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abdol

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Posts posted by abdol

  1. On 1/28/2018 at 6:01 PM, Hurtsky said:

    here you go

     

    prontera,100,200,3	script	VIPBuffer	78,{
    
    	specialeffect2 EF_HEAL2; percentheal 100,100;
    	specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,600000,10;
    	specialeffect2 EF_BLESSING; sc_start SC_BLESSING,600000,10;
    	
    	if ( vip_status ( VIP_STATUS_ACTIVE ) ) {
    		if ( countitem ( .VIP_item ) ) {
    			specialeffect2 EF_ANGELUS; sc_start SC_ANGELUS,600000,10;
    			specialeffect2 EF_SUFFRAGIUM; sc_start SC_SUFFRAGIUM,600000,3;
    			specialeffect2 EF_IMPOSITIO; sc_start SC_IMPOSITIO,600000,5;
    			specialeffect2 EF_GLORIA; sc_start SC_GLORIA,600000,5;
    			specialeffect2 EF_MAGNIFICAT; sc_start SC_MAGNIFICAT,600000,5;
    			specialeffect2 EF_CHEMICALPROTECTIOn; sc_start SC_CP_WEAPON,600000,5;
    				sc_start SC_CP_ARMOR,600000,5;
    				sc_start SC_CP_SHIELD,600000,5;
    				sc_start SC_CP_HELM,600000,5;
    			specialeffect2 EF_ASSUMPTIO; sc_start SC_ASSUMPTIO,600000,5;
    				sc_start SC_ADRENALINE2,600000,1;
    			specialeffect2 EF_MAXPOWER; sc_start SC_MAXIMIZEPOWER,600000,5;
    			specialeffect2 EF_PERFECTION; sc_start SC_WEAPONPERFECTION,600000,5;
    			specialeffect2 EF_ENDURE; sc_start SC_ENDURE,600000,10;
    				sc_start SC_KAUPE,600000,3;
    				sc_start SC_KAITE,600000,7;
    				sc_start SC_STRFOOD,600000,5;
    				sc_start SC_AGIFOOD,600000,5;
    				sc_start SC_VITFOOD,600000,5;
    				sc_start SC_INTFOOD,600000,5;
    				sc_start SC_DEXFOOD,600000,5;
    				sc_start SC_LUKFOOD,600000,5;
    
    			switch (Class) {
    
    			case 18:
    			case 4019:
    			case 4071:
    			case 4078:
    				skilleffect "SL_ALCHEMIST",0;
    				sc_start4 SC_SPIRIT,9999999,5,455,0,0;
    				break;
    			case 15:
    			case 4016:
    			case 4070:
    			case 4077:
    				skilleffect "SL_MONK",0;
    				sc_start4 SC_SPIRIT,9999999,5,447,0,0;
    				break;
    			case 4047:
    				skilleffect "SL_STAR",0;
    				sc_start4 SC_SPIRIT,9999999,5,448,0,0;
    				break;
    			case 16:
    			case 4017:
    			case 4067:
    			case 4074:
    				skilleffect "SL_SAGE",0;
    				sc_start4 SC_SPIRIT,9999999,5,449,0,0;
    				break;
    			case 14:
    			case 4015:
    			case 4066:
    			case 4073:
    				skilleffect "SL_CRUSADER",0;
    				sc_start4 SC_SPIRIT,9999999,5,450,0,0;
    				break;
    			case 23:
    			case 4190:
    				skilleffect "SL_SUPERNOVICE",0;
    				sc_start4 SC_SPIRIT,9999999,5,451,0,0;
    				break;
    			case 7:
    			case 4008:
    			case 4054:
    			case 4060:
    				skilleffect "SL_KNIGHT",0;
    				sc_start4 SC_SPIRIT,9999999,5,452,0,0; 
    				break;
    			case 9:
    			case 4010:
    			case 4055:
    			case 4061:
    				skilleffect "SL_WIZARD",0;
    				sc_start4 SC_SPIRIT,9999999,5,453,0,0;
    				break;
    			case 8:
    			case 4009:
    			case 4057:
    			case 4063:
    				skilleffect "SL_PRIEST",0;
    				sc_start4 SC_SPIRIT,9999999,5,454,0,0;
    				break;
    			case 19:
    			case 20:
    			case 4020:
    			case 4021:
    			case 4068:
    			case 4069:
    			case 4075:
    			case 4076:
    				skilleffect "SL_BARDDANCER",0;
    				sc_start4 SC_SPIRIT,9999999,5,455,0,0;
    				break;
    			case 17:
    			case 4018:
    			case 4072:
    			case 4079:
    				skilleffect "SL_ROGUE",0;
    				sc_start4 SC_SPIRIT,9999999,5,456,0,0;
    				break;
    			case 12:
    			case 4013:
    			case 4059:
    			case 4065:
    				skilleffect "SL_ASSASIN",0;
    				sc_start4 SC_SPIRIT,9999999,5,457,0,0;
    				break;
    			case 10:
    			case 4011:
    				skilleffect "SL_BLACKSMITH",0;
    				sc_start4 SC_SPIRIT,9999999,5,458,0,0;
    				break;
    			case 11:
    			case 4012:
    			case 4056:
    			case 4062:
    				skilleffect "SL_HUNTER",0;
    				sc_start4 SC_SPIRIT,9999999,5,460,0,0;
    				break;
    			case 4049:
    				skilleffect "SL_SOULLINKER",0;
    				sc_start4 SC_SPIRIT,9999999,5,461,0,0;
    				break;
    			default:
    				break;
    			}
    		}
    	}
    	end;
    	
    OnInit:
    	.VIP_item = 3000; //itemId
    	end;
    }

     

    why rental items are not detected? i made a token 1 rental 1 permanent seems only read the permanent not the items with the duration how to solve this?

     

  2. I would like to ask a modified version of this. 

    Only Towns on Pre-Re are allowed to teleport
    Dungeons and Fields only on lvl 1 

    20k Zeny requierments to use 

    Here is the script.

    Everytime i do some modifications the npc is broken. Cant be clicked. so i asked help here ? 
     

    //===== rAthena Script ======================================= 
    //= Warper
    //===== Description: ========================================= 
    //= A complete - but very condensed - warper script.
    //===== Additional Comments: =================================
    //= 1.0 Initial script By [Euphy].
    //= 1.1 Added missing duplicates and fixed coordinates.
    //=     Some coordinates written by [Tekno-Kanix] and [ToastOfDoom].
    //= 1.2 Added new episodes and simplified functions.
    //= 1.3 Added Renewal checks and Instances menu.
    //=     Aligned coordinates with @go.
    //= 1.4 Added new Guild Dungeons.
    //= 1.4a Slight edits.
    //= 1.4b Added Wolfchev's Laboratory warp.
    //= 1.5 Added Lasagna ,Para Market ,WOE TE ,Instances and settings [sader1992].
    //= 1.5a Fix Bifrost Tower
    //============================================================
    
    -    script    Warper    -1,{
    function Go; function Disp; function Pick; function Restrict;
    
    // --------------------------------------------------
    //    Main Menu:
    // --------------------------------------------------
    
    menu    "Last Warp ^777777["+lastwarp$+"]^000000",-,
            " ~ Towns",Towns,
            " ~ Fields",Fields,
            " ~ Dungeons",Dungeons,
            " ~ Guild Castles",Castles,
            " ~ Guild Dungeons",Guild_Dungeons,
           " ~ Instances",Instances,
            " ~ Special Areas",Special;
    
        if (lastwarp$ == "")
            message strcharinfo(0),"You haven't warped anywhere yet.";
        else
            warp lastwarp$,lastwarpx,lastwarpy;
        end;
    
