Jump to content

joecnls

Members
  • Posts

    9
  • Joined

  • Last visited

Posts posted by joecnls

  1. On 6/18/2018 at 10:04 PM, maken06 said:

    Cards...

    
    4359,B_Eremes_Card,Assassin Cross Card,6,20,,10,,,,,,,,2,,,,,{ if( isequippedcnt( 4359,4357,4361,4365,4367,4236,4407,4399 ) <= 2 ){ bonus3 bAutoSpell,378,1,40; } },{},{}
    4357,B_Seyren_Card,Lord Knight Card,6,20,,10,,,,,,,,769,,,,,{ if( isequippedcnt( 4359,4357,4361,4365,4367,4236,4407,4399 ) <= 2 ){ skill "LK_BERSERK",1; bonus bMaxHPrate,-50; } },{},{}
    4361,B_Harword_Card,MasterSmith Card,6,20,,10,,,,,,,,2,,,,,{ if( isequippedcnt( 4359,4357,4361,4365,4367,4236,4407,4399 ) <= 2 ){ bonus bUnbreakableWeapon,0; bonus bBreakWeaponRate,20; bonus bBreakArmorRate,20; bonus3 bAutoSpell,"WS_OVERTHRUSTMAX",1,140; bonus3 bAutoSpell,"MC_MAMMONITE",10,200; } },{},{}
    4363,B_Magaleta_Card,High Priest Card,6,20,,10,,,,,,,,136,,,,,{ if( isequippedcnt( 4359,4357,4361,4365,4367,4236,4407,4399 ) <= 2 ){ bonus4 bAutoSpellWhenHit,"MG_SAFETYWALL",4,70,0; } },{},{}
    4365,B_Katrinn_Card,High Wizard Card,6,20,,10,,,,,,,,769,,,,,{ if( isequippedcnt( 4359,4357,4361,4365,4367,4236,4407,4399 ) <= 2 ){ bonus bIntravision,0; } },{},{}
    4367,B_Shecil_Card,Sniper Card,6,20,,10,,,,,,,,2,,,,,{ if( isequippedcnt( 4359,4357,4361,4365,4367,4236,4407,4399 ) <= 2 ){ bonus bPerfectHitAddRate,100; } },{},{}
    4236,Amon_Ra_Card,Amon Ra Card,6,20,,10,,,,,,,,64,,,,,{ if( isequippedcnt( 4359,4357,4361,4365,4367,4236,4407,4399 ) <= 2 ){ bonus bAllStats,1; if(!isequippedcnt(4363)){ bonus3 bAutoSpellWhenHit,"PR_KYRIE",10,(30+70*(readparam(bInt)>=99)); } } },{},{}
    4407,Randgris_Card,Randgris Card,6,20,,10,,,,,,,,2,,,,,{ if( isequippedcnt( 4359,4357,4361,4365,4367,4236,4407,4399 ) <= 2 ){ bonus bUnbreakableWeapon,0; bonus2 bAddClass,Class_All,10; bonus3 bAutoSpell,"SA_DISPELL",1,50; } },{},{}
    4399,Thanatos_Card,Memory of Thanatos Card,6,20,,10,,,,,,,,2,,,,,{ if( isequippedcnt( 4359,4357,4361,4365,4367,4236,4407,4399 ) <= 2 ){ bonus bDefRatioAtkClass,Class_All; bonus bSPDrainValue,-1; bonus bDef,-30; bonus bFlee,-30; } },{},{}
    4276,Lord_Of_Death_Card,Lord of The Dead Card,6,20,,10,,,,,,,,2,,,,,{ if( Class == 4009 || 4031){ bonus3 bAutoSpell,"HW_MAGICCRASHER",1,25; } bonus3 bAddEff,Eff_Stun,500,ATF_SHORT; bonus3 bAddEff,Eff_Curse,500,ATF_SHORT; bonus3 bAddEff,Eff_Silence,500,ATF_SHORT; bonus3 bAddEff,Eff_Poison,500,ATF_SHORT; bonus3 bAddEff,Eff_Bleeding,500,ATF_SHORT; bonus2 bComaClass,Class_Normal,1; },{},{}

    Maybe this is, I do not understand your requirement.

