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Captoul

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  1. Hi,

    I have a bug with the stat calculation bonus , he use renewal calculation instead of pre renewal 

    My renewal.hpp :

    // Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
    // For more information, see LICENCE in the main folder
    
    #ifndef CONFIG_RENEWAL_HPP
    //#define CONFIG_RENEWAL_HPP
    
    //quick option to disable all renewal option, used by ./configure
    #define PRERE
    #ifndef PRERE
    /**
     * rAthena configuration file (http://rathena.org)
     * For detailed guidance on these check http://rathena.org/wiki/SRC/config/
     **/
    
    
    /**
     * @INFO: This file holds general-purpose renewal settings, for class-specific ones check /src/config/classes folder
     **/
    
    /// Game renewal server mode
    /// (disable by commenting the line)
    ///
    /// Leave this line to enable renewal specific support such as renewal formulas
    //#define RENEWAL
    
    /// Renewal cast time
    /// (disable by commenting the line)
    ///
    /// Leave this line to enable renewal casting time algorithms and enable fixed cast bonuses.
    /// See also default_fixed_castrate in conf/battle/skill.conf for default fixed cast time (default is 20%).
    /// Cast time is altered be 2 portion, Variable Cast Time (VCT) and Fixed Cast Time (FCT).
    /// By default FCT is 20% of VCT (some skills aren't)
    /// - VCT is decreased by DEX * 2 + INT.
    /// - FCT is NOT reduced by stats, reduced by equips or buffs.
    /// Example:
    ///  On a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a FCT
    //#define RENEWAL_CAST
    
    /// Renewal drop rate algorithms
    /// (disable by commenting the line)
    ///
    /// Leave this line to enable renewal item drop rate algorithms
    /// While enabled a special modified based on the difference between the player and monster level is applied
    /// Based on the http://irowiki.org/wiki/Drop_System#Level_Factor table
    //#define RENEWAL_DROP
    
    /// Renewal exp rate algorithms
    /// (disable by commenting the line)
    ///
    /// Leave this line to enable renewal item exp rate algorithms
    /// While enabled a special modified based on the difference between the player and monster level is applied
    //#define RENEWAL_EXP
    
    /// Renewal level modifier on damage
    /// (disable by commenting the line)
    ///
    // Leave this line to enable renewal base level modifier on skill damage (selected skills only)
    //#define RENEWAL_LVDMG
    
    /// Renewal ASPD [malufett]
    /// (disable by commenting the line)
    ///
    /// Leave this line to enable renewal ASPD
    /// - shield penalty is applied
    /// - AGI has a greater factor in ASPD increase
    /// - there is a change in how skills/items give ASPD
    /// - some skill/item ASPD bonuses won't stack
    //#define RENEWAL_ASPD
    
    /// Renewal stat calculations
    /// (disable by commenting the line)
    ///
    /// Leave this line to enable renewal calculation for increasing status/parameter points
    //#define RENEWAL_STAT
    
    #endif
    
    #endif /* CONFIG_RENEWAL_HPP */

    All pre renewal option work , exept the stat calculation :

    statcalc.PNG.1e7278bf362c76323b50948f223c31a7.PNG

    Why stat calculation is in renewal ?

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