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Stalker Spirit Effect :)


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Hello i need to know where i must replace this code thats for bypass fcp try to do but i gatting error on my map server u.u someone help me pls :c

 

 

 

 

 

 

 

 

 

 

if ( sd && tsc && sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_ROGUE && rand()%100 < 15
             &&
            ( skillid == RG_STRIPWEAPON && tsc->data[SC_CP_WEAPON] ||
            skillid == RG_STRIPSHIELD && tsc->data[SC_CP_SHIELD] ||
            skillid == RG_STRIPARMOR && tsc->data[SC_CP_ARMOR] ||
            skillid == RG_STRIPHELM && tsc->data[SC_CP_HELM] ) ) {
            int item_id = 7139; // Glistening Coat
            int ii;
            ARR_FIND( 0, MAX_INVENTORY, ii, sd->status.inventory[ii].nameid == item_id );
            if ( ii < MAX_INVENTORY ) {
                pc_delitem( sd, ii, 1, 0, 0, LOG_TYPE_CONSUME);
                switch ( skillid ) {
                    case RG_STRIPWEAPON:
                        status_change_end( bl, SC_CP_WEAPON, INVALID_TIMER );
                        sc_start( bl, SC_STRIPWEAPON, 100, skilllv, d );
                        break;
                    case RG_STRIPSHIELD:
                        status_change_end( bl, SC_CP_SHIELD, INVALID_TIMER );
                        sc_start( bl, SC_STRIPSHIELD, 100, skilllv, d );
                        break;
                    case RG_STRIPARMOR:
                        status_change_end( bl, SC_CP_ARMOR, INVALID_TIMER );
                        sc_start( bl, SC_STRIPARMOR, 100, skilllv, d );
                        break;
                    case RG_STRIPHELM:
                        status_change_end( bl, SC_CP_HELM, INVALID_TIMER );
                        sc_start( bl, SC_STRIPHELM, 100, skilllv, d );
                        break;
                }
                clif_skill_nodamage( src, bl, skillid, skilllv, i );
                break;
            }
        }

 

And this is my code

 

case SC_STRIPACCESSARY:

location = EQP_ACC;
break;
}
//Special message when trying to use strip on FCP [Jobbie]
if( sd && skill_id == ST_FULLSTRIP && tsc && tsc->data[sC_CP_WEAPON] && tsc->data[sC_CP_HELM] && tsc->data[sC_CP_ARMOR] && tsc->data[sC_CP_SHIELD])
{
clif_gospel_info(sd, 0x28);
break;
}
 
//Attempts to strip at rate i and duration d
if( (i = skill_strip_equip(src,bl, location, i, skill_lv, d)) || (skill_id != ST_FULLSTRIP && skill_id != GC_WEAPONCRUSH ) )
clif_skill_nodamage(src,bl,skill_id,skill_lv,i);
 
//Nothing stripped.
if( sd && !i )
clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
break;
}
 
case AM_BERSERKPITCHER:
case AM_POTIONPITCHER: 
{
 

 

Thanks You :)

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