    
    //- Link Scrolls (Custom Item)
    xxxxx,Spirit_of_Alchemist,Spirit of Alchemist,2,2,,10,,,,,0x00040000,7,2,,,,,,{ skilleffect "SL_ALCHEMIST",0; sc_start4 SC_SPIRIT,350000,5,445,0,0; },{},{}
    xxxxx,Spirit_of_Monk,Spirit of Monk,2,2,,10,,,,,0x00008000,7,2,,,,,,{ skilleffect "SL_MONK",0; sc_start4 SC_SPIRIT,350000,5,447,0,0; },{},{}
    xxxxx,Spirit_of_Star_Gladiator,Spirit of Star Gladiator,2,2,,10,,,,,0x00400000,7,2,,,,,,{ skilleffect "SL_STAR",0; sc_start4 SC_SPIRIT,350000,5,448,0,0; },{},{}
    xxxxx,Spirit_of_Sage,Spirit of Sage,2,2,,10,,,,,0x00010000,7,2,,,,,,{ skilleffect "SL_SAGE",0; sc_start4 SC_SPIRIT,350000,5,449,0,0; },{},{}
    xxxxx,Spirit_of_Crusader,Spirit of Crusader,2,2,,10,,,,,0x00004000,7,2,,,,,,{ skilleffect "SL_CRUSADER",0; sc_start4 SC_SPIRIT,350000,5,450,0,0; },{},{}
    xxxxx,Spirit_of_Super_Novice,Spirit of Super Novice,2,2,,10,,,,,0x00000001,7,2,,,,,,{ skilleffect "SL_SUPERNOVICE",0; sc_start4 SC_SPIRIT,350000,5,451,0,0; },{},{}
    xxxxx,Spirit_of_Knight,Spirit of Knight,2,2,,10,,,,,0x00000080,7,2,,,,,,{ skilleffect "SL_KNIGHT",0; sc_start4 SC_SPIRIT,350000,5,452,0,0; },{},{}
    xxxxx,Spirit_of_Wizard,Spirit of Wizard,2,2,,10,,,,,0x00000200,7,2,,,,,,{ skilleffect "SL_WIZARD",0; sc_start4 SC_SPIRIT,350000,5,453,0,0; },{},{}
    xxxxx,Spirit_of_Priest,Spirit of Priest,2,2,,10,,,,,0x00000100,7,2,,,,,,{ skilleffect "SL_PRIEST",0; sc_start4 SC_SPIRIT,350000,5,454,0,0; },{},{}
    xxxxx,Spirit_of_Artist,Spirit of Artist,2,2,,10,,,,,0x00080000,7,2,,,,,,{ skilleffect "SL_BARDDANCER",0; sc_start4 SC_SPIRIT,350000,5,455,0,0; },{},{}
    xxxxx,Spirit_of_Rogue,Spirit of Rogue,2,2,,10,,,,,0x00020000,7,2,,,,,,{ skilleffect "SL_ROGUE",0; sc_start4 SC_SPIRIT,350000,5,456,0,0; },{},{}
    xxxxx,Spirit_of_Assassin,Spirit of Assassin,2,2,,10,,,,,0x00001000,7,2,,,,,,{ skilleffect "SL_ASSASIN",0; sc_start4 SC_SPIRIT,350000,5,457,0,0; },{},{}
    xxxxx,Spirit_of_Blacksmith,Spirit of Blacksmith,2,2,,10,,,,,0x00000400,7,2,,,,,,{ skilleffect "SL_BLACKSMITH",0; sc_start4 SC_SPIRIT,350000,5,458,0,0; },{},{}
    xxxxx,Spirit_of_Hunter,Spirit of Hunter,2,2,,10,,,,,0x00000800,7,2,,,,,,{ skilleffect "SL_HUNTER",0; sc_start4 SC_SPIRIT,350000,5,460,0,0; },{},{}
    xxxxx,Spirit_of_Soul_Linker,Spirit of Soul Linker,2,2,,10,,,,,0x00800000,7,2,,,,,,{ skilleffect "SL_SOULLINKER",0; sc_start4 SC_SPIRIT,350000,5,461,0,0; },{},{}

     

    this! thank you! ?

