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Posts posted by abdol
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3 hours ago, Slammer said:
just remove
bonus bAllStats,2;
it become
Baby Novice Ring of Transformation,12,0,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,1,,{ changebase 4023; },{},{ changebase Class; }i mean i want to put allstats but the allstats doesnt count in the item
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It seems to be that this only change the look but no all stats how to fix this?
This is the scriptBaby Novice Ring of Transformation,12,0,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,1,,{ changebase 4023; bonus bAllStats,2; },{},{ changebase Class; }
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Hi po paano po lagyan ng stats yang ganyang script?
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here is the script in my npc / quest / lighthalzen
//===== rAthena Script ======================================= //= Lighthalzen Dungeon(Biolabs) Monster Spawn Script //===== By: ================================================== //= The Prometheus Project, rAthena Dev Team //===== Current Version: ===================================== //= 2.1 //===== Compatible With: ===================================== //= rAthena Project //===== Additional Comments: ================================= //= 08/24/05 : Added 1st version. [Muad_Dib] //= 1.1 Some corrections to level 1, 2 as pointed out by //= MasterofMuppets. [Skotlex] //= 1.3 Some fixes based on kRO's "RO Map" [Poki#3] //= I also made the place more Moby ^^ //= 1.4 Adjusted spawns according to own info from iRO [MasterOfMuppets] //= 1.5 More accurate spawn numbers and iRO names thanks to Tharis [Playtester] //= 1.6 Official X.3 spawns [Playtester] //= 1.7 Corrected MVP spawn function to be standard to iRO. [L0ne_W0lf] //= - A random 99 will now be spawned when the MVP spawns. //= - Spare spawn and MVP spawn now spawn in official locations. //= - Expandeded timer to allow for varying spawn times. //= 1.7a Added dummy event to keep from causnig warnings. [L0ne_W0lf] //= 1.8 Corrected MVP spawn variance (Labs2 MVP). [L0ne_W0lf] //= 1.9 Added Bio4 spawns. [Chilly] //= 2.0 Updated Bio4 spawns. //= 2.1 Correct Spawn by Navigation's mob data. [attackjom] //============================================================ //================================================== // lhz_dun01 - Somatology Laboratory //================================================== lhz_dun01,0,0 monster Remover 1682,101,5000 lhz_dun01,0,0 monster Anopheles 1627,70,5000 lhz_dun01,0,0 monster Metaling 1613,50,5000 lhz_dun01,0,0 monster Kavach Icarus 1656,13,5000 lhz_dun01,0,0 monster Errende Ebecee 1655,13,5000 lhz_dun01,0,0 monster Laurell Weinder 1657,11,5000 lhz_dun01,0,0 monster Wickebine Tres 1653,11,5000 lhz_dun01,0,0 monster Armeyer Dinze 1654,8,5000 lhz_dun01,0,0 monster Egnigem Cenia 1652,8,5000 lhz_dun01,0,0 monster Gemini-S58 1681,1,5000 //================================================== // lhz_dun02 - Somatology Laboratory //================================================== lhz_dun02,0,0 monster Laurell Weinder 1657,50,5000 lhz_dun02,0,0 monster Wickebine Tres 1653,50,5000 lhz_dun02,0,0 monster Kavach Icarus 1656,50,5000 lhz_dun02,0,0 monster Errende