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Posts posted by President
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Anyone can u help me?
i have a problem like this . .
i try to store my item called "Morpheus Shawl" to storage.
first the item can be store, after that i open my kafra.. the item was lost . . but in my database that item is already store to kafra.
check this :
that's my kafra . . no item . .
but in database :
i have it? anyone can help to fix it?
*only armor and weapon section has been error
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Anyone can u help me?
i have a problem like this . .
i try to store my item called "Morpheus Shawl" to storage.
first the item can be store, after that i open my kafra.. the item was lost . . but in my database that item is already store to kafra.
check this :
that's my kafra . . no item . .
but in database :
i have it? anyone can help to fix it?
*only armor and weapon section has been error
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i have one item...
called aura
if i used aura --> the color of aura is black
but if i used aura + robo eye = the color of aura change to blue ... is it possible..
in case i already include new blue aura sprite . .
this is my script . .
if (isequipped(18172)) { atcommand "@changelook 3 1256" }
is it correct?
*1256 is my blue aura sprite
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Problem : i already make an anti bot checker,but i want make an update with this condition : how we know player stay at one map, i don't want my player stay more than 5 minutes in this map, so every 5 minute my bot checker should be ask the code to him/her...
OnNPCKillEvent: if(getgmlevel() > 0) end; set @kill,@kill+1; if(@kill >= rand(81,100)) goto Check; end;
what a command should i added on that script, before i goto Check?
anyone can help me?
Thanks for helping me... Sorry for my bad english
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replace the item's existing script with this:
set .@i,groupranditem(IG_GROUPNAME); getitem .@i,1; announce strcharinfo(0) +" has aquired "+getitemname(.@i)+" !",bc_all;
Thanks Sir Ocean
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item 1286 is a red box,
Problem : how to make it an announce like " Marcopolo(IGN PLayer) has got Alice Doll From RedBox. "? Someone Help me?
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show your script that disable 3rd job class...
anyway,if you know how to script..then just make use of this..
OnPCLoadMapEvent: if( strcharinfo(3) == "mapname" && Class >= 4054 ){ mes "You cant Join this WOE"; sleep2 3000; warp "prontera",155,181; } end;
just something similar...with the usage of OnPCLoadMapEvent
@EvilPuncker
OnTouch Event Label are not enough to fix his problem....
large trigger area...able to work...but if i am not mistaken...there might have some issue with large trigger area..
and i cant recall what it's ....
//WOE BABY prontera,146,163,6 script Baby Castles 729,{ if (Class >=4023 && Class <=4045 || Class >= 4095 && Class <= 4113 ) { menu "GO ! ! ! ",M_Warp,"Cancel",canceling; M_Warp: warp "n_castle",102,102; close; canceling: close; } else { mes "You're not Baby Dude..."; mes "Out Yeah. . . "; emotion e_hmm; emotion e_wah,1; close; } } n_castle,102,107,5 script cocolatoz 729,{ mes "[Chocolatoz]"; mes "Hello,"+strcharinfo(0)+" Can i help you?"; next; menu "Back To Prontera Please",-,"Cancel",LEnd; warp "prontera",155,179; close; LEnd: mes "[Chocolatoz]"; mes "Ok..."; close; }
For emistry : thats the script for teleport to n_castle (that script checked players job) but
how to make restricted in ncastle_gef, ncastle_pay, ncastle_pront, ncastle_alde if the leader of the guild using emergency call. . .?
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Problem : i Have a WOE For Baby Class. but , For Example in 1 guild has ONE job Lord Knight and all the player is baby class. The leader of that guild want to use Emergency call. . in this case normally Lord Knight refused for WOE baby,but, the fact : THE Lord Knight Just Call into that castle. how to handle this?
Sorry for my bad english
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Unless you don't tell to the client that this skills is being used you can't do this :S
@edit
If you ignore the next message sent by the client it might work too
how?
how?
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how to disable chat on file ba_frostjoke / dc_scream in pvp / GVG and WOE. because it's very annoying . . someone can help me?
Sorry my bad english. thanks
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Problem :
i need an example script, if i break the emperium on WOE, after that has announce "xxxx has break castel Gondul [guild name] "
or maybe somebody have emperium_breaker_ladder script? please share. .
thanks
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i wanna make a box
had an item
1. +7 Muffler[1]
2. +10 Rod[4]
3. yggdrasil berry 20
how to get that script? *request script on item db
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Someone help me, can i disable ba_frostjoke.txt on my server? because it's really annoying on my server. anyone can you help me?
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Yeah its perfect, should work ^^
sir can i ask once again on message. i'm already sent message to you
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no just wanna make 1 place to vend.. but i need 10 Lines..
is it correct?
//===== eAthena Script ======================================= //= Market Place //===== By =================================================== //= Lupus //===== Version ============================================== //= 1.1 //===== Compatible With ====================================== //= eAthena 5760+ //===== Description ========================================== //= This script should move vending crowds from Prontera //= streets to a suitable market place. Save your traffic 8) //===== Comments ============================================= //=1.0 unknown //=1.1 Optimized it, Removed labels. [spre] //============================================================ prontera,144,174,3 script Market Place 857,{ mes"[Market Place]"; mes"Tristan III's order: ^FF0000Move all the private shops to a special Market Place^000000."; next; if (select("Yes Please:No") == 2) { close; } // I didn't see the need to check and show venders.... Since it didnt even work warp "payon",156,224; end; } setcell "payon",162,193,162,273,cell_vending,1; // Line 1 setcell "payon",165,193,165,273,cell_vending,1; // Line 2 setcell "payon",168,193,168,273,cell_vending,1; // Line 3 setcell "payon",171,193,171,273,cell_vending,1; // Line 4 setcell "payon",149,193,149,273,cell_vending,1; // Line 5 setcell "payon",146,193,146,273,cell_vending,1; // Line 6 setcell "payon",143,193,143,273,cell_vending,1; // Line 7 setcell "payon",140,193,140,273,cell_vending,1; // Line 8 setcell "payon",137,193,137,273,cell_vending,1; // Line 9 setcell "payon",134,193,134,273,cell_vending,1; // Line 10 //Market Place settings payon mapflag novending payon mapflag nowarp payon mapflag nowarpto payon mapflag noteleport payon mapflag nobranch payon mapflag noloot payon mapflag noskill payon mapflag nopenalty
is it correct?