  2. On 6/11/2018 at 2:33 PM, nanakiwurtz said:

    #item 501 <charname>
    If it doesn't work, put the charname in quotes

     

    22 hours ago, Weistony said:

    Using "#" on commands basically directs the commands on the named player.

    Example:

    #item "Weistony" 2199

    That character then gains the item "Ahura Mazda". XD

    Will try this soon. Thanks to you two ?

  3. On 8/5/2017 at 1:40 PM, sotf said:

    Check this part, should be tabs instead of spaces.

    
    //=============Valkyrie Quest==============
    //===================== BTS =====================================================
    prontera.gat,154,198,4<tab>script<tab>Ronnel<tab>811,{
    if(bry_bry >= 1) goto L_taposme;
    if(hen_hen >= 1) goto L_taposna;

     

    Thanks! It is working now. :D

  4. On 11/16/2012 at 9:59 PM, Sryx said:
    
    //=============Valkyrie Quest==============
    //===================== BTS =====================================================
    prontera.gat,154,198,4 script Ronnel 811,{
    if(bry_bry >= 1) goto L_taposme;
    if(hen_hen >= 1) goto L_taposna;
    if(hen_hen < 1)
    mes "[ Ronnel ]";
    mes "I will foretell you about Breaking the Seal Quest";
    mes "I am the guardian of the seal, break it and recieve my treasure.";
    next;
    mes "[ Ronnel ]";
    mes "These are what I need";
    mes "100 Pieces of Ancient Lips";
    mes "25 Pieces of Peridot";
    mes "25 Pieces of Biotite";
    next;
    mes "20 Pieces of Young Twig";
    mes "20 Pieces of Mother's Nightmare";
    mes "15 Pieces of Matchstick";
    mes "200 Pieces of Hand of God";
    mes "100 Pieces of Cursed Seal";
    next;
    mes "So, are you up to my quest dear child?";
    menu "Yes!.",-, "No, I'm sorry.",L_later;
    
    
    mes "[ Ronnel ]";
    mes "Are the items ready? Let me check.";
    next;
    if(countitem(1054) < 100 || countitem(7289) < 25 || countitem(7297) < 25 || countitem(7018) < 20 ||countitem(7020) < 20 ||countitem(7035) < 15 || countitem(1009) < 200 || countitem(7442) < 100) goto L_later2;
    delitem 1054,100;
    delitem 7289,25;
    delitem 7297,25;
    delitem 7018,20;
    delitem 7020,20;
    delitem 7035,15;
    delitem 1009,200;
    delitem 7442,100;
    
    mes "[ Ronnel ]";
    mes "Another brave one succeded.";
    set ron_ron,1;
    next;
    
    switch (select("Your Welcome")) {
    
    case 1: // Castle Drops
      set .@gamble1,rand(1,500);
      if ((.@gamble1 > 200) && (.@gamble1 < 205)) {
    set .@gamble2,rand(1,10);
    if	  ((.@gamble2 > 0) && (.@gamble2 <  3)) set .@item,7086; // esg
    else if ((.@gamble2 > 2) && (.@gamble2 <  5)) set .@item,7090; // ripple
    else if ((.@gamble2 > 4) && (.@gamble2 <  7)) set .@item,7091; // billow
    else if ((.@gamble2 > 6) && (.@gamble2 <  9)) set .@item,7077; // silver
    else if ((.@gamble2 > 8) && (.@gamble2 < 11)) set .@item,7078; // wov
      }
      else if ((.@gamble1 >   0) && (.@gamble1 < 201)) set .@item,7086; // esg
      else if ((.@gamble1 > 204) && (.@gamble1 < 301)) set .@item,7090; // ripple
      else if ((.@gamble1 > 300) && (.@gamble1 < 401)) set .@item,7091; // billow
      else if ((.@gamble1 > 401) && (.@gamble1 < 481)) set .@item,7077; // silver
      else if ((.@gamble1 > 480) && (.@gamble1 < 501)) set .@item,7078; // wov
    break;
    }
    
