// ....... if your server has { Overwriting user function [int__] } don't blame me ..........
function script int__ {
set .@num, atoi("\""+getarg(0)+"\"");
if ( .@num == 0 || .@num >= 2147483647 ) return getarg(0);
set .@l, getstrlen(.@num);
for ( set .@i,0; .@i < .@l; set .@i, .@i + 1 ) {
set .@num$, .@num % pow(10,.@i+1) / pow(10,.@i) + .@num$;
if ( (.@i+1) % 3 == 0 && .@i+1 != .@l ) set .@num$, ","+ .@num$;
}
return .@num$;
}
//===== eAthena Script ======================================
//= Private MVP/Branch Room
//===== By: ===============================================
//= by ~AnnieRuru~
//===== Current Version: ======================================
//= 1.3
//===== Compatible With: =====================================
//= eAthena 11650 Trunk above or 11863 Stable above
//===== Description: =========================================
//= Player can rent MVP room for the player him/herself, for party or for guilds
//===== Topic =================================================
//= http://www.eathena.ws/board/index.php?showtopic=187654
//===== Additional Comments: ==================================
//= 1.0
//= ---- break the tradition which a script only for a player, or only for a party.
//= now 1 room can be use for party and another room can use for guilds.
//= ---- timeout feature to prevent player owns the room indefinitely,
//= by create a new account and sit/@at'ing inside overnight.
//= ---- can disable mvp/boss summon via configuration and becomes a branch room script.
//= ---- a double check to prevent players rent all the rooms for himself.
//= 1.0a
//= ---- fix a critial bug that the time count too fast -_-"
//= 1.1
//= ---- added item cost to rent or to summon
//= ---- added a config to limit summoning per session
//= ---- added flood control option
//= 1.2
//= ---- rewrite the waitingroom counter
//= ---- optimize the script in a way can add custom summon group
//= ---- add config to kill the monsters if the room just being left empty
//= ---- add GM can kick room in use
//= ---- add able to spawn in numbers
//= ---- add limitspawn can configure to negative to limit spawn in that group instead of individual one
//= 1.3
//= ---- fix chatroom countdown issue due to rev13269
//= ---- fix a bug if 2 people rent a room at same time, the later 1 will get the room
//= ---- add a feature so the GM can know how long the room has rented or abandoned
//= 1.4
//= ---- update with new mvp and mini bosses
//= ---- fix an exploit if server allow to use @mail, player can send item/zeny away to prevent item/zeny deletion when registering the room
//= ---- players die inside mvp room shouldn't lose exp
//========================================================
// This is the shop for this Branch room IF you already enable it. Can sell whatever things you want.
- shop MVP room#branch -1,604:100000,12103:1000000
- script MVP Summoner -1,{
goto L_Start;
OnInit:
getmapxy .@map$, .@x, .@y, 1;
if ( .@map$ == "" ) {
// Config ---------------------------------------------------------------------------------------
// Time for rent a room IN MINUTES. When time out, players inside the room will kick out. Do Not set this as 0
set .timeout, 30;
// if the room left empty for # minutes, will be treated as give up the room. Do Not set this as 0
set .nobodygiveup, 5;
// NOTE : The script only search item OR zeny. if you specify item amount, then it will ask for the item. If item amount is 0, then it will ask for zeny.
// the cost to rent a room
set .rentitemid, 7615; // item id use for rent a room - 674 - mithil coin
set .rentitemamount, 1; // amount of items to rent a room
set .rentcost, 1000000; // otherwise, zeny cost to rent a room
// limit each room can only summon 1 monster at a time. (only the Summoning option)
// Turn it off (0) means the player can summon a lot of monsters as long as the player has enough zeny/item. High rate server players love the room with a lot MVPs
// Turn it on (1) means the player have to kill existing monster before can summon a new one. Low rate server player prefer to take out MVP 1 by 1
set .floodcontrol, 0;
// if .floodcontrol is turn off, your players might experience lag if they summoned too many MVPs
// so what is the maximum input to limit your players summon too many ?
set .inputlimit, 10;
// If the room has left over monsters while nobody in the room and the room not give up yet, shall we kill monsters in empty room ?
set .killmonster, 0; // Default is yes
// Options menu setting for MVP Summoner NPC.
set .@menu[0], 0; // Turn Heal option On/Off
set .@menu[1], 1; // Turn Group 1 summons On/Off -> MVP
set .@menu[2], 1; // Turn Group 2 summons On/Off -> mini boss
set .@menu[3], 1; // Turn Group 3 summons On/Off
set .@menu[4], 0; // Turn Group 4 summons On/Off
set .@menu[5], 0; // Turn Group 5 summons On/Off
set .@menu[6], 0; // Turn Group 6 summons On/Off
set .@menu[7], 0; // Turn Group 7 summons On/Off
set .@menu[8], 0; // Turn Group 8 summons On/Off
set .@menu[9], 0; // Turn Group 9 summons On/Off
set .@menu[10], 0; // Sell shop items options On/Off ( shop npc above )
// set respawn point when they leave the room. Obviously warp to the Private MVP Room Warper npc
set .respawnmap$, "turbo_room"; // Note : "SavePoint" does NOT work
set .respawnx, 99;
set .respawny, 112;
// The minimum GM level can kick a room in use
set .gmlvlkick, 80;
// .limitspawn in previous revision changed to .grouplimit .
// it is for limit each monster spawn per session, prevent them only killing same monster again and again
// Now you can configure one group has limited summon, and another group has unlimited summon
// Tips: if you server has an insane custom MVP, you can put your custom mob to Group 3~9 with insane item cost, and limit only 1 summon per session
// .grouplimit use amount, means if group1limit set to 10, then each session can only summon up to 10 amount of that kind of monster. 0 is unlimited
// ---------
// Group 1
// ---------
set .group1name$, "Tier 1"; // Group 1 name
set .group1itemid, 7558; // item id use for summon any Group 1 monster - 674 - mithil coin
set .group1itemamount, 1; // amount of items to summon a Group 1 monster
set .group1cost, 40000000; // if no item is specify, zeny cost to summon a Group 1 monster
set .group1limit, 3; // limit of summon of Group 1 monster per session, prevent them only killing same monster again and again
setarray .group1id,
1647,// Assassin Cross Eremes
1649,// High Priest Magaleta
1651,// High Wizard Katrinn
1646,// Lord Knight Seyren
1650,// Sniper Shecil
1648,// Whitesmith Harword
1708,// Thanatos
1956,// Naght Sieger
2022;// Nidhoggr's Shadow
// ---------
// Group 2 -> mini boss
// ---------
set .group2name$, "Tier 2"; // Group 2 name
set .group2itemid, 0; // item id use for summon any Group 2 monster - 674 - mithil coin
set .group2itemamount, 0; // amount of items to summon a Group 2 monster
set .group2cost, 100000; // if no item is specify, zeny cost to summon a Group 2 monster
set .group2limit, 5; // limit of summon of Group 2 monster per session, prevent them only killing same monster again and again
setarray .group2id,
