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Ammyd

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Posts posted by Ammyd

  1.  


    Hello can someone help me about my drop rate

     

    im using default mob_db

     

    now i want my drop become like this

     

    Normal Equipment: 100% 

    Mvp Equipment: 100%

    Normal Card: 100%

    Mini Boss Card: 100%

    Mvp Card: 20%

    Rare Card: 3%

  2. 23 hours ago, Cyro said:
    
    501,your_box,your box,0,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc "CustomBox"; },{},{}
    
    function	script	CustomBox	{
    if( BaseLevel == 99 ) {
    
    
    .@boxitem = callfunc("F_Rand",4236,4359,4425);
    getitem .@boxitem,1;
    }
     dispbottom "You've gained one kill point! Your total is ["+pk_points+"] kill point(s).";
    end;
    }

     

    hmm its not working , 

     

    even lvl 1 can open the box

     

    Btw ty for this 

     

    hope u can still help me .

     

    Only level 100 can open this box

  3. 23 hours ago, Poring King said:

    If sprite not showing
    check your database, your item "View" 
    check your ClassNum number in iteminfo.lua 
    This 2 above should be tie so sprite will be shown .

    if still having problem check your
    item_db = View
    iteminfo.lua = identifiedResourceName, ClassNum
    Data GRF = idnum2itemresnametable, idnum2itemdisplaynametable

    This 5 above should be tie there name and number if one of this 5 you miss item wont display ..

    Hello ! i think i can see now the problem , all my class num is 0 how do i fix this ?

  4. On 6/2/2017 at 4:15 AM, crazyarashi said:

    Diff your client to read iteminfo.lua (USE NEMO PATCHER), And add your custom item there.
    Follow the following format.
     

      Hide contents

        [33500] = {  <- Item ID
            unidentifiedDisplayName = "Red Potion",
            unidentifiedResourceName = "빨간포션",
            unidentifiedDescriptionName = { "" },
            identifiedDisplayName = "Custom Item Number 1000", <- Item Display Name
            identifiedResourceName = "custom_item_sprite", <- item sprite
            identifiedDescriptionName = {
                "Custom Description.", <- Item description
                "^FFFFFF_^000000",
                "Class:^0000FF Restorative item^000000",
                "Heal:^006600 45 ~ 65^000000 HP",
                "Weight:^006600 7^000000"
            },
            slotCount = 4, <- Slot Count Display
            ClassNum = 3300 <- Item View ID if its a headgear
        },

     

    Hello Thanks now my problem is Custom weapon and its not showing the correct sprite and i know i putted it correctly.

    i google it then i found out about lua files ? because my lua files is 2012 how can i update to 2013 lua files ?

  5. Hi there rathena

     

    before i'm using 2010 client now i want to update my client into 2013

     

    my problem is when ever i put my all custom item in 2013 client

     

    all items are apple

     

    Some threads i read that you can convert your item into iteminfo.lub idk

     

    Please help me thankyou and more power rA!

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