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crislan

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Posts posted by crislan

  1. 14 minutes ago, drakulya said:

    @crislan  Hi! Você verificou este arquivo? https://github.com/rathena/rathena/blob/master/conf/battle/skill.conf#L16 , a linha 16 trata de atraso após o lançamento, informada como porcentagem. Por favor, retorne se funcionou ou não.

    
    
    
    
    
    
    
    
    
    
    
    
     
    
     
    
    
    
    
    
     
    
    
    
    
     
    
    
    
    
    
     
    
     
    
     
    
    
    
    
    
     
    
    // Will normal attacks be able to ignore the delay after skills? (Note 1)
    skill_delay_attack_enable: yes
    
    // Range added to skills after their cast time finishes.
    // Decides how far away the target can walk away after the skill began casting before the skill fails.
    // 0 disables this range checking (default)
    skill_add_range: 0
    
    // If the target moves out of range while casting, do we take the items and SP for the skill anyway? (Note 1)
    skill_out_range_consume: no
    
    // Does the distance between caster and target define if the skill is a ranged skill? (Note 3)
    // If set, when the distance between caster and target is greater than 3 the skill is considered long-range, otherwise it's a melee range.
    // If not set, then the range is determined by the skill's range (if it is above 5, the skill is ranged).
    // Default 14 (mobs + pets + homun)
    skillrange_by_distance: 14
    
    // Should the equipped weapon's range override the skill's range defined in the skill_db for most weapon-based skills? (Note 3)
    // NOTE: Skills affected by this option are those whose range in the skill_db are negative. By default always the skill range is used.
    // Note that if you want all monster skills to have a range of 9 you need to set monster_ai&0x400.
    skillrange_from_weapon: 0
    
    // Should a check on the caster's status be performed in all skill attacks?
    // When set to yes, meteors, storm gust and any other ground skills will have 
    // no effect while the caster is unable to fight (eg: stunned).
    skill_caster_check: yes
    
    // Should ground placed skills be removed as soon as the caster dies? (Note 3)
    clear_skills_on_death: 0
    
    // Should ground placed skills be removed when the caster changes maps? (Note 3)
    clear_skills_on_warp: 15
    
    //Setting this to YES will override the target mode of ground-based skills with the flag 0x01 to "No Enemies"
    //The two skills affected by default are Pneuma and Safety Wall (if set to yes, those two skills will not protect everyone, but only allies)
    //See db/skill_unit_db.txt for more info.
    defunit_not_enemy: no
    
    // Should skills always do at least 'hits' damage when they don't miss/are blocked?
    // Many skills will have their damage multiplied by their number of hits (see skill_db), these will always deal 1 HP
    // damage per hit, even against plants. But some skills are actually a single hit that is just displayed as multiple
    // hits. For these skills, damage gets divided by number of hits and rounded down. That means that plants won't take
    // any damage from them. Examples: Sonic Blow, Lord of Vermillion
    // With this setting, you can change the official behavior and make these skills deal at least 1 HP damage per hit.
    // Values: 1 for weapon-based attacks, 2 for magic attacks, 4 for misc attacks.
    skill_min_damage: 0
    
    // The delay rate of monk's combo (Note 2)
    combo_delay_rate: 100
    
    // Use alternate auto Counter Attack Skill Type? (Note 3)
    // For those characters on which it is set, 100% Critical,
    // Otherwise it disregard DEF and HIT+20, CRI*2
    auto_counter_type: 15
    
    // Can ground skills be placed on top of each other? (Note 3)
    // By default, skills with UF_NOREITERATION set cannot be stacked on top of 
    // other skills, this setting will override that. (skill_unit_db)
    skill_reiteration: 0
    
    // Can ground skills NOT be placed underneath/near players/monsters? (Note 3)
    // If set, only skills with UF_NOFOOTSET set will be affected (skill_unit_db)
    skill_nofootset: 1
    
    // Should traps (hunter traps + quagmire) change their target to "all" inside gvg/pvp grounds? (Note 3)
    // Default on official servers: 1 (for players)
    gvg_traps_target_all: 1
    
    // Traps visibility setting (trap with UF_HIDDEN_TRAP flag):
    // 0 = Always visible
    // 1 = Enable invisibility in versus maps (GVG/PVP/BG)
    // 2 = Enable invisibility in all maps
    // Default on official servers: 0 for Pre-renewal, 2 for Renewal
    //traps_setting: 0
    