    // ------------------- Functions -------------------
    // * Go("<map>",<x>,<y>);
    //    ~ Warps directly to a map.
    //
    // * Disp("<Menu Option>",<first option>,<last option>);
    // * Pick("<map_prefix>"{,<index offset>});
    //    ~ Dynamic menu and map selection (auto-numbered).
    //    ~ Fields and Dungeons must use Disp and Pick Functions.
    //
    // * Disp("<Option 1>:<Option 2>:<etc.>");
    // * Pick("","<map1>","<map2>","<etc.>");
    //    ~ Manual menu and map selection (listed).
    //
    // * Restrict("<RE | Pre-RE>"{,<menu option numbers>});
    //    ~ Only allows map for Renewal or Pre-Renewal modes.
    //     If menu option numbers are given, only those maps
    //     will be restricted (i.e. not for "Go").
    //
    // Other notes:
    //   ~ Array @c[] holds all (x,y) coordinates.
    //   ~ Use @c[2] EXCEPT when maps begin dynamically
    //      at 0: use @c[0] and Pick() offset 1.
    // --------------------------------------------------
    
    function Go {
        set lastwarp$, getarg(0);
        set lastwarpx, getarg(1,0);
        set lastwarpy, getarg(2,0);
        warp getarg(0),getarg(1,0),getarg(2,0);
        end;
    }
    function Disp {
        if (getargcount() < 3)
            set @menu$, getarg(0);
        else {
            set @menu$,"";
            for (set .@i,getarg(1); .@i<=getarg(2); set .@i,.@i+1)
                set @menu$, @menu$+getarg(0)+" "+.@i+":";
        }
        return;
    }
    function Pick {
        set .@warp_block,@warp_block;
        set @warp_block,0;
        if((@f && .OnlyFirstFld) || (@d && .OnlyFirstDun)){
            set .@select,1;
            if(.@warp_block){
                while(.@warp_block & (1<<.@select)){
                    .@select += 1;
                }
            }
        }else{
            set .@select, select(@menu$);
        }
        if (getarg(0) == "") {
            set .@i, .@select;
            set .@map$, getarg(.@i);
        } else {
            set .@i, .@select-getarg(1,0);
            set .@map$, getarg(0)+((.@i<10)?"0":"")+.@i;
        }
        if (.@warp_block & (1<<.@select)) {
            message strcharinfo(0),"This map is not enabled in "+((checkre(0))?"":"Pre-")+"Renewal.";
            end;
        }
        set .@x, @c[.@i*2];
        set .@y, @c[.@i*2+1];
        deletearray @c[0],getarraysize(@c);
        @f = false; @d = false;
        Go(.@map$,.@x,.@y);
    }
    function Restrict {
        if ((getarg(0) == "RE" && !checkre(0)) || (getarg(0) == "Pre-RE" && checkre(0))) {
            if (getarg(1,0)) {
                set @warp_block,0;
                for (set .@i,1; .@i<getargcount(); set .@i,.@i+1)
                    set @warp_block, @warp_block | (1<<getarg(.@i));
            } else {
                message strcharinfo(0),"This map is not enabled in "+((checkre(0))?"":"Pre-")+"Renewal.";
                end;
            }
        }
        return;
    }
    
    // --------------------------------------------------
        Towns:
    // --------------------------------------------------
    menu    "Prontera",T1, "Alberta",T2, "Aldebaran",T3, "Amatsu",T4, "Ayothaya",T5,
            "Brasilis",T6, "Comodo",T7, "Dewata",T8, "Eclage",T9, "Einbech",T10, 
            "Einbroch",T11, "El Dicastes",T12, "Geffen",T13, "Gonryun",T14, "Hugel",T15,
            "Izlude",T16, "Jawaii",T17, "Lasagna",T18, "Lighthalzen",T19, "Louyang",T20,
            "Lutie",T21, "Malangdo",T22, "Malaya",T23, "Manuk",T24,
            "Midgarts Expedition Camp",T25, "Mora",T26, "Morroc",T27, "Moscovia",T28,
            "Nameless Island",T29, "Niflheim",T30, "Payon",T31, "Rachel",T32, "Splendide",T33,
            "Thor Camp",T34, "Umbala",T35, "Veins",T36, "Yuno",T37;
    
    T1: Go("prontera",155,183);
    T2: Go("alberta",28,234);
    T3: Go("aldebaran",140,131);
    T4: Go("amatsu",198,84);
    T5: Go("ayothaya",208,166);
    T6: Restrict("RE");
        Go("brasilis",196,217);
    T7: Go("comodo",209,143);
    T8: Restrict("RE");
        Go("dewata",200,180);
    T9: Restrict("RE");
        Go("ecl_in01",48,53);
    T10: Go("einbech",63,35);
    T11: Go("einbroch",64,200);
    T12: Restrict("RE");
         Go("dicastes01",198,187);
    T13: Go("geffen",119,59);
    T14: Go("gonryun",160,120);
    T15: Go("hugel",96,145);
    T16: Go("izlude",128,(checkre(3)?146:114));
    T17: Go("jawaii",251,132);
    T18: Restrict("RE");
         Go("lasagna",193,182);
    T19: Go("lighthalzen",158,92);
    T20: Go("louyang",217,100);
    T21: Go("xmas",147,134);
    T22: Restrict("RE");
         Go("malangdo",140,114);
    T23: Restrict("RE");
         Go("malaya",231,200);
    T24: Go("manuk",282,138);
    T25: Go("mid_camp",210,288);
    T26: Restrict("RE");
         Go("mora",55,146);
    T27: Go("morocc",156,93);
    T28: Go("moscovia",223,184);
    T29: Go("nameless_n",256,215);
    T30: Go("niflheim",202,174);
    T31: Go("payon",179,100);
    T32: Go("rachel",130,110);
    T33: Go("splendide",201,147);
    T34: Go("thor_camp",246,68);
    T35: Go("umbala",97,153);
    T36: Go("veins",216,123);
    T37: Go("yuno",157,51);
    
    // --------------------------------------------------
        Fields:
    // --------------------------------------------------
    @f = true;
    menu    "Amatsu Fields",F1, "Ayothaya Fields",F2, "Bifrost Fields", F3,
            "Brasilis Fields",F4, "Comodo Fields",F5, "Dewata Fields",F6,
            "Eclage Fields",F7, "Einbroch Fields",F8, "El Dicastes Fields",F9,
            "Geffen Fields",F10, "Gonryun Fields",F11, "Hugel Fields",F12,
            "Lasagna Fields",F13, "Lighthalzen Fields",F14, "Louyang Field",F15, 
            "Lutie Field",F16, "Malaya Fields",F17, "Manuk Fields",F18, 
            "Mjolnir Fields",F19, "Moscovia Fields",F20, "Niflheim Fields",F21, 
            "Payon Forests",F22, "Prontera Fields",F23, "Rachel Fields",F24, 
            "Sograt Deserts",F25, "Splendide Fields",F26, "Umbala Fields",F27, 
            "Veins Fields",F28, "Yuno Fields",F29;
    
