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Class Mastery Doesn't Support 3rd Jobs


shadowofdoom

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I'm using Euphy's Class Mastery system.

//===== eAthena Script =======================================
//= Class Mastery System
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.2
//===== Description: =========================================
//= An advanced job & build switcher.
//== Classes either become available as they are mastered,
//== or when purchased from an NPC.
//============================================================

prontera,148,203,4	script	Class Mastery::CMSys	405,{

	set .@n$,"[Class Mastery]";
	mes .@n$;
	mes "How may I assist you?";
	next;
	switch(select(" ~ Purchase a manual: ~ Purchase classes: ~ ^777777Close^000000")) {
		case 1:
			mes .@n$;
			if (!.Mode[3]) {
				mes "It seems like we're out of stock";
				mes "at the moment. My apologies.";
				close; }
			if (countitem(.ManualID)) {
				mes "We only allow one manual per character. Orders, orders...";
				close; }
			mes "Manuals cost ^FF0000"+.Mode[3]+" Zeny^000000.";
			mes "Would you like one?";
			next;
			switch(select(" ~ Sure!: ~ I'll think about it.")) {
				case 1:
					mes .@n$;
					if (Zeny < .Mode[3]) {
						mes "You don't appear to have";
						mes "enough Zeny... These are very";
						mes "valuable books, you know?";
						close; }
					set Zeny, Zeny-.Mode[3];
					getitem .ManualID,1;
					specialeffect2 441;
					mes "Enjoy!";
					close;
				case 2:
					mes .@n$;
					mes "Okay. Take your time.";
					close; }
		case 2:
			mes .@n$;
			if (!.Mode[4]) {
				mes "No classes are available for";
				mes "purchase. You'll have to earn";
				mes "them manually, I suppose...";
				close; }
			if (!countitem(.ManualID)) {
				mes "You'll need a manual first!";
				close; }
			mes "Entries cost ^FF0000"+.Mode[4]+" Zeny^000000 each.";
			if (Zeny < .Mode[4]) {
				mes "Go earn some more!";
				close; }
			set .@menu$,"";
			for(set .@i,1; .@i<getarraysize(.JobList); set .@i,.@i+1) {
				if (!(Class_Mastery & pow(2,.@i)))
					set .@menu$, .@menu$+" ~ "+jobname(.JobList[.@i]);
				set .@menu$, .@menu$+":"; }
			set .@menu$, .@menu$+" ~ ^777777Cancel^000000";
			next;
			set .@i, select(.@menu$);
			if (.@i == getarraysize(.JobList)) close;
			mes .@n$;
			mes "Are you sure you want to purchase an entry for the ^0055FF"+jobname(.JobList[.@i])+" ^000000class?";
			next;
			if(select(" ~ I'm sure.: ~ No, wait...") == 2) {
				mes .@n$;
				mes "That's perfectly fine.";
				mes "Come back whenever you'd like.";
				close; }
			mes .@n$;
			set Zeny, Zeny-.Mode[4];
			set Class_Mastery, Class_Mastery | pow(2,.@i);
			specialeffect2 441;
			mes "There you go, all done!";
			message strcharinfo(0),jobname(.JobList[.@i])+" added to Class Manual.";
			close;
		case 3:
			close; }

OnPCJobLvUpEvent:
	if (!.Mode[1]) end;
	if (@JNull$ == jobname(Class)) end;
	else set @JNull$,"";
	if (!@JIndex || .JobList[@JIndex] != Class) {
		set @JIndex,0;
		for(set .@i,1; .@i<=getarraysize(.JobList); set .@i,.@i+1)
			if (Class == .JobList[.@i]) { set @JIndex, .@i; break; }
		if (!@JIndex) { set @JNull$, jobname(Class); end; } }
	if ((JobLevel == .JLvlMax[@JIndex]) && !(Class_Mastery & pow(2,@JIndex))) {
		set Class_Mastery, Class_Mastery | pow(2,@JIndex);
		atcommand "@allskill";
		message strcharinfo(0),jobname(Class)+" added to Class Manual.";
		for(set .@i,0; .@i<4; set .@i, .@i+1) {
			specialeffect2 441; sleep2 50; }
	} end;

OnPCLoginEvent:
	if (.Mode[0] && !countitem(.ManualID)) getitem .ManualID,1;
	end;

OnTimer50:
	stopnpctimer;
	setnpctimer 0;
	close;