1511,// Amon Ra
1630,// Bacsojin
1039,// Baphomet
1115,// Eddga
1147,// Maya
1583,// Tao Gunka
1312,// Turtle General
1751,// Valkyrie Randgris
1685,// Vesper
1252,// Garm
1251,// Knight of Windstorm
1871,// Fallen Bishop
1768,// Gloom Under Night
1086,// Golden Thief Bug
1832,// Ifrit
1734,// Kiel D-01
1492,// Incantation Samurai
1190,// Orc Lord
1159,// Phreeoni
1658;// Ygnizem
// ---------
// Group 3
// ---------
set .group3name$, "Tier 3"; // Group 3 name
set .group3itemid, 0; // item id use for summon any Group 3 monster - 12109 - Poring box
set .group3itemamount, 0; // amount of items to summon a Group 3 monster
set .group3cost, 10000; // if no item is specify, zeny cost to summon a Group 3 monster
set .group3limit, 5; // limit of summon of Group 3 monster per session, prevent them only killing same monster again and again
setarray .group3id,
1785,// Atroce
1096,// Angeling
1388,// Archangeling
1795,// Bloody Knight
1874,// Beelzebub
1272,// Dark Lord
1719,// Datale
1389,// Dracula
1112,// Drake
1046,// Doppelgangger
1418,// Evil Snake Lord
1120,// Ghostring
1688,// Lady Tanee
1373,// Lord of Death
1289,// Maya Purple
1150,// Moonlight Flower
1087,// Orc Hero
1038,// Osiris
1157,// Pharaoh
1623;// RSX 0806
// ---------
// Group 4
// ---------
set .group4name$, ""; // Group 4 name
set .group4itemid, 0; // item id use for summon any Group 4 monster
set .group4itemamount, 0; // amount of items to summon a Group 4 monster
set .group4cost, 0; // if no item is specify, zeny cost to summon a Group 4 monster
set .group4limit, 0; // limit of summon of Group 4 monster per session, prevent them only killing same monster again and again
setarray .group4id,
1001,
1002;
// ---------
// Group 5
// ---------
set .group5name$, ""; // Group 5 name
set .group5itemid, 0; // item id use for summon any Group 5 monster
set .group5itemamount, 0; // amount of items to summon a Group 5 monster
set .group5cost, 0; // if no item is specify, zeny cost to summon a Group 5 monster
set .group5limit, 0; // limit of summon of Group 5 monster per session, prevent them only killing same monster again and again
setarray .group5id,
1001,
1002;
// ---------
// Group 6
// ---------
set .group6name$, ""; // Group 6 name
set .group6itemid, 0; // item id use for summon any Group 6 monster
set .group6itemamount, 0; // amount of items to summon a Group 6 monster
set .group6cost, 0; // if no item is specify, zeny cost to summon a Group 6 monster
set .group6limit, 0; // limit of summon of Group 6 monster per session, prevent them only killing same monster again and again
setarray .group6id,
1001,
1002;
// ---------
// Group 7
// ---------
set .group7name$, ""; // Group 7 name
set .group7itemid, 0; // item id use for summon any Group 7 monster
set .group7itemamount, 0; // amount of items to summon a Group 7 monster
set .group7cost, 0; // if no item is specify, zeny cost to summon a Group 7 monster
set .group7limit, 0; // limit of summon of Group 7 monster per session, prevent them only killing same monster again and again
setarray .group7id,
1001,
1002;
// ---------
// Group 8
// ---------
set .group8name$, ""; // Group 8 name
set .group8itemid, 0; // item id use for summon any Group 8 monster
set .group8itemamount, 0; // amount of items to summon a Group 8 monster
set .group8cost, 0; // if no item is specify, zeny cost to summon a Group 8 monster
set .group8limit, 0; // limit of summon of Group 8 monster per session, prevent them only killing same monster again and again
setarray .group8id,
1001,
1002;
// ---------
// Group 9
// ---------
set .group9name$, ""; // Group 9 name
set .group9itemid, 0; // item id use for summon any Group 9 monster
set .group9itemamount, 0; // amount of items to summon a Group 9 monster
set .group9cost, 0; // if no item is specify, zeny cost to summon a Group 9 monster
set .group9limit, 0; // limit of summon of Group 9 monster per session, prevent them only killing same monster again and again
setarray .group9id,
1001,
1002;
// Config Ends ------------------------------------------------------------------------
if ( .timeout == 0 ) set .timeout, 60;
if ( .nobodygiveup == 0 ) set .nobodygiveup, 5;
if ( .inputlimit < 1 ) set .inputlimit, 1;
if ( .rentitemid && .rentitemamount ) {
if ( getitemname(.rentitemid) == "null" ) {
debugmes "Private MVP Room: Rent a room is using invalid item id.";
}
}
set .@i, 1;
while ( .@i <= 9 ) {
if ( .@menu[.@i] && getd(".group"+ .@i +"itemid") && getd(".group"+ .@i +"itemamount") ) {
if ( getitemname( getd(".group"+ .@i +"itemid") ) == "null" ) {
debugmes "Private MVP Room: Group no. "+ .@i +" is using invalid item id.";
}
}
set .@i, .@i +1 ;
}
set .menu$, ( (.@menu[0])?"Heal":"" )+":"+( (.@menu[1])?"Summon "+ .group1name$:"" )+":"+( (.@menu[2])?"Summon "+ .group2name$:"" )+":"+( (.@menu[3])?"Summon "+ .group3name$:"" )+":"+( (.@menu[4])?"Summon "+ .group4name$:"" )+":"+( (.@menu[5])?"Summon "+ .group5name$:"" )+":"+( (.@menu[6])?"Summon "+ .group6name$:"" )+":"+( (.@menu[7])?"Summon "+ .group7name$:"" )+":"+( (.@menu[8])?"Summon "+ .group8name$:"" )+":"+( (.@menu[9])?"Summon "+ .group9name$:"" )+":"+( (.@menu[10])?"Buy branches":"" )+":Leave this room:Give up this room";
set .@i, 1;
while ( .@i <= 9 ) {
setd ".group"+ .@i +"idsize", getarraysize( getd(".group"+ .@i +"id") );
if ( .@menu[.@i] && getd(".group"+ .@i +"limit") <= 0 ) {
set .@j, 0;
while ( .@j < getd(".group"+ .@i +"idsize") ) {
setd ".group"+ .@i +"menu$", getd(".group"+ .@i +"menu$") + getmonsterinfo( getd(".group"+ .@i +"id["+ .@j +"]"), 0) +":";
set .@j, .@j +1 ;
}
}
set .@i, .@i +1 ;
}
}
else {
sleep 1;
mapannounce .@map$, "Admin has refresh the server, please register the room again.", 1;
mapwarp .@map$, .respawnmap$, .respawnx, .respawny;
}
end;
L_Start: // I hate gotos ... but ...
set .@dif, strnpcinfo(2);
if ( .remind[.@dif] == 0 ) {
set .remind[.@dif], 1;
initnpctimer;
}
mes "[MVP Summoner]";
mes "Hi, what can I do for you ?";
next;
switch ( select(.menu$) ) {
case 1:
mes "[MVP Summoner]";
if ( mobcount("this","all") > 0 ) {
mes "I cannot offer heal service when there are monsters around.";
close;
}
sc_end sc_stone;
sc_end sc_slowdown;
sc_end sc_freeze;
sc_end sc_sleep;
sc_end sc_curse;
sc_end sc_silence;
sc_end sc_confusion;
sc_end sc_blind;
sc_end sc_bleeding;
sc_end sc_decreaseagi;
sc_end sc_poison;
sc_end sc_hallucination;
sc_end sc_stripweapon;
sc_end sc_striparmor;
sc_end sc_striphelm;
sc_end sc_stripshield;
sc_end sc_changeundead;
sc_end sc_orcish;
sc_end sc_berserk;
sc_end sc_ske;
sc_end sc_swoo;
sc_end sc_ska;
percentheal 100,100;
specialeffect2 7;
mes "You have completely healed.";
close;
default:
set .@group, @menu -1;
if ( .floodcontrol && mobcount("this","all") > 0 ) {
mes "[MVP Summoner]";
mes "I cannot summon another monster when there are monsters around.";
close;
}
else if ( getd(".group"+ .@group +"itemid") && getd(".group"+ .@group +"itemamount") ) {
mes "[MVP Summoner]";
mes "The cost to summon a "+ getd(".group"+ .@group +"name$") +" is "+ getd(".group"+ .@group +"itemamount") +" "+ getitemname( getd(".group"+ .@group +"itemid") ) +".";
if ( getd(".group"+ .@group +"limit") < 0 )