    F1: setarray @c[2],190,197;
        Disp("Amatsu Field",1,1); Pick("ama_fild");
    F2: setarray @c[2],173,134,212,150;
        Disp("Ayothaya Field",1,2); Pick("ayo_fild");
    F3: Restrict("RE");
        setarray @c[2],193,220,220,187;
        Disp("Bifrost Field",1,2); Pick("bif_fild");
    F4: Restrict("RE");
        setarray @c[2],74,32;
        Disp("Brasilis Field",1,1); Pick("bra_fild");
    F5: Restrict("Pre-RE",5);
        setarray @c[2],180,178,231,160,191,172,228,194,224,203,190,223,234,177,194,175,172,172;
        Disp("Comodo Field",1,9); Pick("cmd_fild");
    F6: Restrict("RE");
        setarray @c[2],371,212;
        Disp("Dewata Field",1,1); Pick("dew_fild");
    F7: Restrict("RE");
        setarray @c[2],97,314;
        Disp("Eclage Field",1,1); Pick("ecl_fild");
    F8: Restrict("Pre-RE",2,10);
        setarray @c[2],142,225,182,141,187,228,185,173,216,173,195,148,272,220,173,214,207,174,196,200;
        Disp("Einbroch Field",1,10); Pick("ein_fild");
    F9: Restrict("RE");
        setarray @c[2],143,132,143,217;
        Disp("El Dicastes Field",1,2); Pick("dic_fild");
    F10: Restrict("Pre-RE",13,15);
         setarray @c[0],46,199,213,204,195,212,257,192,188,171,166,263,248,158,195,191,186,183,221,117,178,218,136,328,240,181,235,235,211,185;
         Disp("Geffen Field",0,14); Pick("gef_fild",1);
    F11: setarray @c[2],220,227;
         Disp("Gonryun Field",1,1); Pick("gon_fild");
    F12: Restrict("Pre-RE",3,7);
         setarray @c[2],268,101,222,193,232,185,252,189,196,106,216,220,227,197;
         Disp("Hugel Field",1,7); Pick("hu_fild");
    F13: Restrict("RE");
         setarray @c[2],344,371,20,98;
         Disp("Lasagna Field",1,2); Pick("lasa_fild");     
    F14: setarray @c[2],240,179,185,235,240,226;
         Disp("Lighthalzen Field",1,3); Pick("lhz_fild");
    F15: setarray @c[2],229,187;
         Disp("Louyang Field",1,1); Pick("lou_fild");
    F16: setarray @c[2],115,145;
         Disp("Lutie Field",1,1); Pick("xmas_fild");
    F17: Restrict("RE");
         setarray @c[2],40,272,207,180;
         Disp("Malaya Field",1,2); Pick("ma_fild");
    F18: setarray @c[2],35,236,35,262,84,365;
         Disp("Manuk Field",1,3); Pick("man_fild");
    F19: setarray @c[2],204,120,175,193,208,213,179,180,181,240,195,270,235,202,188,215,205,144,245,223,180,206,196,208;
         Disp("Mjolnir Field",1,12); Pick("mjolnir_");
    F20: setarray @c[2],82,104,131,147;
         Disp("Moscovia Field",1,2); Pick("mosk_fild");
    F21: setarray @c[2],215,229,167,234;
         Disp("Niflheim Field",1,2); Pick("nif_fild");
    F22: Restrict("Pre-RE",5,11);
         setarray @c[2],158,206,151,219,205,148,186,247,134,204,193,235,200,177,137,189,201,224,160,205,194,150;
         Disp("Payon Forest",1,11); Pick("pay_fild");
    F23: setarray @c[0],208,227,190,206,240,206,190,143,307,252,239,213,185,188,193,194,187,218,210,183,195,149,198,164;
         Disp("Prontera Field",0,11); Pick("prt_fild",1);
    F24: Restrict("Pre-RE",2,7,9,10,11,13);
         setarray @c[2],192,162,235,166,202,206,202,208,225,202,202,214,263,196,217,201,87,121,277,181,221,185,175,200,174,197;
         Disp("Rachel Field",1,13); Pick("ra_fild");
    F25: if(.Satan_Morroc){
         setarray @c[2],219,205,177,206,194,182,224,170,198,216,156,187,185,263,206,228,208,238,209,223,85,97,207,202,31,195,38,195;
         Disp("Sograt Desert 1:Sograt Desert 2:Sograt Desert 3:Sograt Desert 7:Sograt Desert 11:Sograt Desert 12:Sograt Desert 13:Sograt Desert 16:Sograt Desert 17:Sograt Desert 18:Sograt Desert 19:Sograt Desert 20:Sograt Desert 21:Sograt Desert 22");
         Pick("","moc_fild01","moc_fild02","moc_fild03","moc_fild07","moc_fild11","moc_fild12","moc_fild13","moc_fild16","moc_fild17","moc_fild18","moc_fild19","moc_fild20","moc_fild21","moc_fild22");
         }else{
         setarray @c[2],219,205,177,206,194,182,146,297,204,197,275,302,224,170,139,123,101,110,341,39,198,216,156,187,185,263,223,222,170,257,206,228,208,238,209,223,85,97;
         Disp("Sograt Desert",1,19); Pick("moc_fild");
         }
    F26: setarray @c[2],175,186,236,184,188,204;
         Disp("Splendide Field",1,3); Pick("spl_fild");
    F27: setarray @c[2],217,206,223,221,237,215,202,197;
         Disp("Umbala Field",1,4); Pick("um_fild");
    F28: Restrict("Pre-RE",5);
         setarray @c[2],186,175,196,370,222,45,51,250,202,324,150,223,149,307;
         Disp("Veins Field",1,7); Pick("ve_fild");
    F29: Restrict("Pre-RE",5,10);
         setarray @c[2],189,224,192,207,221,157,226,199,223,177,187,232,231,174,196,203,183,214,200,124,195,226,210,304;
         Disp("Yuno Field",1,12); Pick("yuno_fild");
    
    // --------------------------------------------------
        Dungeons:
    // --------------------------------------------------
    @d = true;
    menu    "Abyss Lakes",D1, "Amatsu Dungeon",D2, "Anthell",D3,
            "Ayothaya Dungeon",D4, "Beach Dungeon",D5, "Bifrost Tower",D42,
            "Bio Labs",D6, "Brasilis Dungeon",D7, "Byalan Dungeon",D8, "Clock Tower",D9,
            "Coal Mines",D10, "Culvert",D11, "Cursed Abbey",D12, "Dewata Dungeon",D13,
            "Einbroch Dungeon",D14, "Gefenia",D15, "Geffen Dungeon",D16,
            "Glast Heim",D17, "Gonryun Dungeon",D18, "Hidden Dungeon",D19,
            "Ice Dungeon",D20, "Juperos",D21, "Kiel Dungeon",D22, "Lasagna Dungeon",D23,
            "Louyang Dungeon",D24, "Magma Dungeon",D25, "Malangdo Dungeon",D26,
            "Moscovia Dungeon",D27, "Nidhogg's Dungeon",D28, "Odin Temple",D29,
            "Orc Dungeon",D30, "Payon Dungeon",D31, "Pyramids",D32, "Rachel Sanctuary",D33,
            "Scaraba Hole",D34, "Sphinx",D35, "Sunken Ship",D36, "Thanatos Tower",D37,
            "Thor Volcano",D38, "Toy Factory",D39, "Turtle Dungeon",D40, "Umbala Dungeon",D41;
    