    // Restrictions applied to the Alchemist's Summon Flora skill (add as necessary)
    // 1: Enable players to damage the floras outside of versus grounds.
    // 2: Disable having different types out at the same time
    //    (eg: forbid summoning anything except hydras when there's already 
    //     one hydra out)
    summon_flora_setting: 3
    
    // Whether placed down skills will check walls (Note 1)
    // (ex. Storm Gust cast against a wall will not hit the other side.) 
    skill_wall_check: yes
    
    // When cloaking, Whether the wall is checked or not. (Note 1)
    // Note: When the skill does not checks for walls, you will always be considered
    //  as if you had a wall-next to you (you always get the wall-based speed). 
    //  Add the settings as required, being hit always uncloaks you.
    // 
    // 0 = doesn't check for walls
    // 1 = Check for walls
    // 2 = Cloaking is not cancelled when attacking.
    // 4 = Cloaking is not cancelled when using skills
    player_cloak_check_type: 1
    monster_cloak_check_type: 4
    
    // Can't place unlimited land skills at the same time (Note 3)
    land_skill_limit: 9
    
    //Determines which kind of skill-failed messages should be sent:
    // 1 - Disable all skill-failed messages.
    // 2 - Disable skill-failed messages due to can-act delays.
    // 4 - Disable failed message from Snatcher
    // 8 - Disable failed message from Envenom
    display_skill_fail: 2
    
    // Can a player in chat room (in-game), be warped by a warp portal? (Note 1)
    chat_warpportal: no
    
    // What should the wizard's "Sense" skill display on the defense fields?
    // 0: Do not show defense
    // 1: Base defense [RE default]
    // 2: Vit/Int defense
    // 3: Both (the addition of both) 
    sense_type: 1
    
    // Which finger offensive style will be used?
    // 0 = Aegis style (single multi-hit attack)
    // 1 = Athena style (multiple consecutive attacks)
    finger_offensive_type: 0
    
    // Grandcross Settings (Don't mess with these)
    // If set to no, hit interval is increased based on the amount of mobs standing on the same cell
    // (means that when there's stacked mobs in the same cell, they won't receive all hits)
    gx_allhit: no
    
    // Grandcross display type (Default 1)
    // 0: Yellow character
    // 1: White character
    gx_disptype: 1
    
    // Max Level Difference for Devotion
    devotion_level_difference: 10
    
    // Using 'old' behavior for devotion vs reflect damage? (Note 2)
    // Default is 0 (official). If 'devotion_rdamage' is > 0 (chance to devote the reflected damage),
    // when player with devotion attacks player with reflect damage ability (item bonus or skill),
    // the damage will be taken by the person who provides devotion instead the attacker.
    devotion_rdamage: 0
    
    // Officially, reflecting shield (SC_REFLECTDAMAGE) reflects physical damage by skill or normal attack.
    // But if the target is being devoted, it ONLY reflects the damage for melee skill. (Note 1)
    devotion_rdamage_skill_only: yes
    
    // On AEGIS there is a bug when the player who is under devotion is sitting and getting hit.
    // The player stands up on client side, but will still remain sitting on server side.
    // Because of this the player will not be able to walk anymore, until the player sat down/stood up again or used @refresh.
    // You can read more about it on https://github.com/rathena/rathena/issues/1927
    // Default: yes (because it is a recommended bug fix from our side)
    // Official: no
    devotion_standup_fix: yes
    
    // If no than you can use the ensemble skills alone. (Note 1)
    player_skill_partner_check: yes
    
    // Remove trap type
    // 0 = Aegis system : Returns 1 'Trap' item
    // 1 = Athena system : Returns all items used to deploy the trap
    skill_removetrap_type: 0
    
    // Does using bow to do a backstab give a 50% damage penalty? (Note 1)
    backstab_bow_penalty: yes
    
    // How many times you could try to steal from a mob.
    // Note: It helps to avoid stealing exploit on monsters with few rare items
    // Use 0 to disable (max allowed value is 255)
    skill_steal_max_tries: 0
    
    // Does Berserk/Frenzy cancel other self-buffs when used?
    berserk_cancels_buffs: no
    