mes "("+( ( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) <= 0 )?0:( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) ) )+") more summons for this group.";
next;
}
else if ( getd(".group"+ .@group +"cost") ) {
mes "[MVP Summoner]";
mes "The cost to summon a "+ getd(".group"+ .@group +"name$") +" is "+ callfunc("int__", getd(".group"+ .@group +"cost") ) +" zeny.";
if ( getd(".group"+ .@group +"limit") < 0 )
mes "("+( ( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) <= 0 )?0:( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) ) )+") more summons for this group.";
next;
}
else if ( getd(".group"+ .@group +"limit") < 0 ) {
mes "[MVP Summoner]";
mes "("+( ( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) <= 0 )?0:( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) ) )+") more summons for this group.";
next;
}
if ( getd(".group"+ .@group +"limit") < 0 && getd(".group"+ .@group +"limit"+ .@dif) >= ~getd(".group"+ .@group +"limit")+1 ) {
mes "[MVP Summoner]";
mes "I'm sorry, but you can't summon any more monster for this group.";
close;
}
else if ( getd(".group"+ .@group +"limit") > 0 ) {
for ( set .@i, 0; .@i < getd(".group"+ .@group +"idsize"); set .@i, .@i +1 )
set .@menu$, .@menu$ +( ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@i +"]") >= getd(".group"+ .@group +"limit") )?"^999999":"^000000" )+ getmonsterinfo( getd(".group"+ .@group +"id["+ .@i +"]"), 0) +" ("+ ( ( getd(".group"+ .@group +"limit") - getd(".group"+ .@group +"limit"+ .@dif +"["+ .@i +"]") <= 0 )?0:( getd(".group"+ .@group +"limit") - getd(".group"+ .@group +"limit"+ .@dif +"["+ .@i +"]") ) ) +")"+":";
set .@menu, select(.@menu$) -1;
}
else
set .@menu, select( getd(".group"+ .@group +"menu$") ) -1;
mes "[MVP Summoner]";
if ( .floodcontrol == 0 && .inputlimit > 1 ) {
mes "Input an amount of monsters to summon.";
next;
input .@amount;
if ( .@amount == 0 ) close;
else if ( .@amount > .inputlimit )
set .@amount, .inputlimit;
mes "[MVP Summoner]";
}
else
set .@amount, 1;
if ( getd(".group"+ .@group +"itemid") && getd(".group"+ .@group +"itemamount") ) {
if ( countitem( getd(".group"+ .@group +"itemid") ) < getd(".group"+ .@group +"itemamount") * .@amount ) {
mes "You don't have enough "+ getitemname( getd(".group"+ .@group +"itemid") ) +" to summon a "+ getd(".group"+ .@group +"name$") +".";
close;
}
}
else if ( getd(".group"+ .@group +"cost") ) {
if ( zeny < getd(".group"+ .@group +"cost") * .@amount ) {
mes "You don't have enough zeny to summon a "+ getd(".group"+ .@group +"name$") +".";
close;
}
}
if ( .floodcontrol && mobcount("this","all") > 0 ) {
mes "I cannot summon another monster when there are monsters around.";
close;
}
else if ( getd(".group"+ .@group +"limit") > 0 ) {
if ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") >= getd(".group"+ .@group +"limit") ) {
mes "I'm sorry, but you already summoned that monster too much. Try summon another.";
close;
}
else if ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") + .@amount > getd(".group"+ .@group +"limit") ) {
mes "The amount you input is more than the limit you can summon. Try reduce the amount.";
close;
}
}
else if ( getd(".group"+ .@group +"limit") < 0 ) {
if ( getd(".group"+ .@group +"limit"+ .@dif) >= ~getd(".group"+ .@group +"limit")+1 ) {
mes "I'm sorry, but you can't summon any more monster for this group.";
close;
}
else if ( getd(".group"+ .@group +"limit"+ .@dif) + .@amount > ~getd(".group"+ .@group +"limit")+1 ) {
mes "The amount you input is more than the limit you can summon. Try reduce the amount.";
close;
}
}
mes "Summoning "+ .@amount +" "+ getmonsterinfo( getd(".group"+ .@group +"id["+ .@menu +"]"), 0) +".";
mes "Ok, get ready ?";
close2;
if ( .floodcontrol && mobcount("this","all") > 0 ) end;
if ( getd(".group"+ .@group +"itemid") && getd(".group"+ .@group +"itemamount") ) {
if ( countitem( getd(".group"+ .@group +"itemid") ) < getd(".group"+ .@group +"itemamount") * .@amount ) end;
delitem getd(".group"+ .@group +"itemid"), getd(".group"+ .@group +"itemamount") * .@amount;
}
else if ( getd(".group"+ .@group +"cost") ) {
if ( zeny < getd(".group"+ .@group +"cost") * .@amount ) end;
set zeny, zeny - getd(".group"+ .@group +"cost") * .@amount;
}
if ( getd(".group"+ .@group +"limit") > 0 ) {
if ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") + .@amount > getd(".group"+ .@group +"limit") ) end;
setd ".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]", getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") + .@amount;
}
else if ( getd(".group"+ .@group +"limit") < 0 ) {
if ( getd(".group"+ .@group +"limit"+ .@dif) + .@amount > ~getd(".group"+ .@group +"limit")+1 ) end;
setd ".group"+ .@group +"limit"+ .@dif, getd(".group"+ .@group +"limit"+ .@dif) + .@amount;
}
monster "this", 0, 0, "--ja--", getd(".group"+ .@group +"id["+ .@menu +"]"), .@amount;
end;
case 11:
if ( mobcount("this","all") > 0 ) {
mes "[MVP Summoner]";
mes "I cannot offer this service when there are monsters around.";
close;
}
close2;
callshop "MVP room#branch", 0;
end;
case 12:
mes "[MVP Summoner]";
mes "Are you sure you want to leave this room ?";
mes "If this room left empty for more than "+ .nobodygiveup +" minutes, you lost ownership for this room.";
if ( select( "Yes:No") == 2 ) close;
warp .respawnmap$, .respawnx, .respawny;
end;
case 13:
mes "[MVP Summoner]";
getmapxy .@map$, .@x, .@y, 0;
if ( getmapusers(.@map$) > 1 ) {
mes "There are still some players in this room. Make sure you are the last member in this room to use this option.";
close;
}
mes "Are you sure you want to give up this room ?";
if ( .rentcost )
mes "You will need to pay again to enter this room.";
next;
if ( select( "Yes:No" ) == 2 ) close;
warp .respawnmap$, .respawnx, .respawny;
set .remaintime[.@dif], -1;
end;
}
close;
OnEnterMap:
set .@dif, strnpcinfo(2);
set .remind[.@dif], 0;
for ( set .@i, 1; .@i <= 9; set .@i, .@i +1 )
deletearray getd(".group"+ .@i +"limit"+ .@dif), getd(".group"+ .@i +"idsize");
set .nobodycounter[.@dif], 0;
getmapxy .@map$, .@x, .@y ,1;
set .starttime[.@dif], gettimetick(2);
do {
set .remaintime[.@dif], .timeout * 60 + .starttime[.@dif] - gettimetick(2);
set .@hour[.@dif], .remainTime[.@dif] / 3600 ;
set .@min[.@dif], .remainTime[.@dif] % 3600 / 60 ;
set .@sec[.@dif], .remainTime[.@dif] % 3600 % 60 ;
delwaitingroom strnpcinfo(0);
waitingroom "Time Left = "+( ( .@hour[.@dif] )?( .@hour[.@dif] +":"):"" )+( ( .@min[.@dif] < 10 )?"0"+ .@min[.@dif]: .@min[.@dif] )+":"+( ( .@sec[.@dif] < 10 )?"0"+ .@sec[.@dif]: .@sec[.@dif] ), 0;
if ( getmapusers(.@map$) )
set .nobodycounter[.@dif], 0;
else {
set .nobodycounter[.@dif], .nobodycounter[.@dif] +1 ;
if ( .nobodycounter[.@dif] > .nobodygiveup * 60 ) break;
}
sleep 995;
} while ( .remaintime[.@dif] > 1 );
set .remaintime[.@dif], 0;
delwaitingroom "MVP Summoner#"+ .@dif;
mapwarp .@map$, .respawnmap$, .respawnx, .respawny;
end;
OnTimer100:
stopnpctimer;
npctalk "Hi ~ the bubble above my head is the countdown for using this room.";
sleep 2000;
npctalk "Sometimes, I can skip for about 1 second in the countdown.";
sleep 3000;
npctalk "That is because the server is experiencing minor lag problem.";