    D1: setarray @c[2],261,272,275,270,116,27;
        Disp("Abyss Lakes",1,3); Pick("abyss_");
    D2: setarray @c[2],228,11,34,41,119,14;
        Disp("Amatsu Dungeon",1,3); Pick("ama_dun");
    D3: setarray @c[2],35,262,168,170;
        Disp("Anthell",1,2); Pick("anthell");
    D4: setarray @c[2],275,19,24,26;
        Disp("Ancient Shrine Maze:Inside Ancient Shrine"); Pick("ayo_dun");
    D5: setarray @c[2],266,67,255,244,23,260;
        Disp("Beach Dungeon",1,3); Pick("","beach_dun","beach_dun2","beach_dun3");
    D6: Restrict("RE",4);
        setarray @c[2],150,288,150,18,140,134,244,52;
        Disp("Bio Lab",1,4); Pick("lhz_dun");
    D7: Restrict("RE");
        setarray @c[2],87,47,262,262;
        Disp("Brasilis Dungeon",1,2); Pick("bra_dun");
    D8: Restrict("RE",6);
        setarray @c[0],168,168,253,252,236,204,32,63,26,27,141,187;
        Disp("Byalan Dungeon",1,6); Pick("iz_dun",1);
    D9: setarray @c[2],199,159,148,283,65,147,56,155,297,25,127,169,277,178,268,74;
        Disp("Clock Tower 1:Clock Tower 2:Clock Tower 3:Clock Tower 4:Basement 1:Basement 2:Basement 3:Basement 4");
        Pick("","c_tower1","c_tower2","c_tower3","c_tower4","alde_dun01","alde_dun02","alde_dun03","alde_dun04");
    D10: setarray @c[2],52,17,381,343,302,262;
         Disp("Coal Mines",1,3); Pick("mjo_dun");
    D11: setarray @c[2],131,247,19,19,180,169,100,92;
         Disp("Culvert",1,4); Pick("","prt_sewb1","prt_sewb2","prt_sewb3","prt_sewb4");
    D12: setarray @c[2],51,14,150,11,120,10;
         Disp("Cursed Abbey",1,3); Pick("abbey");
    D13: Restrict("RE");
         setarray @c[2],285,160,299,29;
         Disp("Dewata Dungeon",1,2); Pick("dew_dun");
    D14: setarray @c[2],22,14,292,290;
         Disp("Einbroch Dungeon",1,2); Pick("ein_dun");
    D15: setarray @c[2],40,103,203,34,266,168,130,272;
         Disp("Gefenia",1,4); Pick("gefenia",0);
    D16: setarray @c[0],104,99,115,236,106,132,203,200;
         Disp("Geffen Dungeon",1,4); Pick("gef_dun",1);
    D17: setarray @c[2],370,304,199,29,104,25,150,15,157,287,147,15,258,255,108,291,171,283,68,277,156,7,12,7,133,271,224,274,14,70,150,14;
         Disp("Entrance:Castle 1:Castle 2:Chivalry 1:Chivalry 2:Churchyard:Culvert 1:Culvert 2:Culvert 3:Culvert 4:St. Abbey:Staircase Dungeon:Underground Cave 1:Underground Cave 2:Underground Prison 1:Underground Prison 2");
         Pick("","glast_01","gl_cas01","gl_cas02","gl_knt01","gl_knt02","gl_chyard","gl_sew01","gl_sew02","gl_sew03","gl_sew04","gl_church","gl_step","gl_dun01","gl_dun02","gl_prison","gl_prison1");
    D18: setarray @c[2],153,53,28,113,68,16;
         Disp("Gonryun Dungeon",1,3); Pick("gon_dun");
    D19: setarray @c[2],176,7,93,20,23,8;
         Disp("Hidden Dungeon",1,3); Pick("prt_maze");
    D20: setarray @c[2],157,14,151,155,149,22,33,158;
         Disp("Ice Dungeon",1,4); Pick("ice_dun");
    D21: setarray @c[2],140,51,53,247,37,63,150,285;
         Disp("Entrance:Juperos 1:Juperos 2:Core");
         Pick("","jupe_cave","juperos_01","juperos_02","jupe_core");
    D22: setarray @c[2],28,226,41,198;
         Disp("Kiel Dungeon",1,2); Pick("kh_dun");
    D23: Restrict("RE");
         setarray @c[2],24,143,22,171,190,18;
         Disp("Lasagna Dungeon",1,3); Pick("lasa_dun");
    D24: setarray @c[2],218,196,282,20,165,38;
         Disp("The Royal Tomb:Inside the Royal Tomb:Suei Long Gon"); Pick("lou_dun");
    D25: setarray @c[2],126,68,47,30;
         Disp("Magma Dungeon",1,2); Pick("mag_dun");
    D26: Restrict("RE");
         setarray @c[2],33,230;
         Disp("Malangdo Dungeon",1,1); Pick("mal_dun");
    D27: setarray @c[2],189,48,165,30,32,135;
         Disp("Moscovia Dungeon",1,3); Pick("mosk_dun");
    D28: setarray @c[2],61,239,60,271;
         Disp("Nidhogg's Dungeon",1,2); Pick("nyd_dun");
    D29: setarray @c[2],298,167,224,149,266,280;
         Disp("Odin Temple",1,3); Pick("odin_tem");
    D30: setarray @c[2],32,170,21,185;
         Disp("Orc Dungeon",1,2); Pick("orcsdun");
    D31: setarray @c[0],21,183,19,33,19,63,155,159,201,204;
         Disp("Payon Dungeon",1,5); Pick("pay_dun",1);
    D32: Restrict("RE",7,8);
         setarray @c[2],192,9,10,192,100,92,181,11,94,96,192,8,94,96,192,8;
         Disp("Pyramids 1:Pyramids 2:Pyramids 3:Pyramids 4:Basement 1:Basement 2:Basement 1 - Nightmare Mode:Basement 2 - Nightmare Mode");
         Pick("","moc_pryd01","moc_pryd02","moc_pryd03","moc_pryd04","moc_pryd05","moc_pryd06","moc_prydn1","moc_prydn2");
    D33: setarray @c[2],140,11,32,21,8,149,204,218,150,9;
         Disp("Rachel Sanctuary",1,5); Pick("ra_san");
    D34: Restrict("RE");
         setarray @c[2],364,44,101,141;
         Disp("Scaraba Hole",1,2); Pick("dic_dun");
    D35: setarray @c[2],288,9,149,81,210,54,10,222,100,99;
         Disp("Sphinx",1,5); Pick("","in_sphinx1","in_sphinx2","in_sphinx3","in_sphinx4","in_sphinx5");
    D36: setarray @c[2],69,24,102,27;
         Disp("Sunken Ship",1,2); Pick("treasure");
    D37: setarray @c[2],150,39,150,136,220,158,59,143,62,11,89,221,35,166,93,148,29,107,159,138,19,20,130,52;
         Disp("Thanatos Tower",1,12); Pick("tha_t");
    D38: setarray @c[2],21,228,75,205,34,272;
         Disp("Thor Volcano",1,3); Pick("thor_v");
    D39: setarray @c[2],205,15,129,133;
         Disp("Toy Factory",1,2); Pick("xmas_dun");
    D40: setarray @c[2],154,49,148,261,132,189,100,192;
         Disp("Entrance:Turtle Dungeon 1:Turtle Dungeon 2:Turtle Dungeon 3"); Pick("tur_dun");
    D41: Restrict("Pre-RE",1,2);
         setarray @c[2],42,31,48,30,204,78;
         Disp("Carpenter's Shop in the Tree:Passage to a Foreign World:Hvergermil's Fountain");
         Pick("","um_dun01","um_dun02","yggdrasil01");
    D42: Restrict("RE");
         setarray @c[2],57,13,64,88,45,14,26,23;
         Disp("Bifrost Tower",1,4); Pick("ecl_tdun");
    
    // --------------------------------------------------
        Castles:
    // --------------------------------------------------
    menu    "[FE] Aldebaran Castles",C1, "[FE] Geffen Castles",C2, "[FE] Payon Castles",C3,
            "[FE] Prontera Castles",C4, "[SE] Arunafeltz Castles",C5, "[SE] Schwaltzvalt Castles",C6,
            "[TE] Aldebaran Castles",C7, "[TE] Prontera Castles",C8;
    
    C1: setarray @c[2],48,83,95,249,142,85,239,242,264,90;
        Disp("Neuschwanstein:Hohenschwangau:Nuenberg:Wuerzburg:Rothenburg");
        Pick("","alde_gld","alde_gld","alde_gld","alde_gld","alde_gld");
    C2: setarray @c[2],214,75,308,240,143,240,193,278,305,87;
        Disp("Repherion:Eeyolbriggar:Yesnelph:Bergel:Mersetzdeitz");
        Pick("","gef_fild13","gef_fild13","gef_fild13","gef_fild13","gef_fild13");
    C3: setarray @c[2],121,233,295,116,317,293,140,160,204,266;
        Disp("Bright Arbor:Scarlet Palace:Holy Shadow:Sacred Altar:Bamboo Grove Hill");
        Pick("","pay_gld","pay_gld","pay_gld","pay_gld","pay_gld");
    C4: setarray @c[2],134,65,240,128,153,137,111,240,208,240;
        Disp("Kriemhild:Swanhild:Fadhgridh:Skoegul:Gondul");
        Pick("","prt_gld","prt_gld","prt_gld","prt_gld","prt_gld");
    C5: setarray @c[2],158,272,83,47,68,155,299,345,292,107;
        Disp("Mardol:Cyr:Horn:Gefn:Banadis");
        Pick("","aru_gld","aru_gld","aru_gld","aru_gld","aru_gld");
    C6: setarray @c[2],293,100,288,252,97,196,137,90,71,315;
        Disp("Himinn:Andlangr:Viblainn:Hljod:Skidbladnir");
        Pick("","sch_gld","sch_gld","sch_gld","sch_gld","sch_gld");
    C7: Restrict("RE");
        setarray @c[2],48,83,95,249,142,85,239,242,264,90;
        Disp("Kafragarten 1:Kafragarten 2:Kafragarten 3:Kafragarten 4:Kafragarten 5");
        Pick("","te_alde_gld","te_alde_gld","te_alde_gld","te_alde_gld","te_alde_gld");
    C8: Restrict("RE");
        setarray @c[2],134,65,240,128,153,137,111,240,208,240;
        Disp("Gloria 1:Gloria 2:Gloria 3:Gloria 4:Gloria 5");
        Pick("","te_prt_gld","te_prt_gld","te_prt_gld","te_prt_gld","te_prt_gld");
        
    // --------------------------------------------------
        Guild_Dungeons:
    // --------------------------------------------------
    menu    "Baldur",G1, "Luina",G2, "Valkyrie",G3, "Britoniah",G4,
            "Arunafeltz",G5, "Schwaltzvalt",G6, "Kafragarten",G7,
            "Gloria",G8;
    
    G1: Restrict("RE",2,3);
        setarray @c[2],119,93,119,93,120,130;
        Disp("Baldur F1:Baldur F2:Hall of Abyss");
        Pick("","gld_dun01","gld_dun01_2","gld2_pay");
    G2: Restrict("RE",2,3);
        setarray @c[2],39,161,39,161,147,155;
        Disp("Luina F1:Luina F2:Hall of Abyss");
        Pick("","gld_dun02","gld_dun02_2","gld2_ald");
    G3: Restrict("RE",2,3);
        setarray @c[2],50,44,50,44,140,132;
        Disp("Valkyrie F1:Valkyrie F2:Hall of Abyss");
        Pick("","gld_dun03","gld_dun03_2","gld2_prt");
    G4: Restrict("RE",2,3);
        setarray @c[2],116,45,116,45,152,118;
        Disp("Britoniah F1:Britoniah F2:Hall of Abyss");
        Pick("","gld_dun04","gld_dun04_2","gld2_gef");
    G5: Go("arug_dun01",199,195);
    G6: Go("schg_dun01",200,124);
    G7: Restrict("RE");
        Go("teg_dun01",42,36);
    G8: Restrict("RE");
        Go("teg_dun02",26,160);
    
