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abdol

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Posts posted by abdol

  1. On 8/11/2020 at 11:36 PM, Poring King said:

    Try this

     

    //Simple HG Hiding by crazyarashi
    
    -	script	Invisible	-1,{
    OnAtCommand:
    	[email protected]$ = "["+ strnpcinfo(1) +"]";
    	mes [email protected]$;
    	mes "Hello, "+strcharinfo(0);
    	mes "Which headgear do you want to hide?";	
    	next;
    	setarray [email protected]$, "Top Headgear", "Middle Headgear", "Lower Headgear";
    	[email protected]$ = implode([email protected]$, ":");
    		[email protected] = select( [email protected]$ ) - 1;
    				[email protected] = getequipid(.location$[[email protected]]);
    				if( [email protected] != getequipid(.location$[[email protected]])) {
    				mes [email protected]$;
    				mes "You're not wearing any headgear";
    				close;
    		} else {
    				atcommand "@"+ .looks$[[email protected]];
    				dispbottom [email protected]$[[email protected]] +" is now hidden";
    				end;
    				}
    OnInit:
    	setarray .location$, "EQI_HEAD_TOP", "EQI_HEAD_MID", "EQI_HEAD_LOW";
    	setarray .looks$, "changelook 1 0", "changelook 2 0", "changelook 3 0";
    	bindatcmd "hidehg",strnpcinfo(0)+"::OnAtCommand";
    
    }

     

    it uses the command but still show the hg 😞 Any help on this 

  2. 3 hours ago, Slammer said:

    just remove
    bonus bAllStats,2;
    it become
    Baby Novice Ring of Transformation,12,0,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,1,,{ changebase 4023; },{},{ changebase Class; }

    i mean i want to put allstats but the allstats doesnt count in the item 

  3. It seems to be that this only change the look but no all stats how to fix this?

    This is the script

     

    Baby Novice Ring of Transformation,12,0,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,1,,{ changebase 4023; bonus bAllStats,2; },{},{ changebase Class; }
     

  4. here is the script in my npc / quest / lighthalzen

    //===== rAthena Script =======================================
    //= Lighthalzen Dungeon(Biolabs) Monster Spawn Script
    //===== By: ==================================================
    //= The Prometheus Project, rAthena Dev Team
    //===== Current Version: =====================================
    //= 2.1
    //===== Compatible With: =====================================
    //= rAthena Project
    //===== Additional Comments: =================================
    //= 08/24/05 : Added 1st version. [Muad_Dib]
    //= 1.1 Some corrections to level 1, 2 as pointed out by
    //=     MasterofMuppets. [Skotlex]
    //= 1.3 Some fixes based on kRO's "RO Map" [Poki#3]
    //=     I also made the place more Moby ^^
    //= 1.4 Adjusted spawns according to own info from iRO [MasterOfMuppets]
    //= 1.5 More accurate spawn numbers and iRO names thanks to Tharis [Playtester]
    //= 1.6 Official X.3 spawns [Playtester]
    //= 1.7 Corrected MVP spawn function to be standard to iRO. [L0ne_W0lf]
    //=    - A random 99 will now be spawned when the MVP spawns.
    //=    - Spare spawn and MVP spawn now spawn in official locations.
    //=    - Expandeded timer to allow for varying spawn times.
    //= 1.7a Added dummy event to keep from causnig warnings. [L0ne_W0lf]
    //= 1.8 Corrected MVP spawn variance (Labs2 MVP). [L0ne_W0lf]
    //= 1.9 Added Bio4 spawns. [Chilly]
    //= 2.0 Updated Bio4 spawns.
    //= 2.1 Correct Spawn by Navigation's mob data. [attackjom]
    //============================================================
    
    //==================================================
    // lhz_dun01 - Somatology Laboratory
    //==================================================
    lhz_dun01,0,0    monster    Remover    1682,101,5000
    lhz_dun01,0,0    monster    Anopheles    1627,70,5000
    lhz_dun01,0,0    monster    Metaling    1613,50,5000
    lhz_dun01,0,0    monster    Kavach Icarus    1656,13,5000
    lhz_dun01,0,0    monster    Errende Ebecee    1655,13,5000
    lhz_dun01,0,0    monster    Laurell Weinder    1657,11,5000
    lhz_dun01,0,0    monster    Wickebine Tres    1653,11,5000
    lhz_dun01,0,0    monster    Armeyer Dinze    1654,8,5000
    lhz_dun01,0,0    monster    Egnigem Cenia    1652,8,5000
    lhz_dun01,0,0    monster    Gemini-S58    1681,1,5000
    