sleep 3000;
npctalk "So, don't complain about me cheated for the countdown ~ ^.^";
sleep 3000;
npctalk "Have a nice day ~";
end;
}
turbo_room,122,102,3 script Private MVP Room 690,{
mes "[Private MVP Room]";
mes "Please select a private MVP room.";
if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") )
mes "The cost to rent a room for "+ getvariableofnpc(.timeout, "MVP Summoner") +" minutes is "+ getvariableofnpc(.rentitemamount, "MVP Summoner") +" "+ getitemname( getvariableofnpc(.rentitemid, "MVP Summoner") ) +".";
else if ( getvariableofnpc(.rentcost, "MVP Summoner") )
mes "The cost to rent a room for "+ getvariableofnpc(.timeout, "MVP Summoner") +" minutes is "+ callfunc("int__", getvariableofnpc(.rentcost, "MVP Summoner") ) +" zeny.";
else
mes "You can only use the room for only "+ getvariableofnpc(.timeout, "MVP Summoner") +" minutes.";
mes " ";
for ( set .@i, 1; .@i <= 8; set .@i, .@i +1 ) {
if ( getvariableofnpc(.remaintime[.@i],"MVP Summoner") ) {
switch ( .type[.@i] ) {
case 1: set .@color$, "^EE8800"; break;
case 2: set .@color$, "^70CC11"; break;
case 3: set .@color$, "^0000FF"; break;
default: set .@color$, "^000000";
}
mes "Room #"+ .@i +" = "+ .@color$ + .whoinuse$[.@i] +"^000000";
}
}
next;
set .@room, select("MVP Room 1 ["+ getmapusers("06guild_01") +"]",
"MVP Room 2 ["+ getmapusers("06guild_02") +"]",
"MVP Room 3 ["+ getmapusers("06guild_03") +"]",
"MVP Room 4 ["+ getmapusers("06guild_04") +"]",
"MVP Room 5 ["+ getmapusers("06guild_05") +"]",
"MVP Room 6 ["+ getmapusers("06guild_06") +"]",
"MVP Room 7 ["+ getmapusers("06guild_07") +"]",
"MVP Room 8 ["+ getmapusers("06guild_08") +"]");
if ( getvariableofnpc(.remaintime[.@room],"MVP Summoner") ) {
if ( .inuseid[.@room] == getcharid(.type[.@room]) ) {
if ( getvariableofnpc(.killmonster,"MVP Summoner") && getmapusers("06guild_0"+ .@room) == 0 )
killmonsterall "06guild_0"+ .@room;
warp "06guild_0"+ .@room, 0,0;
end;
} else {
mes "[Private MVP Room]";
switch ( .type[.@room] ) {
case 1: set .@color$, "^EE8800Party "; break;
case 2: set .@color$, "^70CC11Guild "; break;
case 3: set .@color$, "^0000FFPlayer ";
}
mes "This room is reserved for ";
mes .@color$ + .whoinuse$[.@room] +"^000000 .";
if ( getgmlevel() < getvariableofnpc(.gmlvlkick,"MVP Summoner") ) {
mes "Please select another.";
close;
}
mes " ";
mes "Currently there are "+ getmapusers("06guild_0"+ .@room) +" players";
mes "in that room.";
set .@remaintime, getvariableofnpc(.remaintime[.@room],"MVP Summoner");
mes "It still has "+( .@remaintime /60 )+"mn "+( .@remaintime %60 )+"s left.";
set .@nobodycounter, getvariableofnpc(.nobodycounter[.@room],"MVP Summoner");
if ( .@nobodycounter )
mes "And have left empty for "+( .@nobodycounter /60 )+"mn "+( .@nobodycounter %60 )+"s.";
mes "Kick them ?";
next;
if ( select ( "No:Yes" ) == 1 ) close;
set getvariableofnpc(.remaintime[.@room],"MVP Summoner"), -1;
mes "[Private MVP Room]";
mes "Room#"+ .@room +" is empty now.";
close;
}
}
mes "[Private MVP Room]";
if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") ) {
if ( countitem(getvariableofnpc(.rentitemid, "MVP Summoner")) < getvariableofnpc(.rentitemamount, "MVP Summoner") ) {
mes "You don't have enough "+ getitemname( getvariableofnpc(.rentitemid, "MVP Summoner") ) +" to rent a room.";
close;
}
}
else if ( getvariableofnpc(.rentcost, "MVP Summoner") ) {
if ( zeny < getvariableofnpc(.rentcost, "MVP Summoner") ) {
mes "You don't have enough zeny to rent a room.";
close;
}
}
mes "You reserve this room for ...";
next;
set .@type, select("For my party members", "For my guild members", "For personal account use" );
if ( getcharid(.@type) == 0 ) {
mes "[Private MVP Room]";
mes "You do not own a "+( (.@type == 1)?"Party":"Guild" )+".";
close;
}
else if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") ) {
if ( countitem(getvariableofnpc(.rentitemid, "MVP Summoner")) < getvariableofnpc(.rentitemamount, "MVP Summoner") ) {
mes "You don't have enough "+ getitemname( getvariableofnpc(.rentitemid, "MVP Summoner") ) +" to rent a room.";
close;
}
}
else if ( getvariableofnpc(.remaintime[.@room],"MVP Summoner") ) {
mes "[Private MVP Room]";
mes "I'm sorry, somebody else has already register this room faster than you.";
close;
}
for ( set .@i, 1; .@i <= 8; set .@i, .@i +1 ) {
if ( getvariableofnpc(.remaintime[.@i],"MVP Summoner") && .@type == .type[.@i] && getcharid(.@type) == .inuseid[.@i] ) {
mes "[Private MVP Room]";
mes "You already rented Room#"+ .@i +". Use that room instead.";
close;
}
}
set .type[.@room], .@type;
set .inuseid[.@room], getcharid(.@type);
set .whoinuse$[.@room], strcharinfo( (.@type == 3)?0:.@type );
if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") ) {
if ( countitem(getvariableofnpc(.rentitemid, "MVP Summoner")) < getvariableofnpc(.rentitemamount, "MVP Summoner") ) end;
delitem getvariableofnpc(.rentitemid, "MVP Summoner"), getvariableofnpc(.rentitemamount, "MVP Summoner");
}
else if ( getvariableofnpc(.rentcost, "MVP Summoner") ) {
if ( zeny < getvariableofnpc(.rentcost, "MVP Summoner") ) end;
set zeny, zeny - getvariableofnpc(.rentcost, "MVP Summoner");
}
warp "06guild_0"+ .@room, 0,0;
killmonsterall "06guild_0"+ .@room;
donpcevent "MVP Summoner#"+ .@room +"::OnEnterMap";
end;
}
06guild_01,49,49,4 duplicate(MVP Summoner) MVP Summoner#1 116
06guild_02,49,49,4 duplicate(MVP Summoner) MVP Summoner#2 116
06guild_03,49,49,4 duplicate(MVP Summoner) MVP Summoner#3 116
06guild_04,49,49,4 duplicate(MVP Summoner) MVP Summoner#4 116
06guild_05,49,49,4 duplicate(MVP Summoner) MVP Summoner#5 116
06guild_06,49,49,4 duplicate(MVP Summoner) MVP Summoner#6 116
06guild_07,49,49,4 duplicate(MVP Summoner) MVP Summoner#7 116
06guild_08,49,49,4 duplicate(MVP Summoner) MVP Summoner#8 116
06guild_01 mapflag nowarpto
06guild_02 mapflag nowarpto
06guild_03 mapflag nowarpto
06guild_04 mapflag nowarpto
06guild_05 mapflag nowarpto
06guild_06 mapflag nowarpto
06guild_07 mapflag nowarpto
06guild_08 mapflag nowarpto
06guild_01 mapflag nomemo
06guild_02 mapflag nomemo
06guild_03 mapflag nomemo
06guild_04 mapflag nomemo
06guild_05 mapflag nomemo
06guild_06 mapflag nomemo
06guild_07 mapflag nomemo
06guild_08 mapflag nomemo
06guild_01 mapflag noteleport
06guild_02 mapflag noteleport
06guild_03 mapflag noteleport
06guild_04 mapflag noteleport
06guild_05 mapflag noteleport
06guild_06 mapflag noteleport
06guild_07 mapflag noteleport
06guild_08 mapflag noteleport
06guild_01 mapflag nosave SavePoint
06guild_02 mapflag nosave SavePoint
06guild_03 mapflag nosave SavePoint
06guild_04 mapflag nosave SavePoint
06guild_05 mapflag nosave SavePoint
06guild_06 mapflag nosave SavePoint
06guild_07 mapflag nosave SavePoint
06guild_08 mapflag nosave SavePoint
06guild_01 mapflag nopenalty
06guild_02 mapflag nopenalty
06guild_03 mapflag nopenalty
06guild_04 mapflag nopenalty
06guild_05 mapflag nopenalty
06guild_06 mapflag nopenalty
06guild_07 mapflag nopenalty
06guild_08 mapflag nopenalty
Disconnected from server whenever I use the 2nd and 3rd menu which is "Tier 2" & "Tier 3". "Tier 1" is working well. "Leave this room" menu is working well. "Give up this room" menu is working well also.