    // Level and Strength of "MVP heal". When someone casts a heal of this level or
    // above, the heal formula is bypassed and this value is used instead.
    max_heal: 9999
    max_heal_lv: 11
    
    // Emergency Recall Guild Skill setting (add as appropriate).
    // Note that for the skill to be usable at all, 
    // you need at least one of 1/2 and 4/8
    // 1: Skill is usable outside of woe.
    // 2: Skill is usable during woe.
    // 4: Skill is usable outside of GvG grounds
    // 8: Skill is usable on GvG grounds
    //16: Disable skill from "nowarpto" maps
    //    (it will work on GVG castles even if they are set to nowarpto, though)
    emergency_call: 11
    
    // Guild Aura Skills setting (add as appropriate).
    // (This affects GD_LEADERSHIP, GD_GLORYWOUNDS, GD_SOULCOLD and GD_HAWKEYES)
    // Note that for the skill to be usable at all, 
    // you need at least one of 1/2 and 4/8
    // 1: Skill works outside of woe.
    // 2: Skill works during woe.
    // 4: Skill works outside of GvG grounds
    // 8: Skill works on GvG grounds
    //16: Disable skill from affecting Guild Master
    guild_aura: 31
    
    // Max Possible Level of Monster skills
    // Note: If your MVPs are too tough, reduce it to 10.
    mob_max_skilllvl: 100
    
    // Allows players to skip menu when casting Teleport level 1
    // Menu contains two options. "Random" and "Cancel"
    skip_teleport_lv1_menu: no
    
    // Allow use of SG skills without proper day (Sun/Moon/Star) ?
    allow_skill_without_day: no
    
    // Allow use of ES-type magic on players?
    allow_es_magic_player: no
    
    // Miracle of the Sun, Moon and Stars skill ratio (100% = 10000)
    sg_miracle_skill_ratio: 2
    
    // Miracle of the Sun, Moon and Stars skill duration in milliseconds
    sg_miracle_skill_duration: 3600000
    
    // Angel of the Sun, Moon and Stars skill ratio (100% = 10000)
    sg_angel_skill_ratio: 10
    
    // Skills that bHealPower has effect on
    // 1: Heal, 2: Sanctuary, 4: Potion Pitcher, 8: Slim Pitcher, 16: Apple of Idun
    skill_add_heal_rate: 7
    
    // Whether the damage of EarthQuake with a single target on screen is able to be reflected.
    // Note: On official servers, EQ is reflectable when there is only one target on the screen, 
    //	 which might be an exploit to hunt the MVPs.
    eq_single_target_reflectable: yes
    
    // On official server, you will receive damage from Reflection and some Tarot Card even in invincible status.
    // When this setting is enabled, it allows you to immune to all kinds of damage, including those stated previous.
    // (The number will show but no actual damage will be done)
    invincible.nodamage: no
    
    // Dancing Weapon Switch
    // On official servers, a fix is in place that prevents the switching of weapons to cancel songs.
    // Default: yes
    dancing_weaponswitch_fix: yes
    
    // Skill Trap Type
    // On official servers if a unit is completely immune to knockback, it will still walk to the last target tile before
    // stopping when inflicted by a stopping status effect (including traps like Ankle Snare and Spiderweb). All traps on
    // the way will be activated.
    // This does NOT include being immune to knock back from equip. This bonus only helps against knockback skills.
    // 0: (official)
    // 1: Stop effects in GvG/WoE make units stop immediately.
    // 2: Stop effects make monsters immune to knockback / bosses stop immediately.
    // 3: 1+2
    skill_trap_type: 0
    
    // Area of Bowling Bash chain reaction
    // 0: Use official gutter line system
    // 1: Gutter line system without demi gutter bug
    // 2-20: Area around caster (2 = 5x5, 3 = 7x7, 4 = 9x9, ..., 20 = 41x41)
    // Note: If you knock the target out of the area it will only be hit once and won't do splash damage
    bowling_bash_area: 0
    
    // Pushback behavior (Note 1)
    // On official servers, hitting a wall will always cause the unit to stop moving.
    // If "no", the unit will continue moving when approaching walls diagonally (old Athena behavior).
    path_blown_halt: yes
    