OnInit:
// --------------------- Config ---------------------
// Mode:
//	[0] Manual received automatically upon login? (1: yes / 0: no)
//	[1] Classes added automatically through leveling up? (1: yes / 0: no)
//	[2] Enable NPC to purchase manual/classes? (1: yes / 0: no)
//	[3] Price of manual, in Zeny (if NPC enabled; 0 to disable)
//	[4] Price per class, in Zeny (if NPC enabled; 0 to disable)
	setarray .Mode[0],0,1,1,10000000,5000000;

// JobList: All the classes (ID) that are available.
// JLvlMax: The max job level of classes in JobList.
	setarray .JobList[1],0, 4008,4009,4010,4011,4012,4013,4015,4016,4017,4018,4019,4020,4021,23,24,25,4046,4047,4049;
	setarray .JLvlMax[1],10,  70,  70,  70,  70,  70,  70,  70,  70,  70,  70,  70,  70,  70,99,70,70,  50,  50,  50;

	set .ManualID,3333;	// Item ID of manual
	set .CastTime,4;	// Seconds for class change
	set .Interrupt,1;	// Class change is interruptable? (1: yes / 0: no)
	set .BuildCount,4;	// Number of builds and Quick Change options (max 26)
	set .MaxLevel,99;	// Maximum base level (to prevent stat overflow)

// --------------------------------------------------
	if (!.Mode[2]) hideonnpc "CMSys";
	end;
}

function	script	Class_Mastery	{
function Class_Change; function Get_Menu; function Save_Build; function Load_Build;

