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franboise

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Posts posted by franboise

  1. because i want renewal casting specially the delays.

    the reason why i want to remove 20% is because of some item bonuses

    for example about the glorious fist even that its refine above +9 still cant use the ASURA no cast.

    sorry for my bad english

  2. good day to all

    i just want to know guys if you can help me on this

    when im using old rathena SVN version even that i enabled renewal casting i can implement the

    no casting method what i did is just tweak this part.

    i just remove the 20% fixed casting

    int fixed = skill_get_fixed_cast(skill_id, skill_lv);

    if( !fixed ) {

    fixed = skill_get_cast(skill_id, skill_lv);

    fixed = ( fixed > 1 ? ( fixed * 20 / 100 ) : 0 );

    }

    but in new SVN they have change this part.

    so that is my question. is there a way to remove that 20% casting on new version?

    i hope you guys can help me.

  3. does your grf is included in your data.ini?..

    Could you please post it here

    yeah i have the DATA.INI i know about that thing. it reads my GRF first 100%. what are the files that the KRO have that PRO dont have?

    this is the only thing confuses me T_T. do you have idea about the files that give map icon and that effect?

    because about the effect i know its about the texture but even if i copy the whole texture file still nothing. T_T

    problem solve the problem is the way of extracting it. just use ansi option. anyway thx for your help

  4. why not add the kagerou and oboro files from KRO to your server's grf :)

    so whether they used PRO or KRO grf files, they will see it because its in your grf.. :)

    I think that is not the problem.

    because i have already tried that.

    i tried puting texture,effect,sprite file from KRO to my GRF but still the same.

    thats why im very confuse to what file i need to transfer to my GRF.

    and also the map icon is not from kagerou file right.

  5. guys see my screenies its about my GRF.

    Guys this is my screenshot where i am using the data.grf on PRO(philippine ragnarok online official)

    as you can see there is no effect on the skill and no icons on minimap.

    post-5047-0-80030600-1346858007_thumb.jpg

    and here is my screenshot where i am using data.grf on KRO

    this grf has effect on skill and has icons on map. thats my problem guys i want the data.grf of PRO

    to also have the icon and effect. can anyone help me pls.

    post-5047-0-73728900-1346858212_thumb.jpg

  6. is there a way to increase HP rate of single job?

    i search all related thread for this problem but the job_db1 is not working

    here is what i did.

    i tried on gunslinger job i change the hp factor and mutiplicator. but still the same hp.

    anyone can help me pls?

    sorry my bad english.

  7. to be specific eurydice is right. what i want is enable card bonuses on acid demo skill like abyssmal,hydra,etc.

    @clydelion i tried that already but nothing happens.

    can you help me guys?

    anyway this idea comes from official server (philippine ragnarok online) there acid bomb affect by abyssmal and hydra.

  8. guys help nmn oh panu ko ma eenable dito yung mga card like abyssmal knight, hydra, ETC.

    eto po yung script na dito ko dn nakuha medyo nag experiment lang po ng unti.

    case CR_ACIDDEMONSTRATION: { short atk, matk, size_mod, bonus; //Formula = [(ATK*0.07*VIT)*WpnSizePnlty + (MATK*0.07*VIT)] atk = sstatus->batk + sstatus->rhw.atk; matk = sstatus->int_ + sd ? sstatus->int_ : 0; size_mod = sd ? sd->right_weapon.atkmods[tstatus->size] : 0; bonus = sd ? sd->long_attack_atk_rate : 0; if ((atk != 0 && size_mod != 0) || matk != 0) md.damage = (int)(((20 * atk * tstatus->vit) + size_mod + 1 + (20 * matk * tstatus->vit)) / 100); else md.damage = 0; // if (tsd || is_boss(target)) //md.damage >= 0; if (md.damage < 0) md.damage = 0; if (md.damage > INT_MAX>>1) md.damage = INT_MAX>>1; if (sd && bonus != 0) md.damage += md.damage * bonus / 100; } break;

    help nmn po sa mga pro.

    thx po.

  9. hi guys. im noob at scripting can i ask for little help?

    about this skill acid demonstration and hell plant.

    acid demonstration

    case CR_ACIDDEMONSTRATION: // updated the formula based on a Japanese formula found to be exact [Reddozen] if(tstatus->vit+sstatus->int_) //crash fix md.damage = (int)((int64)7*tstatus->vit*sstatus->int_*sstatus->int_ / (10*(tstatus->vit+sstatus->int_))); else md.damage = 0; if (tsd) md.damage>>=1; if (md.damage < 0 || md.damage > INT_MAX>>1) //Overflow prevention, will anyone whine if I cap it to a few billion? //Not capped to INT_MAX to give some room for further damage increase. md.damage = INT_MAX>>1; break;

    can you guys implement it no cards like abyssmal and hydra?

    hellplant can you make it guys no miss on all char.?

    case CR_ACIDDEMONSTRATION: // updated the formula based on a Japanese formula found to be exact [Reddozen] if(tstatus->vit+sstatus->int_) //crash fix md.damage = (int)((int64)7*tstatus->vit*sstatus->int_*sstatus->int_ / (10*(tstatus->vit+sstatus->int_))); else md.damage = 0; if (tsd) md.damage>>=1; if (md.damage < 0 || md.damage > INT_MAX>>1) //Overflow prevention, will anyone whine if I cap it to a few billion? //Not capped to INT_MAX to give some room for further damage increase. md.damage = INT_MAX>>1; break;

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