    // Taekwon Mission mob name check
    // iRO Wiki States: If your target is Goblin, any monster called "Goblin" will count toward the mission.
    // 0: Off (default)
    // 1: All 5 of the Goblin monsters will count, regardless of Mob ID (Mob ID: 1122-1126) - iRO default
    // 2: Any monster with the same exact name will count, regardless of Mob ID - Comparison based off of jName
    taekwon_mission_mobname: 0
    
    // Can a player Teleport on top of a Map Warp Portal? (Note 1)
    // On official servers players have been unable to do so.
    teleport_on_portal: no
    
    // Is the knockback direction for Cart Revolution always West? (Note 1)
    // On official servers it will knock the target always to the West. If disabled it will knock the target backwards.
    cart_revo_knockback: yes
    
    // On official servers, Arrow Shower blow direction always rely on skill placed location to target instead of caster to target
    arrow_shower_knockback: yes
    
    // On official servers, Storm Gust consists of 81 units that all deal 3x3 splash damage "away from center". Due to
    // south-western cells being processed first, this usually leads to a knockback to the northeast. Knockback at the
    // edges will be away from SG. Knockback direction can also be influenced by Ganbantein and Land Protector. If you
    // punch a hole into SG it will for example create a "suck in" effect.
    // If you disable this setting, the knockback direction will be completely random (eAthena style).
    stormgust_knockback: yes
    
    // For RENEWAL_CAST (Note 2)
    // By default skill that has '0' value for Fixed Casting Time will use 20% of cast time
    // as Fixed Casting Time, and the rest (80%) as Variable Casting Time.
    // Put it 0 to disable default Fixed Casting Time (just like -1 is the skill_cast_db.txt).
    default_fixed_castrate: 20
    
    // On official servers, skills that hit all targets on a path (e.g. Focused Arrow Strike and First Wind) first
    // calculate one of the eight directions and then apply an AoE based on that direction. This means there can be
    // areas that such skills can't hit. If you target a monster in such an area, only this monster will be hit.
    // The 3rd job skills Flame Launcher and Cannon Spear can completely miss.
    // Set this to "no" to calculate a path from the caster to the target instead and hit everything near that path.
    // You can adjust splash and maxcount in the skill_db to adjust the width and length of these skills.
    // Note: Brandish Spear will always use this algorithm due to its special damage behavior.
    skill_eightpath_algorithm: yes
    
    // Can damage skill units like icewall and traps (Note 3)
    // On official servers, players can damage icewalls and some traps with skills. When monsters use skills, damage
    // will show on the icewalls and traps, but it is not actually substracted from the durability.
    // The official setting makes it quite easy to trap MVPs, set this to 31 if you want all units to be able to
    // damage skills (previous behavior).
    can_damage_skill: 1
    
    // Land Protector behavior (Note 1)
    // On official servers, players standing on the border (outer cell) of the Land Protector can still be affected/hit
    // by AoE skills (if the skill has a splash effect, such as Storm Gust). The Athena behavior ignores AoE affects/hits
    // while players are standing on the border.
    // Official: 0
    // Legacy Athena: 1
    land_protector_behavior: 0
    
    // NPC EMOTION behavior (Note 1)
    // On official servers, certain mobs cast NPC EMOTION skill which displays an emoticon and change their mode from
    // Aggressive to Passive for a certain time. The Athena behavior does not change their mode to Passive.
    // Official: 0
    // Legacy Athena: 1
    npc_emotion_behavior: 0
    
    // Should Tarot Card of Fate have the same chance for each card to occur? (Note 1)
    // Official chances: 15%: LOVERS | 10%: FOOL, MAGICIAN, HIGH PRIESTESS, STRENGTH, SUN | 8%: TEMPERANCE
    // 7%: CHARIOT | 6%: THE HANGED MAN | 5%: DEATH, STAR | 2%: TOWER | 1%: WHEEL OF FORTUNE, DEVIL
    // If you set this to "yes", the chance for each card becomes 1/14.
    tarotcard_equal_chance: no
    
    // Should Dispel work on songs when the target is not in the song area? (Note 1)
    // On official servers, it's impossible to dispel songs.
    // Hint: Also affects the Rebellion skill "Vanishing Buster".
    dispel_song: no
    
    // Banana Bomb from Genetic's Make Bomb skill sitting duration.
    // Official duration is 1000ms * Thrower's Job Level / 4.
    // 0: Uses the official duration
    // X: Enter a custom duration in milliseconds.
    banana_bomb_duration: 0
    
    // Should items that you try to create be dropped if you have no space left in your inventory? (Note 1)
    // Official: no
    // Legacy rAthena logic: yes
    skill_drop_items_full: no
    
    
    
    
    
    
     

     

     

    it's still the same, I don't know what to do anymore; (

  2. 12 minutes ago, drakulya said:

    Oi @crislan , está tudo bem?