    //==================================================
    // lhz_dun02 - Somatology Laboratory
    //==================================================
    lhz_dun02,0,0    monster    Laurell Weinder    1657,50,5000
    lhz_dun02,0,0    monster    Wickebine Tres    1653,50,5000
    lhz_dun02,0,0    monster    Kavach Icarus    1656,50,5000
    lhz_dun02,0,0    monster    Errende Ebecee    1655,50,5000
    lhz_dun02,0,0    monster    Egnigem Cenia    1652,50,5000
    lhz_dun02,0,0    monster    Armeyer Dinze    1654,50,5000
    lhz_dun02,0,0    monster    Remover    1682,20,5000
    lhz_dun02,0,0    monster    Gemini-S58    1681,10,5000
    lhz_dun02,0,0    monster    Eremes Guile    1635,1,5000
    lhz_dun02,0,0,0,0    boss_monster    Egnigem Cenia    1658,1,7200000,600000,1
    
    //==================================================
    // lhz_dun03 - Somatology Laboratory
    //==================================================
    lhz_dun03,0,0    monster    Cecil Damon    1638,81,5000
    lhz_dun03,0,0    monster    Kathryne Keyron    1639,57,5000
    lhz_dun03,0,0    monster    Margaretha Sorin    1637,42,5000
    lhz_dun03,0,0    monster    Howard Alt-Eisen    1636,42,5000
    lhz_dun03,0,0    monster    Eremes Guile    1635,42,5000
    lhz_dun03,0,0    monster    Seyren Windsor    1634,42,5000
    lhz_dun03,139,158,20,11    monster    Assassin Cross Eremes    1641,1,2580000,2340000
    lhz_dun03,138,138,36,34    monster    High Wizard Kathryne    1645,1,2580000,2460000
    lhz_dun03,114,138,12,16    monster    Lord Knight Seyren    1640,1,2700000,2400000
    lhz_dun03,139,117,20,11    monster    Sniper Cecil    1644,1,2700000,2500000
    lhz_dun03,163,138,12,16    monster    Whitesmith Howard    1642,1,3000000,2700000
    lhz_dun03,138,138,36,34    monster    High Priest Margaretha    1643,1,3300000,3000000
    
    lhz_dun03,0,0,0    script    mvp_lhz_dun03    -1,{
    OnTimer6000000: // delay1 = 6000000 ms (100 min)
        stopnpctimer;
        sleep rand(0,30)*60000; // 0 to 30 minutes
    OnInit:
        // Select Coordinates to summon a random MVP on
        switch(rand(1,6)) {
            case 1:  set [email protected],140;  set [email protected],232;  break;
            case 2:  set [email protected],75;   set [email protected],138;  break;
            case 3:  set [email protected],140;  set [email protected],87;   break;
            case 4:  set [email protected],205;  set [email protected],140;  break;
            case 5:  set [email protected],123;  set [email protected],137;  break;
            case 6:  set [email protected],175;  set [email protected],137;  break;
        }
        set [email protected],rand(1646,1651);
        monster "lhz_dun03",[email protected],[email protected],strmobinfo(1,[email protected]),[email protected],1,strnpcinfo(3)+"::OnMyMVPDead";
    
        // Select Coordinates to summon a random 99 on
        switch(rand(1,6)) {
            case 1:  set [email protected],183;  set [email protected],97;   break;
            case 2:  set [email protected],97;   set [email protected],96;   break;
            case 3:  set [email protected],47;   set [email protected],139;  break;
            case 4:  set [email protected],231;  set [email protected],140;  break;
            case 5:  set [email protected],139;  set [email protected],211;  break;
            case 6:  set [email protected],139;  set [email protected],259;  break;
        }
        set [email protected],rand(1640,1645);
        monster "lhz_dun03",[email protected],[email protected],strmobinfo(1,[email protected]),[email protected],1,strnpcinfo(3)+"::OnMy99Dead";
        end;
    