    // --------------------------------------------------
        Instances:
    // --------------------------------------------------
    menu    "Bakonawa Lake",I1, "Bangungot Hospital 2F",I2, "Buwaya Cave",I3,
            "Devil Tower",I4, "Eclage Interior",I5, "Endless Tower",I6,
            "Faceworms Nest",I7, "Geffen Magic Tournament",I8, "Ghost Palace",I9,
            "Hazy Forest",I10, "Horror Toy Factory",I11, "Malangdo Culvert",I12,
            "Nidhoggur's Nest",I13, "Octopus Cave",I14, "Old Glast Heim",I15,
            "Orc's Memory",I16, "Sarah and Fenrir",I17, "Sara Memory",I18,
            "Sealed Shrine",I19, "Wolfchev's Laboratory",I20;
    
    I1: Restrict("RE");
        Go("ma_scene01",172,175);
    I2: Restrict("RE");
        Go("ma_dun01",151,8);
    I3: Restrict("RE");
        Go("ma_fild02",316,317);
    I4: Restrict("RE");
        Go("dali02",137,115);
    I5: Restrict("RE");
        Go("ecl_hub01",129,12);
    I6: Go("e_tower",72,112);
    I7: Restrict("RE");
        Go("dali",85,64);
    I8: Restrict("RE");
        Go("dali",94,141);
    I9: Restrict("RE");
        Go("dali02",46,128);
    I10: Restrict("RE");
        Go("bif_fild01",161,334);
    I11: Restrict("RE");
        Go("xmas",234,298);
    I12: Restrict("RE");
        Go("mal_in01",164,21);
    I13: Go("nyd_dun02",95,193);
    I14: Restrict("RE");
        Go("mal_dun01",152,230);
    I15: Restrict("RE");
        Go("glast_01",204,268);
    I16: Go("gef_fild10",240,198);
    I17: Restrict("RE");
        Go("dali02",92,141);
    I18: Restrict("RE");
        Go("dali",133,108);
    I19: Go("monk_test",306,143);
    I20: Restrict("RE");
        Go("lhz_dun04",148,269);
    
    // --------------------------------------------------
        Special:
    // --------------------------------------------------
    menu    "Auction Hall",S1, "Battlegrounds",S2, "Casino",S3, "Dimensional Rift",S4,
            "Eden Group Headquarters",S5, "Gonryun Arena",S6, "Izlude Arena",S7, 
            "Monster Race Arena",S8, "Para Market",S9, "Turbo Track",S10;
    
    S1: Go("auction_01",22,68);
    S2: Go("bat_room",154,150);
    S3: Go("cmd_in02",179,129);
    S4: Restrict("RE");
        Go("dali",113,82);    
    S5: Restrict("RE");
        Go("moc_para01",31,14);
    S6: Go("gon_test",48,10);
    S7: Go("arena_room",100,88);
    S8: Go("p_track01",62,41);
    S9: Restrict("RE");
        Go("paramk",97,17);
    S10: Go("turbo_room",99,114);
    
    OnInit:
        .Satan_Morroc = true;    //    false will enable moc_fild 4,5,6,8,9,10,14,15 while disable moc_fild 20,21,22 Default is true.
        .OnlyFirstFld = false;    //    true will teleport to the first level of the Fields  Default is false.
        .OnlyFirstDun = false;    //    true will teleport to the first level of the Dungeons  Default is false.
    }
    
    // --------------------------------------------------
    //    Duplicates:
    // --------------------------------------------------
    alb2trea,57,70,6    duplicate(Warper)    Warper#tre    811
    alberta,28,240,4    duplicate(Warper)    Warper#alb    811
    aldebaran,145,118,4    duplicate(Warper)    Warper#alde    811
    amatsu,203,87,4    duplicate(Warper)    Warper#ama    811
    ayothaya,209,169,6    duplicate(Warper)    Warper#ayo    811
    comodo,194,158,4    duplicate(Warper)    Warper#com    811
    einbech,59,38,6    duplicate(Warper)    Warper#einbe    811
    einbroch,69,202,4    duplicate(Warper)    Warper#einbr    811
    gef_fild10,71,339,4    duplicate(Warper)    Warper#orc    811
    geffen,124,72,4    duplicate(Warper)    Warper#gef    811
    glast_01,372,308,4    duplicate(Warper)    Warper#glh    811
    gonryun,162,122,4    duplicate(Warper)    Warper#gon    811
    hugel,101,151,4    duplicate(Warper)    Warper#hug    811
    izlu2dun,110,92,4    duplicate(Warper)    Warper#izd    811
    izlude,134,150,4    duplicate(Warper)    Warper#izl    811    //Pre-RE: (132,120)
    jawaii,253,138,4    duplicate(Warper)    Warper#jaw    811
    lighthalzen,162,102,4    duplicate(Warper)    Warper#lhz    811
    louyang,208,103,6    duplicate(Warper)    Warper#lou    811
    manuk,274,146,6    duplicate(Warper)    Warper#man    811
    mid_camp,216,288,4    duplicate(Warper)    Warper#mid    811
    mjolnir_02,85,364,4    duplicate(Warper)    Warper#mjo    811
    moc_ruins,64,164,4    duplicate(Warper)    Warper#moc    811
    morocc,159,97,4    duplicate(Warper)    Warper#mor    811
    moscovia,229,191,4    duplicate(Warper)    Warper#mos    811
    nameless_n,259,213,4    duplicate(Warper)    Warper#nam    811
    niflheim,205,179,4    duplicate(Warper)    Warper#nif    811
    pay_arche,42,134,4    duplicate(Warper)    Warper#arc    811
    payon,182,108,4    duplicate(Warper)    Warper#pay    811
    prontera,159,192,4    duplicate(Warper)    Warper#prt    811
    prt_fild05,279,223,6    duplicate(Warper)    Warper#cul    811
    rachel,135,116,4    duplicate(Warper)    Warper#rac    811
    splendide,205,153,4    duplicate(Warper)    Warper#spl    811
    thor_camp,249,76,4    duplicate(Warper)    Warper#thor    811
    umbala,106,150,3    duplicate(Warper)    Warper#umb    811
    veins,214,123,4    duplicate(Warper)    Warper#ve    811
    xmas,150,136,6    duplicate(Warper)    Warper#xmas    811
    yuno,162,47,4    duplicate(Warper)    Warper#yuno    811
    
    // --------------------------------------------------
    //    Duplicates (Renewal):
    // --------------------------------------------------
    brasilis,201,222,4    duplicate(Warper)    Warper#bra    811
    dewata,204,186,6    duplicate(Warper)    Warper#dew    811
    dicastes01,194,194,6    duplicate(Warper)    Warper#dic    811
    ecl_in01,51,60,4    duplicate(Warper)    Warper#ecl    811
    lasagna,196,187,4    duplicate(Warper)    Warper#las    811
    malangdo,134,117,6    duplicate(Warper)    Warper#mal    811
    malaya,231,204,4    duplicate(Warper)    Warper#ma    811
    mora,57,152,4    duplicate(Warper)    Warper#mora    811

     

  3. I Would like to ask a script about this script  Automatically warp the players in the middle then every round they will change which side until 1 player is left Like a dice event npc but they will pick X or O X is for Low numbers like 1 - 2 - 3 and O is for high numbers like 4 - 5 - 6 

     

    Losing players automatically warp to prontera
    Winning players stay on the map and choose new side Hi or Low 

     

    Here is the picture of the requested script 

     

    i wish it would have like a barricade each round so the players wont be cheating

     

    And i request its a GM Activated npc only not automated 

     

    Picture of the Requesting script No description available.

