Jump to content

Munchkin

Members
  • Posts

    28
  • Joined

  • Last visited

Posts posted by Munchkin

  1. Hi guys! I've been searching for hours now trying to figure out what is that site :((

    It is a site that contains ragnarok official images or wallpapers...

    it is a japanese site, or i don't know but the link starts with letter r ( I think! as far as i remember)... rosaraje? rosalinda? rasaj?? LOL Funny. i even googled it but no luck.... I can't remember but pleasee if anyone has that link mind posting it here? :( Thank you!! It contains the ragnarok official cutins, image, wallpaper and etc.. I found it last time at a topic in eathena.

  2. The last time I saw the effect for the warlock's summon fire/water/lightning balls, they looked smoother and nicer.

    Are they suppose to look like this now o.O?

    uhmmmm.jpg

    LOL! I thought its normal. My balls look the same as yours! :)) I'm using 07-16-2012.

    and it's freakin ugly

  3. Help me! When i zoom in this always the problem.... Can i fix this using actor? how?? :( Someone fix it for me or teach me cos i'm confused what element will i change inside the .act @_@

    post-4044-0-67092500-1357500978_thumb.png

  4. I don't know where to place this topic but it is about BGM (using win 7 64 bit)...

    So i tried to follow this method

    I tried it and it's working in the game.. (Copy paste to BGM folder)

    PROBLEM:

    but when I try to edit the information of the file it won't play anymore in the game.. (Like changing the contribution artist,tracknumber,year,contributing artist,album)

    for example i converted the bgm then it resulted to 4.47 MB ... when I edited the information, it became 4.48 MB and won't play IN GAME anymore :(

    Anybody encounter this problem before and mind sharing their method??? my goal is i just wanted to keep my custom BGMs organize...

  5. Hi guys how to activate lawson? I have the evt_coke map and as far as i remember there's also a file that i will merge in my data to view the lawson building @_@

    cos i have the files name lawson01, lawson02, lawson03... but sad to say i lost the model :(

  6. I'm planning to make an item that gives immunity for a player that lasts a minute and can only be used on a specific map (i use ein_dun02)

    getmapxy(@mapname$,@mapx,@mapy,0)
    if(@mapname$ == "ein_dun02") {
    attachnpctimer getcharid(3);
    atcommand "@battleignore";
    dispbottom "Item effect will last 1 minute or upon logging out.";
    initnpctimer;
    }
    OnTimer60000:
    OnTimerQuit:
    atcommand "@battleignore";
    end;
    

    But i think something is wrong in which item effect will stack... x_x Someone can edit my code to make free of exploit?

  7. Does duplicating NPCs cause too much memory?

    Same as an NPC that only gives item and mes?

    It does not have permanent variables, only temporary play and npc variables, and a lot of mes "";

    Cos in my server, i plan to separate at least 10 headgear quest per NPC... that goes about 20+ NPCs...

    and a mall with NPC per job :)))

    Just curious because i can read topics in which their server lag cos of many NPCs... if it causes lag then i will just lessen it >.<

  8. Can someone help me? Everything seems fine now except for the weapon not showing up :| I already updated my lua files (including the system) , packet_db and etc...

    I don't know what's wrong @_@ Tried it for all weapons, only mace is working for acolyte class :(

    EDIT: Also if you don't mind, the HP display must be parentheses "( )" But why is it gibberish in that @_@

    post-4044-0-31282500-1356443146_thumb.jpg

×
×
  • Create New...