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Posts posted by Sting0r
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Hi, i'm trying to have a var initialised right at the instance creation, so all instance script can relate on it, event before OnInstanceInit: and i don't want to use a global var like $vari tryed
strdb_iput( entry->regs.vars, "somevar", 10 );just after
entry->regs.vars = i64db_alloc(DB_OPT_RELEASE_DATA);in instance_create() function, but when i put a simple "announce "somevar: " + 'somevar,bc_all;it just output 0 instead of 10, so i guess it's not that simplei got it with
i64db_i64put( entry->regs.vars, reference_uid(add_str("'somevar"), 0), 10); -
That's a nice workaround, that does it. Hopefully it's the only one item in this case x) !
thx a lot (hope it get real fix someday, keep up the good work!) -
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Hi! Done that recently on my server.
skill.cppcase GS_DISARM:
skill_strip_equip(src, bl, skill_id, skill_lv);
clif_skill_nodamage(src,bl,skill_id,skill_lv,1);
break;
To
case GS_DISARM:
if( skill_strip_equip(src, bl, skill_id, skill_lv) )
clif_skill_nodamage(src,bl,skill_id,skill_lv,1);
break; -
The weapons won't work like they're suppose to with autospell instead on autospellonskill. One way could be to only enable autospellonskill with right hand... but a lefty sinx would be sad
Spoilerif(getequipid(EQI_HAND_R) == 13414){bonus4 bAutoSpellOnSkill,"MG_COLDBOLT","MG_FIREBOLT",3,1000; bonus4 bAutoSpellOnSkill,"MG_FIREBOLT","MG_LIGHTNINGBOLT",3,1000; bonus4 bAutoSpellOnSkill,"MG_LIGHTNINGBOLT","WZ_EARTHSPIKE",3,1000;}
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No.
I am pretty sure that the only way to deal with this, is to improve bAutospellOnSkill, wich should be able to tell if the spell come from a player or another script than his.
I hope a dev take a look at this topic, i am confident that they will love it. -
are you... high ?
it's not about the laggy thing, it's about the fact that it's probably not intended that the sword in left/right hand is trigger by the sword in right/left hand, leading to 2x fire bolt lvl 3, then 4 x thunder then 8 x earth- 1
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wait wat ?
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Hi!
I have a question about the script behavior of Elemental Sword - http://db.irowiki.org/db/item-info/13414/
when you equip 2 of this sword, the bolts trigger autocast of both weapons launching a big spamming of bolts, wich is pretty laggy for players and i am wondering if on official servers it act like that.
With one sword you get 12 hit bolts of magic damage and with two sword .... 45 hit of boltTo clarify i hope : https://drive.google.com/file/d/1tbsaibJ0nnqW9wU_JbktU29dAAly2SbT/view?usp=sharing
Utility: Geffen Magic Tournament Enchanter
in Utility Script Releases
Posted · Edited by Sting0r
thx for sharing
but using rand( getarraysize() -1 ) make the last option impossible (maxsp armor / wind armor / matk accessory)