	if (!Class_Mastery) { message strcharinfo(0),"The book does not respond."; end; }
	while(1) {
		message strcharinfo(0)," ~ Class Mastery System ~ ";
		switch(select(" > Quick Change: > Set Quick Change Options: > Switch Classes: > Manage Builds: > ^777777Close^000000")) {
			case 1:
				message strcharinfo(0),"Quick Change:";
				set .@index, Get_Menu(1,getvariableofnpc(.BuildCount,"CMSys"));
				if (.@index == getvariableofnpc(.BuildCount,"CMSys")+1) break;
				if (!@QC1[.@index] && (!@QC2[.@index] || BaseLevel < getvariableofnpc(.MaxLevel,"CMSys"))) {
					message strcharinfo(0),"Class change failed."; close; }
				if (@QC1[.@index]) Class_Change(@QC1[.@index]);
				if (@QC2[.@index]) { 
					if (BaseLevel < getvariableofnpc(.MaxLevel,"CMSys")) message strcharinfo(0),"Level requirement not met for build change.";
					else Load_Build(getd("Build_"+@QC2[.@index]+"$")); }
				close;
			case 2:
				setarray .@ar$[0],"*","a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z";
				while(1) {
					message strcharinfo(0),"Set Quick Change Options:";
					set .@index, Get_Menu(1,getvariableofnpc(.BuildCount,"CMSys"));
					if (.@index == getvariableofnpc(.BuildCount,"CMSys")+1) break;
					message strcharinfo(0),"Set Quick Change Options > Slot "+.@index+":";
					switch(select(" > Edit job ("+((@QC1[.@index])?"^0055FF"+jobname(getvariableofnpc(.JobList[@QC1[.@index]],"CMSys")):"^777777none")+"^000000): > Edit build ("+((@QC2[.@index])?"^0055FF"+@QC2[.@index]:"^777777none")+"^000000): > ^777777Back^000000")) {
						case 1:
							message strcharinfo(0),"Set Quick Change Options > Slot "+.@index+" > Edit job:";
							set .@i, Get_Menu(2,getarraysize(getvariableofnpc(.JobList,"CMSys")));
							if (.@i == getarraysize(getvariableofnpc(.JobList,"CMSys"))) break;
							set @QC1[.@index], .@i;
							set QC1$,"_";
							for(set .@i,1; .@i<=getvariableofnpc(.BuildCount,"CMSys"); set .@i,.@i+1)
								set QC1$, QC1$+.@ar$[@QC1[.@i]];
							message strcharinfo(0),"Changes saved.";
							sleep2 250; break;
						case 2:
							message strcharinfo(0),"Set Quick Change Options > Slot "+.@index+" > Edit build:";
							if (BaseLevel < getvariableofnpc(.MaxLevel,"CMSys")) {
								message strcharinfo(0),"You must be level "+getvariableofnpc(.MaxLevel,"CMSys")+" to use this."; sleep2 250; break; }
							set .@build, Get_Menu(3,getvariableofnpc(.BuildCount,"CMSys"),1);
							if (.@build == getvariableofnpc(.BuildCount,"CMSys")+2) break;
							if (getd("Build_"+.@build+"$")=="" && .@build != getvariableofnpc(.BuildCount,"CMSys")+1) {
								message strcharinfo(0),"No build info found."; sleep2 250; break; }
							else set @QC2[.@index], (((.@build == getvariableofnpc(.BuildCount,"CMSys")+1))?0:.@build);
							set QC2$,"_";
							for(set .@i,1; .@i<=getvariableofnpc(.BuildCount,"CMSys"); set .@i,.@i+1)
								set QC2$, QC2$+.@ar$[@QC2[.@i]];
							message strcharinfo(0),"Changes saved.";
							sleep2 250; break;
						case 3:
							break; }
				sleep2 250; }
				break;
			case 3:
				message strcharinfo(0),"Switch Classes:";
				set .@i, Get_Menu(2,getarraysize(getvariableofnpc(.JobList,"CMSys")));
				if (.@i == getarraysize(getvariableofnpc(.JobList,"CMSys"))) break;
				if (Class == getvariableofnpc(.JobList[.@i],"CMSys")) {
					message strcharinfo(0),"Class change failed."; close; }
				message strcharinfo(0),"Select '"+jobname(getvariableofnpc(.JobList[.@i],"CMSys"))+"'?";
				if (select("Yes:No") == 2) break;
				Class_Change(.@i);
				close;
			case 4:
				if (BaseLevel < getvariableofnpc(.MaxLevel,"CMSys")) {
					message strcharinfo(0),"You must be level "+getvariableofnpc(.MaxLevel,"CMSys")+" to use this."; sleep2 250; break; }
				while(1) {
					message strcharinfo(0),"Build Manager:";
					switch(select(" > Save Build...: > Load Build...: > Rename Build...: > ^777777Back^000000")) {
						case 1:
							message strcharinfo(0),"Build Manager > Save Build:";
							set .@build, Get_Menu(3,getvariableofnpc(.BuildCount,"CMSys"));
							if (.@build == getvariableofnpc(.BuildCount,"CMSys")+1) break;
							if (getd("Build_"+.@build+"$")!="") {
								message strcharinfo(0),"Overwrite previous build #"+.@build+"?";
								if(select("Save new build:Cancel")==2) break; }
							Save_Build(.@build);
							message strcharinfo(0),"Type a name for your build.";
							input getd("Build_"+.@build+"n$");
							message strcharinfo(0),"Build #"+.@build+" ("+getd("Build_"+.@build+"n$")+") saved.";
							sleep2 250; break;
						case 2:
							message strcharinfo(0),"Build Manager > Load Build:";
							set .@build, Get_Menu(3,getvariableofnpc(.BuildCount,"CMSys"));
							if (.@build == getvariableofnpc(.BuildCount,"CMSys")+1) break;
							if (getd("Build_"+.@build+"$")=="") {
								message strcharinfo(0),"No build info found."; sleep2 250; break; }
							Load_Build(getd("Build_"+.@build+"$"));
							message strcharinfo(0),"Build #"+.@build+" loaded.";
							sleep2 250; break;
						case 3:
							message strcharinfo(0),"Build Manager > Rename Build:";
							set .@build, Get_Menu(3,getvariableofnpc(.BuildCount,"CMSys"));
							if (.@build == getvariableofnpc(.BuildCount,"CMSys")+1) break;
							if (getd("Build_"+.@build+"$")=="") {
								message strcharinfo(0),"No build info found."; sleep2 250; break; }
							message strcharinfo(0),"Type a new name for Build #"+.@build+" ("+getd("Build_"+.@build+"n$")+").";
							input getd("Build_"+.@build+"n$");
							message strcharinfo(0),"Build #"+.@build+" renamed.";
							sleep2 250; break;
						case 4:
							set .@j,1; break; }
				if (.@j) { set .@j,0; break; }
				sleep2 250; }
				break;
			case 5:
				close; }
		sleep2 250; }

