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Arrogant

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  1. Arrogant's post in Warning warps directly on top of an area npc was marked as the answer   
    Excuse me for the stupid post.
    The problem was
    // Do you want to debug warp points? If set to yes, warp points will appear as flags. (Note 1)
    // It will also run on start-up a warp-check to print out which warp points lead directly on
    // top of on-touch npcs (which can lead to infinite loopback warping situations)
    warp_point_debug: no <default and I had yes
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