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Posts posted by mixeeplikstick
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hi guys i would like to ask if where can i reduce the skill cool down time required of any skill after casting it.
example i would cast a Arrow Storm skill for my Wrag Ranger. The skill usually have a 3.2 sec cool down after it is cast. What file in the database do I tweak in order to change the cool down time?
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You can't edit a lub directly and there is no easy way to decompile them
get a NOTEPAD++, open the .lub file and then change the file extension by "save as" then type .lua in the end of the filename instead of .lub.
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It's provided along with the compressed file you download.
thanks.
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sorry i am a noob and new to this. i am confused now, i knw there's no NPC for this and what i don't understand is do i only need to fulfill the number of tier stones required in.order to upgrade my gear up to +10 and +20?
how do i do that? do i have to have the stones in my inventory then click it and it will just call out the function?
one last question.. do i have to name the text file "AMRA" for it to function and in what folder in the server do i save it?
sorry for the questions... as i've said i am new to this.
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is there any way that i could get the [email protected], [email protected], and [email protected] map and files? it's not on my server and even on my data folder... i am new in adding custom maps (if this is a custom map).
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hi I tried this script but i get error about the "Protection Scroll" coz it does not exist in my item_db.txt and even in my item_db2.txt. how do i make one if it is a custom item?
hoping to hear your response soon. thanks!
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Hi guys i would like to ask if what tools/software would you recommend on developing a sprite design.
I am currently working on a custom headgear sprite but every time I import the 256bit .bmp file in actor the image becomes fuzzy, pixelated and beyond recognition.
Any suggestion what software do I use? I am currently using photoshop CS5 and I am using the latest version of aCtor.
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if your using renewal...aspd bonus of Doppel is highly dependent to your agi..so higher agi the higher aspd bonus it gives..
for berzebub change 'bonus bCastrate' to 'bonus bVariableCastrate'..
but if you don't want it simply disable renewal in renewal.h then recompile
okay i will try it. thanks!
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hi guys i just want to ask a question on why does the berzebub and doppel card bonus attributes don't work once i place it in a accessory (berzebub card) and in a weapon (doppelganger card).
the berzebub card was suppose to give the wearer a bonus of 30% reduce in casting rate but its not working at all.
the doppelganger card was suppose to give the wearer a bonus of 10 attack speed rate and also not working...
any one here encountered the same thing too? I haven't changed any values from the item_db.txt.
here are the original scripts of the two cards:
4142,Doppelganger_Card,Doppelganger Card,6,20,,10,,,,,,,,2,,,,,{ bonus bAspdRate,10; },{},{}
4145,Berzebub_Card,Berzebub Card,6,20,,10,,,,,,,,136,,,,,{ bonus bCastrate,-30; },{},{}
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When in doubt, check the Wiki: http://rathena.org/wiki/Edit_Max_Level or search the forums.
Thanks for the help.
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Hi guys I just want to ask if where will I set the maximum base level of 255 in the rAthena trunk. Currently the default max base level is at 150 only after that it stopped right there and the account I've made in the game is stuck on that level.
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system/itemInfo.lub <--- look.. in lua files folder..
hi kaka19 can i ask you if where did you get your readable version of your iteminfo.lub? because i can't understand mine coz i think it's all in hexadecimal format... hoping to hear from you soon. mine looks like what is in the screenshot I've provided below.
ADDITIONAL INFO: I am using a 2011-03-15aRagexeRE.exe patcher that was also used by Sharpienero on his tutorial video.
try to decomplie itemInfo.lub ----> itemInfo.lua.
and open with notepad. you can edit it.. after that, change iteminfo.lua to iteminfo.lub
hope it solve ur problem
thanks for the help! It did solve my problem.
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After that recompile your char-server_sql and map-server_sql
oh i see. thanks a lot!
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Use NOTEPAD++ to convert LUB to LUA or LUA to LUB....
no need for converter or whatever progy you know... NOTEPAD++ will do!
