Francisco
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Posts posted by Francisco
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Good to see the dream is alive through these turbulent times.
Don't worry Akkarin, RL must always take priority, otherwise things would turn out worse in the long run.
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Wow that seems really interesting, I hope they stream it <3
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Can do, let me know if you still need it.
But I agree with the 2 post above, that would be better for you. If your server doesn't have too many customs, it's a better choice to switch.
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https://github.com/rathena/rathena/tree/master/npc/mapflag
Nope, not there. It's also missing from the constants.
I'm intrigued
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I can't find this script anywhere in rAthena.
Is it not needed? How does it know which maps are indoor or not now?
Everything works fine, but I am super curious about it xD
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Hey there =) this was long overdue.
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set .@reward,671,1;
The problem your mapserv described is a simple bad setting of the .@reward variable. It gives error because it doesn't expect a second argument (,1) on that command.
Are you trying to set a variable or an array? Because later on you read .@reward as an array .
In that case, an array is set like
setarray .@reward[0],1;
Where [0] is the position and 1 the value and so on.
It seems the array is used like this in your script : Item id, amount so try this
setarray .@reward[0],671,1;
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I can feel there is a really simple solution, but for some weird reason it eludes me... maybe my brain is burnt after a 20 hour script-a-thon.
Here's my problem, proper punctuation:
These messages
clif_displaymessage(sd->fd, "No está disponible.");
or
mes "Estás atento?";
Get displayed like this:
"No est¡ disponible." or "Est¡s atento?"
In game there's no problem while players talk to each other.
I'm off to sleep now...
Thanks and hugs in advance! <3
___________________________
Edit/Update:
Nevermind, I just needed my 6 hours of sleep.
It was just a text encoding problem, duh.
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Jaw dropping beautiful!
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I have been wondering the same, it's a bit annoying and weirdly placed
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Not exactly sure of what you want.
You mean, an NPC advancing a story so another NPC gives you a different dialog? That would be like this:
city,84,317,5 script DudeMan 665,{ //I always like to index quest variables at the top if(lemon == 1){goto QUESTNAME1;} if(lemon == 2){goto QUESTNAME2;} mes "[DudeMan]"; mes "So... you will blahblah, go and punch Lemon."; set lemon, 1; close; QUESTNAME1: mes "[DudeMan]"; mes "Did you do it?"; mes "Come on, i know you didn't."; close; QUESTNAME2: mes "[DudeMan]"; mes "Hehe, you showed that idiot."; next; mes "[DudeMan]"; mes "What? Did you expect a reward? You went and punched a guy for no reason, fuck off!"; close; }//End of DudeMan city,84,317,5 script Lemon 665,{ if(lemon == 1){goto QUESTNAME1;} if(lemon == 2){goto QUESTNAME2;} mes "[Lemon]"; mes "This script is UNNACEPTABLEEEEEE!."; close; QUESTNAME1: dispbottom "You punch him really hard in the belly."; sleep2 2000; emotion e_sob; mes "[Lemon]"; mes "w... why?"; sleep2 3000; emotion e_sob; mes "That hurts!"; set lemon, 2; close; QUESTNAME2: emotion e_sob; mes "[Lemon]"; mes "Please don't hurt me!"; close; }//End of Lemon
That's the format I like to use, with some sleeps to make it more pretty.
Now, personally I don't like to use player variables. It depends on your emulator but they used to be a limited amount of player variables (256?). Since I'm kinda obsessive and we have many quests better made my own questing system xD (limits are scary!)
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It's beautiful, kudos to you =)
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Open mp3nametable in the data folder
edit the prontera line with the selected BGM
upload patch
open game and wait until patched
go to prontera
smile
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It's beautiful and so far I love it.
Thank you
Edit:
Well, tried it but crashes a lot and it's annoying having to type *.* when opening a gpf file.
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Posted · Edited by Francisco
Do you ship internationally? :0