     

    Você está usando o Renewall System no seu servidor?

    Nesse caso, você pode verificar e desativar se deseja o novo sistema de transmissão.

    Procure o arquivo:   \ src \ config \ renewall.hpp

    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    /// Renewal cast time
    /// (disable by commenting the line)
    ///
    /// Leave this line to enable renewal casting time algorithms and enable fixed cast bonuses.
    /// See also default_fixed_castrate in conf/battle/skill.conf for default fixed cast time (default is 20%).
    /// Cast time is altered be 2 portion, Variable Cast Time (VCT) and Fixed Cast Time (FCT).
    /// By default FCT is 20% of VCT (some skills aren't)
    /// - VCT is decreased by DEX * 2 + INT.
    /// - FCT is NOT reduced by stats, reduced by equips or buffs.
    /// Example:
    ///  On a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a FCT
    #define RENEWAL_CAST
    
    /// Renewal drop rate algorithms
    /// (disable by commenting the line)
    ///
    /// Leave this line to enable renewal item drop rate algorithms
    /// While enabled a special modified based on the difference between the player and monster level is applied
    /// Based on the http://irowiki.org/wiki/Drop_System#Level_Factor table
    //#define RENEWAL_DROP
    
    /// Renewal exp rate algorithms
    /// (disable by commenting the line)
    ///
    /// Leave this line to enable renewal item exp rate algorithms
    /// While enabled a special modified based on the difference between the player and monster level is applied
    #define RENEWAL_EXP
    
    /// Renewal level modifier on damage
    /// (disable by commenting the line)
    ///
    // Leave this line to enable renewal base level modifier on skill damage (selected skills only)
    #define RENEWAL_LVDMG
    
    /// Renewal ASPD [malufett]
    /// (disable by commenting the line)
    ///
    /// Leave this line to enable renewal ASPD
    /// - shield penalty is applied
    /// - AGI has a greater factor in ASPD increase
    /// - there is a change in how skills/items give ASPD
    /// - some skill/item ASPD bonuses won't stack
    #define RENEWAL_ASPD
    
    
    
    
    
    
    
    
    
     

    Por favor, retorne um feedback se a solução fornecida o ajudou ou não, para que possamos encontrar outra solução, se necessário.

    I'm not using it, I tried everything in the skill cast, I disabled renewall among the other things inside the battle folder and nothing. what you told me didn't work

     

  3. não estou achando vou postar minha groups aqui o comando de #storage esta abringp 

    /*
    
    Player groups configuration file
    ---------------------------------
    
    This file defines "player groups" and their privileges.
    
    Each group has its id and name, lists of available commands and other 
    permissions, and a list of other groups it inherits from.
    
    
    Group settings
    --------------
    <id>
    Unique group number. The only required field.
    
    <name>
    Any string. If empty, defaults to "Group <id>". It is used in several @who 
    commands.
    
    <level>
    Equivalent of GM level, which was used in revisions before r15572. You can 
    set it to any number, but usually it's between 0 (default) and 99. Members of 
    groups with lower level can not perform some actions/commands (like @kick) on 
    members of groups with higher level. It is what script command getgmlevel() 
    returns. Group level can also be used to override trade restrictions 
    (db/item_trade.txt).
    
    <commands>
    A group of settings
        <command name> : <bool>
    or
        <commandname> : [ <bool>, <bool> ]
    First boolean value is for atcommand, second one for charcommand. If set to 
    true, group can use command. If only atcommand value is provided, false is 
    assumed for charcommand. If a command name is not included, false is assumed for 
    both atcommand and charcommand.
    For a full list of available commands, see: doc/atcommands.txt.
    Command names must not be aliases.
    
    <log_commands>
    Boolean value. If true then all commands used by the group will be logged to 
    atcommandlog. If setting is omitted in a group definition, false is assumed.
    Requires 'log_commands' to be enabled in 'conf/log_athena.conf'.
    
