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legendx

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  1. legendx's post in lastjob for high novice - job changer was marked as the answer   
    .LastJob = true;                // Enforce linear class changes?

    Note: if you change job from novice to high novice using command, it will show all trans first jobs in job changer.
  2. legendx's post in specific drop's card rate was marked as the answer   
    @kilow if you want specific adjustment edit  https://github.com/rathena/rathena/blob/master/db/mob_item_ratio.txt

    // Specific Item Drop Ratio Database
    // Overrides for global item_rate* values from conf/battle/drops.conf
    //
    // Structure of Database:
    // ItemID,Ratio{,MonsterID1,...,MonsterID10}
    //
    // Result:
    // ItemID base drop rates defined in mob_db will not get multiplied
    //  by global item_rate* values (aka drop rates) from
    //  conf/battle/drops.conf. Instead Ratio will be used (100 = 1x).
    // If no MonsterID is specified, all monsters will be affected,
    //  otherwise only listed ones.
    //
    // Examples:
    // 909,100 // Jellopies from monsters will drop with 1x drop rate regardless of global drop rate
    // 909,1000 // Jellopies from monsters will drop with 10x drop rate regardless of global drop rate
    // 909,100,1002 // Jellopies from Porings will drop with 1x drop rate. Other monsters that drop Jellopies are unaffected (use global drop rate).
    //
    // Notes:
    // - By default you can list up to 10 MonsterIDs per ItemID.
    //   It can be changed in src/map/mob.cpp by adjusting MAX_ITEMRATIO_MOBS.
    // - Only ItemIDs up to MAX_ITEMDB are supported (default: 32768).
    // - Does not override item_drop_*_min/max settings.
    // - Does not affect card/item-granted drops. To adjust card/item-granted
    //   drops, edit them in item_db.
    // - Does affect MVP prizes and Treasure Boxes.
    // - You can add only ONE line per ItemID. If you need various ratios
    //   for different monsters, override drop rate with Ratio=100 and edit
    //   base drop rates in mob_db.
    // - This file is reloaded by @reloadmobdb.

    //Add here
    //Example
    4128,500 // golden thief bug card drop at 5x drop rate or 0.05%
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