	function Class_Change {
		specialeffect2 348;
		if (getvariableofnpc(.Interrupt,"CMSys")) {
			message strcharinfo(0),"Casting...";
			initnpctimer "CMSys",1;
			progressbar "", getvariableofnpc(.CastTime,"CMSys"); }
		else for(set .@i,0; .@i<getvariableofnpc(.CastTime,"CMSys"); set .@i,.@i+1) {
			message strcharinfo(0),(getvariableofnpc(.CastTime,"CMSys")-.@i)+" seconds remaining...";
			sleep2 1000; }
		jobchange getvariableofnpc(.JobList[getarg(0)],"CMSys");
		set JobLevel, getvariableofnpc(.JLvlMax[getarg(0)],"CMSys");
		atcommand "@allskill";
		set SkillPoint,0;
		skilleffect 292,0;
		return; }
	function Get_Menu {
		set .@menu$,"";
		switch(getarg(0)) {
			case 1:
				deletearray @QC1[0],getarraysize(@QC1);
				deletearray @QC2[0],getarraysize(@QC2);
				setarray .@ar$[0],"*","a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z";
				set .@s$,"_";
				for(set .@i,1; .@i<=getstrlen(QC1$); set .@i,.@i+1)
					for(set .@j,0; .@j<27; set .@j,.@j+1)
						if (compare(QC1$,.@s$+.@ar$[.@j])) {
							set @QC1[.@i], .@j;
							set .@s$, .@s$+.@ar$[.@j];
							break; }
				set .@s$,"_";
				for(set .@i,1; .@i<=getstrlen(QC2$); set .@i,.@i+1)
					for(set .@j,0; .@j<27; set .@j,.@j+1)
						if (compare(QC2$,.@s$+.@ar$[.@j])) {
							set @QC2[.@i], .@j;
							set .@s$, .@s$+.@ar$[.@j];
							break; }
				for(set .@i,1; .@i<=getarg(1); set .@i,.@i+1)
					set .@menu$, .@menu$+" > "+((@QC1[.@i])?"^0055FF"+jobname(getvariableofnpc(.JobList[@QC1[.@i]],"CMSys")):"^777777no job")+"^000000 / build "+((@QC2[.@i])?"^0055FF"+@QC2[.@i]:"^777777empty")+"^000000:";
				set .@menu$, .@menu$+" > ^777777Back^000000";
				break;
			case 2:
				for(set .@i,1; .@i<getarg(1); set .@i,.@i+1) {
					if (Class_Mastery & pow(2,.@i))
						set .@menu$, .@menu$+" > "+jobname(getvariableofnpc(.JobList[.@i],"CMSys"));
					set .@menu$, .@menu$+":"; }
				set .@menu$, .@menu$+" > ^777777Back^000000";
				break;
			case 3:
				for(set .@i,1; .@i<=getarg(1); set .@i,.@i+1)
					set .@menu$, .@menu$+" > Slot "+.@i+" ("+((getd("Build_"+.@i+"n$")=="")?"^777777empty":"^0055FF"+getd("Build_"+.@i+"n$"))+"^000000):";
				if (getarg(2,0)) set .@menu$, .@menu$+" > No build:";
				set .@menu$, .@menu$+" > ^777777Back^000000";
				break; }
		return select(.@menu$); }
	function Save_Build {
		setarray .@ar$[0],"a","b","c","d","e","f","g";
		set .@s$,"";
		for(set .@i,0; .@i<7; set .@i,.@i+1)
			set .@s$,.@s$+.@ar$[.@i]+((.@i==6)?StatusPoint:readparam(.@i+13))+"|";
		setd "Build_"+getarg(0)+"$", .@s$;
		return; }
	function Load_Build {
		setarray .@num$[0],"0","1","2","3","4","5","6","7","8","9";
		setarray .@ar$[0],"a","b","c","d","e","f","g";
		ResetStatus;
		for(set .@j,13; .@j<20; set .@j,.@j+1) {
			set .@var$,"";
			set .@s$,.@ar$[.@j-13];
			while(1) {
				for(set .@i,0; .@i<10; set .@i,.@i+1) {
					if (compare(getarg(0),.@s$+.@num$[.@i])) {
						set .@var$,.@var$+.@num$[.@i];
						set .@s$,.@s$+.@num$[.@i];
						break; }
				} if (compare(getarg(0),.@s$+"|")) break; }
		if (.@j==19) set StatusPoint, atoi(.@var$);
		else statusup2 .@j, atoi(.@var$)-1; }
		return; }
}

I changed the job list to transcendent 3rd jobs and some minor config modifications. Here's my actual script.