    OnMyMVPDead:
        killmonster "lhz_dun03",strnpcinfo(3)+"::OnMy99Dead";
        initnpctimer;
    OnMy99Dead:
        end;
    }
    
    //========================================================================================
    // lhz_dun04 - Bio-life Labs 4F
    //========================================================================================
    lhz_dun04,0,0    monster    Randel    2221,42,5000
    lhz_dun04,0,0    monster    Flamel    2222,42,5000
    lhz_dun04,0,0    monster    Celia    2223,81,5000
    lhz_dun04,0,0    monster    Chen    2224,42,5000
    lhz_dun04,0,0    monster    Gertie    2225,57,5000
    lhz_dun04,0,0    monster    Alphoccio    2226,42,5000
    lhz_dun04,0,0    monster    Trentini    2227,42,5000
    lhz_dun04,0,0    monster    Paladin Randel    2228,1,3300000,3000000
    lhz_dun04,0,0    monster    Creator Flamel    2229,1,3300000,3000000
    lhz_dun04,0,0    monster    Professor Celia    2230,1,3300000,3000000
    lhz_dun04,0,0    monster    Champion Chen    2231,1,3300000,3000000
    lhz_dun04,0,0    monster    Stalker Gertie    2232,1,3300000,3000000
    lhz_dun04,0,0    monster    Clown Alphoccio    2233,1,3300000,3000000
    lhz_dun04,0,0    monster    Gypsy Trentini    2234,1,3300000,3000000
    
    lhz_dun04,0,0,0    script    mvp_lhz_dun04    -1,{
    OnTimer6000000: // delay1 = 6000000 ms (100 min)
        stopnpctimer;
        sleep rand(0,30)*60000; // 0 to 30 minutes
    OnInit:
        // Select Coordinates to summon a random MVP on
        switch(rand(1,7)) {
            case 1:  set [email protected],77;   set [email protected],251;  break;
            case 2:  set [email protected],147;  set [email protected],224;  break;
            case 3:  set [email protected],219;  set [email protected],219;  break;
            case 4:  set [email protected],244;  set [email protected],120;  break;
            case 5:  set [email protected],149;  set [email protected],41;   break;
            case 6:  set [email protected],53;   set [email protected],109;  break;
            case 7:  set [email protected],149;  set [email protected],151;  break;
        }
        set [email protected],rand(2235,2241);
        monster "lhz_dun04",[email protected],[email protected],strmobinfo(1,[email protected]),[email protected],1,strnpcinfo(3)+"::OnLhzMvPDead";
    
        // Select Coordinates to summon a random 99 on
        switch(rand(1,7)) {
            case 1:  set [email protected],77;   set [email protected],251;  break;
            case 2:  set [email protected],147;  set [email protected],224;  break;
            case 3:  set [email protected],219;  set [email protected],219;  break;
            case 4:  set [email protected],244;  set [email protected],120;  break;
            case 5:  set [email protected],149;  set [email protected],41;   break;
            case 6:  set [email protected],53;   set [email protected],109;  break;
            case 7:  set [email protected],149;  set [email protected],151;  break;
        }
        set [email protected],rand(2228,2234);
        monster "lhz_dun04",[email protected],[email protected],strmobinfo(1,[email protected]),[email protected],1,strnpcinfo(3)+"::OnMy99Dead";
        end;
    
    OnLhzMvPDead:
        killmonster "lhz_dun04",strnpcinfo(3)+"::OnMy99Dead";
        initnpctimer;
    OnMy99Dead:
        end;
    }

    nvm already fixed it thanks 

  5. 32 minutes ago, AceofSpades said:

    check your server status what error did you encounter.... and make sure you have that mobs in your db

    I Fixed it. and i just now want to add something like this 

    only level 10 and below novice can enter

     

    and death penalty

     

    here is the new script 

     

     