    getitem .@item,1;
    mes "[ Ronnel ]";
    mes "Ah, you have out done your self!";
    mes "Thank you for your aid.";
    mes "Now start your journey to find my Nephews who hold the Valkyries";
    announce "Wow! The Seal has been annihilated by "+strcharinfo(0)+" He has just broken the seal and will start the quest of Valkyrie!","0x33FF66";
    close2;
    end;
    L_taposna:
    mes "[ Ronnel ]";
    mes "Go out and search the Fields of Payon the Fields of Geffen and the Towns of Lighthalzen and Comodo for the Valkyrie Equipments";
    close;
    L_taposme:
    mes "[ Ronnel ]";
    mes "You've already surpassed this quest and there is no point in doing it again.";
    close;
    L_later:
    mes "[ Ronnel ]";
    mes "Well too bad";
    mes "Child, I don't like to call you a coward, but you are.";
    close;
    L_later2:
    mes "[ Ronnel ]";
    mes "*piff*";
    mes "You lack some items.";
    mes "I do not accept cowardice, come back to me when you're brave enough.";
    close;
    
    }
    pay_fild10.gat,182,157,5 script Kimuel 900,{
    if(bry_bry >= 1) goto L_udone;
    if(kim_kim >= 1) goto L_tapospopo;
    if(ron_ron >= 1) goto continueq;
    if(ron_ron < 1)
    {
    mes "[ Kimuel ]";
    mes "Are you the delivery boy of Pizza Hut?";
    mes "If not go away I don't need you!";
    close;
    }
    continueq:
    
    mes "[ Kimuel ]";
    mes "Oh Grasya Santisimo!!";
    mes "You have spoken to Uncle Ronnel!?";
    next;
    mes "[ Kimuel ]";
    mes "By the way I am Kimuel of Payon the Crafter of the Valkyrie Armor";
    mes "Would you like to possess it?";
    menu "Yes, I deserve it!",-,"No, I'm not good enough.",L_ayaw;
    next;
    mes "[ Kimuel ]";
    mes "This Great Armor is very complicated, it needs very rare materials to craft it. If you really want to possess it gather these items for me";
    next;
    mes "100 Three-Headed Dragon's head";
    mes "7 Emblem of Sun God";
    mes "1 Chain Mail[1]";
    mes "100 Treasure Box";
    next;
    mes "[ Kimuel ]";
    mes "I will be waiting for you chosen one!";
    if(countitem(7443) < 100 || countitem(7086) < 7 || countitem(7444) < 100 || countitem(2315) < 1) goto koolang;
    if(countitem(7443) >= 100 || countitem(7086) >= 7 || countitem(7444) >= 100 || countitem(2315) >= 1) goto kontinueq;
    close;
    L_ayaw:
    
    mes "[ Kimuel ]";
    mes "Wacha Wachi Wacho... Go! Shoooo";
    mes "Just speak to me if you want it already";
    close;
    
    
    koolang:
    next;
    mes "[ Kimuel ]";
    mes "As I said, one missing material and all the others go to waste";
    close;
    kontinueq:
    next;
    mes "[ Kimuel ]";
    mes "Very well done my friend you have finished the quest and acquired the Valkyrie Armor.";
    delitem 7443,100;
    delitem 7086,7;
    delitem 7444,100;
    delitem 2315,1;
    next;
    getitem 2357,1;
    set kim_kim,1;
    next;
    mes "[ Kimuel ]";
    mes "Good Job! Enjoy your precious item.";
    mes "Now, go ahead and seek my Brothers and Cousins to finish the quest";
    mes "And when you gain the Valkyrie Set speak to Bryan";
    mes "If you have no clue about their location, my brothers and cousins are scattered around Rune-Midgard and Bryan is in Valkyrie";
    announce "Wow!"+strcharinfo(0)+" has just acquired the mystical Valkyrie Armor.",8;
    close;
    L_tapospopo:
    mes "[ Kimuel ]";
    mes "As I said, complete the Valkyrie Quest";
    mes "And then speak to Bryan";
    close;
    L_udone:
    mes "[ Kimuel ]";
    mes "This quest, once done there is no more repeating";
    close;
    }
    