//===== eAthena Script =======================================
//= Class Mastery System
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.2
//===== Description: =========================================
//= An advanced job & build switcher.
//== Classes either become available as they are mastered,
//== or when purchased from an NPC.
//============================================================

prontera,163,174,3	script	Class Mastery::CMSys	405,{

	set .@n$,"[Class Mastery]";
	mes .@n$;
	mes "How may I assist you?";
	next;
	switch(select(" ~ Purchase a manual: ~ Purchase classes: ~ ^777777Close^000000")) {
		case 1:
			mes .@n$;
			if (!.Mode[3]) {
				mes "It seems like we're out of stock";
				mes "at the moment. My apologies.";
				close; }
			if (countitem(.ManualID)) {
				mes "We only allow one manual per character. Orders, orders...";
				close; }
			mes "Manuals cost ^FF0000"+.Mode[3]+" Zeny^000000.";
			mes "Would you like one?";
			next;
			switch(select(" ~ Sure!: ~ I'll think about it.")) {
				case 1:
					mes .@n$;
					if (Zeny < .Mode[3]) {
						mes "You don't appear to have";
						mes "enough Zeny... These are very";
						mes "valuable books, you know?";
						close; }
					set Zeny, Zeny-.Mode[3];
					getitem .ManualID,1;
					specialeffect2 441;
					mes "Enjoy!";
					close;
				case 2:
					mes .@n$;
					mes "Okay. Take your time.";
					close; }
		case 2:
			mes .@n$;
			if (!.Mode[4]) {
				mes "No classes are available for";
				mes "purchase. You'll have to earn";
				mes "them manually, I suppose...";
				close; }
			if (!countitem(.ManualID)) {
				mes "You'll need a manual first!";
				close; }
			mes "Entries cost ^FF0000"+.Mode[4]+" Zeny^000000 each.";
			if (Zeny < .Mode[4]) {
				mes "Go earn some more!";
				close; }
			set .@menu$,"";
			for(set .@i,1; .@i<getarraysize(.JobList); set .@i,.@i+1) {
				if (!(Class_Mastery & pow(2,.@i)))
					set .@menu$, .@menu$+" ~ "+jobname(.JobList[.@i]);
				set .@menu$, .@menu$+":"; }
			set .@menu$, .@menu$+" ~ ^777777Cancel^000000";
			next;
			set .@i, select(.@menu$);
			if (.@i == getarraysize(.JobList)) close;
			mes .@n$;
			mes "Are you sure you want to purchase an entry for the ^0055FF"+jobname(.JobList[.@i])+" ^000000class?";
			next;
			if(select(" ~ I'm sure.: ~ No, wait...") == 2) {
				mes .@n$;
				mes "That's perfectly fine.";
				mes "Come back whenever you'd like.";
				close; }
			mes .@n$;
			set Zeny, Zeny-.Mode[4];
			set Class_Mastery, Class_Mastery | pow(2,.@i);
			specialeffect2 441;
			mes "There you go, all done!";
			message strcharinfo(0),jobname(.JobList[.@i])+" added to Class Manual.";
			close;
		case 3:
			close; }

OnPCJobLvUpEvent:
	if (!.Mode[1]) end;
	if (@JNull$ == jobname(Class)) end;
	else set @JNull$,"";
	if (!@JIndex || .JobList[@JIndex] != Class) {
		set @JIndex,0;
		for(set .@i,1; .@i<=getarraysize(.JobList); set .@i,.@i+1)
			if (Class == .JobList[.@i]) { set @JIndex, .@i; break; }
		if (!@JIndex) { set @JNull$, jobname(Class); end; } }
	if ((JobLevel == .JLvlMax[@JIndex]) && !(Class_Mastery & pow(2,@JIndex))) {
		set Class_Mastery, Class_Mastery | pow(2,@JIndex);
		atcommand "@allskill";
		message strcharinfo(0),jobname(Class)+" added to Class Manual.";
		for(set .@i,0; .@i<4; set .@i, .@i+1) {
			specialeffect2 441; sleep2 50; }
	} end;

OnPCLoginEvent:
	if (.Mode[0] && !countitem(.ManualID)) getitem .ManualID,1;
	end;

OnTimer50:
	stopnpctimer;
	setnpctimer 0;
	close;

