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ElementsRo

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Posts posted by ElementsRo

  1. I did that, copy a garment card but nothing, its weird cuz i change other cards and works fine, i have the same issue with chimera mutant dragon , skeleton general cards eclipse, vocal, those kind of cards 😞

  2. Hello i need help with a npc who gives you random buffs but you need a required item, for example you gave the npc a bossnia ticket and get random buffs from it, can be +10 str bless melt down or +5 str +3 int something like that. Thanks You !!!

    prontera,147,174,6	script	Buff	750,{
    	if( @delay_buff ) end;
    	percentheal 100,100;
    	skilleffect 384,0; sc_start SC_MELTDOWN,360000,5;
    	skilleffect 383,0; sc_start SC_WINDWALK,360000,5;
    	skilleffect 378,0; sc_start SC_EDP,360000,5;
    	skilleffect 465,0; sc_start SC_KAITE,360000,7;
    	skilleffect 464,0; sc_start SC_KAUPE,360000,3;
    	skilleffect 463,0; sc_start SC_KAAHI,360000,7;
    	skilleffect 462,0; sc_start SC_KAIZEL,360000,7;
    	skilleffect 8,0; sc_start SC_ENDURE,360000,10;
    	skilleffect 33,0; sc_start SC_ANGELUS,360000,10;
    	skilleffect 45,0; sc_start SC_CONCENTRATE,360000,10;
    	skilleffect 74,0; sc_start SC_MAGNIFICAT,360000,5;
    	skilleffect 75,0; sc_start SC_GLORIA,360000,5;
    	skilleffect 459,0; sc_start SC_ADRENALINE2,360000,1;
    	skilleffect 66,0; sc_start SC_IMPOSITIO,360000,5;
    	skilleffect 67,0; sc_start SC_SUFFRAGIUM,360000,3;
    	skilleffect 34,0; sc_start SC_BLESSING,360000,10;
    	skilleffect 29,0; sc_start SC_INCREASEAGI,360000,10;
    	skilleffect 112,0; sc_start SC_WEAPONPERFECTION,360000,10;
    	skilleffect 113,0; sc_start SC_OVERTHRUST,360000,5;
    	skilleffect 114,0; sc_start SC_MAXIMIZEPOWER,360000,5;
    	skilleffect 357,0; sc_start SC_CONCENTRATION,360000,5;
    	skilleffect 355,0; sc_start SC_AURABLADE,360000,5;
    	skilleffect 155,0; sc_start SC_LOUD,360000,1;
    	skilleffect 157,0; sc_start SC_ENERGYCOAT,360000,1;
    	sc_start SC_ASPDPOTION2,360000,0;
    	sc_start SC_STRFood,360000,10;
    	sc_start SC_AGIFood,360000,10;
    	sc_start SC_VITFood,360000,10;
    	sc_start SC_INTFood,360000,10;
    	sc_start SC_DEXFood,360000,10;
    	sc_start SC_LUKFood,360000,10;
    	sc_start SC_HitFood,1200000,30;
    	sc_start SC_FleeFood,1200000,30;
    	sc_start SC_BATKFood,1200000,10;
    	sc_start SC_MATKFood,120000,10;
    	skilleffect 380,0; sc_start SC_TRUESIGHT,360000,5;
    	skilleffect 361,0; sc_start SC_ASSUMPTIO,360000,5;
  3. Hello everyone i got this problem i add a custom card i can see description my custom card but i can see my cardBMP and follow every guides step 

     

    0706234f282a67444f076dfdf11171e3o.jpgafec5bca11df4329ca6280aa02743fb9o.jpgfb17c83e0f60497f0d29b6f7c8504082o.jpg

     

    i use grf editor for patch. i can open viewer but i can see it help me pls u.u /sob

  4. Hello i need to know where i must replace this code thats for bypass fcp try to do but i gatting error on my map server u.u someone help me pls :c

     

     

     

     

     

     

     

     

     

     

    if ( sd && tsc && sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_ROGUE && rand()%100 < 15
                 &&
                ( skillid == RG_STRIPWEAPON && tsc->data[SC_CP_WEAPON] ||
                skillid == RG_STRIPSHIELD && tsc->data[SC_CP_SHIELD] ||
                skillid == RG_STRIPARMOR && tsc->data[SC_CP_ARMOR] ||
                skillid == RG_STRIPHELM && tsc->data[SC_CP_HELM] ) ) {
                int item_id = 7139; // Glistening Coat
                int ii;
                ARR_FIND( 0, MAX_INVENTORY, ii, sd->status.inventory[ii].nameid == item_id );
                if ( ii < MAX_INVENTORY ) {
                    pc_delitem( sd, ii, 1, 0, 0, LOG_TYPE_CONSUME);
                    switch ( skillid ) {
                        case RG_STRIPWEAPON:
                            status_change_end( bl, SC_CP_WEAPON, INVALID_TIMER );
                            sc_start( bl, SC_STRIPWEAPON, 100, skilllv, d );
                            break;
                        case RG_STRIPSHIELD:
                            status_change_end( bl, SC_CP_SHIELD, INVALID_TIMER );
                            sc_start( bl, SC_STRIPSHIELD, 100, skilllv, d );
                            break;
                        case RG_STRIPARMOR:
                            status_change_end( bl, SC_CP_ARMOR, INVALID_TIMER );
                            sc_start( bl, SC_STRIPARMOR, 100, skilllv, d );
                            break;
                        case RG_STRIPHELM:
                            status_change_end( bl, SC_CP_HELM, INVALID_TIMER );
                            sc_start( bl, SC_STRIPHELM, 100, skilllv, d );
                            break;
                    }
                    clif_skill_nodamage( src, bl, skillid, skilllv, i );
                    break;
                }
            }

     

    And this is my code

     

    case SC_STRIPACCESSARY:

    location = EQP_ACC;
    break;
    }
    //Special message when trying to use strip on FCP [Jobbie]
    if( sd && skill_id == ST_FULLSTRIP && tsc && tsc->data[sC_CP_WEAPON] && tsc->data[sC_CP_HELM] && tsc->data[sC_CP_ARMOR] && tsc->data[sC_CP_SHIELD])
    {
    clif_gospel_info(sd, 0x28);
    break;
    }
     
    //Attempts to strip at rate i and duration d
    if( (i = skill_strip_equip(src,bl, location, i, skill_lv, d)) || (skill_id != ST_FULLSTRIP && skill_id != GC_WEAPONCRUSH ) )
    clif_skill_nodamage(src,bl,skill_id,skill_lv,i);
     
    //Nothing stripped.
    if( sd && !i )
    clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
    break;
    }
     
    case AM_BERSERKPITCHER:
    case AM_POTIONPITCHER: 
    {
     

     

    Thanks You :)

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