Question
chibikyle
// ....... if your server has { Overwriting user function [int__] } don't blame me .......... function script int__ { set .@num, atoi("\""+getarg(0)+"\""); if ( .@num == 0 || .@num >= 2147483647 ) return getarg(0); set .@l, getstrlen(.@num); for ( set .@i,0; .@i < .@l; set .@i, .@i + 1 ) { set .@num$, .@num % pow(10,.@i+1) / pow(10,.@i) + .@num$; if ( (.@i+1) % 3 == 0 && .@i+1 != .@l ) set .@num$, ","+ .@num$; } return .@num$; } //===== eAthena Script ====================================== //= Private MVP/Branch Room //===== By: =============================================== //= by ~AnnieRuru~ //===== Current Version: ====================================== //= 1.3 //===== Compatible With: ===================================== //= eAthena 11650 Trunk above or 11863 Stable above //===== Description: ========================================= //= Player can rent MVP room for the player him/herself, for party or for guilds //===== Topic ================================================= //= http://www.eathena.ws/board/index.php?showtopic=187654 //===== Additional Comments: ================================== //= 1.0 //= ---- break the tradition which a script only for a player, or only for a party. //= now 1 room can be use for party and another room can use for guilds. //= ---- timeout feature to prevent player owns the room indefinitely, //= by create a new account and sit/@at'ing inside overnight. //= ---- can disable mvp/boss summon via configuration and becomes a branch room script. //= ---- a double check to prevent players rent all the rooms for himself. //= 1.0a //= ---- fix a critial bug that the time count too fast -_-" //= 1.1 //= ---- added item cost to rent or to summon //= ---- added a config to limit summoning per session //= ---- added flood control option //= 1.2 //= ---- rewrite the waitingroom counter //= ---- optimize the script in a way can add custom summon group //= ---- add config to kill the monsters if the room just being left empty //= ---- add GM can kick room in use //= ---- add able to spawn in numbers //= ---- add limitspawn can configure to negative to limit spawn in that group instead of individual one //= 1.3 //= ---- fix chatroom countdown issue due to rev13269 //= ---- fix a bug if 2 people rent a room at same time, the later 1 will get the room //= ---- add a feature so the GM can know how long the room has rented or abandoned //= 1.4 //= ---- update with new mvp and mini bosses //= ---- fix an exploit if server allow to use @mail, player can send item/zeny away to prevent item/zeny deletion when registering the room //= ---- players die inside mvp room shouldn't lose exp //======================================================== // This is the shop for this Branch room IF you already enable it. Can sell whatever things you want. - shop MVP room#branch -1,604:100000,12103:1000000 - script MVP Summoner -1,{ goto L_Start; OnInit: getmapxy .@map$, .@x, .@y, 1; if ( .@map$ == "" ) { // Config --------------------------------------------------------------------------------------- // Time for rent a room IN MINUTES. When time out, players inside the room will kick out. Do Not set this as 0 set .timeout, 30; // if the room left empty for # minutes, will be treated as give up the room. Do Not set this as 0 set .nobodygiveup, 5; // NOTE : The script only search item OR zeny. if you specify item amount, then it will ask for the item. If item amount is 0, then it will ask for zeny. // the cost to rent a room set .rentitemid, 7615; // item id use for rent a room - 674 - mithil coin set .rentitemamount, 1; // amount of items to rent a room set .rentcost, 1000000; // otherwise, zeny cost to rent a room // limit each room can only summon 1 monster at a time. (only the Summoning option) // Turn it off (0) means the player can summon a lot of monsters as long as the player has enough zeny/item. High rate server players love the room with a lot MVPs // Turn it on (1) means the player have to kill existing monster before can summon a new one. Low rate server player prefer to take out MVP 1 by 1 set .floodcontrol, 0; // if .floodcontrol is turn off, your players might experience lag if they summoned too many MVPs // so what is the maximum input to limit your players summon too many ? set .inputlimit, 10; // If the room has left over monsters while nobody in the room and the room not give up yet, shall we kill monsters in empty room ? set .killmonster, 0; // Default is yes // Options menu setting for MVP Summoner NPC. set .@menu[0], 0; // Turn Heal option On/Off set .@menu[1], 1; // Turn Group 1 summons On/Off -> MVP set .@menu[2], 1; // Turn Group 2 summons On/Off -> mini boss set .@menu[3], 1; // Turn Group 3 summons On/Off set .@menu[4], 0; // Turn Group 4 summons On/Off set .@menu[5], 0; // Turn Group 5 summons On/Off set .@menu[6], 0; // Turn Group 6 summons On/Off set .@menu[7], 0; // Turn Group 7 summons On/Off set .@menu[8], 0; // Turn Group 8 summons On/Off set .@menu[9], 0; // Turn Group 9 summons On/Off set .@menu[10], 0; // Sell shop items options On/Off ( shop npc above ) // set respawn point when they leave the room. Obviously warp to the Private MVP Room Warper npc set .respawnmap$, "turbo_room"; // Note : "SavePoint" does NOT work set .respawnx, 99; set .respawny, 112; // The minimum GM level can kick a room in use set .gmlvlkick, 80; // .limitspawn in previous revision changed to .grouplimit . // it is for limit each monster spawn per session, prevent them only killing same monster again and again // Now you can configure one group has limited summon, and another group has unlimited summon // Tips: if you server has an insane custom MVP, you can put your custom mob to Group 3~9 with insane item cost, and limit only 1 summon per session // .grouplimit use amount, means if group1limit set to 10, then each session can only summon up to 10 amount of that kind of monster. 0 is unlimited // --------- // Group 1 // --------- set .group1name$, "Tier 1"; // Group 1 name set .group1itemid, 7558; // item id use for summon any Group 1 monster - 674 - mithil coin set .group1itemamount, 1; // amount of items to summon a Group 1 monster set .group1cost, 40000000; // if no item is specify, zeny cost to summon a Group 1 monster set .group1limit, 3; // limit of summon of Group 1 monster per session, prevent them only killing same monster again and again setarray .group1id, 1647,// Assassin Cross Eremes 1649,// High Priest Magaleta 1651,// High Wizard Katrinn 1646,// Lord Knight Seyren 1650,// Sniper Shecil 1648,// Whitesmith Harword 1708,// Thanatos 1956,// Naght Sieger 2022;// Nidhoggr's Shadow // --------- // Group 2 -> mini boss // --------- set .group2name$, "Tier 2"; // Group 2 name set .group2itemid, 0; // item id use for summon any Group 2 monster - 674 - mithil coin set .group2itemamount, 0; // amount of items to summon a Group 2 monster set .group2cost, 100000; // if no item is specify, zeny cost to summon a Group 2 monster set .group2limit, 5; // limit of summon of Group 2 monster per session, prevent them only killing same monster again and again setarray .group2id, 1511,// Amon