  4. 13 hours ago, Pride said:
    //===== eAthena Script ======================================= 
    //= All Cards NPC (All-In-One)
    //===== By: ================================================== 
    //= Choiboy with credits to Katazui Or WanMan for the original script
    //===== Current Version: ===================================== 
    //= 1.0
    //===== Compatible With: ===================================== 
    //= eAthena 7.15 +
    //===== Description: ========================================= 
    //= All Cards NPC 
    //===== Additional Comments: ================================= 
     
    -	shop	A Cards	-1,4140:1000000,4409:1000000,4241:1000000,4244:1000000,4253:1000000,4401:1000000,4402:1000000,4400:1000000,4252:1000000,4245:1000000,4032:1000000,4062:1000000,4387:1000000,4248:1000000,4249:1000000,4043:1000000,4013:1000000,4018:1000000,4234:1000000,4344:1000000,4243:1000000,4138:1000000,4242:1000000,4371:1000000,4240:1000000,4114:1000000,4075:1000000,4347:1000000,4246:1000000,4247:1000000,4425:1000000
    -	shop	B Cards	-1,4023:1000000,4233:1000000,4372:1000000,4438:1000000,4450:1000000,4129:1000000,4119:1000000,4307:1000000,4356:1000000,4074:1000000,4215:1000000,4327:1000000,4320:1000000,4214:1000000,4379:1000000,4212:1000000,4428:1000000,4390:1000000,4213:1000000,4426:1000000
    -	shop	C Cards	-1,4063:1000000,4288:1000000,4290:1000000,4289:1000000,4368:1000000,4447:1000000,4452:1000000,4284:1000000,4300:1000000,4285:1000000,4009:1000000,4235:1000000,4373:1000000,4202:1000000,4299:1000000,4229:1000000,4262:1000000,4041:1000000,4015:1000000,4293:1000000,4448:1000000,4061:1000000,4153:1000000,4296:1000000,4040:1000000,4298:1000000,4297:1000000
    -	shop	D Cards	-1,4272:1000000,4170:1000000,4171:1000000,4449:1000000,4388:1000000,4173:1000000,4082:1000000,4122:1000000,4182:1000000,4370:1000000,4181:1000000,4098:1000000,4444:1000000,4385:1000000,4179:1000000,4178:1000000,4069:1000000,4180:1000000,4004:1000000,4421:1000000,4177:1000000,4176:1000000,4154:1000000,4056:1000000
    -	shop	E Cards	-1,4279:1000000,4118:1000000,4410:1000000,4266:1000000,4070:1000000,4251:1000000,4052:1000000,4217:1000000,4451:1000000,4360:1000000,4349:1000000,4141:1000000,4258:1000000,4250:1000000,4250:1000000,4267:1000000
    -	shop	F Cards	-1,4002:1000000,4316:1000000,4020:1000000,4026:1000000,4160:1000000,4439:1000000,4080:1000000,4319:1000000,4088:1000000,4405:1000000,4151:1000000
    -	shop	G Cards	-1,4152:1000000,4423:1000000,4149:1000000,4323:1000000,4418:1000000,4354:1000000,4280:1000000,4110:1000000,4271:1000000,4270:1000000,4303:1000000,4278:1000000,4087:1000000,4165:1000000,4150:1000000,4060:1000000,4155:1000000,4156:1000000,4378:1000000,4072:1000000,4161:1000000,4283:1000000,4381:1000000,4377:1000000,4355:1000000,4162:1000000,4163:1000000,4164:1000000
    -	shop	H Cards	-1,4325:1000000,4331:1000000,4437:1000000,4232:1000000,4322:1000000,4345:1000000,4453:1000000,4081:1000000,4413:1000000,4343:1000000,4045:1000000,4019:1000000,4103:1000000,4362:1000000,4115:1000000,4035:1000000,4384:1000000,4328:1000000,4321:1000000
    -	shop	I Cards	-1,4417:1000000,4433:1000000,4231:1000000,4269:1000000,4268:1000000,4239:1000000,4412:1000000,4116:1000000
    -	shop	J Cards	-1,4109:1000000,4139:1000000
    -	shop	K Cards	-1,4065:1000000,4287:1000000,4286:1000000,4431:1000000,4366:1000000,4351:1000000,4136:1000000,4301:1000000,4434:1000000,4292:1000000,4091:1000000,4295:1000000,4027:1000000
    -	shop	L Cards	-1,4350:1000000,4184:1000000,4195:1000000,4188:1000000,4265:1000000,4191:1000000,4445:1000000,4193:1000000,4006:1000000
    -	shop	M Cards	-1,4432:1000000,4076:1000000,4131:1000000,4201:1000000,4050:1000000,4030:1000000,4079:1000000,4105:1000000,4112:1000000,4364:1000000,4196:1000000,4084:1000000,4113:1000000,4095:1000000,4046:1000000,4197:1000000,4097:1000000,4124:1000000,4200:1000000,4067:1000000,4199:1000000,4341:1000000,4057:1000000,4205:1000000,4339:1000000,4204:1000000,4126:1000000,4208:1000000,4317:1000000,4036:1000000,4106:1000000,4090:1000000,4420:1000000,4108:1000000,4206:1000000,4207:1000000
    -	shop	N Cards	-1,4440:1000000,4167:1000000,4127:1000000,4166:1000000,4159:1000000,4334:1000000
    -	shop	O Cards	-1,4093:1000000,4392:1000000,4338:1000000,4256:1000000,4375:1000000,4035:1000000,4066:1000000,4071:1000000,4238:1000000,4237:1000000
    -	shop	P Cards	-1,4310:1000000,4309:1000000,4099:1000000,4031:1000000,4007:1000000,4314:1000000,4311:1000000,4315:1000000,4077:1000000,4329:1000000,4008:1000000,4011:1000000,4073:1000000,4335:1000000,4024:1000000,4389:1000000,4048:1000000,4175:1000000,4033:1000000,4337:1000000,4001:1000000,4313:1000000,4003:1000000
    -	shop	Q Cards	-1,4294:1000000
    -	shop	R Cards	-1,4083:1000000,4436:1000000,4186:1000000,4187:1000000,4133:1000000,4380:1000000,4383:1000000,4353:1000000,4104:1000000,4391:1000000,4185:1000000,4021:1000000,4014:1000000,4192:1000000,4422:1000000,4194:1000000
    -	shop	S Cards	-1,4219:1000000,4058:1000000,4427:1000000,4429:1000000,4101:1000000,4005:1000000,4216:1000000,4017:1000000,4078:1000000,4068:1000000,4130:1000000,4326:1000000,4312:1000000,4414:1000000,4358:1000000,4273:1000000,4393:1000000,4230:1000000,4117:1000000,4416:1000000,4406:1000000,4025:1000000,4221:1000000,4222:1000000,4092:1000000,4404:1000000,4158:1000000,4120:1000000,4228:1000000,4044:1000000,4037:1000000,4415:1000000,4100:1000000,4394:1000000,4059:1000000,4086:1000000,4220:1000000,4022:1000000,4227:1000000,4039:1000000,4223:1000000,4424:1000000,4042:1000000,4224:1000000,4226:1000000,4225:1000000,4111:1000000
    -	shop	T Cards	-1,4395:1000000,4396:1000000,4058:1000000,4172:1000000,4016:1000000,4012:1000000,4254:1000000,4306:1000000,4308:1000000
    -	shop	U Cards	-1,4336:1000000,4058:1000000
    -	shop	V Cards	-1,4049:1000000,4183:1000000,4411:1000000,4369:1000000,4333:1000000,4107:1000000,4209:1000000,4053:1000000,4211:1000000
    -	shop	W Cards	-1,4210:1000000,4332:1000000,4102:1000000,4348:1000000,4257:1000000,4010:1000000,4264:1000000,4029:1000000,4259:1000000,4261:1000000,4260:1000000,4034:1000000,4190:1000000,4189:1000000
    -	shop	Y Cards	-1,4382:1000000,4051:1000000
    -	shop	Z Cards	-1,4096:1000000,4064:1000000,4277:1000000,4281:1000000,4038:1000000,4274:1000000,4275:1000000,4435:1000000
    turbo_room,76,125,5	script	All-In-One Cardstore	993,{
    set @name$, "[All-In-One Cardstore]";
    mes @name$;
    mes "Hello there, I sell cards sorted alphabetically. I have every cards you'll ever come across in Rune-Midgard besides the MVP Cards. Now, my friend, choose from the alphabetically catergorized shops below.";
    next;
    switch(select("A:B:C:D:E:F:G:H:I:J:K:L:M:N:O:P:Q:R:S:T:U:V:W:Y:Z")) {
     
    case 1:
    close2;
    callshop "A Cards",1;
    end;
     
    case 2:
    close2;
    callshop "B Cards",1;
    end;
     
    case 3:
    close2;
    callshop "C Cards",1;
    end;
     
    case 4:
    close2;
    callshop "D Cards",1;
    end;
     
    case 5:
    close2;
    callshop "E Cards",1;
    end;
     
