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Rime

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Posts posted by Rime

  1. As the topic title says, I'm wondering what the standard size is for sprites that...

    • ...appear in the inventory window
    • ...appear in the inventory window when clicked (their drop sprite)

    Just to be clear, I'm not asking what the sprite size is when a character wears them.

    • b. collection this is where the artwork for your headgear resides as a 75 x 100 bitmap image.
    • c. item this is where the .bmp thumbnail of your image resides; the image is the same as the .spr thumbnail of your headgear and is 24 x 24 in size.

  2. Certain items, like the Gentleman's Pipe, causes the client to crash. This happens when you attempt to left click the item in your inventory. The item sprite appears in the inventory, and you can right click the item to display its information without any problem. The client only crashes when you left click it. The same error can be observed for other items too, such as Black Frame Glasses (whose sprite doesn't appear in the inventory).

    I have two 2011-12-28 clients, one diffed with 'Load LUA before LUB' and one without. Both clients cannot read the data folder first. Yes, I've compiled the data folder to a .grf file, whose priority is set to 0 in DATA.ini.

    My kRO is updated to 2012-06-13.

    The .lua files in the client\data\LuaFiles514\lua files is the latest (r226) from the Client Side SVN.

    The .lub files in the same folder are the ones from 2011-12-28.

    I've seen this topic, but the proposed solutions do not work.

    TLDR: Basically, what I want to know is what kind of LUA+LUB combination of files should I use in order to get the latest headgear sprite files, but without causing crashes. I'd also like to know which of the two clients (one diffed with 'Load LUA before LUB,' or one without) is better to use.

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