Ra 1630,// Bacsojin 1039,// Baphomet 1115,// Eddga 1147,// Maya 1583,// Tao Gunka 1312,// Turtle General 1751,// Valkyrie Randgris 1685,// Vesper 1252,// Garm 1251,// Knight of Windstorm 1871,// Fallen Bishop 1768,// Gloom Under Night 1086,// Golden Thief Bug 1832,// Ifrit 1734,// Kiel D-01 1492,// Incantation Samurai 1190,// Orc Lord 1159,// Phreeoni 1658;// Ygnizem // --------- // Group 3 // --------- set .group3name$, "Tier 3"; // Group 3 name set .group3itemid, 0; // item id use for summon any Group 3 monster - 12109 - Poring box set .group3itemamount, 0; // amount of items to summon a Group 3 monster set .group3cost, 10000; // if no item is specify, zeny cost to summon a Group 3 monster set .group3limit, 5; // limit of summon of Group 3 monster per session, prevent them only killing same monster again and again setarray .group3id, 1785,// Atroce 1096,// Angeling 1388,// Archangeling 1795,// Bloody Knight 1874,// Beelzebub 1272,// Dark Lord 1719,// Datale 1389,// Dracula 1112,// Drake 1046,// Doppelgangger 1418,// Evil Snake Lord 1120,// Ghostring 1688,// Lady Tanee 1373,// Lord of Death 1289,// Maya Purple 1150,// Moonlight Flower 1087,// Orc Hero 1038,// Osiris 1157,// Pharaoh 1623;// RSX 0806 // --------- // Group 4 // --------- set .group4name$, ""; // Group 4 name set .group4itemid, 0; // item id use for summon any Group 4 monster set .group4itemamount, 0; // amount of items to summon a Group 4 monster set .group4cost, 0; // if no item is specify, zeny cost to summon a Group 4 monster set .group4limit, 0; // limit of summon of Group 4 monster per session, prevent them only killing same monster again and again setarray .group4id, 1001, 1002; // --------- // Group 5 // --------- set .group5name$, ""; // Group 5 name set .group5itemid, 0; // item id use for summon any Group 5 monster set .group5itemamount, 0; // amount of items to summon a Group 5 monster set .group5cost, 0; // if no item is specify, zeny cost to summon a Group 5 monster set .group5limit, 0; // limit of summon of Group 5 monster per session, prevent them only killing same monster again and again setarray .group5id, 1001, 1002; // --------- // Group 6 // --------- set .group6name$, ""; // Group 6 name set .group6itemid, 0; // item id use for summon any Group 6 monster set .group6itemamount, 0; // amount of items to summon a Group 6 monster set .group6cost, 0; // if no item is specify, zeny cost to summon a Group 6 monster set .group6limit, 0; // limit of summon of Group 6 monster per session, prevent them only killing same monster again and again setarray .group6id, 1001, 1002; // --------- // Group 7 // --------- set .group7name$, ""; // Group 7 name set .group7itemid, 0; // item id use for summon any Group 7 monster set .group7itemamount, 0; // amount of items to summon a Group 7 monster set .group7cost, 0; // if no item is specify, zeny cost to summon a Group 7 monster set .group7limit, 0; // limit of summon of Group 7 monster per session, prevent them only killing same monster again and again setarray .group7id, 1001, 1002; // --------- // Group 8 // --------- set .group8name$, ""; // Group 8 name set .group8itemid, 0; // item id use for summon any Group 8 monster set .group8itemamount, 0; // amount of items to summon a Group 8 monster set .group8cost, 0; // if no item is specify, zeny cost to summon a Group 8 monster set .group8limit, 0; // limit of summon of Group 8 monster per session, prevent them only killing same monster again and again setarray .group8id, 1001, 1002; // --------- // Group 9 // --------- set .group9name$, ""; // Group 9 name set .group9itemid, 0; // item id use for summon any Group 9 monster set .group9itemamount, 0; // amount of items to summon a Group 9 monster set .group9cost, 0; // if no item is specify, zeny cost to summon a Group 9 monster set .group9limit, 0; // limit of summon of Group 9 monster per session, prevent them only killing same monster again and again setarray .group9id, 1001, 1002; // Config Ends ------------------------------------------------------------------------ if ( .timeout == 0 ) set .timeout, 60; if ( .nobodygiveup == 0 ) set .nobodygiveup, 5; if ( .inputlimit < 1 ) set .inputlimit, 1; if ( .rentitemid && .rentitemamount ) { if ( getitemname(.rentitemid) == "null" ) { debugmes "Private MVP Room: Rent a room is using invalid item id."; } } set .@i, 1; while ( .@i <= 9 ) { if ( .@menu[.@i] && getd(".group"+ .@i +"itemid") && getd(".group"+ .@i +"itemamount") ) { if ( getitemname( getd(".group"+ .@i +"itemid") ) == "null" ) { debugmes "Private MVP Room: Group no. "+ .@i +" is using invalid item id."; } } set .@i, .@i +1 ; } set .menu$, ( (.@menu[0])?"Heal":"" )+":"+( (.@menu[1])?"Summon "+ .group1name$:"" )+":"+( (.@menu[2])?"Summon "+ .group2name$:"" )+":"+( (.@menu[3])?"Summon "+ .group3name$:"" )+":"+( (.@menu[4])?"Summon "+ .group4name$:"" )+":"+( (.@menu[5])?"Summon "+ .group5name$:"" )+":"+( (.@menu[6])?"Summon "+ .group6name$:"" )+":"+( (.@menu[7])?"Summon "+ .group7name$:"" )+":"+( (.@menu[8])?"Summon "+ .group8name$:"" )+":"+( (.@menu[9])?"Summon "+ .group9name$:"" )+":"+( (.@menu[10])?"Buy branches":"" )+":Leave this room:Give up this room"; set .@i, 1; while ( .@i <= 9 ) { setd ".group"+ .@i +"idsize", getarraysize( getd(".group"+ .@i +"id") ); if ( .@menu[.@i] && getd(".group"+ .@i +"limit") <= 0 ) { set .@j, 0; while ( .@j < getd(".group"+ .@i +"idsize") ) { setd ".group"+ .@i +"menu$", getd(".group"+ .@i +"menu$") + getmonsterinfo( getd(".group"+ .@i +"id["+ .@j +"]"), 0) +":"; set .@j, .@j +1 ; } } set .@i, .@i +1 ; } } else { sleep 1; mapannounce .@map$, "Admin has refresh the server, please register the room again.", 1; mapwarp .@map$, .respawnmap$, .respawnx, .respawny; } end; L_Start: // I hate gotos ... but ... set .@dif, strnpcinfo(2); if ( .remind[.@dif] == 0 ) { set .remind[.@dif], 1; initnpctimer; } mes "[MVP Summoner]"; mes "Hi, what can I do for you ?"; next; switch ( select(.menu$) ) { case 1: mes "[MVP Summoner]"; if ( mobcount("this","all") > 0 ) { mes "I cannot offer heal service when there are monsters around."; close; } sc_end sc_stone; sc_end sc_slowdown; sc_end sc_freeze; sc_end sc_sleep; sc_end sc_curse; sc_end sc_silence; sc_end sc_confusion; sc_end sc_blind; sc_end sc_bleeding; sc_end sc_decreaseagi; sc_end sc_poison; sc_end sc_hallucination; sc_end sc_stripweapon; sc_end sc_striparmor; sc_end sc_striphelm; sc_end sc_stripshield; sc_end sc_changeundead; sc_end sc_orcish; sc_end sc_berserk; sc_end sc_ske; sc_end sc_swoo; sc_end sc_ska; percentheal 100,100; specialeffect2 7; mes "You have completely healed."; close; default: set .@group, @menu -1; if ( .floodcontrol && mobcount("this","all") > 0 ) { mes "[MVP Summoner]"; mes "I cannot summon another monster when there are monsters around."; close; } else if ( getd(".group"+ .@group +"itemid") && getd(".group"+ .@group +"itemamount") ) { mes "[MVP Summoner]"; mes "The cost to summon a "+ getd(".group"+ .@group +"name$") +" is "+ getd(".group"+ .@group +"itemamount") +" "+ getitemname( getd(".group"+ .@group +"itemid") ) +"."; if ( getd(".group"+ .