     

    prontera,145,158,5    script    NFT Zone    757,{
    waitingroom "NFT Area",0;

    mes "Would you like to go to to the NFT Zone?";
    switch(select("Yes[^FF0000"+getmapusers("guild_vs5.gat")+"^000000]:No")) {
    case 1:
    if(class == 0 || class == 0 || class == 0) {
    warp "guild_vs5" ,50,50;
    }
    else {
    mes "I'm sorry but you need to be a Novice in order to enter this room.";
    close;
    }

    case 2:
    close;
    }

    OnInit:
    waitingroom "NFT Zone",0;
    end;
    }
    // Mob Spawn
    guild_vs5,0,0,0,0    monster    Gcash Plant    1750,300,0,0,0
    // Exit
    guild_vs5,49,49,5    script    Exit#1    790,{
    warp "prontera",155,181;
    end;
    OnInit:
    waitingroom "Prontera",0,0;
    end;
    }
     

  6. 22 minutes ago, AceofSpades said:

    update and change your script from.

    guild_vs5,0,0,0,0    monster    Gcash Plant    1750,300,0,0,0

    to this

    guild_vs5,0,0,0,0    monster    Gcash Plant    1750,300

    still doesnt add mobs after reloading script 

  7. and i also want to add death penalty each time the player dies 50% of his farmed items will be deleted 

    Here is the Script

     

    prontera,145,155,5    script    NFT Zone    757,{
    waitingroom "NFT  Zone",0;

    mes "Would you like to go to to the NFT Zone?";
    switch(select("Yes[^FF0000"+getmapusers("guild_vs5.gat")+"^000000]:No")) {
    case 1:
    if(class == 0 || class == 0 || class == 0) {
    warp "guild_vs5" ,50,50;
    }
    else {
    mes "I'm sorry but you need to be a Novice in order to enter this room.";
    close;
    }

    case 2:
    close;
    }

    OnInit:
    waitingroom "NFT Zone",0;
    end;
    }

    guild_vs5,25,26,3 script Exit 729,{
    mes "[^ffaa7fNFT Zone^000000]";
    mes "Would you like to leave?";
    menu "Yes let me leave!",-,"No I want to stay!",L_Stay;
    mes "Goodbye!";
    close2;
    sleep 500;
    warp "prontera",156,191;

    L_Stay:
    mes "Then stay in this room!";
    close;
    }
    // Mob Spawn
    guild_vs5,0,0,0,0    monster    Gcash Plant    1750,300,0,0,0
    //mapflag
    guild_vs5 mapflag nowarp
    guild_vs5 mapflag nowarpto
    guild_vs5 mapflag noteleport

  8. On 5/12/2020 at 10:32 PM, Patskie said:

    Try below

    prontera,150,150,6	script	Gold Room Warper	100,{
    	warp "ordeal_3-1", 149, 149;
    	end;
    
    	OnPCDieEvent:
    		if (strcharinfo(3) != "ordeal_3-1" || !countitem(.item) || killerrid == getcharid(3)) end;
    		getmapxy [email protected]$, [email protected], [email protected];
    		[email protected] = countitem(.item) / 10;
    		if ([email protected]) end;
    		delitem .item, [email protected];
    		makeitem .item, [email protected], [email protected]$, [email protected], [email protected];
    		end;
    	
    	OnInit:
    		.item = 969; // Gold
    		end;
    }
    
    ordeal_3-1,0,0	monster	Dokebi	1110,50,5000

     

    Hi. im using this script and it doesnt delete the item 😞

     

        warp "guild_vs3", 50, 50;
        end;

        OnPCDieEvent:
            if (strcharinfo(3) != "guild_vs3" || !countitem(.item) || killerrid == getcharid(3)) end;
            getmapxy [email protected]$, [email protected], [email protected];
            [email protected] = countitem(.item) / 50;
            if ([email protected]) end;
            delitem .item, [email protected];
            makeitem .item, [email protected], [email protected]$, [email protected], [email protected];
            end;
        
        OnInit:
            .item = 671; // Gold
            end;
    }

    guild_vs3,0,0    monster    Dokebi    1491,50,0
     

     