OnInit:
// --------------------- Config ---------------------
// Mode:
//	[0] Manual received automatically upon login? (1: yes / 0: no)
//	[1] Classes added automatically through leveling up? (1: yes / 0: no)
//	[2] Enable NPC to purchase manual/classes? (1: yes / 0: no)
//	[3] Price of manual, in Zeny (if NPC enabled; 0 to disable)
//	[4] Price per class, in Zeny (if NPC enabled; 0 to disable)
	setarray .Mode[0],0,1,1,10000000,100000000;

// JobList: All the classes (ID) that are available.
// JLvlMax: The max job level of classes in JobList.
	setarray .JobList[1],0, 4060,4061,4062,4063,4064,4065,4073,4074,4075,4076,4077,4078,4079,4190,4215,4211,4212,4047,4049;
	setarray .JLvlMax[1],10, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120;

	set .ManualID,30100;	// Item ID of manual
	set .CastTime,4;	// Seconds for class change
	set .Interrupt,1;	// Class change is interruptable? (1: yes / 0: no)
	set .BuildCount,4;	// Number of builds and Quick Change options (max 26)
	set .MaxLevel,300;	// Maximum base level (to prevent stat overflow)

// --------------------------------------------------
	if (!.Mode[2]) hideonnpc "CMSys";
	end;
}

function	script	Class_Mastery	{
function Class_Change; function Get_Menu; function Save_Build; function Load_Build;