@group +"limit") < 0 ) mes "("+( ( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) <= 0 )?0:( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) ) )+") more summons for this group."; next; } else if ( getd(".group"+ .@group +"cost") ) { mes "[MVP Summoner]"; mes "The cost to summon a "+ getd(".group"+ .@group +"name$") +" is "+ callfunc("int__", getd(".group"+ .@group +"cost") ) +" zeny."; if ( getd(".group"+ .@group +"limit") < 0 ) mes "("+( ( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) <= 0 )?0:( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) ) )+") more summons for this group."; next; } else if ( getd(".group"+ .@group +"limit") < 0 ) { mes "[MVP Summoner]"; mes "("+( ( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) <= 0 )?0:( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) ) )+") more summons for this group."; next; } if ( getd(".group"+ .@group +"limit") < 0 && getd(".group"+ .@group +"limit"+ .@dif) >= ~getd(".group"+ .@group +"limit")+1 ) { mes "[MVP Summoner]"; mes "I'm sorry, but you can't summon any more monster for this group."; close; } else if ( getd(".group"+ .@group +"limit") > 0 ) { for ( set .@i, 0; .@i < getd(".group"+ .@group +"idsize"); set .@i, .@i +1 ) set .@menu$, .@menu$ +( ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@i +"]") >= getd(".group"+ .@group +"limit") )?"^999999":"^000000" )+ getmonsterinfo( getd(".group"+ .@group +"id["+ .@i +"]"), 0) +" ("+ ( ( getd(".group"+ .@group +"limit") - getd(".group"+ .@group +"limit"+ .@dif +"["+ .@i +"]") <= 0 )?0:( getd(".group"+ .@group +"limit") - getd(".group"+ .@group +"limit"+ .@dif +"["+ .@i +"]") ) ) +")"+":"; set .@menu, select(.@menu$) -1; } else set .@menu, select( getd(".group"+ .@group +"menu$") ) -1; mes "[MVP Summoner]"; if ( .floodcontrol == 0 && .inputlimit > 1 ) { mes "Input an amount of monsters to summon."; next; input .@amount; if ( .@amount == 0 ) close; else if ( .@amount > .inputlimit ) set .@amount, .inputlimit; mes "[MVP Summoner]"; } else set .@amount, 1; if ( getd(".group"+ .@group +"itemid") && getd(".group"+ .@group +"itemamount") ) { if ( countitem( getd(".group"+ .@group +"itemid") ) < getd(".group"+ .@group +"itemamount") * .@amount ) { mes "You don't have enough "+ getitemname( getd(".group"+ .@group +"itemid") ) +" to summon a "+ getd(".group"+ .@group +"name$") +"."; close; } } else if ( getd(".group"+ .@group +"cost") ) { if ( zeny < getd(".group"+ .@group +"cost") * .@amount ) { mes "You don't have enough zeny to summon a "+ getd(".group"+ .@group +"name$") +"."; close; } } if ( .floodcontrol && mobcount("this","all") > 0 ) { mes "I cannot summon another monster when there are monsters around."; close; } else if ( getd(".group"+ .@group +"limit") > 0 ) { if ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") >= getd(".group"+ .@group +"limit") ) { mes "I'm sorry, but you already summoned that monster too much. Try summon another."; close; } else if ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") + .@amount > getd(".group"+ .@group +"limit") ) { mes "The amount you input is more than the limit you can summon. Try reduce the amount."; close; } } else if ( getd(".group"+ .@group +"limit") < 0 ) { if ( getd(".group"+ .@group +"limit"+ .@dif) >= ~getd(".group"+ .@group +"limit")+1 ) { mes "I'm sorry, but you can't summon any more monster for this group."; close; } else if ( getd(".group"+ .@group +"limit"+ .@dif) + .@amount > ~getd(".group"+ .@group +"limit")+1 ) { mes "The amount you input is more than the limit you can summon. Try reduce the amount."; close; } } mes "Summoning "+ .@amount +" "+ getmonsterinfo( getd(".group"+ .@group +"id["+ .@menu +"]"), 0) +"."; mes "Ok, get ready ?"; close2; if ( .floodcontrol && mobcount("this","all") > 0 ) end; if ( getd(".group"+ .@group +"itemid") && getd(".group"+ .@group +"itemamount") ) { if ( countitem( getd(".group"+ .@group +"itemid") ) < getd(".group"+ .@group +"itemamount") * .@amount ) end; delitem getd(".group"+ .@group +"itemid"), getd(".group"+ .@group +"itemamount") * .@amount; } else if ( getd(".group"+ .@group +"cost") ) { if ( zeny < getd(".group"+ .@group +"cost") * .@amount ) end; set zeny, zeny - getd(".group"+ .@group +"cost") * .@amount; } if ( getd(".group"+ .@group +"limit") > 0 ) { if ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") + .@amount > getd(".group"+ .@group +"limit") ) end; setd ".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]", getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") + .@amount; } else if ( getd(".group"+ .@group +"limit") < 0 ) { if ( getd(".group"+ .@group +"limit"+ .@dif) + .@amount > ~getd(".group"+ .@group +"limit")+1 ) end; setd ".group"+ .@group +"limit"+ .@dif, getd(".group"+ .@group +"limit"+ .@dif) + .@amount; } monster "this", 0, 0, "--ja--", getd(".group"+ .@group +"id["+ .@menu +"]"), .@amount; end; case 11: if ( mobcount("this","all") > 0 ) { mes "[MVP Summoner]"; mes "I cannot offer this service when there are monsters around."; close; } close2; callshop "MVP room#branch", 0; end; case 12: mes "[MVP Summoner]"; mes "Are you sure you want to leave this room ?"; mes "If this room left empty for more than "+ .nobodygiveup +" minutes, you lost ownership for this room."; if ( select( "Yes:No") == 2 ) close; warp .respawnmap$, .respawnx, .respawny; end; case 13: mes "[MVP Summoner]"; getmapxy .@map$, .@x, .@y, 0; if ( getmapusers(.@map$) > 1 ) { mes "There are still some players in this room. Make sure you are the last member in this room to use this option."; close; } mes "Are you sure you want to give up this room ?"; if ( .rentcost ) mes "You will need to pay again to enter this room."; next; if ( select( "Yes:No" ) == 2 ) close; warp .respawnmap$, .respawnx, .respawny; set .remaintime[.@dif], -1; end; } close; OnEnterMap: set .@dif, strnpcinfo(2); set .remind[.@dif], 0; for ( set .@i, 1; .@i <= 9; set .@i, .@i +1 ) deletearray getd(".group"+ .@i +"limit"+ .@dif), getd(".group"+ .@i +"idsize"); set .nobodycounter[.@dif], 0; getmapxy .@map$, .@x, .@y ,1; set .starttime[.@dif], gettimetick(2); do { set .remaintime[.@dif], .timeout * 60 + .starttime[.@dif] - gettimetick(2); set .@hour[.@dif], .remainTime[.@dif] / 3600 ; set .@min[.@dif], .remainTime[.@dif] % 3600 / 60 ; set .@sec[.@dif], .remainTime[.@dif] % 3600 % 60 ; delwaitingroom strnpcinfo(0); waitingroom "Time Left = "+( ( .@hour[.@dif] )?( .@hour[.@dif] +":"):"" )+( ( .@min[.@dif] < 10 )?"0"+ .@min[.@dif]: .@min[.@dif] )+":"+( ( .@sec[.@dif] < 10 )?"0"+ .@sec[.@dif]: .@sec[.@dif] ), 0; if ( getmapusers(.@map$) ) set .nobodycounter[.@dif], 0; else { set .nobodycounter[.@dif], .nobodycounter[.@dif] +1 ; if ( .nobodycounter[.@dif] > .nobodygiveup * 60 ) break; } sleep 995; } while ( .remaintime[.@dif] > 1 ); set .remaintime[.@dif], 0; delwaitingroom "MVP Summoner#"+ .@dif; mapwarp .@map$, .respawnmap$, .respawnx, .respawny; end; OnTimer100: stopnpctimer; npctalk "Hi ~ the bubble above my head is the countdown for using this room."; sleep 2000; npctalk "Sometimes, I can skip for about 1 second in the countdown."; sleep 3000; npctalk "That is because the server is experiencing minor lag problem."; sleep 3000; npctalk "So, don't complain about me cheated for the countdown ~ ^.