    gef_fild07.gat,185,249,5 script Jhep 899,{
    if(bry_bry >=1) goto L_bulmadone;
    if(jhe_jhe >=1) goto L_bulmatapos;
    if(ron_ron >=1) goto B_ulma;
    if(ron_ron < 1)
    {
    mes "[ Jhep ]";
    mes "I am sight seeing, don't disturb me";
    mes "Go far far away from me!!";
    close;
    }
    B_ulma:
    mes "[ Jhep ]";
    mes "Oh, you know my Uncle?";
    mes "Well, nice to meet you. I'm Jhep";
    mes "I craft the Valkyrie Shield";
    mes "Would you like me to craft the said shield for you?";
    menu "Okay",-,"Nope",M_ofo;
    next;
    
    mes "[ Jhep ]";
    mes "The Valkyrie Shield is a very difficult item to craft and the materials are rare. Well if you're sure you want to make it..";
    mes "Then these are the items I need.";
    next;
    mes "50 Fire Dragon Scale";
    mes "7 Ripple";
    mes "1 Buckler[1]";
    mes "100 Treasure Box";
    next;
    if(bulma >= 1 || countitem(7451) < 50 || countitem(7090) < 7 || countitem(2104) < 1 || countitem(7444) < 100) goto K_ulangot;
    if(bulma >= 1 || countitem(7451) >= 50 || countitem(7090) >= 7 || countitem(2104) >= 1 || countitem(7444) >= 100) goto K_umpleto;
    close;
    
    M_ofo:
    
    mes "[ Jhep ]";
    mes "Okay, talk to me later.";
    close;
    K_ulangot:
    
    mes "[ Jhep ]";
    mes "You don't have the items!";
    close;
    
    K_umpleto:
    
    mes "[ Jhep ]";
    mes "Wow, thanks!";
    delitem 7451,50;
    delitem 7090,7;
    delitem 2104,1;
    delitem 7444,100;
    getitem 2115,1;
    next;
    mes "[ Jhep ]";
    mes "Nicely done isn't? Enjoy the shield";
    mes "So now, continue to search for my friends.";
    mes "And when you gain the Valkyrie Set speak to Bryan";
    mes "If you have no clue about their location, my brothers and cousins are scattered around Rune-Midgard and Bryan is in Valkyrie";
    announce "Wow! "+strcharinfo(0)+" has just acquired the mystical Valkyrie Shield.",8;
    set jhep_jhe,1;
    close;
    
    L_bulmatapos:
    mes "[ Jhep ]";
    mes "Complete the Valkyrie Quest and speak to Bryan";
    close;
    L_bulmadone:
    mes "[ Jhep ]";
    mes "Dude, you can only do this quest once!";
    close;
    }
    
    lighthalzen.gat,189,297,5 script Frame 904,{
    
    if(bry_bry >=1) goto L_chichix;
    if(fra_fra >=1) goto L_chichi;
    if(ron_ron >= 1) goto tsitsi;
    if(ron_ron < 1)
    {
    mes "[ Frame ]";
    mes "I miss Donna";
    mes "I wish I could see her again";
    close;
    }
    tsitsi:
    mes "[ Frame ]";
    mes "You have spoken to my great Uncle Ronnel?";
    mes "I am Frame, the crafter of Valkyrie Shoes";
    mes "Would you like me to craft you the shoes?";
    next;
    menu "Sure",-,"Maybe Later",L_basho;
    next;
    