Ebecee 1655,50,5000 lhz_dun02,0,0 monster Egnigem Cenia 1652,50,5000 lhz_dun02,0,0 monster Armeyer Dinze 1654,50,5000 lhz_dun02,0,0 monster Remover 1682,20,5000 lhz_dun02,0,0 monster Gemini-S58 1681,10,5000 lhz_dun02,0,0 monster Eremes Guile 1635,1,5000 lhz_dun02,0,0,0,0 boss_monster Egnigem Cenia 1658,1,7200000,600000,1 //================================================== // lhz_dun03 - Somatology Laboratory //================================================== lhz_dun03,0,0 monster Cecil Damon 1638,81,5000 lhz_dun03,0,0 monster Kathryne Keyron 1639,57,5000 lhz_dun03,0,0 monster Margaretha Sorin 1637,42,5000 lhz_dun03,0,0 monster Howard Alt-Eisen 1636,42,5000 lhz_dun03,0,0 monster Eremes Guile 1635,42,5000 lhz_dun03,0,0 monster Seyren Windsor 1634,42,5000 lhz_dun03,139,158,20,11 monster Assassin Cross Eremes 1641,1,2580000,2340000 lhz_dun03,138,138,36,34 monster High Wizard Kathryne 1645,1,2580000,2460000 lhz_dun03,114,138,12,16 monster Lord Knight Seyren 1640,1,2700000,2400000 lhz_dun03,139,117,20,11 monster Sniper Cecil 1644,1,2700000,2500000 lhz_dun03,163,138,12,16 monster Whitesmith Howard 1642,1,3000000,2700000 lhz_dun03,138,138,36,34 monster High Priest Margaretha 1643,1,3300000,3000000 lhz_dun03,0,0,0 script mvp_lhz_dun03 -1,{ OnTimer6000000: // delay1 = 6000000 ms (100 min) stopnpctimer; sleep rand(0,30)*60000; // 0 to 30 minutes OnInit: // Select Coordinates to summon a random MVP on switch(rand(1,6)) { case 1: set [email protected],140; set [email protected],232; break; case 2: set [email protected],75; set [email protected],138; break; case 3: set [email protected],140; set [email protected],87; break; case 4: set [email protected],205; set [email protected],140; break; case 5: set [email protected],123; set [email protected],137; break; case 6: set [email protected],175; set [email protected],137; break; } set [email protected],rand(1646,1651); monster "lhz_dun03",[email protected],[email protected],strmobinfo(1,[email protected]),[email protected],1,strnpcinfo(3)+"::OnMyMVPDead"; // Select Coordinates to summon a random 99 on switch(rand(1,6)) { case 1: set [email protected],183; set [email protected],97; break; case 2: set [email protected],97; set [email protected],96; break; case 3: set [email protected],47; set [email protected],139; break; case 4: set [email protected],231; set [email protected],140; break; case 5: set [email protected],139; set [email protected],211; break; case 6: set [email protected],139; set [email protected],259; break; } set [email protected],rand(1640,1645); monster "lhz_dun03",[email protected],[email protected],strmobinfo(1,[email protected]),[email protected],1,strnpcinfo(3)+"::OnMy99Dead"; end; OnMyMVPDead: killmonster "lhz_dun03",strnpcinfo(3)+"::OnMy99Dead"; initnpctimer; OnMy99Dead: end; } //======================================================================================== // lhz_dun04 - Bio-life Labs 4F //======================================================================================== lhz_dun04,0,0 monster Randel 2221,42,5000 lhz_dun04,0,0 monster Flamel 2222,42,5000 lhz_dun04,0,0 monster Celia 2223,81,5000 lhz_dun04,0,0 monster Chen 2224,42,5000 lhz_dun04,0,0 monster Gertie 2225,57,5000 lhz_dun04,0,0 monster Alphoccio 2226,42,5000 lhz_dun04,0,0 monster Trentini 2227,42,5000 lhz_dun04,0,0 