  9. On 3/20/2013 at 11:05 AM, Capuche said:
    prontera,150,184,5	script	blop	56,{
    
    	mes "hello ! a little gamble ?";
    	mes "you will need "+ .item_num +" "+ getitemname( .item_req ) +" or "+ .item_num[1] +" "+ getitemname( .item_req[1] ) +" to play";
    	next;
    	set .@req_1, countitem( .item_req ) - .item_num;
    	set .@req_2, countitem( .item_req[1] ) - .item_num[1];
    	set .@s, select( ( .@req_1 >= 0 ? "Play with "+ getitemname( .item_req ) +"!" : "" ), ( .@req_2 >= 0 ? "Play with "+ getitemname( .item_req[1] ) +"!" : "" ),"Leave" ) -1;
    	if( .@s == 2 ) {
    		mes "good bye !";
    		close;
    	}
    	mes "let's see...";
    	sleep2 1000;
    	mes ".";
    	sleep2 1000;
    	mes "..";
    	sleep2 1000;
    	mes "...";
    	if( .percent_gain[.@s] < rand( 1,100 ) ) {
    		mes "Sorry you lose !";
    		close;
    	}
    	set .@r, rand( .size_gain );
    	getitem .item_gainID[.@r], 1;
    	delitem .item_req[.@s], .item_num[.@s];
    	mes "you got a "+ getitemname( .item_gainID[.@r] ) +" !";
    	close;
    
    OnInit:
    	setarray .item_req, 671, 7227;
    	setarray .item_num, 1, 1; // number of items req for each column
    	setarray .percent_gain, 50,20; // % (independent) to gain something for each column
    
    // equiprobable gains
    	setarray .item_gainID, 501,502,503; // Put ID YGG,bubble gum , token and else.
    
    	set .size_gain, getarraysize( .item_gainID );
    	end;
    }

    try this

    it seems if you lose you don't lose the items also? so unlimited try until they win?

  10. i want to change the items below on the shop and options then when i change it the npc is broken it cannot be clicked. i want to change all the items. can anyone help me 

    Btw here is the script below

    mal_dun01.gat    mapflag    nosave    SavePoint
    mal_dun01.gat    mapflag    nomemo
    mal_dun01.gat    mapflag    nobranch
    mal_dun01.gat    mapflag    noexp
    mal_dun01.gat    mapflag    nodrop
    mal_dun01.gat    mapflag    nochat
    mal_dun01.gat    mapflag    novending
    mal_dun01.gat    mapflag    nowarp
    mal_dun01.gat    mapflag    nowarpto
    mal_dun01.gat    mapflag    noteleport
    mal_dun01.gat    mapflag    noreturn
    prontera,164,149,3    script    Monster Arena     1904,{
    
    if(lifetime >= 1) goto LLT;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "What do you want to do?";
    menu "Enter Monster Arena",-,"Exchange Arena Points",Lex,"Check Arena Points",Lcheck;
    next;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "You can earn points by killing monster that are inside there, and the points you earn can be traded for cool stuffs.";
    next;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "There are two kinds of Gate pass, the ^0000FFone-time ticket^000000 is for one entry which cost 50 Credits and there's a ^0000FFlife-time ticket^000000 that can give you access anytime which cost 200 Credits.";
    mes "What entry do you want to go to?";
    menu "One-Time Ticket",-,"Life-Time Ticket",Llife;
    next;
    if(countitem(7227) < 50) goto Lnen;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "Here you go! Come & Visit us again!";
    mes "*Stamp Stamp*";
    delitem 7227,50;
    close2;
    warp "mal_dun01",40,232;
    end;
    
    OnInit:
        waitingroom "Monster Arena",0;
        end;
    Llife:
    if(countitem(7227) < 2000) goto Lnen;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "Wow! you must be rich! Here you go! Come & Visit us again!";
    mes "*Stamp Stamp*";
    delitem 7227,200;
    set lifetime,1;
    close2;
    warp "mal_dun01",40,232;
    
    Lnot:
    next;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "Suit yourself!";
    close;
    
    Lnen:
    next;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "Not enough TCG!";
    close;
    
    LLT:
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "What do you want to do?";
    menu "Enter Monster Arena",-,"Exchange Points",Lex,"Check Arena Points",Lcheck;
    next;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "I see you have a life-time pass..";
    mes "Do you want to enter the Monster Arena?";
    menu "Yes",-,"No",Lnot;
    next;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "Bye! Shazam !";
    close2;
    warp "mal_dun01",40,232;
    end;
    