    
    
    mes "[ Frame ]";
    mes "The shoe is quite brittle.";
    mes "So it needs some items to harness it.";
    mes "I require you to give me these items";
    next;
    mes "20 Skeletal Armor Piece";
    mes "7 Billow";
    mes "1 Boots[1]";
    mes "100 Treasure Box";
    next;
    if(countitem(7450) < 20 || countitem(7091) < 7 || countitem(7444) < 100 || countitem(2406) < 1) goto M_wala;
    if(countitem(7450) >= 20 || countitem(7091) >= 7 || countitem(7444) >= 100 || countitem(2406) >= 1) goto M_eron;
    mes "[ Frame ]";
    mes "Hurry up! I have something to do.";
    close;
    L_basho:
    
    mes "[ Frame ]";
    mes "Talk to me when you want it already.";
    close;
    
    M_wala:
    
    mes "[ Frame ]";
    mes "You lack some few items.";
    close;
    
    M_eron:
    
    mes "[ Frame ]";
    mes "Oh thank you!";
    delitem 7450,20;
    delitem 7091,7;
    delitem 2406,1;
    delitem 7444,100;
    getitem 2421,1;
    set fra_fra,1;
    next;
    mes "[ Frame ]";
    mes "Good one boy! Enjoy the shoes";
    mes "And continue the holy Valkyrie Quest";
    mes "And when you gain the Valkyrie Set speak to Bryan";
    mes "If you have no clue about their location, my brothers and cousins are scattered around Rune-Midgard and Bryan is in Valkyrie";
    announce "Wow! "+strcharinfo(0)+" has just acquired the mystical Valkyrie Shoes.",8;
    close;
    
    L_chichi:
    mes "[ Frame ]";
    mes "Search my cousins and after that, find Bryan!";
    close;
    
    L_chichix:
    mes "[ Frame ]";
    mes "Nice to meet you again brave warrior. How is life treating you with your new godly equips?";
    close;
    }
    
    comodo.gat,172,229,5 script JmKhov 731,{
    
    if(bry_bry >=1) goto L_puten;
    if(jmk_jmk >=1) goto L_buten;
    if(ron_ron >=1) goto M_buten;
    if(ron_ron < 1)
    {
    mes "[ JmKhov ]";
    mes "Hi?.";
    mes "Now fly, you noob!";
    close;
    }
    
    M_buten:
    mes "[ JmKhov ]";
    mes "So you know my uncle Ronnel? Wow that's great!";
    mes "I can make the Valkyrie Manteau for you!";
    mes "You surely want it noob?";
    menu "Yeye",-,"Nevermind, thanks.",karpenter;
    next;
    mes "[ JmKhov ]";
    mes "Oh, holy! Give me these items right away!";
    next;
    mes "50 Matchstick";
    mes "7 Silver Ornament";
    mes "1 Manteau[1]";
    mes "100 Treasure Box";
    next;
    mes "[ JmKhov ]";
    mes "Don't miss your chance, I will be waiting for you.";
    if (countitem(7035) < 50 || countitem(7077) < 7 || countitem(2506) < 1 || countitem(7444) < 100) goto Kewlung;
    if (countitem(7035) >= 50 || countitem(7077) >= 7 || countitem(2506) >= 1 || countitem(7444) >= 100) goto Kempleto;
    close;
    
    karpenter:
    next;
    mes "[ JmKhov ]";
    mes "Huhu *sob*! You've wasted my time! Get lost noob!";
    close;
    Kewlung:
    next;
    mes "[ JmKhov ]";
    mes "Incomplete items, noob!";
    close;
    