monster Paladin Randel 2228,1,3300000,3000000 lhz_dun04,0,0 monster Creator Flamel 2229,1,3300000,3000000 lhz_dun04,0,0 monster Professor Celia 2230,1,3300000,3000000 lhz_dun04,0,0 monster Champion Chen 2231,1,3300000,3000000 lhz_dun04,0,0 monster Stalker Gertie 2232,1,3300000,3000000 lhz_dun04,0,0 monster Clown Alphoccio 2233,1,3300000,3000000 lhz_dun04,0,0 monster Gypsy Trentini 2234,1,3300000,3000000 lhz_dun04,0,0,0 script mvp_lhz_dun04 -1,{ OnTimer6000000: // delay1 = 6000000 ms (100 min) stopnpctimer; sleep rand(0,30)*60000; // 0 to 30 minutes OnInit: // Select Coordinates to summon a random MVP on switch(rand(1,7)) { case 1: set [email protected],77; set [email protected],251; break; case 2: set [email protected],147; set [email protected],224; break; case 3: set [email protected],219; set [email protected],219; break; case 4: set [email protected],244; set [email protected],120; break; case 5: set [email protected],149; set [email protected],41; break; case 6: set [email protected],53; set [email protected],109; break; case 7: set [email protected],149; set [email protected],151; break; } set [email protected],rand(2235,2241); monster "lhz_dun04",[email protected],[email protected],strmobinfo(1,[email protected]),[email protected],1,strnpcinfo(3)+"::OnLhzMvPDead"; // Select Coordinates to summon a random 99 on switch(rand(1,7)) { case 1: set [email protected],77; set [email protected],251; break; case 2: set [email protected],147; set [email protected],224; break; case 3: set [email protected],219; set [email protected],219; break; case 4: set [email protected],244; set [email protected],120; break; case 5: set [email protected],149; set [email protected],41; break; case 6: set [email protected],53; set [email protected],109; break; case 7: set [email protected],149; set [email protected],151; break; } set [email protected],rand(2228,2234); monster "lhz_dun04",[email protected],[email protected],strmobinfo(1,[email protected]),[email protected],1,strnpcinfo(3)+"::OnMy99Dead"; end; OnLhzMvPDead: killmonster "lhz_dun04",strnpcinfo(3)+"::OnMy99Dead"; initnpctimer; OnMy99Dead: end; }nvm already fixed it thanks
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i already put the script in quest_lighthalzen and already put the mob_db of the mobs
but when i reload script and reload mob db no mobs was spawning at lhz_dun04
any help?
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32 minutes ago, AceofSpades said:
check your server status what error did you encounter.... and make sure you have that mobs in your db
I Fixed it. and i just now want to add something like this
only level 10 and below novice can enter
and death penalty
here is the new script
prontera,145,158,5 script NFT Zone 757,{
waitingroom "NFT Area",0;mes "Would you like to go to to the NFT Zone?";
switch(select("Yes[^FF0000"+getmapusers("guild_vs5.gat")+"^000000]:No")) {
case 1:
if(class == 0 || class == 0 || class == 0) {
warp "guild_vs5" ,50,50;
}
else {
mes "I'm sorry but you need to be a Novice in order to enter this room.";
close;
}case 2:
close;
}OnInit:
waitingroom "NFT Zone",0;
end;
}
// Mob Spawn
guild_vs5,0,0,0,0 monster Gcash Plant 1750,300,0,0,0
// Exit
guild_vs5,49,49,5 script Exit#1 790,{
warp "prontera",155,181;
end;
OnInit:
waitingroom "Prontera",0,0;
end;