    
    Lnoep:
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "Not Enough Points!";
    close;
    
    Lcheck:
    next;
    mes strcharinfo(0)+"'s Arena Points : ^0000FF"+arenapoint+"^000000 Point(s)";
    close;
    
    Lex:
    next;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "Choose from the categories below :";
    menu "Cards",-,"^0000ff3rd Job Costumes^000000",Leqp,"^FF00FFSupplies/Etc^000000",Lsupp;
    next;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "Choose from my card album..";
    menu "Atroce - 30,000pts",-,"Toad - 50,000pts",Ltoad,"True Golden Thief Bug - 90,000pts",Ltgtb,"Lady Tanee v2(Not Available) - 35,000pts",Ltanee,"Ifrit - 180,000pts",Lifrit,"Fallen Bishop Hibram - 210,000pts",Lfbhc,"Gloom Under Night - 170,000pts",Lgloom,"Valkyrie Randris - 200,000pts",Lvalk,"Hard Rock Mammoth - 100,000pts",Lhardrock,"Creator Card - 1,000,000pts",Lmoon,"High Wizard Card - 300,000pts",Lhwc;
    
    next;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "....";
    menu "Yes",-,"Nevermind",Lnot;
    next;
    if(arenapoint < 30000) goto Lnoep;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "Here you go!";
    getitem 4425,1;
    set arenapoint,arenapoint-30000;
    close;
    
    Ltoad:
    next;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "....";
    menu "Yes",-,"Nevermind",Lnot;
    next;
    if(arenapoint < 50000) goto Lnoep;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "Here you go!";
    getitem 4306,1;
    set arenapoint,arenapoint-50000;
    close;
    
    
    Ltgtb:
    next;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "....";
    menu "Yes",-,"Nevermind",Lnot;
    next;
    if(arenapoint < 90000) goto Lnoep;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "Here you go!";
    getitem 20331,1;
    set arenapoint,arenapoint-90000;
    close;
    
    Ltanee:
    next;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "....";
    menu "Yes",-,"Nevermind",Lnot;
    next;
    if(arenapoint < 55000) goto Lnoep;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "Here you go!";
    getitem 598,1;
    set arenapoint,arenapoint-55000;
    close;
    
    Lifrit:
    next;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "....";
    menu "Yes",-,"Nevermind",Lnot;
    next;
    if(arenapoint < 180000) goto Lnoep;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "Here you go!";
    getitem 4430,1;
    set arenapoint,arenapoint-180000;
    close;
    
    Lfbhc:
    next;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "....";
    menu "Yes",-,"Nevermind",Lnot;
    next;
    if(arenapoint < 210000) goto Lnoep;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "Here you go!";
    getitem 4441,1;
    set arenapoint,arenapoint-210000;
    close;
    
    Lgloom:
    next;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "....";
    menu "Yes",-,"Nevermind",Lnot;
    next;
    if(arenapoint < 170000) goto Lnoep;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "Here you go!";
    getitem 4408,1;
    set arenapoint,arenapoint-170000;
    close;
    
    Lvalk:
    next;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "....";
    menu "Yes",-,"Nevermind",Lnot;
    next;
    if(arenapoint < 200000) goto Lnoep;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "Here you go!";
    getitem 4407,1;
    set arenapoint,arenapoint-200000;
    close;
    
    Lhardrock:
    next;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "....";
    menu "Yes",-,"Nevermind",Lnot;
    next;
    if(arenapoint < 100000) goto Lnoep;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "Here you go!";
    getitem 20216,1;
    set arenapoint,arenapoint-100000;
    close;
    
    Lmoon:
    next;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "....";
    menu "Yes",-,"Nevermind",Lnot;
    next;
    if(arenapoint < 1000000) goto Lnoep;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "Here you go!";
    getitem 20600,1;
    set arenapoint,arenapoint-1000000;
    close;
    
    Lhwc:
    next;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "....";
    menu "Yes",-,"Nevermind",Lnot;
    next;
    if(arenapoint < 300000) goto Lnoep;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "Here you go!";
    getitem 4365,1;
    set arenapoint,arenapoint-300000;
    close;
    
