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t3quila's post in How to make Raid castable without using hide? was marked as the answer
check in your db/pre-re (or re) /skill_require_db.txt
change this
214,0,0,20,0,0,0,99,0,0,hiding,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RG_RAID#ƒTƒvƒ‰ƒCƒYƒAƒ^ƒbƒN# to this
214,0,0,20,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RG_RAID#ƒTƒvƒ‰ƒCƒYƒAƒ^ƒbƒN# -
t3quila's post in Automated Gold Room help was marked as the answer
try to change this
if( getmapusers( .Map$ ) ){ npctalk "You cant go in right now. There is someone inside."; with this
if (getmapusers( .Map$ ) > 10) { npctalk "You cant go in right now. There is already 10 persons inside."; if no limit just give // like this
//if( getmapusers( .Map$ ) ){ //npctalk "You cant go in right now. There is someone inside."; //}else{ announce "["+strcharinfo(0)+"] entered Gold Room.",0; warp .Map$,0,0; initnpctimer; end; OnInit: disablenpc "Gold Room"; set .Map$,"1@orcs"; monster .Map$,0,0,"Gold",1062,100,strnpcinfo(0)+"::OnMobKill"; /* while( 1 ){ delwaitingroom; if( getmapusers( .Map$ ) ){ waitingroom "Countdown "+( 60 - ( getnpctimer(0) / 1000 ) )+" Seconds",0; } */ sleep 1000; end; OnTouch: npctalk "Please Enter the room, when waiting room already open!"; end;