}
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22 minutes ago, AceofSpades said:
update and change your script from.
guild_vs5,0,0,0,0 monster Gcash Plant 1750,300,0,0,0
to this
guild_vs5,0,0,0,0 monster Gcash Plant 1750,300
still doesnt add mobs after reloading script
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and i also want to add death penalty each time the player dies 50% of his farmed items will be deleted
Here is the Script
prontera,145,155,5 script NFT Zone 757,{
waitingroom "NFT Zone",0;mes "Would you like to go to to the NFT Zone?";
switch(select("Yes[^FF0000"+getmapusers("guild_vs5.gat")+"^000000]:No")) {
case 1:
if(class == 0 || class == 0 || class == 0) {
warp "guild_vs5" ,50,50;
}
else {
mes "I'm sorry but you need to be a Novice in order to enter this room.";
close;
}case 2:
close;
}OnInit:
waitingroom "NFT Zone",0;
end;
}guild_vs5,25,26,3 script Exit 729,{
mes "[^ffaa7fNFT Zone^000000]";
mes "Would you like to leave?";
menu "Yes let me leave!",-,"No I want to stay!",L_Stay;
mes "Goodbye!";
close2;
sleep 500;
warp "prontera",156,191;L_Stay:
mes "Then stay in this room!";
close;
}
// Mob Spawn
guild_vs5,0,0,0,0 monster Gcash Plant 1750,300,0,0,0
//mapflag
guild_vs5 mapflag nowarp
guild_vs5 mapflag nowarpto
guild_vs5 mapflag noteleport -
On 5/12/2020 at 10:32 PM, Patskie said:
Try below
prontera,150,150,6 script Gold Room Warper 100,{ warp "ordeal_3-1", 149, 149; end; OnPCDieEvent: if (strcharinfo(3) != "ordeal_3-1" || !countitem(.item) || killerrid == getcharid(3)) end; getmapxy [email protected]$, [email protected], [email protected]; [email protected] = countitem(.item) / 10; if ([email protected]) end; delitem .item, [email protected]; makeitem .item, [email protected], [email protected]$, [email protected], [email protected]; end; OnInit: .item = 969; // Gold end; } ordeal_3-1,0,0 monster Dokebi 1110,50,5000Hi. im using this script and it doesnt delete the item

warp "guild_vs3", 50, 50;
end;OnPCDieEvent:
if (strcharinfo(3) != "guild_vs3" || !countitem(.item) || killerrid == getcharid(3)) end;
getmapxy [email protected]$, [email protected], [email protected];
[email protected] = countitem(.item) / 50;
if ([email protected]) end;
delitem .item, [email protected];
makeitem .item, [email protected], [email protected]$, [email protected], [email protected];
end;
OnInit:
.item = 671; // Gold
end;
}guild_vs3,0,0 monster Dokebi 1491,50,0
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On 3/20/2013 at 11:05 AM, Capuche said:
prontera,150,184,5 script blop 56,{ mes "hello ! a little gamble ?"; mes "you will need "+ .item_num +" "+ getitemname( .item_req ) +" or "+ .item_num[1] +" "+ getitemname( .item_req[1] ) +" to play"; next; set .@req_1, countitem( .item_req ) - .item_num; set .@req_2, countitem( .item_req[1] ) - .item_num[1]; set .@s, select( ( .@req_1 >= 0 ? "Play with "+ getitemname( .item_req ) +"!" : "" ), ( .@req_2 >= 0 ? "Play with "+ getitemname( .item_req[1] ) +"!" : "" ),"Leave" ) -1; if( .@s == 2 ) { mes "good bye !"; close; } mes "let's see..."; sleep2 1000; mes "."; sleep2 1000; mes ".."; sleep2 1000; mes "..."; if( .percent_gain[.@s] < rand( 1,100 ) ) { mes "Sorry you lose !"; close; } set .@r, rand( .size_gain ); getitem .item_gainID[.@r], 1; delitem .item_req[.@s], .item_num[.@s]; mes "you got a "+ getitemname( .item_gainID[.@r] ) +" !"; close; OnInit: setarray .item_req, 671, 7227; setarray .item_num, 1, 1; // number of items req for each column setarray .percent_gain, 50,20; // % (independent) to gain something for each column // equiprobable gains setarray .item_gainID, 501,502,503; // Put ID YGG,bubble gum , token and else. set .size_gain, getarraysize( .item_gainID ); end; }
