Jump to content

Bachir Zitout

Members
  • Posts

    67
  • Joined

  • Last visited

Posts posted by Bachir Zitout

  1. 2 minutes ago, aleDsz said:

    That's it.

    2464,MG_ZOMBIE,Zombie,Zombie,17,9340,1,117,87,1,38,50,20,3,15,8,17,0,15,0,10,12,1,1,29,0x3885,400,2612,6608,10000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0

    and still not droping -_-:( 

  2. 4 minutes ago, aleDsz said:

    You can add this items to these monster drop

    Take a look into this:

    
    // ID,Sprite_Name,kROName,iROName,LV,HP,SP,EXP,JEXP,Range1,ATK1,ATK2,DEF,MDEF,STR,AGI,VIT,INT,DEX,LUK,Range2,Range3,Scale,Race,Element,Mode,Speed,aDelay,aMotion,dMotion,MEXP,MVP1id,MVP1per,MVP2id,MVP2per,MVP3id,MVP3per,Drop1id,Drop1per,Drop2id,Drop2per,Drop3id,Drop3per,Drop4id,Drop4per,Drop5id,Drop5per,Drop6id,Drop6per,Drop7id,Drop7per,Drop8id,Drop8per,Drop9id,Drop9per,DropCardid,DropCardper

     

    drop1id means the item ID and drop1per means the % ???

    Drop1id,Drop1per
  3. hi guys i got little problem here in OLD Glast quest the mobs there dont drop this items Contaminated Magic ~ Coagulated Spell ~ Temporal Crystal  how can i make the mobs drop it? and this is my mob_db 

     

    Quote

     

    // Old Glast Heim (currently placeholders)

     

    2464,MG_ZOMBIE,Zombie,Zombie,17,9340,1,117,87,1,38,50,20,3,15,8,17,0,15,0,10,12,1,1,29,0x3885,400,2612,912,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0

     

    2465,MG_WRAITH,Wraith,Wraith,77,23168,1,1190,1191,1,335,396,80,40,62,26,30,55,76,5,10,12,2,1,89,0x3695,300,1816,576,240,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0

     

    2466,MG_GHOUL,Ghoul,Ghoul,61,12614,1,583,656,1,216,245,78,5,56,12,19,11,27,10,10,12,1,1,49,0x3885,250,2456,912,504,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0

     

    2467,MG_ARCLOUSE,Arclouse,Arclouze,107,14020,1,1844,2607,1,269,309,101,36,60,73,45,35,140,15,10,12,1,4,42,0x2003095,100,960,500,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0

     

    2468,MG_RAYDRIC,Raydric,Raydric,115,25408,1,20770,2076,1,572,668,89,15,129,87,55,32,76,27,10,12,2,7,47,0x3095,150,824,780,420,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0

     

    2469,MG_RAYDRIC_ARCHER,Raydric Archer,Raydric Archer,82,30370,1,1049,1332,9,377,395,63,40,53,24,40,15,112,30,10,12,1,6,47,0x2002085,200,1152,1152,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0

     

    2470,MG_KNIGHT_OF_ABYSS,Knight of Abyss,Abysmal Knight,122,332970,1,4779,4013,1,810,1002,102,50,121,55,68,70,97,37,10,12,2,7,87,0x3695,300,1500,500,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0

     

    2471,MG_KHALITZBURG,Khalitzburg,Khalitzburg,118,109860,1,2862,2147,1,737,833,125,10,121,48,40,31,89,32,10,12,2,1,29,0x3695,350,528,1000,396,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0

     

    2472,MG_BLOODY_KNIGHT,Bloody Knight,Bloody Knight,116,285000,1,7348,6511,3,942,1065,122,50,132,59,70,57,98,45,10,12,2,0,87,0x3695,250,828,528,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0

     

    2473,MG_M_UNDEAD_KNIGHT,Undead Knight,Undead Knight,133,500000,0,4500,3375,2,751,880,122,62,122,87,54,65,103,65,14,16,2,7,80,0x6203695,170,140,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0

     

    2474,MG_F_UNDEAD_KNIGHT,Undead Knight,Undead Knight,133,500000,0,4500,3375,2,751,880,122,62,122,87,54,65,103,65,14,16,2,7,80,0x6203695,170,140,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0

     

    2475,MG_CORRUPTION_ROOT,Root of Corruption,Root of Corruption,136,3190000,1,240120,187920,3,710,1762,213,123,86,89,120,131,101,92,14,12,2,7,62,0x6280084,170,854,2016,480,120060,607,5500,608,3500,732,5500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4603,1


     

     

     
  4. 4 hours ago, Akkarin said:

    I assume this is a custom script, as rAthena doesn't have Nightmarish Jitterbug in it's repository yet.

    In future, please consider providing more information. No one on this forum is a crystal ball - we can't see the errors on your mapserver until you show us. 

    here
    TcnkWT5.jpg

  5. 3 minutes ago, gmsour said:
        case RK_DRAGONBREATH_WATER:
        case RK_DRAGONBREATH:
            if(tsc && tsc->data[SC_HIDING])
                clif_skill_nodamage(src,src,skill_id,skill_lv,1);
            else
                skill_attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag);
            break;
    
        case NPC_SELFDESTRUCTION:
            if(tsc && tsc->data[SC_HIDING])
                break;


    Where Do i change this ??

×
×
  • Create New...