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In whatever NPC you like.
I suggest to put it in the NPC that is going to show the players the line-up.
i need your correction in my script if i wrong please fix it.
this is the picture . .
and this is my script is it correct? if wrong i need your correction sir..
//===== eAthena Script ======================================= //= Market Place //===== By =================================================== //= Lupus //===== Version ============================================== //= 1.1 //===== Compatible With ====================================== //= eAthena 5760+ //===== Description ========================================== //= This script should move vending crowds from Prontera //= streets to a suitable market place. Save your traffic 8) //===== Comments ============================================= //=1.0 unknown //=1.1 Optimized it, Removed labels. [spre] //============================================================ prontera,144,174,3 script Market Place 857,{ mes"[Market Place]"; mes"Tristan III's order: ^FF0000Move all the private shops to a special Market Place^000000."; next; if (select("Yes Please:No") == 2) { close; } // I didn't see the need to check and show venders.... Since it didnt even work warp "payon",156,224; end; } setcell "payon",162,267,162,267,cell_vending,1; setcell "payon",162,269,162,269,cell_vending,1; setcell "payon",162,271,162,271,cell_vending,1; setcell "payon",162,273,162,273,cell_vending,1; //Market Place settings payon mapflag novending payon mapflag nowarp payon mapflag nowarpto payon mapflag noteleport payon mapflag nobranch payon mapflag noloot payon mapflag noskill payon mapflag nopenalty
only that cell can vending..
thanks for helping sir
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My Suggestion:
Set the Map as ,,NO Vending"
and add this line to an NPC:
setcell "payon",0,0,300,300,cell_vending,1;
Edit 0,0,300,300 with the coords you like to have
------------
where i put that script?
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Hi nyoonyoto,
I believe this is an answer to your question? If there is a better answer anyone please post.
Quoting from script_commands.txt
*setcell "<map name>",<x1>,<y1>,<x2>,<y2>,<type>,<flag>;
Each map cell has several 'flags' that specify the properties of that cell.
These include terrain properties (walkability, shootability, presence of water),
skills (basilica, land protector, ...) and other (NPC nearby, no vending, ...).
Each of these can be 'on' or 'off'. Together they define a cell's behavior.
This command lets you alter these flags for all map cells in the specified
(x1,y1)-(x2,y2) rectangle. The 'flag' can be 0 or 1 (0:clear flag, 1:set flag).
The 'type' defines which flag to modify. Possible options include cell_walkable,
cell_shootable, cell_basilica. For a full list, see const.txt.
Basically set the map to have the novending mapflag and then have an npc "set cells" on which cells you can vend on using the x1-x2, y1-y2.
do you have any example script sir?
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how to make vending line like this, any one give me the script me please...
thanks before...sorry if i'm repost.
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Hi!
You can check it at:
src/map/skill.c:
case DC_SCREAM: sc_start(bl,SC_STUN,(25+5*skilllv),skilllv,skill_get_time2(skillid,skilllv)); break;
The script sounds fine, they can't stun probally by the renewal mechanics.
maybe his enemy has stun immune ?
Orc Hero Card ? High VIT ? other resistance card for stun ?
this problem is already solved. i'm looking on my server is higher vit. so stun block on player.. hehe thanks all
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Then you'll have to set the variable,which you're using with the Mapname like this :
set .@mapname$,"pvp_y_8-2";
announce ""+strcharinfo(0)+" is BEYOND GODLIKE ["+@PlayersKilledStreak+"]. Someone Toel Gua Dong.. !!!!!! at "+ strcharinfo(3),bc_all,0x00FF00;
thanks all...it's really help...thanks..
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this is about DOTA PVP LADDER
if (@PlayersKilledStreak > 8) { set @PlayersKilledStreak,@PlayersKilledStreak + 1; specialeffect2 7; soundeffectall "holyshit.wav",0,.@mapname$; specialeffect2 72; announce ""+strcharinfo(0)+" is BEYOND GODLIKE ["+@PlayersKilledStreak+"]. Someone Toel Gua Dong.. !!!!!!",bc_all,0x00FF00; } goto L_RESULT; } end;
i wanna ask how to add a map on my announcer..
For Example :
MR X is Beyond Godlike 12. Someone Toe Gua Dong ... ! ! ! ! at pvp_y_8-2
thanks for helping me
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Problem : my player who job's wanderer , they talk to me Skill SCREAM can't stun enemy . where i must check that script...?
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Any errors while recompiling?
no error in compiling, but after i turn on my server .. the error come like that? T_T
Request NPC REWARD For NEWBIE With Condition
in Script Requests
Posted
Condition 1 :
Check if Login count player >= 3
Condition 2 :
Check if player already get "NEWBIE ITEM", she / he can't take again (that item)
Optional :
If the player delete their character, they can't take again (in this case, the Login Count player <=3)
Please Help me sir.