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ogremagi

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Posts posted by ogremagi

  1. #0 0x0810f464 in ?? ()

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    #1 0x081a1e8b in ?? ()

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    #2 0x000007b4 in ?? ()

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    #3 0x081a36d0 in ?? ()

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    #4 0x0e29fab0 in ?? ()

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    #5 0x0806d130 in ?? ()

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    #6 0x0e29fab0 in ?? ()

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    #7 0x08124afc in ?? ()

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    #8 0x0810f410 in ?? ()

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    #9 0xad09a9bc in ?? ()

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    #10 0x08115422 in ?? ()

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    #11 0xad09a9bc in ?? ()

  2. Hello, I would like to request something to like

    pc_luk_status_def: 500 // 251

    mob_luk_status_def: 300

    pc_luk_status_def_gvg: 250

    mob_luk_status_def_gvg: 150

    so in normal maps,

    this would work

    pc_luk_status_def: 500 // 251

    mob_luk_status_def: 300

    and for GVG, the status setting should be

    pc_luk_status_def_gvg: 250

    mob_luk_status_def_gvg: 150

  3. How would I make it when a player goes into a bunch of ankle snare, only the ankle snare the he was trapped to will me removed not the all the ankle snare around the cell.

    cause this is what happen P=Player O=Ankle Snare Trap

    OOOPOO =Player inside the trap, but at the same time, all the traps will be removed even though they are not created at the same time..

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