Thanks! I am using Sublime Text 2 and it works perfectly.
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i had the similar problem, solved by matching my client date in mmo.h with ny client
Still the same problem even though I have defined the packet version of my client in the mmo.h file on the \scr\common\ folder.
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Hi guys, I got this error that says "CHARACTER_INFO size error! character num: 0 CHARACTER_INFO size: 144" after logging-in.
Before that It's working perfectly fine until I decided to update my RagexeRE patch from 2011-03-15aRagexeRE to 2012-05-15aRagexeRE. What would I do in order to fix this problem?
Thanks for the suggestions in advance!
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Hi guys I just want to ask if there's such a thing that converts .lub & .lua files (such as itemInfo.lub, accessoryid.lua and accname.lua) into readable format?
I downloaded my lua and lub files via SVN and they look like in hexadecimal format when I opened them. Any topic link, download link for latest readable lua files, suggestion and converters existing that you can share will help me a lot.
I downloaded my latest Lub package -->> here <<--. But I can't understand it coz its in a unreadable format.
I attached a screenshot below of the files.
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system/itemInfo.lub <--- look.. in lua files folder..
hi kaka19 can i ask you if where did you get your readable version of your iteminfo.lub? because i can't understand mine coz i think it's all in hexadecimal format... hoping to hear from you soon. mine looks like what is in the screenshot I've provided below.
ADDITIONAL INFO: I am using a 2011-03-15aRagexeRE.exe patcher that was also used by Sharpienero on his tutorial video.
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It seems good but the error can comes from the client priority reading. Where did you set your modificated files ? In a grf or in data folder ? Your data.ini have to read first the grf or the data depending where you put your latest files. Also check the diff of your executable for allow data reading or set the priority to lua files.
I put it on the data folder, but it's still the same even after i created a new data.grf. I've set it to read the data.grf files first.
I will read the topic on the link you provided. Hope i can find my answer there.
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// Amount of time in seconds by which the character deletion is delayed. // Default: 86400 (24 hours) // NOTE: Requires client 2010-08-03aragexeRE or newer. char_del_delay: 86400
remove the time...
Thanks a lot Emistry!
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I tried to follow a tutorial on how to add custom items in the game and I am sure that I followed it well. I got the custom item Arch-Angel_wings here. But it seems like I did something wrong because of instead showing the custom item in my inventory it shows an unknown item.
I placed the texture files on both the À¯ÀúÀÎÅÍÆäÀ̽º/item and /collection folders on the client side. And I placed the .spr and .act files on both the sprite/¾ÆÀÌÅÛ , sprite/¾Ç¼¼»ç¸®/¿© , sprite/¾Ç¼¼»ç¸®/³² folders.
here are the scripts that I added below the existing scripts on the text files.
server-side
db/item_db2.txt
30000,Arch_Angel_Wings,Arch Angel Wings,5,30000,10,10,,,,1,0xFFFFFFFE,2,2,1,,,0,833,{ bonus bDex,5; bonus bInt,5; },{},{}
client-side
data/idnum2itemdesctable.txt
30000#
Pretty angel wings for your character.
#
idnum2itemdisplaynametable.txt
30000#Arch_Angel_Wings#
idnum2itemresnametable.txt
30000#Arch_Angel_Wings#
itemslotcounttable.txt
30000#1#
num2itemdesctable.txt
30000#
An Unidentified pair of wings. You know they are wings, but aren't sure what kind they are.
#
num2itemdisplaynametable.txt
30000#Unidentified_Wings#
num2itemresnametable.txt
30000#Arch_Angel_Wings#
I need help guys. I am new in this. Thanks in advance! I've included a screenshot so you'll have an idea of what i am talking about.
ADDITIONAL INFO: I am using a 2011-03-15aRagexeRE.exe patcher that was also used by Sharpienero on his tutorial video.
Editor Release: rAthena Database Editor
in Server Manager/Editors Downloads
Posted
looks good. got to try this one soon.