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Infinite ART

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Posts posted by Infinite ART

  1. 5 hours ago, Radian said:

    You need to make your own grf or add it inside RO/data/... depends on how your client setup if it read data folder first or grf's.

    Okay, I added the item successfully. But what about the slash effect? Does it have to be in a separate spr and act file? And how do I add it?

     

    Cuz when i use the weapon there is no slash effect.

  2. I made some custom weapons and I have some trouble understanding the tutorials from AIO RAGNAROK ONLINE v2 User Friendly Judas Bible.

     

    Here are some of my questions:

     

    1. I don't follow this statement "For example, open server files>db>item_db.txt Search for “// Bows” We see that 1749 hasn’t been used yet. (I haven’t really tested out what happens if you don’t use a freeID outsite of the bow area) Now, remember let’s copy an entry to use as a dummy"

    My question: What if 1749 is already occupied? What Item number do I use? (I'm making a sword btw)

     

    2. Do all custom items should be separated in the txts files like?

    //CUSTOM ITEMS

    20155#New_item_blabla

    20156#New_item_blable

    3. If I add my custom weapon, like a sword, it should be at the range of 1100 to 1149 right? Is it mandatory?

  3. what do you mean positioned? in the data folder? I'm not talking about its location. i think the sprite must edited? i mean maybe it is not fit or it is broken for that angle. you need to edit the sprite to follow where you are facing.

    Yes that's what I mean by "positioned correctly" The act file is correct but IDK why it doesn't work in game.

  4. >_< I need your aid again guys.. I made an animated headgear. And the act is arranged to its proper location but for some reason in game, when the head is tilted on a different direction, the location of the headgear is messed up >_<screene_Athena103.jpg

    screene_Athena107.jpg

     

    I used the Official RO Animated headgears like you told me.

    This is the act i used ¿©_±×¸®Æù¸ðÀÚ

  5. I noticed that other animated headgears, to make it move when the character is AFK. The frame number for each angle should be 24.

     

    For Example:

    Untitled_2.jpg

     

    And MY work

    :Untitled_3.jpg

     

    I got it to work before I read your posts

     Still thanks for replying everyone ^_^

  6. So I made THIS animated dragon Mid headgear

    screene_Athena017.jpg

     

    And I made an animation of it when the characters is standing, sitting , Afk , etc.

     

    My probs are:
     

    1. Why doesn't it move? (It moves only when my character moves)

    2. What did I do wrong? (I made 16 frames for act00)

    3. Can anyone teach me how to make it work? (I want it to be like how the LHZ aura acts. When the character is not moving the aura still moves)

  7. Question:

    Is there any faster way to add the frames of an animated headgear?

     I finished the act00 already. And I want all the frames and coordinates be the same as the other actxx

     

    Is it possible?

    Sorry if my post doesn't make any sense



    Question:

    Is there any faster way to add the frames of an animated headgear?

     I finished the act00 already. And I want all the frames and coordinates be the same as the other actxx

     

    Is it possible?

    Sorry if my post doesn't make any sense

    Oh nevermind I found it XD

  8. there are pallet from photoshop and graphics gale pallets, try it with Photoshop pallet and enjoy!! excuse me my english :)

    That's what I use sir

    What I do is:

     

    Recolor a frame of the item.

    Convert it to Indexed mode

    Save the palette

    then Save the frame as Bmp

  9. Open SPR in SPR Conview: Palette > Open > Open the palette which changes the color of your frames. Lesson III of the spriting academy has a video for that (even if you don't understand the language, you can still see the process, which is quite easy)

    can you please send the link of the video ^_^

  10. well usually what you do is add an extra bmp image with your signature/banner and ofcourse same palette as your sprite to your spr file at the end.

    dont refer this image in your act file and it wont show up in the game but it will be there if you directly view the spr file (using sprconview for e.g.)

    Banner, I mean the signature here in the forum like sir DevilEvil's Academia de Spriting.

    and How to get a sprite badge? XD

  11. Thanks for replying sir Devil I have some more questions:

    1. I made a custom job already, how do I make the act? I know how to use the actOR and actOR 2 for items but not jobs.

    2. I noticed there are some CUSTOM weapons for 2 or more classes, are the act file the same?

    3. Is there a standard body size for a job? I'm planning to make a custom attack animation for my custom.

    4. Is it ok to make a job with different animations from another job?

     Example: Walk animation- Assassin

                    Attack animation-Taekwon

  12. I have some questions,I hope someone answers.

     

    Please indicate what number you answered thanks

     

     

    1. Does anyone have any guides on making the:

    "drop" spr ,

    "collection" image

    and "item" image for an item?

    If there is please post the links ^_^

     

    2. How to make animated sprites?

    3. How to make the act of a weapon for all classes?

    4. Is it possible to make a custom job sprite with custom attack animations?

    4. Who wants to see my work? ^_^

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