    Kempleto:
    next;
    mes "[ JmKhov ]";
    mes "I see, you're a trustworthy one.";
    delitem 7444,100;
    delitem 2506,1;
    delitem 7077,7;
    delitem 7035,50;
    getitem 2524,1;
    set jmk_jmk,1;
    next;
    mes "[ JmKhov ]";  
    mes "Rawr! Take this robe and continue the Valkyrie Quest,";
    mes "And when you gain the Valkyrie Set speak to Bryan.";
    mes "If you have no clue about their location, my brothers and cousins are scattered around Rune-Midgard and Bryan is in Valkyrie";
    announce "Wow! "+strcharinfo(0)+" has just acquired the mystical Valkyrie Manteau.",8;
    close;
    
    L_buten:
    mes "[ JmKhov ]";
    mes "Finish my Uncle's quest and speak to Bryan at the Valkyrie";
    close;
    L_puten:
    mes "[ JmKhov ]";
    mes "Wow, you're one of the Mega-Warrior! How is life treating you my friend?";
    close;
    }
    
    valkyrie.gat,49,49,5 script Bryan 733,{
    mes "[ Bryan ]";
    mes "Hello there child, I am Bryan.";
    next;
    if(bry_bry >= 1) goto L_kalbo;
    if(countitem(2524) < 1 || countitem(2421) < 1 || countitem(2357) < 1 || countitem(2115) < 1) goto Bryan;
    mes "[ Bryan ]";
    mes "Good you have the Valkyrie Set if you must know I am the crafter of the Sleipnir.";
    next;
    if(jmk_jmk >= 1) goto Bryanquest;
    if(jmk_jmk < 1) goto Bryan;
    Bryanquest:
    mes "[ Bryan ]";
    mes "I see, You really have spoken to my brothers.";
    mes "Very well then!";
    next;
    mes "[ Bryan ]";
    mes "By the way I am Bryan of the Valkyries and you already know what I make.";
    mes "Do you desire to have the Sleipnir?";
    menu "Yes",-,"No",L_nono;
    next;
    mes "[ Bryan ]";
    mes "The Great Sleipnir named after Odin's trustee";
    mes "Steed, is the most powerful shoe in the land";
    mes "Gather these items so I may craft it";
    next;
    mes "300 Handcuffs";
    mes "9 Emblem of Sun God";
    mes "10 Matchstick";
    mes "100 Gold";
    next;
    mes "[ Bryan ]";
    mes "I will be waiting for you great one.";
    if(countitem(7345) < 300 || countitem(7086) < 9 || countitem(7035) < 10 || countitem(969) < 100) goto kikiki;
    if(countitem(7345) >= 300 || countitem(7086) >= 9 || countitem(7035) >= 10 || countitem(969) >= 100) goto killhim;
    close;
    L_nono:
    
    mes "[ Bryan ]";
    mes "Go away! If you don't want it. You're wasting my time already.";
    mes "Just speak to me if you're ready.";
    close;
    
    
    kikiki:
    next;
    mes "[ Bryan ]";
    mes "You lack of items, complete it!";
    close;
    killhim:
    next;
    mes "[ Bryan ]";
    mes "Very well done child.";
    mes "You are very good!";
    delitem 7345,300;
    delitem 7086,9;
    delitem 969,100;
    delitem 7035,10;
    getitem2 2410,1,1,@ref,0,254,0,getcharid(0)&0xffff,(getcharid(0)>>16)&0xffff;
    set bry_bry,1;
    next;
    mes "[ Bryan ]";
    mes "As for my excellency, take care of that Sleipnir";
    mes "You are now a Mega-Warrior of Temptation Ragnarok Online";
    mes "Go wild and free, you noble man";
    announce "Raise the Roof! "+strcharinfo(0)+" has just become the Mega-Warrior and gained Sleipnir.",8;
    close;
    
    L_kalbo:
    mes "[ Bryan ]";
    mes "You have already gained Sleipnir";
    mes "How dare you speak to me again!? Now, I order you to go back to Prontera!";
    next;
    percentheal -100,0;
    warp "prontera.gat",0,0;
    close;
    Bryan:
    mes "[ Bryan ]";
    mes "Oh my bad, I see you are just another newbie.";
    mes "Go fly away";
    close;
    }
    
     

     

    it stops loading at line 4, any help?

×
×
  • Create New...