	if (!Class_Mastery) { message strcharinfo(0),"The book does not respond."; end; }
	while(1) {
		message strcharinfo(0)," ~ Class Mastery System ~ ";
		switch(select(" > Quick Change: > Set Quick Change Options: > Switch Classes: > Manage Builds: > ^777777Close^000000")) {
			case 1:
				message strcharinfo(0),"Quick Change:";
				set .@index, Get_Menu(1,getvariableofnpc(.BuildCount,"CMSys"));
				if (.@index == getvariableofnpc(.BuildCount,"CMSys")+1) break;
				if (!@QC1[.@index] && (!@QC2[.@index] || BaseLevel < getvariableofnpc(.MaxLevel,"CMSys"))) {
					message strcharinfo(0),"Class change failed."; close; }
				if (@QC1[.@index]) Class_Change(@QC1[.@index]);
				if (@QC2[.@index]) { 
					if (BaseLevel < getvariableofnpc(.MaxLevel,"CMSys")) message strcharinfo(0),"Level requirement not met for build change.";
					else Load_Build(getd("Build_"+@QC2[.@index]+"$")); }
				close;
			case 2:
				setarray .@ar$[0],"*","a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z";
				while(1) {
					message strcharinfo(0),"Set Quick Change Options:";
					set .@index, Get_Menu(1,getvariableofnpc(.BuildCount,"CMSys"));
					if (.@index == getvariableofnpc(.BuildCount,"CMSys")+1) break;
					message strcharinfo(0),"Set Quick Change Options > Slot "+.@index+":";
					switch(select(" > Edit job ("+((@QC1[.@index])?"^0055FF"+jobname(getvariableofnpc(.JobList[@QC1[.@index]],"CMSys")):"^777777none")+"^000000): > Edit build ("+((@QC2[.@index])?"^0055FF"+@QC2[.@index]:"^777777none")+"^000000): > ^777777Back^000000")) {
						case 1:
							message strcharinfo(0),"Set Quick Change Options > Slot "+.@index+" > Edit job:";
							set .@i, Get_Menu(2,getarraysize(getvariableofnpc(.JobList,"CMSys")));
							if (.@i == getarraysize(getvariableofnpc(.JobList,"CMSys"))) break;
							set @QC1[.@index], .@i;
							set QC1$,"_";
							for(set .@i,1; .@i<=getvariableofnpc(.BuildCount,"CMSys"); set .@i,.@i+1)
								set QC1$, QC1$+.@ar$[@QC1[.@i]];
							message strcharinfo(0),"Changes saved.";
							sleep2 250; break;
						case 2:
							message strcharinfo(0),"Set Quick Change Options > Slot "+.@index+" > Edit build:";
							if (BaseLevel < getvariableofnpc(.MaxLevel,"CMSys")) {
								message strcharinfo(0),"You must be level "+getvariableofnpc(.MaxLevel,"CMSys")+" to use this."; sleep2 250; break; }
							set .@build, Get_Menu(3,getvariableofnpc(.BuildCount,"CMSys"),1);
							if (.@build == getvariableofnpc(.BuildCount,"CMSys")+2) break;
							if (getd("Build_"+.@build+"$")=="" && .@build != getvariableofnpc(.BuildCount,"CMSys")+1) {
								message strcharinfo(0),"No build info found."; sleep2 250; break; }
							else set @QC2[.@index], (((.@build == getvariableofnpc(.BuildCount,"CMSys")+1))?0:.@build);
							set QC2$,"_";
							for(set .@i,1; .@i<=getvariableofnpc(.BuildCount,"CMSys"); set .@i,.@i+1)
								set QC2$, QC2$+.@ar$[@QC2[.@i]];
							message strcharinfo(0),"Changes saved.";
							sleep2 250; break;
						case 3:
							break; }
				sleep2 250; }
				break;
			case 3:
				message strcharinfo(0),"Switch Classes:";
				set .@i, Get_Menu(2,getarraysize(getvariableofnpc(.JobList,"CMSys")));
				if (.@i == getarraysize(getvariableofnpc(.JobList,"CMSys"))) break;
				if (Class == getvariableofnpc(.JobList[.@i],"CMSys")) {
					message strcharinfo(0),"Class change failed."; close; }
				message strcharinfo(0),"Select '"+jobname(getvariableofnpc(.JobList[.@i],"CMSys"))+"'?";
				if (select("Yes:No") == 2) break;
				Class_Change(.@i);
				close;
			case 4:
				if (BaseLevel < getvariableofnpc(.MaxLevel,"CMSys")) {
					message strcharinfo(0),"You must be level "+getvariableofnpc(.MaxLevel,"CMSys")+" to use this."; sleep2 250; break; }
				while(1) {
					message strcharinfo(0),"Build Manager:";
					switch(select(" > Save Build...: > Load Build...: > Rename Build...: > ^777777Back^000000")) {
						case 1:
							message strcharinfo(0),"Build Manager > Save Build:";
							set .@build, Get_Menu(3,getvariableofnpc(.BuildCount,"CMSys"));
							if (.@build == getvariableofnpc(.BuildCount,"CMSys")+1) break;
							if (getd("Build_"+.@build+"$")!="") {
								message strcharinfo(0),"Overwrite previous build #"+.@build+"?";
								if(select("Save new build:Cancel")==2) break; }
							Save_Build(.@build);
							message strcharinfo(0),"Type a name for your build.";
							input getd("Build_"+.@build+"n$");
							message strcharinfo(0),"Build #"+.@build+" ("+getd("Build_"+.@build+"n$")+") saved.";
							sleep2 250; break;
						case 2:
							message strcharinfo(0),"Build Manager > Load Build:";
							set .@build, Get_Menu(3,getvariableofnpc(.BuildCount,"CMSys"));
							if (.@build == getvariableofnpc(.BuildCount,"CMSys")+1) break;
							if (getd("Build_"+.@build+"$")=="") {
								message strcharinfo(0),"No build info found."; sleep2 250; break; }
							Load_Build(getd("Build_"+.@build+"$"));
							message strcharinfo(0),"Build #"+.@build+" loaded.";
							sleep2 250; break;
						case 3:
							message strcharinfo(0),"Build Manager > Rename Build:";
							set .@build, Get_Menu(3,getvariableofnpc(.BuildCount,"CMSys"));
							if (.@build == getvariableofnpc(.BuildCount,"CMSys")+1) break;
							if (getd("Build_"+.@build+"$")=="") {
								message strcharinfo(0),"No build info found."; sleep2 250; break; }
							message strcharinfo(0),"Type a new name for Build #"+.@build+" ("+getd("Build_"+.@build+"n$")+").";
							input getd("Build_"+.@build+"n$");
							message strcharinfo(0),"Build #"+.@build+" renamed.";
							sleep2 250; break;
						case 4:
							set .@j,1; break; }
				if (.@j) { set .@j,0; break; }
				sleep2 250; }
				break;
			case 5:
				close; }
		sleep2 250; }

