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isdzuka

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Posts posted by isdzuka

  1. Hello guys..i dont whether this is the right place to ask my question for your help.

    My critical point in Alt+A doesn't even i put Luk on my stat.

    nid help from u guys.. thanks

    Untitled.png

  2. 29 minutes ago, Chaos92 said:

    Job

     

    
    Job: Equippable jobs. Uses the following bitmask table:
    	(S.) Novice    (2^00): 0x00000001
    	Swordman       (2^01): 0x00000002
    	Magician       (2^02): 0x00000004
    	Archer         (2^03): 0x00000008
    	Acolyte        (2^04): 0x00000010
    	Merchant       (2^05): 0x00000020
    	Thief          (2^06): 0x00000040
    	Knight         (2^07): 0x00000080
    	Priest         (2^08): 0x00000100
    	Wizard         (2^09): 0x00000200
    	Blacksmith     (2^10): 0x00000400
    	Hunter         (2^11): 0x00000800
    	Assassin       (2^12): 0x00001000
    	Unused         (2^13): 0x00002000
    	Crusader       (2^14): 0x00004000
    	Monk           (2^15): 0x00008000
    	Sage           (2^16): 0x00010000
    	Rogue          (2^17): 0x00020000
    	Alchemist      (2^18): 0x00040000
    	Bard/Dancer    (2^19): 0x00080000
    	Unused         (2^20): 0x00100000
    	Taekwon        (2^21): 0x00200000
    	Star Gladiator (2^22): 0x00400000
    	Soul Linker    (2^23): 0x00800000
    	Gunslinger     (2^24): 0x01000000
    	Ninja          (2^25): 0x02000000
    	Gangsi         (2^26): 0x04000000
    	Death Knight   (2^27): 0x08000000
    	Dark Collector (2^28): 0x10000000
    	Kagerou/Oboro  (2^29): 0x20000000
    	Rebellion      (2^30): 0x40000000
    	Summoner       (2^31): 0x80000000
    
    	Novice + Swordman + Magician + Archer = 0x0000000F, why?
    	Because: 10 = A, 11 = B, 12 = C, 13 = D, 14 = E, and 15 = F
    	It's using hexadecimal.

    Class

    
    Class: Equippable upper-types. Uses the following bitmasks:
    	 1: Normal classes (no Baby/Transcendent/Third classes)
    	 2: Transcedent classes (no Transcedent-Third classes)
    	 4: Baby classes (no Third-Baby classes)
    	 8: Third classes (no Transcedent-Third or Third-Baby classes)
    	16: Transcedent-Third classes
    	32: Third-Baby classes

    Gender

    
    Gender: Gender restriction. 0 is female, 1 is male, 2 for both.

    Loc

    
    Loc: Equipment's placement. Values are:
    	2^8      256 = Upper Headgear
    	2^9      512 = Middle Headgear
    	2^0      001 = Lower Headgear
    	2^4      016 = Armor
    	2^1      002 = Weapon
    	2^5      032 = Shield
    	2^2      004 = Garment
    	2^6      064 = Footgear
    	2^3      008 = Accessory Right
    	2^7      128 = Accessory Left
    	2^10    1024 = Costume Top Headgear
    	2^11    2048 = Costume Mid Headgear
    	2^12    4096 = Costume Low Headgear
    	2^13    8192 = Costume Garment/Robe
    	2^15   32768 = Ammo
    	2^16   65536 = Shadow Armor
    	2^17  131072 = Shadow Weapon
    	2^18  262144 = Shadow Shield
    	2^19  524288 = Shadow Shoes
    	2^20 1048576 = Shadow Accessory Right (Earring)
    	2^21 2097152 = Shadow Accessory Left (Pendant)

     

    thnx bro..

  3. hello guys..

    need help to teach me about scripting especially in item_db scripting

    ID,Name,Name,Type,Price,Sell,Weight,ATK[:MATK],DEF,Range,Slot,Job,Class,Gender,Loc,wLV,eLV[:maxLevel],Refineable,View,{ Script },{ OnEquip_Script },{ OnUnequip_Script }

    how to define the range, codes for job, class, gender and loc which i had underlined. i dont understand because those that i mentioned were changed into numbers,

    thnx in advance

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