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Elqpal

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Posts posted by Elqpal

  1. Hi, Good day!

     

    I have a problem regarding the capacity of the guild members.

    [Warning]: intif: guild noinfo 132
    
    [Error]: Character 1150's guild 132 not found!
    

    Already set the mmo.h and int_guild.c, truncate guilds sql, recompile but nothing changes.

  2. Hi, Thanks for your reply!

    if(gettime(3) % 2 == 1 && !agitcheck() && !agitcheck2()) {
    

    In this line the event will not work when WoE is active right?

    	//Prize to give Mobs	
    	setarray .Prize2[0],7227,607,608,501,502,503,504,505,506,507,508,509,510,511,512;
    	setarray .PAmt2[0],1,1,1,1,1,1,1,1,1,1,1,1,1,1,1;
    

    And in this line the prize is random?

    -	script	TownInvasion	-1,{
    
    OnMinute60:
    	if(gettime(3) % 2 == 1 && !agitcheck() && !agitcheck2()) {
    
    		for(.@i = 0; .@i < 4; .@i++) { //Spawn on 4 towns
    			.Town_Invade$ = .Town$[rand(getarraysize(.Town$))];
    			announce .Town_Invade$+" Guard: Help us! Our town is being invaded!",bc_blue|bc_all;
    
    			for(.@iy = 0; .@iy < 100; .@iy++) { //Mob spawner
    				monster .Town_Invade$,0,0,"--ja--",-1,1,strnpcinfo(1)+"::OnMobsDeath";
    				}
    		}
    	}
    	end;
    
    
    OnMobsDeath:
    	.@RandMob = rand(getarraysize(.Prize2));
    	getitem .Prize2[.@RandMob],.PAmt2[.@RandMob];
    	end;
    
    
    OnInit:
    	//Towns to Invade
    	setarray .Town$[0],"prontera","izlude","geffen","payon","alberta","aldebaran","yuno","lighthalzen","einbroch","einbech","comodo","umbala","amatsu","gonryun","ayothaya","louyang","hugel","rachel","veins";
    
    
    	//Prize to give Mobs	
    	setarray .Prize2[0],7227,607,608,501,502,503,504,505,506,507,508,509,510,511,512;
    	setarray .PAmt2[0],1,1,1,1,1,1,1,1,1,1,1,1,1,1,1;
    	end;
    
    }
    

    What monsters will be spawn here? I deleted the MvP spawn.

  3. Hello! When i'm adding new sprite and editing items in my data folder and making it into a grf then start the game my client always crashes.

     

    Even editing only idnum2itemresnametable.txt and idnum2itemdisplaynametable.

     

    Should i translate all files in texture/sprite etc. to a korean then make a new grf using grf builder? TIA

  4. Hello. I read all topics here regarding in my problem. I use 2012-04-10 client of Judas(Diffed,Undiffed,_S_J) but still rejected from the server.

    I'm using rAmod.

     

    Here's my db/packet_db:

    packet_db_ver: default

     

    common/mmo.h:

    #define PACKETVER 20120410

     

    clientinfo.xml:

    I used: 20,26,28,30,45 :D

     

    Thank you!

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