    case 6:
    close2;
    callshop "F Cards",1;
    end;
     
    case 7:
    close2;
    callshop "G Cards",1;
    end;
     
    case 8:
    close2;
    callshop "H Cards",1;
    end;
     
    case 9:
    close2;
    callshop "I Cards",1;
    end;
     
    case 10:
    close2;
    callshop "J Cards",1;
    end;
     
    case 11:
    close2;
    callshop "K Cards",1;
    end;
     
    case 12:
    close2;
    callshop "L Cards",1;
    end;
     
    case 13:
    close2;
    callshop "M Cards",1;
    end;
     
    case 14:
    close2;
    callshop "N Cards",1;
    end;
     
    case 15:
    close2;
    callshop "O Cards",1;
    end;
     
    case 16:
    close2;
    callshop "P Cards",1;
    end;
     
    case 17:
    close2;
    callshop "Q Cards",1;
    end;
     
    case 18:
    close2;
    callshop "R Cards",1;
    end;
     
    case 19:
    close2;
    callshop "S Cards",1;
    end;
     
    case 20:
    close2;
    callshop "T Cards",1;
    end;
     
    case 21:
    close2;
    callshop "U Cards",1;
    end;
     
    case 22:
    close2;
    callshop "V Cards",1;
    end;
     
    case 23:
    close2;
    callshop "W Cards",1;
    end;
     
    case 24:
    close2;
    callshop "Y Cards",1;
    end;
     
    case 25:
    close2;
    callshop "Z Cards",1;
    end;
    }
     
     
    }

    Reposting this Script from 

    i hope this helps you.

    it doesnt show cards just options like A cards when you press okay it doesnt show any cards to buy ?

  5. 19 hours ago, Mael said:

    This script has this condition, do you have it?

    Requires SQL item and mob databases.

     

    idk how to install it? 

     

    19 hours ago, Mael said:

    This script has this condition, do you have it?

    Requires SQL item and mob databases.

     

    i've sent you a private message

  6. 1 hour ago, Mael said:

    You must include in your post the script you want to edit or fix.

    and this script didnt seems to work either 

    //===== rAthena Script =======================================
    //= Card Seller A-Z
    //===== Description: =========================================
    //= Sells all cards dropped by mobs, grouped alphabetically.
    //= MVP cards are excluded from the list.
    //=
    //= NOTE: Requires SQL item and mob databases.
    //===== Changelogs: ==========================================
    //= 1.0 First version [AnnieRuru]
    //= 1.1 Minor edits [Euphy]
    //= 1.2 Update for monster mode and enchants [Lemongrass]
    //============================================================
    
    sec_pri,23,61,5    script    Card Seller    100,{
        .@menu$ = getvariableofnpc( .alphabet_menu$, "card_seller_creation" );
        if (.@menu$ == "") {
            mes "[Card Seller]";
            mes "I am sorry, it seems like something went wrong.";
            mes "I cannot find any cards in our database at the moment.";
            mes "Please contact a game master.";
            close;
        }
        mes "[Card Seller]";
        mes "Welcome!";
        mes "I can sell you any normal monster card in the game. Would you like to have a look?";
        next;
        .@s = select(.@menu$) -1;
        close2;
        callshop "card_mob#"+ getvariableofnpc( .alphabet$[.@s], "card_seller_creation" ), 1;
        end;
    }
    
    -    script    card_seller_creation    -1,{
        end;
    OnInit:
        if (checkre(0)) {
            .@mob_db$  = "mob_db_re";
            .@item_db$ = "item_db_re";
        } else {
            .@mob_db$  = "mob_db";
            .@item_db$ = "item_db";
        }
        freeloop 1;    
        .@total = query_sql( "SELECT DISTINCT LEFT( `name_japanese`, 1 ) AS alphabets FROM `"+ .@item_db$ +"` WHERE `type` = " + IT_CARD + " AND `id` IN ( SELECT DISTINCT `dropcardid` FROM `"+ .@mob_db$ +"` WHERE ~(`MODE`) & " + MD_MVP + " ) ORDER BY alphabets;", .@alphabet$ );
        for ( .@i = 0; .@i < .@total; .@i++ ) {
            .@nb = query_sql( "SELECT `"+ .@item_db$ +"`.`id` FROM `"+ .@item_db$ +"` WHERE `type` = " + IT_CARD + " AND LEFT( `name_japanese`, 1 ) = '"+ .@alphabet$[.@i] +"' AND `id` IN ( SELECT DISTINCT `dropcardid` FROM `"+ .@mob_db$ +"` WHERE ~(`MODE`) & " + MD_MVP + " ) ORDER BY `name_japanese` LIMIT 128;", .@id );
            if (.@nb > 0) {
                .alphabet$[.@size_alphabet++] = .@alphabet$[.@i];
                .alphabet_menu$ = .alphabet_menu$ + .@alphabet$[.@i] +" Cards:";
                npcshopdelitem "card_mob#"+ .@alphabet$[.@i], 501;
                for ( .@j = 0; .@j < .@nb; .@j++ ) {
                    if (callfunc( "F_IsCharm", .@id[.@j] ) == true)// Skip enchants in case someone added them as card drop
                        continue;
                    npcshopadditem "card_mob#"+ .@alphabet$[.@i], .@id[.@j], 1000000;
                }
            }
        }
        freeloop 0;
        end;
    }
    -    shop    card_mob#A    -1,501:1000
    -    shop    card_mob#B    -1,501:1000
    -    shop    card_mob#C    -1,501:1000
    -    shop    card_mob#D    -1,501:1000
    -    shop    card_mob#E    -1,501:1000
    -    shop    card_mob#F    -1,501:1000
    -    shop    card_mob#G    -1,501:1000
    -    shop    card_mob#H    -1,501:1000
    -    shop    card_mob#I    -1,501:1000
    -    shop    card_mob#J    -1,501:1000
    -    shop    card_mob#K    -1,501:1000
    -    shop    card_mob#L    -1,501:1000
    -    shop    card_mob#M    -1,501:1000
    -    shop    card_mob#N    -1,501:1000
    -    shop    card_mob#O    -1,501:1000
    -    shop    card_mob#P    -1,501:1000
    -    shop    card_mob#Q    -1,501:1000
    -    shop    card_mob#R    -1,501:1000
    -    shop    card_mob#S    -1,501:1000
    -    shop    card_mob#T    -1,501:1000
    -    shop    card_mob#U    -1,501:1000
    -    shop    card_mob#V    -1,501:1000
    -    shop    card_mob#W    -1,501:1000
    -    shop    card_mob#X    -1,501:1000
    -    shop    card_mob#Y    -1,501:1000
    -    shop    card_mob#Z    -1,501:1000
    

     

    screenRAGNAROK ONLINE014.jpg

  7. 1 hour ago, Mael said:

    You must include in your post the script you want to edit or fix.

