teknical Posted January 5, 2016 Group: Members Topic Count: 13 Topics Per Day: 0.00 Content Count: 34 Reputation: 0 Joined: 11/13/15 Last Seen: November 19, 2021 Share Posted January 5, 2016 (edited) Could someone shed some light on this? I downloaded files from here : https://github.com/ROClientSide/Translation Now i was inspecting the classnum portion of the items and i noticed they were wrong for many of the weapons. for instance this here: [1505] = { unidentifiedDisplayName = "Mace", unidentifiedResourceName = "클럽", unidentifiedDescriptionName = { "Unknown Item, can be identified by ^6A5ACDMagnifier^000000.", }, identifiedDisplayName = "Mace", identifiedResourceName = "메이스", identifiedDescriptionName = { "A flanged, solid club that is effective for simple smashing.", "Class: ^777777Mace^000000", "Attack: ^77777737^000000", "Weight: ^77777780^000000", "Weapon Level: ^7777771^000000", "Required Level: ^7777772^000000", "Jobs: ^777777Novice, Swordman, Acolyte, and Merchant Classes^000000", }, slotCount = 4, ClassNum = 62 <--------------should be 8 according to my itemdb. It's saying classnum = 62 when it should be 8. im glad i caught this fast and reverted to my original which is outdated because clients were crashing. now its like this throughout the weapons so im just curious is there something im missing? Edited January 8, 2016 by Emistry codebox Quote Link to comment Share on other sites More sharing options...
0 zackdreaver Posted January 5, 2016 Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 156 Reputation: 62 Joined: 11/24/14 Last Seen: March 1, 2019 Share Posted January 5, 2016 That's the correct view number for that weapon's sprite. Server can't use that number for database, so they use 8 instead. See: \data\luafiles514\lua files\datainfo\weapontable.lub Quote Link to comment Share on other sites More sharing options...
0 teknical Posted January 5, 2016 Group: Members Topic Count: 13 Topics Per Day: 0.00 Content Count: 34 Reputation: 0 Joined: 11/13/15 Last Seen: November 19, 2021 Author Share Posted January 5, 2016 (edited) That's the correct view number for that weapon's sprite. Server can't use that number for database, so they use 8 instead. See: \data\luafiles514\lua files\datainfo\weapontable.lub so with that said, what do you think would be causing the client to crash with the updated Iteminfo.lub i downloaded from that site because my weapontable.lub is the same as the one on that same site. also that same snippet i pasted up top, my original file had classnum = 8 while the new one has classnum = 62 Edited January 5, 2016 by teknical Quote Link to comment Share on other sites More sharing options...
0 zackdreaver Posted January 6, 2016 Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 156 Reputation: 62 Joined: 11/24/14 Last Seen: March 1, 2019 Share Posted January 6, 2016 Are you sure the classnum was the real issue of your crashed client? Letme see the screenshot of your crashed client Quote Link to comment Share on other sites More sharing options...
0 teknical Posted January 8, 2016 Group: Members Topic Count: 13 Topics Per Day: 0.00 Content Count: 34 Reputation: 0 Joined: 11/13/15 Last Seen: November 19, 2021 Author Share Posted January 8, 2016 hi zack, yes the classnum is crashing the client. i tested it by replacing the weapon numbers to the corrisponding sprite id's in my item_db and they are working now. but im wondering why the updated file is crashing my clients. Quote Link to comment Share on other sites More sharing options...
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teknical
Could someone shed some light on this?
I downloaded files from here : https://github.com/ROClientSide/Translation
Now i was inspecting the classnum portion of the items and i noticed they were wrong for many of the weapons. for instance this here:
It's saying classnum = 62 when it should be 8. im glad i caught this fast and reverted to my original which is outdated because clients were crashing.
now its like this throughout the weapons so im just curious is there something im missing?
Edited by Emistrycodebox
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