    <permissions>
    A group of settings
        <permission> : <bool>
    If a permission is not included, false is assumed.
    For a full list of available permissions, see: doc/permissions.txt
    
    <inherit>
    A list of group names that given group will inherit commands and permissions 
    from. Group names are case-sensitive.
    
    Inheritance results
    -------------------
    Both multiple inheritance (Group 2 -> Group 1 and Group 3 -> Group 1) and
    recursive inheritance (Group 3 -> Group 2 -> Group 1) are allowed.
    
    Inheritance rules should not create cycles (eg Group 1 inherits from Group 2, 
    and Group inherits from Group 1 at the same time). Configuration with cycles is 
    considered faulty and can't be processed fully by server.
    
    Command or permission is inherited ONLY if it's not already defined for the 
    group.
    If group inherits from multiple groups, and the same command or permission is 
    defined for more than one of these groups, it's undefined which one will be 
    inherited.
    
    Syntax
    ------
    This config file uses libconfig syntax: 
    http://www.hyperrealm.com/libconfig/libconfig_manual.html#Configuration-Files
    
    
    Upgrading from revisions before r15572
    -------------------------------------
    http://rathena.org/board/index.php?showtopic=58877
    */
    
    groups: (
    {
        id: 0 /* group 0 is the default group for every new account */
        name: "Player"
        level: 0
        inherit: ( /*empty list*/ )
        commands: {
            /* no commands by default */
            commands: true
            charcommands: true
            help: true
            rates: true
            uptime: true
            showdelay: true
            exp: true
            mobinfo: true
            iteminfo: true
            whodrops: true
            time: true
            jailtime: true
            hominfo: true
            homstats: true
            showexp: true
            showzeny: true
            whereis: true
            refresh: true
            autoloot: true
            autoloottype: true
            autotrade: true
            request: true
            go: true
            breakguild: true
            channel: true
            warp: true
            storage: true
            kill: true
            zeny: true
            mail: true
            duel: true
            invite: true
            accept: true
            reject: true
            leave: true
            storeall: true
            allskill: true
            glvl: true
            changegm: true
            changeleader: true
            dance: true
            afk: true
            noks: true
            mobsearch: true
            party: true
            guildstorage: true
            antimob: true
            bgregister: true
            bgjoin: true
            bgranking: true
            bgwaiting: true
            bgplaying: true
            bgunregister: true
            bgleave: true
            bgreportafk: true
            bgorder: true
            bgchangeleader: true
            queuelist: true
            queuedelay: true
            queuenomove: true
            rankinfo: true
            rankinfo2: true
        }
        permissions: {
            /* without this basic permissions regular players could not 
            trade or party */
            can_trade: true
            can_party: true
            command_enable: true
        }
    },
    {
        id: 1
        name: "Super Player"
        inherit: ( "Player" ) /* can do everything Players can and more */
        level: 1
        commands: {
            /* informational commands */
            cashmount: true
            noask: true
            alootid: true
            dye: true
            hairstyle: true
            haircolor: true
            repairall: true
            homtalk: true
            pettalk: true    }
        permissions: {
        }
    },
    {
        id: 2
        name: "Support"
        inherit: ( "Super Player" )
        level: 2
        commands: {
            version: true
            where: true
            jumpto: true
            who: true
            who2: true
            who3: true
            whomap: true
            whomap2: true
            whomap3: true
            users: true
            broadcast: true
            localbroadcast: true
        }
        log_commands: true
        permissions: {
            receive_requests: true
            view_equipment: true
        }
    },
    {
        id: 3
        name: "Script Manager"
        inherit: ( "Support" )
        level: 2
        commands: {
            tonpc: true
            hidenpc: true
            shownpc: true
            loadnpc: true
            unloadnpc: true
            npcmove: true
            addwarp: true
        }
        log_commands: true
        permissions: {
            any_warp: true
        }
    },
    {
        id: 4
        name: "Event Manager"
        inherit: ( "Support" )
        level: 2
        commands: {
            monster: true
            monstersmall: true
            monsterbig: true
            killmonster2: true
            cleanmap: true
            item: [true, true]
            zeny: [true, true]
            disguise: [true, true]
            undisguise: [true, true]
            size: [true, true]
            raise: true
            raisemap: true
            day: true
            night: true
            skillon: true
            skilloff: true
            pvpon: true
            pvpoff: true
            gvgon: true
            gvgoff: true
            allowks: true
            me: true
            marry: true
            divorce: true
            refreshall: true
        }
        log_commands: true
        permissions: {
            can_trade: false
            any_warp: true
        }
    },
    {
        id: 5
        name: "VIP"
        inherit: ( "Player" ) /* can do everything Players can */
        level: 1
        commands: {
            rates: true
            who: true
                }
        permissions: {
            /* no permissions by default */
        }
    },
    {
        id: 10
        name: "Law Enforcement"
        inherit: ( "Support" )
        level: 3
        commands: {
            hide: true
            follow: true
            kick: true
            disguise: true
            fakename: true
            option: true
            speed: true
            warp: true
            kill: true
            recall: true
            ban: true
            block: true
            jail: true
            jailfor: true
            mute: true
            storagelist: true
            cartlist: true
            itemlist: true
            stats: true
        }
        log_commands: true
        permissions: {
            join_chat: true
            kick_chat: true
            hide_session: true
            who_display_aid: true
            hack_info: true
            any_warp: true
            view_hpmeter: true
        }
    },
    {
        id: 99
        name: "Admin"
        level: 99
        inherit: ( "Support", "Law Enforcement" )
        commands: {
            /* not necessary due to all_commands: true */
        }
        log_commands: true
        permissions: {
            can_trade: true
            can_party: true
            all_skill: false
            all_equipment: false
            skill_unconditional: false
            use_check: true
            use_changemaptype: true
            all_commands: true
            channel_admin: true
            can_trade_bounded: true
            item_unconditional: false
            bypass_stat_onclone: true
            bypass_max_stat: true
            /* all_permission: true */
        }
    }
    )
    