    here is my script 

    turbo_room,77,126,5    shop    A Cards    72,4140:1000000,4409:1000000,4244:1000000,4253:1000000,4401:1000000,4402:1000000,4400:1000000,4252:1000000,4245:1000000,4032:1000000,4062:1000000,4387:1000000,4248:1000000,4249:1000000,4043:1000000,4013:1000000,4018:1000000,4234:1000000,4344:1000000,4243:1000000,4138:1000000,4242:1000000,4371:1000000,4240:1000000,4114:1000000,4075:1000000,4347:1000000,4246:1000000,4247:1000000
    turbo_room,75,126,5    shop    B Cards    80,4023:1000000,4233:1000000,4438:1000000,4450:1000000,4129:1000000,4119:1000000,4307:1000000,4356:1000000,4074:1000000,4215:1000000,4327:1000000,4320:1000000,4214:1000000,4379:1000000,4212:1000000,4428:1000000,4390:1000000,4213:1000000,4426:1000000
    turbo_room,73,126,5    shop    C Cards    96,4063:1000000,4288:1000000,4290:1000000,4289:1000000,4368:1000000,4447:1000000,4452:1000000,4284:1000000,4300:1000000,4285:1000000,4009:1000000,4235:1000000,4373:1000000,4202:1000000,4299:1000000,4229:1000000,4262:1000000,4041:1000000,4015:1000000,4293:1000000,4448:1000000,4061:1000000,4153:1000000,4296:1000000,4040:1000000,4298:1000000,4297:1000000
    turbo_room,71,126,5    shop    D Cards    703,4272:1000000,4170:1000000,4169:1000000,4171:1000000,4449:1000000,4388:1000000,4173:1000000,4082:1000000,4122:1000000,4182:1000000,4370:1000000,4181:1000000,4098:1000000,4444:1000000,4385:1000000,4179:1000000,4178:1000000,4069:1000000,4180:1000000,4004:1000000,4421:1000000,4177:1000000,4176:1000000,4154:1000000,4056:1000000
    turbo_room,70,128,5    shop    E Cards    717,4279:1000000,4118:1000000,4410:1000000,4266:1000000,4070:1000000,4251:1000000,4052:1000000,4217:1000000,4360:1000000,4349:1000000,4141:1000000,4258:1000000,4250:1000000,4250:1000000,4267:1000000
    turbo_room,70,130,5    shop    F Cards    781,4002:1000000,4316:1000000,4020:1000000,4026:1000000,4160:1000000,4439:1000000,4080:1000000,4319:1000000,4088:1000000,4405:1000000,4151:1000000
    turbo_room,70,132,5    shop    G Cards    793,4152:1000000,4423:1000000,4149:1000000,4323:1000000,4418:1000000,4354:1000000,4280:1000000,4110:1000000,4271:1000000,4270:1000000,4303:1000000,4278:1000000,4087:1000000,4165:1000000,4150:1000000,4060:1000000,4155:1000000,4156:1000000,4378:1000000,4072:1000000,4161:1000000,4283:1000000,4381:1000000,4377:1000000,4355:1000000,4162:1000000,4163:1000000,4164:1000000
    turbo_room,70,134,5    shop    H Cards    818,4325:1000000,4331:1000000,4437:1000000,4232:1000000,4322:1000000,4345:1000000,4453:1000000,4081:1000000,4413:1000000,4343:1000000,4045:1000000,4019:1000000,4103:1000000,4362:1000000,4115:1000000,4035:1000000,4384:1000000,4328:1000000,4321:1000000
    turbo_room,72,136,5    shop    I Cards    839,4417:1000000,4433:1000000,4231:1000000,4269:1000000,4268:1000000,4239:1000000,4412:1000000,4116:1000000
    turbo_room,73,138,5    shop    J Cards    877,4109:1000000,4139:1000000
    turbo_room,75,138,5    shop    K Cards    900,4065:1000000,4287:1000000,4286:1000000,4431:1000000,4366:1000000,4351:1000000,4136:1000000,4301:1000000,4434:1000000,4292:1000000,4091:1000000,4295:1000000,4027:1000000
    turbo_room,77,139,5    shop    L Cards    902,4350:1000000,4184:1000000,4195:1000000,4188:1000000,4265:1000000,4191:1000000,4445:1000000,4193:1000000,4006:1000000
    turbo_room,79,139,5    shop    M Cards    922,4432:1000000,4076:1000000,4201:1000000,4050:1000000,4030:1000000,4079:1000000,4105:1000000,4112:1000000,4364:1000000,4196:1000000,4084:1000000,4113:1000000,4095:1000000,4046:1000000,4197:1000000,4097:1000000,4124:1000000,4200:1000000,4067:1000000,4199:1000000,4341:1000000,4057:1000000,4205:1000000,4339:1000000,4204:1000000,4126:1000000,4208:1000000,4317:1000000,4036:1000000,4106:1000000,4090:1000000,4420:1000000,4108:1000000,4206:1000000,4207:1000000
    turbo_room,81,139,5    shop    N Cards    118,4440:1000000,4167:1000000,4127:1000000,4166:1000000,4159:1000000,4334:1000000
    turbo_room,83,139,5    shop    O Cards    809,4093:1000000,4392:1000000,4338:1000000,4256:1000000,4375:1000000,4035:1000000,4066:1000000,4071:1000000,4238:1000000,4237:1000000,4085:1000000
    turbo_room,85,139,5    shop    P Cards    824,4310:1000000,4309:1000000,4099:1000000,4031:1000000,4007:1000000,4314:1000000,4311:1000000,4315:1000000,4077:1000000,4329:1000000,4008:1000000,4011:1000000,4073:1000000,4335:1000000,4024:1000000,4389:1000000,4048:1000000,4175:1000000,4033:1000000,4337:1000000,4001:1000000,4313:1000000,4003:1000000
    turbo_room,87,139,5    shop    Q Cards    814,4294:1000000
    turbo_room,90,139,5    shop    R Cards    798,4083:1000000,4436:1000000,4186:1000000,4187:1000000,4133:1000000,4380:1000000,4383:1000000,4353:1000000,4104:1000000,4391:1000000,4185:1000000,4021:1000000,4014:1000000,4192:1000000,4422:1000000,4194:1000000
    turbo_room,92,139,5    shop    S Cards    750,4219:1000000,4429:1000000,4101:1000000,4005:1000000,4216:1000000,4017:1000000,4078:1000000,4068:1000000,4130:1000000,4326:1000000,4312:1000000,4414:1000000,4358:1000000,4273:1000000,4393:1000000,4230:1000000,4117:1000000,4416:1000000,4406:1000000,4025:1000000,4221:1000000,4222:1000000,4092:1000000,4404:1000000,4158:1000000,4120:1000000,4228:1000000,4044:1000000,4037:1000000,4415:1000000,4100:1000000,4394:1000000,4059:1000000,4086:1000000,4220:1000000,4022:1000000,4227:1000000,4039:1000000,4223:1000000,4424:1000000,4042:1000000,4224:1000000,4226:1000000,4225:1000000,4111:1000000
    turbo_room,94,139,5    shop    T Cards    742,4395:1000000,4396:1000000,4058:1000000,4172:1000000,4016:1000000,4012:1000000,4254:1000000,4306:1000000,4308:1000000
    turbo_room,94,137,5    shop    U Cards    704,4336:1000000
    turbo_room,94,135,5    shop    V Cards    706,4049:1000000,4183:1000000,4411:1000000,4369:1000000,4333:1000000,4107:1000000,4209:1000000,4053:1000000,4211:1000000
    turbo_room,94,133,5    shop    W Cards    125,4210:1000000,4332:1000000,4102:1000000,4348:1000000,4257:1000000,4010:1000000,4264:1000000,4029:1000000,4259:1000000,4261:1000000,4260:1000000,4034:1000000,4190:1000000,4189:1000000
    turbo_room,94,129,5    shop    Y Cards    989,4382:1000000,4051:1000000
    turbo_room,94,127,5    shop    Z Cards    405,4096:1000000,4064:1000000,4277:1000000,4281:1000000,4038:1000000,4274:1000000,4275:1000000,4435:1000000
    
    turbo_room,168,169,5    script    X Cards    993,{
        mes "[X Cards]";
        npctalk "Sorry, No X Cards.";
        next;
        close;
    
    }

     

  8. Hello i just want to change the ammount of coin to be traded 

    50 bronze coin = 1m zeny but it doesnt work ?

     

    here is my script. hope someone notices it and help me

     

     

    prontera,190,161,4    script     Coin to Zeny     109,{

    // 50 Bronze Coin = How Many Zeny ?
    set .Rates,1000000;
    while( 50 ){
    switch( select("Coin to Zeny:Zeny to Coin") ){
    Case 1:
      if( !countitem(673) ){
       mes "You didnt have enough Bronze coin";
      }else{
       mes "You have "+countitem(673)+" Coins.";
       mes "How many  Coin will be convert to zeny ?";
       input @Amount,50,countitem(673);
       if( !@Amount || (( .Rates * @Amount ) + Zeny ) > 1800000000 ){
        mes "Deal Cancelled. your zeny is full .";
       }else{
        delitem 673,@Amount;
        mes "Converted "+@Amount+" of Coin into Zeny.";
        mes "Gained Total of "+( .Rates * @Amount )+" of Zeny.";
        set Zeny,Zeny + ( .Rates * @Amount );
       }
      }
      next;
      break;
    Case 2:
      if( Zeny < .Rates ){
       mes "You don't have enough Zeny.";
      }else{
       mes "You have "+Zeny+" Zeny.";
       mes "How many Coin do you want ?";
       mes "You can get maximum of "+( Zeny / .Rates )+" Bronze Coin.";
       input @Amount,50,( Zeny / .Rates );
       if( !@Amount ){
        mes "Deal Cancelled.";
       }else{
        set Zeny,Zeny - ( @Amount * .Rates );
        mes "Converted "+( @Amount * .Rates )+" Zeny into "+@Amount+"  Coin.";
        getitem 673,@Amount;
       }
      }
      next;
      break;
    }
    }
    close;
    }

     

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