OnBossKilled:
announce strcharinfo(0)+" has ended the invasion in "+.map$[.t],0;
set inv_point, inv_point +100;
dispbottom "----------------------------------------------------------------------";
dispbottom "You Have Successfully Killed the Boss!!";
dispbottom "You Have Gained 100 Invasion Point";
dispbottom "You now have a total of "+ inv_point +" Invasion Point(s)";
dispbottom "----------------------------------------------------------------------";
getitem 607,1;
end;
OnInit:
set .wave, 2; // Number of waves BEFORE the boss
set .quan, 100; // Number of mobs spawned for each non-MVP wave
setarray .boss[0],1719; // Add all MVP IDs that you want to summon at random
setarray .mob[0],1703; // Add all the mob IDs that you want to summon at random
setarray .map$[0],"geffen","hugel","aldebaran"; // Add all the map warps you want your invasion to take place at random
}
//============== Invasion Shop ===================================
prontera,144,172,3 script Invasion Shop 533,{
function Add; function Chk; function Slot; function A_An;
if (.Shops$ == "") set .@i, select(.menu$);
else set .@i,1;
dispbottom "Select one item at a time.";
callshop "invshop"+.@i,1;
npcshopattach "invshop"+.@i;
end;
function Add {
if (getitemname(getarg(1)) == "null") {
debugmes "Quest reward #"+getarg(1)+" invalid (skipped).";
return;
}
for(set .@n,5; .@n<127; set .@n,.@n+2) {
if (!getarg(.@n,0)) break;
if (getitemname(getarg(.@n)) == "null") {
debugmes "Quest requirement #"+getarg(.@n)+" invalid (skipped).";
return;
}
}
for(set .@i,2; .@i<.@n; set .@i,.@i+1)
set getd(".q_"+getarg(1)+"["+(.@i-2)+"]"), getarg(.@i);
npcshopadditem "invshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
return;
}
function Chk {
if (getarg(0) < getarg(1)) {
set @qe0,1;
return "^FF0000";
}
else return "^00FF00";
}
function Slot {
set .@s$,getitemname(getarg(0));
switch(.ShowSlot) {
case 1: if (!getitemslots(getarg(0))) return .@s$;
case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]";
default: return .@s$;
}
}
function A_An {
setarray .@A$[0],"a","e","i","o","u";
set .@B$, "_"+getarg(0);
for(set .@i,0; .@i<5; set .@i,.@i+1)
if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);
return "a "+getarg(0);
}
OnBuyItem:
set .@q[0],@bought_nameid;
copyarray .@q[1],getd(".q_"+@bought_nameid+"[0]"),getarraysize(getd(".q_"+@bought_nameid+"[0]"));
if (!.@q[1]) {
message strcharinfo(0),"An error has occurred.";
end;
}
mes "[Quest Shop]";
mes "Reward: ^0055FF"+((.@q[1]>1)?.@q[1]+"x ":"")+Slot(.@q[0])+"^000000";
mes "Requirements:";
if (.@q[2]) mes " > "+Chk(Zeny,.@q[2])+.@q[2]+" Zeny^000000";
if (.@q[3]) mes " > "+Chk(getd(.Points$[0]),.@q[3])+.@q[3]+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+.@q[3]+")^000000";
if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)
mes" > "+Chk(countitem(.@q[.@i]),.@q[.@i+1])+((.DisplayID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+.@q[.@i+1]+")^000000";
next;
set @qe1, getiteminfo(.@q[0],5);
set @qe2, getiteminfo(.@q[0],11);
addtimer 1000, strnpcinfo(1)+"::OnEnd";
while(1) {
switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000: ~ ^777777Cancel^000000")) {
//"+((((@qe1&1) || (@qe1&256) || (@qe1&512)) && @qe2 > 0 && !@qe6)?" ~ Preview...":"")+":
case 1:
if (@qe0) {
mes "[Quest Shop]";
mes "You're missing one or more quest requirements.";
close;
}
if (!checkweight(.@q[0],.@q[1])) {
mes "[Quest Shop]";
mes "^FF0000You need "+(((.@q[1]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
close;
}
if (.@q[2]) set Zeny, Zeny-.@q[2];
if (.@q[3]) setd .Points$[0], getd(.Points$[0])-.@q[3];
if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)
delitem .@q[.@i],.@q[.@i+1];
getitem .@q[0],.@q[1];
if (.Announce) announce strcharinfo(0)+" , performed a task/perform a donation",0;
specialeffect2 699;
close;
/*
case 2:
set @qe3, getlook(LOOK_HEAD_BOTTOM);
set @qe4, getlook(LOOK_HEAD_TOP);
set @qe5, getlook(LOOK_HEAD_MID);
set @qe6,1;
if (@qe1&1) changelook LOOK_HEAD_BOTTOM, @qe2;
if (@qe1&256) changelook LOOK_HEAD_TOP, @qe2;
if (@qe1&512) changelook LOOK_HEAD_MID, @qe2;
break;
*/
case 3:
close;
}
}
OnEnd:
if (@qe6) {
changelook LOOK_HEAD_BOTTOM, @qe3;
changelook LOOK_HEAD_TOP, @qe4;
changelook LOOK_HEAD_MID, @qe5;
}
for(set .@i,0; .@i<7; set .@i,.@i+1)
setd "@qe"+.@i,0;
end;
OnInit:
waitingroom "Invasion Shop",0;
freeloop(1);
}
// --------------------- Config ---------------------
// Custom points, if needed: "<variable>","<nametodisplay>"
setarray .Points$[0],"inv_point","Invation Points";
set .Announce,0; // Announce quest completion? (1: yes / 0: no)
set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
set .DisplayID,0; // Show item IDs? (1: yes / 0: no)
set .ShowZeny,1; // Show Zeny cost, if any? (1: yes / 0: no)
// Shop categories, if needed: "<Shop 1>","<Shop 2>"{,...};
// Duplicate dummy data for any additional shops (bottom of script).
// If no categories, use the second line instead (remove //).
setarray .Shops$[1],"Invasion Coin Trader";
//x` set .Shops$,"n/a";
// Add(<shopnumber>,<rewardID>,<rewardamount>,<Zenycost>,<pointcost>,
// <requireditemID>,<requireditemamount>{,...});
// Shop number corresponds with order above (default is 1).
// Note: Do NOT use a reward item more than once!
Add(1,674,1,30,30,0,0); //Mithril Coin
// --------------------------------------------------
freeloop(0);
set .menu$,"";
for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) {
set .menu$, .menu$+.Shops$[.@i]+":";
npcshopdelitem "invshop"+.@i,909;
}
end;
}
// -------- Dummy data (duplicate as needed) --------
- shop invshop1 -1,909:-1
my quest shop was working fine for the past 3 weeks, but now, the menu of the shop was missing. need help. show unknown syntax in file @ line 201.
Question
jaycruzqq
my quest shop was working fine for the past 3 weeks, but now, the menu of the shop was missing. need help. show unknown syntax in file @ line 201.
Edited by jaycruzqqLink to comment
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