hartonox
-
Posts
27 -
Joined
-
Last visited
Content Type
Profiles
Forums
Downloads
Jobs Available
Server Database
Third-Party Services
Top Guides
Store
Crowdfunding
Posts posted by hartonox
-
-
On 3/26/2017 at 1:05 AM, Jaycee KyD said:
use @inventorylist_bound[]
*getinventorylist; This command sets a bunch of arrays with a complete list of whatever the invoking character has in their inventory, including all the data needed to recreate these items perfectly if they are destroyed. Here's what you get: @inventorylist_id[] - array of item ids. @inventorylist_amount[] - their corresponding item amounts. @inventorylist_equip[] - whether the item is equipped or not. @inventorylist_refine[] - for how much it is refined. @inventorylist_identify[] - whether it is identified. @inventorylist_attribute[] - whether it is broken. @inventorylist_card1[] - These four arrays contain card data for the items. @inventorylist_card2[] These data slots are also used to store names @inventorylist_card3[] inscribed on the items, so you can explicitly check @inventorylist_card4[] if the character owns an item made by a specific craftsman. @inventorylist_expire[] - expire time (Unix time stamp). 0 means never expires. @inventorylist_bound[] - whether it is bound to the character @inventorylist_count - the number of items in these lists.
yea i know it about that, but just confuse to make that npc to sell any bound item xD
-
function Func_Prizes { announce "Congrats "+strcharinfo(0,getarg(0))+", a winner in the "+getarg(1)+" Event.",bc_all|bc_blue; getitem 501,10; /*query_sql("INSERT INTO `mail` (send_name,dest_id,title,message,nameid,amount,identify,zeny,time) VALUES ("+ "'no-reply',"+getarg(0)+",'** "+getarg(1)+" **',"+ "'Congratulations!% You have won % in the "+getarg(1)+" Event% % % % % % % % [ Your reward is attached. ]',"+ $@RewardID+","+$@RewardQNT+",1,"+$@RewardZeny+",UNIX_TIMESTAMP(NOW()))"); announce "Rewards hava been sent via mail.",bc_self|bc_blue; query_sql("UPDATE `mail` SET message = REPLACE(message,'%',CHAR(13)) WHERE send_name = 'no-reply'");*/ }
-
Any solution to sell bound item to cash / zeny / item?
Thanks before
-
i already check damage for
1693,Magical_Yellow_Foxtail_Staff,Magical Yellow Foxtail Staff,5,20,,700,140:280,,1,1,0x80000000,7,2,2,4,175,1,10,{ .@r = getrefine(); bonus bMatkRate,3*(.@r/2); bonus4 bAutoSpellOnSkill,"SU_FRESHSHRIMP","SU_ARCLOUSEDASH",max(1,getskilllv("SU_ARCLOUSEDASH")),200; bonus4 bAutoSpellOnSkill,"SU_SV_STEMSPEAR","SU_FRESHSHRIMP",max(1,getskilllv("SU_FRESHSHRIMP")),200; if(.@r>=7){ .@r = min(.@r,10)-7; bonus bWeaponAtkRate,(20*.@r)+0; bonus bWeaponMatkRate,(20*.@r)+5550;} },{},{}} },{},{}
i have item 1693 +7, and i try bonus bWeaponMatkRate,(20*.@r)+5550; and trying with bonus bWeaponMatkRate,(20*.@r)+0; its have same damage when i trying and i already check at github https://github.com/rathena/rathena/issues/1161 and i already use latest rathena but still problem
-
I try use OctopusCave.txt original from rAthena
https://github.com/rathena/rathena/tree/master/npc/re/instances
but when i enter instance, no monster spawn, any solution about this? Thanks
=====================
nvm, my bad.. i use old script OctopusCave, i already fix it. Thanks
-
4 hours ago, chatterboy said:
myro.exe [Get the che CheckSum result put it in your ClientSum= in main.conf]
myro.exe [Create patch anyname.thor then put it in your ClientPath= in main.conf]
To avoid any bug make sure no any other RO exe running sometime there is a bug remain in windows cache...
yea i already do that, but its create patcher name tmp.exe
-
2 minutes ago, chatterboy said:
make sure your patch file (fiename.thor) EXE's is the same name which to update
if my patcher myro.exe, my patch file must myro.exe.thor?
-
On 1/12/2017 at 2:29 PM, chatterboy said:
//Thor Patcher remote config file
[Main]
allow=true
Force_Start=false
policy_msg=Server is taking a nap.
file_url=http://localhost/bpatch/data/ <<<< Where all your patch files stored[Patch]
ClientSum=69FCB00D <<<< EXE CHECKSUM
PatcherSum=E762FE47 <<<< PATCHER CHECKSUMClientPath=20-11-2016_exe.thor <<<< Patch file if they edit exe this will be downloaded to replace thier (on patching)
PatcherPath=20-11-2016_patcher.thor <<<< Patch file if they edit patcher exe this will be downloaded to replace thier (on patching)PatchList=plist.txt
[Stars]
clients=0[Misc]
FragmentLimit=50http://localhost/bpatch/ <<<< where the thor patcher script file stored
~ main.conf
~ notice.html
~ plist.txtyea thanks, but the problem now when i finished update, patcher not updated (always patch), just create patcher file with name tmp.exe
-
3 hours ago, dev said:
Show where u save u r patcher file....