^"; sleep 3000; npctalk "Have a nice day ~"; end; } turbo_room,122,102,3 script Private MVP Room 690,{ mes "[Private MVP Room]"; mes "Please select a private MVP room."; if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") ) mes "The cost to rent a room for "+ getvariableofnpc(.timeout, "MVP Summoner") +" minutes is "+ getvariableofnpc(.rentitemamount, "MVP Summoner") +" "+ getitemname( getvariableofnpc(.rentitemid, "MVP Summoner") ) +"."; else if ( getvariableofnpc(.rentcost, "MVP Summoner") ) mes "The cost to rent a room for "+ getvariableofnpc(.timeout, "MVP Summoner") +" minutes is "+ callfunc("int__", getvariableofnpc(.rentcost, "MVP Summoner") ) +" zeny."; else mes "You can only use the room for only "+ getvariableofnpc(.timeout, "MVP Summoner") +" minutes."; mes " "; for ( set .@i, 1; .@i <= 8; set .@i, .@i +1 ) { if ( getvariableofnpc(.remaintime[.@i],"MVP Summoner") ) { switch ( .type[.@i] ) { case 1: set .@color$, "^EE8800"; break; case 2: set .@color$, "^70CC11"; break; case 3: set .@color$, "^0000FF"; break; default: set .@color$, "^000000"; } mes "Room #"+ .@i +" = "+ .@color$ + .whoinuse$[.@i] +"^000000"; } } next; set .@room, select("MVP Room 1 ["+ getmapusers("06guild_01") +"]", "MVP Room 2 ["+ getmapusers("06guild_02") +"]", "MVP Room 3 ["+ getmapusers("06guild_03") +"]", "MVP Room 4 ["+ getmapusers("06guild_04") +"]", "MVP Room 5 ["+ getmapusers("06guild_05") +"]", "MVP Room 6 ["+ getmapusers("06guild_06") +"]", "MVP Room 7 ["+ getmapusers("06guild_07") +"]", "MVP Room 8 ["+ getmapusers("06guild_08") +"]"); if ( getvariableofnpc(.remaintime[.@room],"MVP Summoner") ) { if ( .inuseid[.@room] == getcharid(.type[.@room]) ) { if ( getvariableofnpc(.killmonster,"MVP Summoner") && getmapusers("06guild_0"+ .@room) == 0 ) killmonsterall "06guild_0"+ .@room; warp "06guild_0"+ .@room, 0,0; end; } else { mes "[Private MVP Room]"; switch ( .type[.@room] ) { case 1: set .@color$, "^EE8800Party "; break; case 2: set .@color$, "^70CC11Guild "; break; case 3: set .@color$, "^0000FFPlayer "; } mes "This room is reserved for "; mes .@color$ + .whoinuse$[.@room] +"^000000 ."; if ( getgmlevel() < getvariableofnpc(.gmlvlkick,"MVP Summoner") ) { mes "Please select another."; close; } mes " "; mes "Currently there are "+ getmapusers("06guild_0"+ .@room) +" players"; mes "in that room."; set .@remaintime, getvariableofnpc(.remaintime[.@room],"MVP Summoner"); mes "It still has "+( .@remaintime /60 )+"mn "+( .@remaintime %60 )+"s left."; set .@nobodycounter, getvariableofnpc(.nobodycounter[.@room],"MVP Summoner"); if ( .@nobodycounter ) mes "And have left empty for "+( .@nobodycounter /60 )+"mn "+( .@nobodycounter %60 )+"s."; mes "Kick them ?"; next; if ( select ( "No:Yes" ) == 1 ) close; set getvariableofnpc(.remaintime[.@room],"MVP Summoner"), -1; mes "[Private MVP Room]"; mes "Room#"+ .@room +" is empty now."; close; } } mes "[Private MVP Room]"; if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") ) { if ( countitem(getvariableofnpc(.rentitemid, "MVP Summoner")) < getvariableofnpc(.rentitemamount, "MVP Summoner") ) { mes "You don't have enough "+ getitemname( getvariableofnpc(.rentitemid, "MVP Summoner") ) +" to rent a room."; close; } } else if ( getvariableofnpc(.rentcost, "MVP Summoner") ) { if ( zeny < getvariableofnpc(.rentcost, "MVP Summoner") ) { mes "You don't have enough zeny to rent a room."; close; } } mes "You reserve this room for ..."; next; set .@type, select("For my party members", "For my guild members", "For personal account use" ); if ( getcharid(.@type) == 0 ) { mes "[Private MVP Room]"; mes "You do not own a "+( (.@type == 1)?"Party":"Guild" )+"."; close; } else if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") ) { if ( countitem(getvariableofnpc(.rentitemid, "MVP Summoner")) < getvariableofnpc(.rentitemamount, "MVP Summoner") ) { mes "You don't have enough "+ getitemname( getvariableofnpc(.rentitemid, "MVP Summoner") ) +" to rent a room."; close; } } else if ( getvariableofnpc(.remaintime[.@room],"MVP Summoner") ) { mes "[Private MVP Room]"; mes "I'm sorry, somebody else has already register this room faster than you."; close; } for ( set .@i, 1; .@i <= 8; set .@i, .@i +1 ) { if ( getvariableofnpc(.remaintime[.@i],"MVP Summoner") && .@type == .type[.@i] && getcharid(.@type) == .inuseid[.@i] ) { mes "[Private MVP Room]"; mes "You already rented Room#"+ .@i +". Use that room instead."; close; } } set .type[.@room], .@type; set .inuseid[.@room], getcharid(.@type); set .whoinuse$[.@room], strcharinfo( (.@type == 3)?0:.@type ); if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") ) { if ( countitem(getvariableofnpc(.rentitemid, "MVP Summoner")) < getvariableofnpc(.rentitemamount, "MVP Summoner") ) end; delitem getvariableofnpc(.rentitemid, "MVP Summoner"), getvariableofnpc(.rentitemamount, "MVP Summoner"); } else if ( getvariableofnpc(.rentcost, "MVP Summoner") ) { if ( zeny < getvariableofnpc(.rentcost, "MVP Summoner") ) end; set zeny, zeny - getvariableofnpc(.rentcost, "MVP Summoner"); } warp "06guild_0"+ .@room, 0,0; killmonsterall "06guild_0"+ .@room; donpcevent "MVP Summoner#"+ .@room +"::OnEnterMap"; end; } 06guild_01,49,49,4 duplicate(MVP Summoner) MVP Summoner#1 116 06guild_02,49,49,4 duplicate(MVP Summoner) MVP Summoner#2 116 06guild_03,49,49,4 duplicate(MVP Summoner) MVP Summoner#3 116 06guild_04,49,49,4 duplicate(MVP Summoner) MVP Summoner#4 116 06guild_05,49,49,4 duplicate(MVP Summoner) MVP Summoner#5 116 06guild_06,49,49,4 duplicate(MVP Summoner) MVP Summoner#6 116 06guild_07,49,49,4 duplicate(MVP Summoner) MVP Summoner#7 116 06guild_08,49,49,4 duplicate(MVP Summoner) MVP Summoner#8 116 06guild_01 mapflag nowarpto 06guild_02 mapflag nowarpto 06guild_03 mapflag nowarpto 06guild_04 mapflag nowarpto 06guild_05 mapflag nowarpto 06guild_06 mapflag nowarpto 06guild_07 mapflag nowarpto 06guild_08 mapflag nowarpto 06guild_01 mapflag nomemo 06guild_02 mapflag nomemo 06guild_03 mapflag nomemo 06guild_04 mapflag nomemo 06guild_05 mapflag nomemo 06guild_06 mapflag nomemo 06guild_07 mapflag nomemo 06guild_08 mapflag nomemo 06guild_01 mapflag noteleport 06guild_02 mapflag noteleport 06guild_03 mapflag noteleport 06guild_04 mapflag noteleport 06guild_05 mapflag noteleport 06guild_06 mapflag noteleport 06guild_07 mapflag noteleport 06guild_08 mapflag noteleport 06guild_01 mapflag nosave SavePoint 06guild_02 mapflag nosave SavePoint 06guild_03 mapflag nosave SavePoint 06guild_04 mapflag nosave SavePoint 06guild_05 mapflag nosave SavePoint 06guild_06 mapflag nosave SavePoint 06guild_07 mapflag nosave SavePoint 06guild_08 mapflag nosave SavePoint 06guild_01 mapflag nopenalty 06guild_02 mapflag nopenalty 06guild_03 mapflag nopenalty 06guild_04 mapflag nopenalty 06guild_05 mapflag nopenalty 06guild_06 mapflag nopenalty 06guild_07 mapflag nopenalty 06guild_08 mapflag nopenalty
Disconnected from server whenever I use the 2nd and 3rd menu which is "Tier 2" & "Tier 3". "Tier 1" is working well. "Leave this room" menu is working well. "Give up this room" menu is working well also.
Please use CODEBOX.
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