    
    Leqp:
    next;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "Choose from the available equipments..";
    menu "Sura - 100,000pts",-,"Rune Knight - 100,000pts",Lrg,"Royal Guard - 100,000pts",Lgx,"Guillotine Cross - 100,000pts",Lranger,"Ranger - 100,000pts",Lgen,"Genetic - 100,000pts",Lsorc,"Sorcerer - 100,000pts",Lwar,"Warlock - 100,000pts",Lsc,"Shadow Chaser - 100,000pts",Lac,"Arch Bishop - 100,000pts",Lmec,"Mechanic - 100,000pts",Lrobo;
    next;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "....";
    menu "Yes",-,"Nevermind",Lnot;
    next;
    if(arenapoint < 100000) goto Lnoep;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "Here you go!";
    getitem 20276,1;
    set arenapoint,arenapoint-100000;
    close;
    
    Lrg:
    next;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "....";
    menu "Yes",-,"Nevermind",Lnot;
    next;
    if(arenapoint < 100000) goto Lnoep;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "Here you go!";
    getitem 20274,1;
    set arenapoint,arenapoint-100000;
    close;
    
    Lgx:
    next;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "....";
    menu "Yes",-,"Nevermind",Lnot;
    next;
    if(arenapoint < 100000) goto Lnoep;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "Here you go!";
    getitem 20291,1;
    set arenapoint,arenapoint-100000;
    close;
    
    Lranger:
    next;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "....";
    menu "Yes",-,"Nevermind",Lnot;
    next;
    if(arenapoint < 100000) goto Lnoep;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "Here you go!";
    getitem 20275,1;
    set arenapoint,arenapoint-100000;
    close;
    
    Lgen:
    next;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "....";
    menu "Yes",-,"Nevermind",Lnot;
    next;
    if(arenapoint < 100000) goto Lnoep;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "Here you go!";
    getitem 20283,1;
    set arenapoint,arenapoint-100000;
    close;
    
    
    Lsorc:
    next;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "....";
    menu "Yes",-,"Nevermind",Lnot;
    next;
    if(arenapoint < 100000) goto Lnoep;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "Here you go!";
    getitem 20278,1;
    set arenapoint,arenapoint-100000;
    close;
    
    
    Lwar:
    next;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "....";
    menu "Yes",-,"Nevermind",Lnot;
    next;
    if(arenapoint < 100000) goto Lnoep;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "Here you go!";
    getitem 20285,1;
    set arenapoint,arenapoint-100000;
    close;
    
    
    Lsc:
    next;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "....";
    menu "Yes",-,"Nevermind",Lnot;
    next;
    if(arenapoint < 100000) goto Lnoep;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "Here you go!";
    getitem 20279,1;
    set arenapoint,arenapoint-100000;
    close;
    
    
    Lac:
    next;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "....";
    menu "Yes",-,"Nevermind",Lnot;
    next;
    if(arenapoint < 100000) goto Lnoep;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "Here you go!";
    getitem 20280,1;
    set arenapoint,arenapoint-100000;
    close;
    
    
    Lmec:
    next;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "....";
    menu "Yes",-,"Nevermind",Lnot;
    next;
    if(arenapoint < 100000) goto Lnoep;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "Here you go!";
    getitem 20284,1;
    set arenapoint,arenapoint-100000;
    close;
    
    Lrobo:
    next;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "....";
    menu "Yes",-,"Nevermind",Lnot;
    next;
    if(arenapoint < 100000) goto Lnoep;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "Here you go!";
    getitem 20292,1;
    set arenapoint,arenapoint-100000;
    close;
    
    Lsupp:
    next;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "Choose from the available supplies.";
    menu "Guild Supply Box - 10,000pts",-,"Poring Coins/Tcg Box - 10,000pts",Lsupbox;
    next;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "....";
    menu "Yes",-,"Nevermind",Lnot;
    next;
    if(arenapoint < 10000) goto Lnoep;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "Here you go!";
    getitem 12476,1;
    set arenapoint,arenapoint-10000;
    close;
    
