-
Posts
2 -
Joined
-
Last visited
Community Answers
-
Arrogant's post in Warning warps directly on top of an area npc was marked as the answer
Excuse me for the stupid post.
The problem was
// Do you want to debug warp points? If set to yes, warp points will appear as flags. (Note 1)
// It will also run on start-up a warp-check to print out which warp points lead directly on
// top of on-touch npcs (which can lead to infinite loopback warping situations)
warp_point_debug: no <default and I had yes