what do you mean?
my newskin.thor at http://domain.com/patch/data/
-
I want to update patcher via patch, but i got error updating patcher then update failed, i already try like this
//Thor Patcher remote config file [Main] //Allow patching or not? allow=true //Should patcher ignore everything else and finish patch immediately? Force_Start=false //if not, what message should appear? policy_msg=Server is taking a nap. //file_url - patch files should ALL put here. // This config entry will override the one in embed config. // o HTTP: // http://domain.com/dir/ // o FTP: // ftp://domain.com/dir/ // o With <Username> [Password] [Port] // ftp://username:[email protected]:port/dir/ // o Note: username is required if want put password, otherwise everything is optional. file_url=http://domain.com/patch/data/ [Patch] //use CheckSum tool, hash for client & patcher // used to make sure exe is up to date // (leave empty to disable this feature) ClientSum= PatcherSum=PASTE THE CODE HERE //This is compressed file for patcher & client update // To make these work, ClientSum and/or PatcherSum can't be empty // Note: these files should put same place as patch file (file_url in internal config) //Relative address, not FULL URL! ClientPath= PatcherPath=newskin.thor // Patch list file PatchList=plist.txt [stars] // Shining o.O (Anyways, its for start button clones) // Since orignal client has check sum.. why not for clones? XD //How many? (it should same as amount of start button clone, but of course it's your choice) clients=0 // _sum - checksum, use CheckSum tool. //client1_sum= // _Name - Filename of exe //client1_Name= // _Path - Path for file [Compressed] //client1_Path= [Misc] //Set a limit for fragment, when reach this limit, patcher will ask user to defrag FragmentLimit=50
-
3 hours ago, chibikyle said:
How to fix this bro ? Same problem
you must edit acc.lua, etc at lua files514/lua files/datainfo/ not lua files/datainfo/
-
Thank you for your info
-
i try using one handed spear & 2 handed spear, but dont give aspd boost 7
im using rathena latest & all renewal enable
http://irowiki.org/wiki/Spear_Quicken
any solution about this?
-
3 hours ago, Emistry said:
if you want these frostjoke and scream text, make sure you have the translated version.
if you dont want these text, diff your client to disable it.
Hi thanks for reply, i already use translated version, but its error like no 1
-
client 2015-11-04
langtype 0 , i already try langtype 1, but got same problem
1. When i try with english translation ba_frostjoke in my.grf
2. When i try remove eng translation ba_frostjoke in my.grf
i already try remove ba_frostjoke from data.grf & my grf, but its like no. 2, be korean text, may frostjoke & scream in lua files?
-
8 minutes ago, Haziel said:
It can do both.
On GRF Editor, when editing a .thor, at right "Container Options" > Patching Mode > Merge into GRF > write down the GRFs name.Thank you somuchhhhhhhh!!
-
5 minutes ago, Haziel said:
Use GRF Editor to create your patches.
If the problem persists, then, we can see if it's the Thor Patcher's version.Thanks for reply, but GRF Editor make patch files to folder right? not to grf?
-
my thor patcher is downloading the patches but the patches were never applied. im trying patch clientinfo.xml, anyone can give me solution?
Thor patcher 2.6.4.13, 2.6.4.13b, 2.6.4.0
-
Im trying add custom item, but only sprite not showing.. my client 20151104
accesoryid & accname
ACCESSORY_GM-SIGN = 2000
[ACCESSORY_IDs.ACCESSORY_GM-SIGN] = "_gm-sign"
item_db.txt
40300,GM Sign,GM Sign,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,0,2000,{},{},{}
System/ItemInfo.lua
[40300] = { unidentifiedDisplayName = "", unidentifiedResourceName = "디지털인화권", unidentifiedDescriptionName = { }, identifiedDisplayName = "GM Sign", identifiedResourceName = "gm-sign", identifiedDescriptionName = { }, slotCount = 0, ClassNum = 2000 },
Already fixed, Thanks
-
14 hours ago, Akkarin said:
It doesn't work for 2015 clients apparently. You need to use a much earlier client, or go back to the dreaded XRAY client.
Hi, thanks for reply, about dreaded xray client do you mean
X-Ray:
first start by editing
Class_tab.txt etc?
and i just check rathena db, but i didnt find like this at db/const.txt
Job_Gunslinger 24 Job_Ninja 25 Job_Xmas 26 Job_Summer 27
EAJ_TAEKWON 0x7 EAJ_GUNSLINGER 0x9 EAJ_NINJA 0x0A EAJ_GANGSI 0x0D
-
34 minutes ago, Fratini said:
Without Custom jobs enabled the client works fine?
yea, only crash when i enable custom job
-
i use latest NEMO patcher & enable custome job for 2015-11-04aRagexe , but when i try start the client, my client crash..
-
where i can modify Magic Rod can absorb some kind of skill like storm gust?
and
where i can modify Hallucination Walk can pass Vacum Extreme?
sorry for my bad english
-
skill_castend_pos2: unknown skill used: 653
in Scripting Support
Posted
Try make NPC with unitskillusepos earthquake, but got warning [skill_castend_pos2: unknown skill used: 653] , didnt give any damage, and i cant see earthquake effect
gonryun,160,107,1 script npcq 111,{ unitskillusepos getnpcid(0),653,10,166,106; end; }