I noticed a weird thing about the 2010-07-30aRagexeRE client I am using: Ankle Snare traps look normal when they get placed on the ground, but when a mob walks into them, they snap shut, and after that become very... long? It looks like they're becoming infinitely long in one horizontal axis.
I tried different clients then and they all showed different behaviour with Ankle Snare:
2009-06-17aSakexe - Traps don't snap closed at all, but no visual bugs
2010-07-30aRagexeRE - the aforementioned bug
2012-04-10aRagexeRE - the trap snaps shut, but opens again and remains like that. No visual bugs.
The traps don't seem to have model or animation files in the GRF, as far as I can see, but seem to be part of the client itself. Did anyone have this problem before and found a way to solve it without switching to a newer client? (The newer clients all have the problem with fullscreen mode not using vsync, so there is a consistent tear line at the upper third of the screen.)
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maraskan_user
I noticed a weird thing about the 2010-07-30aRagexeRE client I am using: Ankle Snare traps look normal when they get placed on the ground, but when a mob walks into them, they snap shut, and after that become very... long? It looks like they're becoming infinitely long in one horizontal axis.
I tried different clients then and they all showed different behaviour with Ankle Snare:
2009-06-17aSakexe - Traps don't snap closed at all, but no visual bugs
2010-07-30aRagexeRE - the aforementioned bug
2012-04-10aRagexeRE - the trap snaps shut, but opens again and remains like that. No visual bugs.
The traps don't seem to have model or animation files in the GRF, as far as I can see, but seem to be part of the client itself. Did anyone have this problem before and found a way to solve it without switching to a newer client? (The newer clients all have the problem with fullscreen mode not using vsync, so there is a consistent tear line at the upper third of the screen.)
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