    Lsupbox:
    next;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "....";
    menu "Yes",-,"Nevermind",Lnot;
    next;
    if(arenapoint < 10000) goto Lnoep;
    mes "[ ^00FF00 Gate Keeper ^000000 ]";
    mes "Here you go!";
    getitem 12474,1;
    set arenapoint,arenapoint-10000;
    close;
    
    }
    
    -    script    monsterarena    -1,{
    
    OnGodKill:
    set arenapoint,arenapoint+1;
    dispbottom "You earned 1 Arena Point";
    end;
    
    OnGodKill1:
    set arenapoint,arenapoint+2;
    dispbottom "You earned 2 Arena Point";
    end;
    
    OnGodKill2:
    set arenapoint,arenapoint+3;
    dispbottom "You earned 3 Arena Points";
    end;
    
    OnGodKill3:
    set arenapoint,arenapoint+4;
    dispbottom "You earned 4 Arena Points";
    end;
    
    OnGodKill4:
    set arenapoint,arenapoint+5;
    dispbottom "You earned 5 Arena Points";
    end;
    
    OnGodKill5:
    set arenapoint,arenapoint+6;
    dispbottom "You earned 6 Arena Points";
    end;
    
    OnGodKill6:
    set arenapoint,arenapoint+8;
    dispbottom "You earned 8 Arena Points";
    end;
    
    OnGodKill8:
    set arenapoint,arenapoint+9;
    dispbottom "You earned 9 Arena Points";
    end;
    
    OnGodKill9:
    set arenapoint,arenapoint+10;
    dispbottom "You earned 10 Arena Points";
    end;
    
    OnGodKill10:
    set arenapoint,arenapoint+11;
    dispbottom "You earned 11 Arena Points";
    end;
    
    OnGodKill11:
    set arenapoint,arenapoint+12;
    dispbottom "You earned 12 Arena Points";
    end;
    
    OnGodKill12:
    set arenapoint,arenapoint+13;
    dispbottom "You earned 13 Arena Points";
    end;
    
    OnGodKill13:
    set arenapoint,arenapoint+14;
    dispbottom "You earned 14 Arena Points";
    end;
    
    OnGodKill14:
    set arenapoint,arenapoint+15;
    dispbottom "You earned 15 Arena Points";
    end;
    
    }
    
    mal_dun01,0,0,0,0    monster    Sky Guardian    1899,100,1,7200,monsterarena::OnGodKill
    mal_dun01,0,0,0,0    monster    Sky Guardian    1899,80,1,7200,monsterarena::OnGodKill1
    mal_dun01,0,0,0,0    monster    Sky Guardian    1899,60,1,7200,monsterarena::OnGodKill2
    mal_dun01,0,0,0,0    monster    Sky Guardian    1899,55,5,7200,monsterarena::OnGodKill3
    mal_dun01,0,0,0,0    monster    Sky Guardian    1899,35,1,7200,monsterarena::OnGodKill4
    mal_dun01,0,0,0,0    monster    Sky Guardian    1899,30,1,7200,monsterarena::OnGodKill5
    mal_dun01,0,0,0,0    monster    Sky Guardian    1899,25,1,7200,monsterarena::OnGodKill6
    mal_dun01,0,0,0,0    monster    Sky Guardian    1899,20,5,3600,monsterarena::OnGodKill8
    mal_dun01,0,0,0,0    monster    Sky Guardian    1899,10,5,1800,monsterarena::OnGodKill9
    mal_dun01,0,0,0,0    monster    Sky Guardian    1899,2,5,900,monsterarena::OnGodKill10
    mal_dun01,0,0,0,0    monster    Sky Guardian    1899,2,5,900,monsterarena::OnGodKill11
    mal_dun01,0,0,0,0    monster    Sky Guardian    1899,2,5,900,monsterarena::OnGodKill12
    mal_dun01,0,0,0,0    monster    Sky Guardian    1899,2,5,900,monsterarena::OnGodKill13
    mal_dun01,0,0,0,0    monster    Sky Guardian    1899,2,5,900,monsterarena::OnGodKill14
    
    // Duplicates
    //=================================================
    mal_dun01,119,136,4    duplicate(Monster Arena II)    Monster Arena II#mal    909
    
    ///////////

     

     

     

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