	function Class_Change {
		specialeffect2 348;
		if (getvariableofnpc(.Interrupt,"CMSys")) {
			message strcharinfo(0),"Casting...";
			initnpctimer "CMSys",1;
			progressbar "", getvariableofnpc(.CastTime,"CMSys"); }
		else for(set .@i,0; .@i<getvariableofnpc(.CastTime,"CMSys"); set .@i,.@i+1) {
			message strcharinfo(0),(getvariableofnpc(.CastTime,"CMSys")-.@i)+" seconds remaining...";
			sleep2 1000; }
		jobchange getvariableofnpc(.JobList[getarg(0)],"CMSys");
		set JobLevel, getvariableofnpc(.JLvlMax[getarg(0)],"CMSys");
		atcommand "@allskill";
		set SkillPoint,0;
		skilleffect 292,0;
		return; }
	function Get_Menu {
		set .@menu$,"";
		switch(getarg(0)) {
			case 1:
				deletearray @QC1[0],getarraysize(@QC1);
				deletearray @QC2[0],getarraysize(@QC2);
				setarray .@ar$[0],"*","a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z";
				set .@s$,"_";
				for(set .@i,1; .@i<=getstrlen(QC1$); set .@i,.@i+1)
					for(set .@j,0; .@j<27; set .@j,.@j+1)
						if (compare(QC1$,.@s$+.@ar$[.@j])) {
							set @QC1[.@i], .@j;
							set .@s$, .@s$+.@ar$[.@j];
							break; }
				set .@s$,"_";
				for(set .@i,1; .@i<=getstrlen(QC2$); set .@i,.@i+1)
					for(set .@j,0; .@j<27; set .@j,.@j+1)
						if (compare(QC2$,.@s$+.@ar$[.@j])) {
							set @QC2[.@i], .@j;
							set .@s$, .@s$+.@ar$[.@j];
							break; }
				for(set .@i,1; .@i<=getarg(1); set .@i,.@i+1)
					set .@menu$, .@menu$+" > "+((@QC1[.@i])?"^0055FF"+jobname(getvariableofnpc(.JobList[@QC1[.@i]],"CMSys")):"^777777no job")+"^000000 / build "+((@QC2[.@i])?"^0055FF"+@QC2[.@i]:"^777777empty")+"^000000:";
				set .@menu$, .@menu$+" > ^777777Back^000000";
				break;
			case 2:
				for(set .@i,1; .@i<getarg(1); set .@i,.@i+1) {
					if (Class_Mastery & pow(2,.@i))
						set .@menu$, .@menu$+" > "+jobname(getvariableofnpc(.JobList[.@i],"CMSys"));
					set .@menu$, .@menu$+":"; }
				set .@menu$, .@menu$+" > ^777777Back^000000";
				break;
			case 3:
				for(set .@i,1; .@i<=getarg(1); set .@i,.@i+1)
					set .@menu$, .@menu$+" > Slot "+.@i+" ("+((getd("Build_"+.@i+"n$")=="")?"^777777empty":"^0055FF"+getd("Build_"+.@i+"n$"))+"^000000):";
				if (getarg(2,0)) set .@menu$, .@menu$+" > No build:";
				set .@menu$, .@menu$+" > ^777777Back^000000";
				break; }
		return select(.@menu$); }
	function Save_Build {
		setarray .@ar$[0],"a","b","c","d","e","f","g";
		set .@s$,"";
		for(set .@i,0; .@i<7; set .@i,.@i+1)
			set .@s$,.@s$+.@ar$[.@i]+((.@i==6)?StatusPoint:readparam(.@i+13))+"|";
		setd "Build_"+getarg(0)+"$", .@s$;
		return; }
	function Load_Build {
		setarray .@num$[0],"0","1","2","3","4","5","6","7","8","9";
		setarray .@ar$[0],"a","b","c","d","e","f","g";
		ResetStatus;
		for(set .@j,13; .@j<20; set .@j,.@j+1) {
			set .@var$,"";
			set .@s$,.@ar$[.@j-13];
			while(1) {
				for(set .@i,0; .@i<10; set .@i,.@i+1) {
					if (compare(getarg(0),.@s$+.@num$[.@i])) {
						set .@var$,.@var$+.@num$[.@i];
						set .@s$,.@s$+.@num$[.@i];
						break; }
				} if (compare(getarg(0),.@s$+"|")) break; }
		if (.@j==19) set StatusPoint, atoi(.@var$);
		else statusup2 .@j, atoi(.@var$)-1; }
		return; }
}

The script run smoothly. I can buy the manual from the NPC, buy job lists, switching my job, etc.

The only problem is when my character is on 3rd job (and some expanded classes too, like expanded super novice), I can't trigger the "Class_Mastery" function when double clicking on the item manual. It just doing nothing. Like when we double clicking on unusable item, nothing happened.

So which line should I change for the function to be working while we are on 3rd job?

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