    /* ----------------------------------------------------------------------------------------------
       eAmod Commands - BEGIN
       ----------------------------------------------------------------------------------------------
       Distribute the commands on your groups.
    
    -Allow create items bounded to the account - non tradeables
    bounditem: true
    bounditem2: true
    
    -Allow create a costume item of the given ItemID. Works only with headgears.
    costumeitem: true
    
    -Transfor bounded items to normal item for the given character name.
    unboundall: true
    
    -Block a skill id from be used by normal players. Usefull if you find bug/exploid on skills.
    blockskill: true
    
    -Show information about casting and delay time of the next casted skill
    showcast: true
    showcastdelay: true
    
    -Same as @autoloot. On eAmod this command have lots of improvements, also works like @alootid.
    aloot: true
    
    -Transfer cash points to another player.
    gcash: true
    
    -Transfer Kafra points/Free Cash to another player.
    gpoints: true
    
    -Display information about the current Character's Cash Points, Free Cash, Premium Account Status and IP Address.
    myinfo: true
    
    -Disguise all guild members.
    disguiseguild: true
    
    -Resident Evil mode on current map. When a caracter dies, it will spawn a Zombie/Undead monster with character name.
    undeadmode: true
    
    -Enable a mode where players and mob deads will be counted, starting from your set values.
    mapdeadcounter: true
    
    -Enable/Disable exp penalty on map.
    exppenalty: true
    
    -GM Power. Start a buff with your set stats (max 3000) on you. Can be set on/off
    power: true
    
    -Creates a structure that player must defend/attack.
    cityheart: true
    
    -Execute a Rain of explosive Marine Spheres
    mobdemolition: true
    
    -Creates monster with special attributes, allied or enemys to the players, with configurable extra drop and more funny stuff.
    mobevent: true
    
    -Search in all the player vendings, where the given item is sold and it's best value.
    whosell: true
    
    -Creates a item Rain of the given item and amount. Greed skill don't work with those items.
    flooritem: true
    
    -Open the extra storage.
    rentstorage: true
    
    -Set a custom aura.
    aura: true
    
    -Display the current session experience information.
    expinfo: true
    
    -Display the current hunting mission information. See hunting on scripts.
    mission: true
    
    -Generates a SQL backup file of the given character. File can be found in /dumps/ folder.
    char2dump: true
    
    -Set security password and options for a character. Allow password protected trades and storage per account.
    -Requires the script file item_security
    security: true
    
    -eAthena deleted away/afk commands.
    away: true
    
    -Display messages when monsters drops items equal and bellow the given rate.
    ddrop: true
    