try this
it seems if you lose you don't lose the items also? so unlimited try until they win?
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On 11/27/2014 at 5:19 PM, simplexjay2 said:
Nice work how to change the bet zeny system to item
up for this need also change zeny to item script thanks
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i want to change the items below on the shop and options then when i change it the npc is broken it cannot be clicked. i want to change all the items. can anyone help me
Btw here is the script below
mal_dun01.gat mapflag nosave SavePoint mal_dun01.gat mapflag nomemo mal_dun01.gat mapflag nobranch mal_dun01.gat mapflag noexp mal_dun01.gat mapflag nodrop mal_dun01.gat mapflag nochat mal_dun01.gat mapflag novending mal_dun01.gat mapflag nowarp mal_dun01.gat mapflag nowarpto mal_dun01.gat mapflag noteleport mal_dun01.gat mapflag noreturn prontera,164,149,3 script Monster Arena 1904,{ if(lifetime >= 1) goto LLT; mes "[ ^00FF00 Gate Keeper ^000000 ]"; mes "What do you want to do?"; menu "Enter Monster Arena",-,"Exchange Arena Points",Lex,"Check Arena Points",Lcheck; next; mes "[ ^00FF00 Gate Keeper ^000000 ]"; mes "You can earn points by killing monster that are inside there, and the points you earn can be traded for cool stuffs."; next; mes "[ ^00FF00 Gate Keeper ^000000 ]"; mes "There are two kinds of Gate pass, the ^0000FFone-time ticket^000000 is for one entry which cost 50 Credits and there's a ^0000FFlife-time ticket^000000 that can give you access anytime which cost 200 Credits."; mes "What entry do you want to go to?"; menu "One-Time Ticket",-,"Life-Time Ticket",Llife; next; if(countitem(7227) < 50) goto Lnen; mes "[ ^00FF00 Gate Keeper ^000000 ]"; mes "Here you go! Come & Visit us again!"; mes "*Stamp Stamp*"; delitem 7227,50; close2; warp "mal_dun01",40,232; end; OnInit: waitingroom "Monster Arena",0; end; Llife: if(countitem(7227) < 2000) goto Lnen; mes "[ ^00FF00 Gate Keeper ^000000 ]"; mes "Wow! you must be rich! Here you go! Come & Visit us again!"; mes "*Stamp Stamp*"; delitem 7227,200; set lifetime,1; close2; warp "mal_dun01",40,232; Lnot: next; mes "[ ^00FF00 Gate Keeper ^000000 ]"; mes "Suit yourself!"; close; Lnen: next; mes "[ ^00FF00 Gate Keeper ^000000 ]"; mes "Not enough TCG!"; close; LLT: mes "[ ^00FF00 Gate Keeper ^000000 ]"; mes "What do you want to do?"; menu "Enter Monster Arena",-,"Exchange Points",Lex,"Check Arena Points",Lcheck; next; mes "[ ^00FF00 Gate Keeper ^000000 ]"; mes "I see you have a life-time pass.."; mes "Do you want to enter the Monster Arena?"; menu "Yes",-,"No",Lnot; next; mes "[ ^00FF00 Gate Keeper ^000000 ]"; mes "Bye! Shazam !"; close2; warp "mal_dun01",40,232; end; Lnoep: mes "[ ^00FF00 Gate Keeper ^000000 ]"; mes "Not Enough Points!"; close; Lcheck: next; mes strcharinfo(0)+"'s Arena Points : ^0000FF"+arenapoint+"^000000 Point(s)"; close; Lex: next; mes "[ ^00FF00 Gate