    -eAthena classic dexp (display exp) command. Removed because it works now on client side.
    dexp: true
    
    -Display Kills on your chat log.
    battleinfo: true
    
    -Adds fame points in the given Top 10.
    addfame: true
    
    -Allows/Block monsters or players Teleport on the current map.
    mobtele: true
    pctele: true
    
    -Reset the given Ranking Table.
    rankreset: true
    
    -Removes a item from all players (online/offline) for every item table (storage/inventory/cart/extra storage).
    itemdestroy: true
    
    -Player enters a mode where monster hp status is displayed on it's name.
    viewmobinfo: true
    
       ----------------------------------------------------------------------------------------------
       WoE and LAG tools
       ----------------------------------------------------------------------------------------------
    
    -Start a effect that perform @refresh each given seconds, until @autofresh off is given. Only works on BG and WoE maps.
    autorefresh: true
    
    -Activates a mode to ignore some packets on WoE, comming from other users
    -This reduce the bandwith a little bit on WoE, reducing LAG.
    -C = Ignore jokes and global chat messages from others.
    -I = Ignores Item usage from others.
    packetfilter: true
    
       ----------------------------------------------------------------------------------------------
       Accounts, Characters and Members Info
       ----------------------------------------------------------------------------------------------
    
    -Search for online player in the given IP address.
    whoip: true
    
    -Search for account (online/offline) that used the given IP address.
    ipinfo: true
    
    -Display the list of other character in the same account of the given character name
    charlist: true
    
    -Display information of the given account id value.
    accountinfo: true
    
    -Display information of the given username/login.
    logininfo: true
    
    -Display information of the given member id value.
    memberinfo: true
    
    -Transfer the given account to the target member id.
    moveaccount: true
    
       ----------------------------------------------------------------------------------------------
       Channel system commands
       ----------------------------------------------------------------------------------------------
    
    -Create a Chat Room with the set name and password.
    create: true
    
    -Joins the given chat room. Need password too if required by room.
    join: true
    
    -Exits the given chat room.
    exit: true
    
    -Display a list of all created chat rooms with information.
    list: true
    
       ----------------------------------------------------------------------------------------------
       PvP Mode Commands
       ----------------------------------------------------------------------------------------------
    
    -Player enters on PVP mode to kill other pvp mode characters.
    pvpmode: true
    
    -Show marks in the minimap about other pvp mode players positions.
    whopk: true
    
       ----------------------------------------------------------------------------------------------
       Battleground Commands
       ----------------------------------------------------------------------------------------------
    
    -A command only usable by Guild/Team Leaders, to use guild skills without the need of open the Guild Window.
    guildskill: true
    
    -A command only usable by Guild/Team Leaders to display a global message warning to your Guild/Team.
    order: true
    
    -A command only usable by Team Leader, to give the Leader pos to another player in the Team.
    leader: true
    
    -Allow a Team Leader to kick a idle/afk player from battleground.
    reportafk: true
    
    -Enable/Disable receive battleground global announcements. (Ignore script command bgannounce messages).
    listenbg: true
    
    -Display the Top 10 players of each BG type (Ranked and Regular).
    bgranked: true
    bgregular: true
    
       ----------------------------------------------------------------------------------------------
       Achievements Commands
       ----------------------------------------------------------------------------------------------
    
    -Display information about your achievement and progress.
    achievements: true
    
    -Complete the given achievement ID in the character. No check for requirements.
    achieve: true
    
    -Remove the given achievement ID from the character and set all counts to 0.
    unachieve: true
    
    -Reload the achievement database file.
    reloadachievedb: true
    
       ----------------------------------------------------------------------------------------------
       Faction Commands
       ----------------------------------------------------------------------------------------------
    
    -Set the character faction to the given ID.
    faction: true
    
    -Set the character spoken language to the given ID. Use @language off to return to your default/faction language.
    -You can understand others players if you set their same Lang ID. Everybody can read you if you disable it.
    language: true
    
    -Learn how to speak and read the given language ID.
    learnlang: true
    
    -You cannot speak or read the given language ID anymore.
    unlearnlang: true
    
    -Command to simulate how others players read you in the current language.
    say: true
    
       ----------------------------------------------------------------------------------------------
       eAmod Commands - END
       ---------------------------------------------------------------------------------------------- */


     

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