Keeper ^000000 ]"; mes "Choose from the categories below :"; menu "Cards",-,"^0000ff3rd Job Costumes^000000",Leqp,"^FF00FFSupplies/Etc^000000",Lsupp; next; mes "[ ^00FF00 Gate Keeper ^000000 ]"; mes "Choose from my card album.."; menu "Atroce - 30,000pts",-,"Toad - 50,000pts",Ltoad,"True Golden Thief Bug - 90,000pts",Ltgtb,"Lady Tanee v2(Not Available) - 35,000pts",Ltanee,"Ifrit - 180,000pts",Lifrit,"Fallen Bishop Hibram - 210,000pts",Lfbhc,"Gloom Under Night - 170,000pts",Lgloom,"Valkyrie Randris - 200,000pts",Lvalk,"Hard Rock Mammoth - 100,000pts",Lhardrock,"Creator Card - 1,000,000pts",Lmoon,"High Wizard Card - 300,000pts",Lhwc; next; mes "[ ^00FF00 Gate Keeper ^000000 ]"; mes "...."; menu "Yes",-,"Nevermind",Lnot; next; if(arenapoint < 30000) goto Lnoep; mes "[ ^00FF00 Gate Keeper ^000000 ]"; mes "Here you go!"; getitem 4425,1; set arenapoint,arenapoint-30000; close; Ltoad: next; mes "[ ^00FF00 Gate Keeper ^000000 ]"; mes "...."; menu "Yes",-,"Nevermind",Lnot; next; if(arenapoint < 50000) goto Lnoep; mes "[ ^00FF00 Gate Keeper ^000000 ]"; mes "Here you go!"; getitem 4306,1; set arenapoint,arenapoint-50000; close; Ltgtb: next; mes "[ ^00FF00 Gate Keeper ^000000 ]"; mes "...."; menu "Yes",-,"Nevermind",Lnot; next; if(arenapoint < 90000) goto Lnoep; mes "[ ^00FF00 Gate Keeper ^000000 ]"; mes "Here you go!"; getitem 20331,1; set arenapoint,arenapoint-90000; close; Ltanee: next; mes "[ ^00FF00 Gate Keeper ^000000 ]"; mes "...."; menu "Yes",-,"Nevermind",Lnot; next; if(arenapoint < 55000) goto Lnoep; mes "[ ^00FF00 Gate Keeper ^000000 ]"; mes "Here you go!"; getitem 598,1; set arenapoint,arenapoint-55000; close; Lifrit: next; mes "[ ^00FF00 Gate Keeper ^000000 ]"; mes "...."; menu "Yes",-,"Nevermind",Lnot; next; if(arenapoint < 180000) goto Lnoep; mes "[ ^00FF00 Gate Keeper ^000000 ]"; mes "Here you go!"; getitem 4430,1; set arenapoint,arenapoint-180000; close; Lfbhc: next; mes "[ ^00FF00 Gate Keeper ^000000 ]"; mes "...."; menu "Yes",-,"Nevermind",Lnot; next; if(arenapoint < 210000) goto Lnoep; mes "[ ^00FF00 Gate Keeper ^000000 ]"; mes "Here you go!"; getitem 4441,1; set arenapoint,arenapoint-210000; close; Lgloom: next; mes "[ ^00FF00 Gate Keeper ^000000 ]"; mes "...."; menu "Yes",-,"Nevermind",Lnot; next; if(arenapoint < 170000) goto Lnoep; mes "[ ^00FF00 Gate Keeper ^000000 ]"; mes "Here you go!"; getitem 4408,1; set arenapoint,arenapoint-170000; close; Lvalk: next; mes "[ ^00FF00 Gate Keeper ^000000 ]"; mes "...."; menu "Yes",-,"Nevermind",Lnot; next; if(arenapoint < 200000) goto Lnoep; mes "[ ^00FF00 Gate Keeper ^000000 ]"; mes "Here you go!"; getitem 4407,1; set arenapoint,arenapoint-200000; close; Lhardrock: next; mes "[ ^00FF00 Gate Keeper ^000000 ]"; mes "...."; menu "Yes",-,"Nevermind",Lnot; next; if(arenapoint < 100000) goto Lnoep; mes "[ ^00FF00 Gate Keeper ^000000 ]"; mes "Here you go!"; getitem 20216,1; set arenapoint,arenapoint-100000; close; Lmoon: next; mes "[ ^00FF00 Gate Keeper ^000000 ]"; mes "...."; menu "Yes",-,"Nevermind",Lnot; next; if(arenapoint < 1000000) goto Lnoep; mes "[ ^00FF00 Gate Keeper ^000000 ]"; mes "Here you go!"; getitem 20600,1; set arenapoint,arenapoint-1000000; close; Lhwc: next; mes "[ ^00FF00 Gate Keeper ^000000 ]"; mes "...."; menu "Yes",-,"Nevermind",Lnot; next; if(arenapoint < 300000) goto Lnoep; mes "[ ^00FF00 Gate Keeper ^000000 ]"; mes "Here you go!"; getitem 4365,1; set arenapoint,arenapoint-300000; close; Leqp: next; mes "[ ^00FF00 Gate Keeper ^000000 ]"; mes "Choose from the available equipments.."; menu "Sura - 100,000pts",-,"Rune Knight - 100,000pts",Lrg,"Royal Guard - 100,000pts",Lgx,"Guillotine Cross - 100,000pts",Lranger,"Ranger - 100,000pts",Lgen,"Genetic - 100,000pts",Lsorc,"Sorcerer - 100,000pts",Lwar,"Warlock - 100,000pts",Lsc,"Shadow Chaser - 100,000pts",Lac,"Arch Bishop - 100,000pts",Lmec,"Mechanic - 100,000pts",Lrobo; next; mes "[ ^00FF00 Gate Keeper ^000000 ]"; mes "...."; menu "Yes",-,"Nevermind",Lnot; next; if(arenapoint < 100000) goto Lnoep; mes "[ ^00FF00 Gate Keeper ^000000 ]"; mes "Here you go!"; getitem 20276,1; set arenapoint,arenapoint-100000; close; Lrg: next; mes "[ ^00FF00 Gate Keeper ^000000 ]"; mes "...."; menu "Yes",-,"Nevermind",Lnot; next; if(arenapoint < 100000) goto Lnoep; mes "[ ^00FF00 Gate Keeper ^000000 ]"; mes "Here you go!"; getitem 20274,1; set arenapoint,arenapoint-100000; close; Lgx: next; mes "[ ^00FF00 Gate Keeper ^000000 ]"; mes "...."; menu "Yes",-,"Nevermind",Lnot; next; if(arenapoint < 100000) goto Lnoep; mes "[ ^00FF00 Gate Keeper ^000000 ]"; mes "Here you go!"; getitem 20291,1; set arenapoint,arenapoint-100000; close; Lranger: next; mes "[ ^00FF00 Gate Keeper ^000000 ]"; mes "...."; menu "Yes",-,"Nevermind",Lnot; next; if(arenapoint < 100000) goto Lnoep; mes "[ ^00FF00 Gate Keeper ^000000 ]"; mes "Here you go!"; getitem 20275,1; set arenapoint,arenapoint-100000; close; Lgen: next; mes "[ ^00FF00 Gate Keeper ^000000 ]"; mes "...."; menu "Yes",-,"Nevermind",Lnot; next; if(arenapoint < 100000) goto Lnoep; mes "[ ^00FF00 Gate Keeper ^000000 ]"; mes "Here you go!"; getitem 20283,1; set arenapoint,arenapoint-100000; close; Lsorc: next; mes "[ ^00FF00 Gate Keeper ^000000 ]"; mes "...."; menu "Yes",-,"Nevermind",Lnot; next; if(arenapoint < 100000) goto Lnoep; mes "[ ^00FF00 Gate Keeper ^000000 ]"; mes "Here you go!"; getitem 20278,1; set arenapoint,arenapoint-100000; close; Lwar: next; mes "[ ^00FF00 Gate Keeper ^000000 ]"; mes "...."; menu "Yes",-,"Nevermind",Lnot; next; if(arenapoint < 100000) goto Lnoep; mes "[ ^00FF00 Gate Keeper ^000000 ]"; mes "Here you go!"; getitem 20285,1; set arenapoint,arenapoint-100000; close; Lsc: next; mes "[ ^00FF00 Gate Keeper ^000000 ]"; mes "...."; menu "Yes",-,"Nevermind",Lnot; next; if(arenapoint < 100000) goto Lnoep; mes "[ ^00FF00 Gate Keeper ^000000 ]"; mes "Here you go!"; getitem 20279,1; set arenapoint,arenapoint-100000; close; Lac: next; mes "[ ^00FF00 Gate Keeper ^000000 ]"; mes "...."; menu "Yes",-,"Nevermind",Lnot; next; if(arenapoint < 100000) goto Lnoep; mes "[ ^00FF00 Gate Keeper ^000000 ]"; mes "Here you go!"; getitem 20280,1; set arenapoint,arenapoint-100000; close; Lmec: next; mes "[ ^00FF00 Gate Keeper ^000000 ]"; mes "...."; menu "Yes",-,"Nevermind",Lnot; next; if(arenapoint < 100000) goto Lnoep; mes "[ ^00FF00 Gate Keeper ^000000 ]"; mes "Here you go!"; getitem 20284,1; set arenapoint,arenapoint-100000; close; Lrobo: next; mes "[ ^00FF00 Gate Keeper ^000000 ]"; mes "...."; menu "Yes",-,"Nevermind",Lnot; next; if(arenapoint < 100000) goto Lnoep; mes "[ ^00FF00 Gate Keeper ^000000 ]"; mes "Here you go!"; getitem 20292,1; set arenapoint,arenapoint-100000; close; Lsupp: next; mes "[ ^00FF00 Gate Keeper ^000000 ]"; mes "Choose from the available supplies."; menu "Guild Supply Box - 10,000pts",-,"Poring Coins/Tcg Box - 10,000pts",Lsupbox; next; mes "[ ^00FF00 Gate Keeper ^000000 ]"; mes "...."; menu "Yes",-,"Nevermind",Lnot; next; if(arenapoint < 10000) goto Lnoep; mes "[ ^00FF00 Gate Keeper ^000000 ]"; mes "Here you go!"; getitem 12476,1; set arenapoint,arenapoint-10000; close; Lsupbox: next; mes "[ ^00FF00 Gate Keeper ^000000 ]"; mes "...."; menu "Yes",-,"Nevermind",Lnot; next; if(arenapoint < 10000) goto Lnoep; mes "[ ^00FF00 Gate Keeper ^000000 ]"; mes "Here you go!"; getitem 12474,1; set arenapoint,arenapoint-10000; close; } - script monsterarena -1,{ OnGodKill: set arenapoint,arenapoint+1; dispbottom "You earned 1 Arena Point"; end; OnGodKill1: set arenapoint,arenapoint+2; dispbottom "You earned 2 Arena Point"; end; OnGodKill2: set arenapoint,arenapoint+3; dispbottom "You earned 3 Arena Points"; end; OnGodKill3: set arenapoint,arenapoint+4; dispbottom "You earned 4 Arena Points"; end; OnGodKill4: set arenapoint,arenapoint+5; dispbottom "You earned 5 Arena Points"; end; OnGodKill5: set arenapoint,arenapoint+6; dispbottom "You earned 6 Arena Points"; end; OnGodKill6: set arenapoint,arenapoint+8; dispbottom "You earned 8 Arena Points"; end; OnGodKill8: set arenapoint,arenapoint+9; dispbottom "You earned 9 Arena Points"; end; OnGodKill9: set arenapoint,arenapoint+10; dispbottom "You earned 10 Arena Points"; end; OnGodKill10: set arenapoint,arenapoint+11; dispbottom "You earned 11 Arena Points"; end; OnGodKill11: set arenapoint,arenapoint+12; dispbottom "You earned 12 Arena Points"; end; OnGodKill12: set arenapoint,arenapoint+13; dispbottom "You earned 13 Arena Points"; end; OnGodKill13: set arenapoint,arenapoint+14; dispbottom "You earned 14 Arena Points"; end; OnGodKill14: set arenapoint,arenapoint+15; dispbottom "You earned 15 Arena Points"; end; } mal_dun01,0,0,0,0 monster Sky Guardian 1899,100,1,7200,monsterarena::OnGodKill mal_dun01,0,0,0,0 monster Sky Guardian 1899,80,1,7200,monsterarena::OnGodKill1 mal_dun01,0,0,0,0 monster Sky Guardian 1899,60,1,7200,monsterarena::OnGodKill2 mal_dun01,0,0,0,0 monster Sky Guardian 1899,55,5,7200,monsterarena::OnGodKill3 mal_dun01,0,0,0,0 monster Sky Guardian 1899,35,1,7200,monsterarena::OnGodKill4 mal_dun01,0,0,0,0 monster Sky Guardian 1899,30,1,7200,monsterarena::OnGodKill5 mal_dun01,0,0,0,0 monster Sky Guardian 1899,25,1,7200,monsterarena::OnGodKill6 mal_dun01,0,0,0,0 monster Sky Guardian 1899,20,5,3600,monsterarena::OnGodKill8 mal_dun01,0,0,0,0 monster Sky Guardian 1899,10,5,1800,monsterarena::OnGodKill9 mal_dun01,0,0,0,0 monster Sky Guardian 1899,2,5,900,monsterarena::OnGodKill10 mal_dun01,0,0,0,0 monster Sky Guardian 1899,2,5,900,monsterarena::OnGodKill11 mal_dun01,0,0,0,0 monster Sky Guardian 1899,2,5,900,monsterarena::OnGodKill12 mal_dun01,0,0,0,0 monster Sky Guardian 1899,2,5,900,monsterarena::OnGodKill13 mal_dun01,0,0,0,0 monster Sky Guardian 1899,2,5,900,monsterarena::OnGodKill14 // Duplicates //================================================= mal_dun01,119,136,4 duplicate(Monster Arena II) Monster Arena II#mal 909 ///////////
R> command that hides headgear
in Script Requests
Posted
it uses the command but still show the hg
Any help on this