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zotecl

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Posts posted by zotecl

  1. Como dice el titulo, el bg no inicia, cambie la cantidad de players por lado y ya no inicia.

     

    cualquier ayuda que me den se agradeceria mucho.

    Los archivos que edite fueron, flavius01,02 - terra bossnie 01,02

    Adjunto Script

     

    EDIT: YA SOLUCIONE LO DE QUE NO INICIA, PERO AHORA NO PUEDO CAMBIAR LA CANTIDAD DE MEDALLAS QUE ENTREGA AL GANAR O AL PERDER

    //===== rAthena Script ======================================= 
    //= BattleGround System - Flavius
    //===== By: ================================================== 
    //= L0ne_W0lf
    //===== Current Version: ===================================== 
    //= 1.7
    //===== Compatible With: ===================================== 
    //= rAthena Project
    //===== Description: ========================================= 
    //= [Official Conversion]
    //= Flavius Battleground.
    //= - Winning Team: 9 badges (11 if VIP)
    //= - Losing Team: 3 badges (5 if VIP)
    //===== Additional Comments: ================================= 
    //= 1.0 First Version.
    //= 1.1 Fixed pink crystal spawning as blue. [L0ne_W0lf]
    //= 1.2 Updated 'waitingroom' to support required zeny/lvl. [Kisuka]
    //= 1.3 Removed MaxLvl check in waitingrooms. Replaced setwall with setcell.
    //= 1.4 Label standardization. [Euphy]
    //= 1.5 Added GM management function. [Euphy]
    //= 1.6 Added VIP features and created a reward function. [Euphy]
    //= 1.7 Made Crystals immune to attacks until Guardians are defeated. [Cydh/Aleos]
    //============================================================
    
    // Waiting Room NPCs
    //============================================================
    bat_room,86,227,4	script	Lieutenant Ator	418,{
    	end;
    OnInit:
    	waitingroom "Battle Station",4,"start#bat_b01::OnReadyCheck",1,0,80;
    	end;
    OnEnterBG:
    	set $@FlaviusBG1_id1, waitingroom2bg("bat_b01",10,290,"start#bat_b01::OnGuillaumeQuit","");
    	end;
    }
    
    bat_room,85,204,0	script	Lieutenant Thelokus	414,{
    	end;
    OnInit:
    	waitingroom "Battle Station",4,"start#bat_b01::OnReadyCheck",1,0,80;
    	end;
    OnEnterBG:
    	set $@FlaviusBG1_id2, waitingroom2bg("bat_b01",390,10,"start#bat_b01::OnCroixQuit","");
    	end;
    }
    
    bat_room,85,220,0	warp	back_bgroomb01a	1,1,bat_room,154,150
    bat_room,85,211,0	warp	back_bgroomb01b	1,1,bat_room,154,150
    
    bat_room,2,151,3	script	#bat_b01_timer	844,{
    	end;
    
    OnInit:
    OnEnable:
    	initnpctimer;
    	end;
    
    OnStop:
    	stopnpctimer;
    	end;
    
    OnTimer1000:
    	stopnpctimer;
    	initnpctimer;
    	set .@chk_bat_a01,getmapusers("bat_b01");
    	if (.@chk_bat_a01 < 1) {
    		set $@FlaviusBG1, 0;
    		if( $@FlaviusBG1_id1 ) { bg_destroy $@FlaviusBG1_id1; set $@FlaviusBG1_id1, 0; }
    		if( $@FlaviusBG1_id2 ) { bg_destroy $@FlaviusBG1_id2; set $@FlaviusBG1_id2, 0; }
    		donpcevent "start#bat_b01::OnReadyCheck";
    	}
    	end;
    }
    
    
    // Flavius Battleground Engine
    //============================================================
    bat_b01,15,15,3	script	start#bat_b01	844,{
    OnInit:
    	mapwarp "bat_b01","bat_room",154,150;
    	end;
    
    OnReadyCheck:
    	if( $@FlaviusBG1 )
    		end;
    	set .@Guillaume, getwaitingroomstate(0,"Lieutenant Ator");
    	set .@Croix, getwaitingroomstate(0,"Lieutenant Thelokus");
    	if( !.@Guillaume && !.@Croix ) {
    		donpcevent "#bat_b01_timer::OnStop";
    		end;
    	}
    	if( .@Guillaume < 4 || .@Croix < 4 )
    		end;
    	set $@FlaviusBG1, 1;
    	set $@FlaviusBG1_Victory, 0;
    	set $@Croix_ScoreBG1, 0;
    	set $@Guill_ScoreBG1, 0;
    	bg_updatescore "bat_b01",$@Guill_ScoreBG1,$@Croix_ScoreBG1;
    
    	donpcevent "Lieutenant Ator::OnEnterBG";
    	donpcevent "Lieutenant Thelokus::OnEnterBG";
    	donpcevent "OBJ#bat_b01_a::OnKill";
    	donpcevent "OBJ#bat_b01_a::OnEnable";
    	donpcevent "OBJ#bat_b01_b::OnKill";
    	donpcevent "OBJ#bat_b01_b::OnEnable";
    	donpcevent "guardian#bat_b01_a::OnKill";
    	donpcevent "guardian#bat_b01_b::OnKill";
    	donpcevent "guardian#bat_b01_a::OnEnable";
    	donpcevent "guardian#bat_b01_b::OnEnable";
    	donpcevent "cell#bat_b01_a::OnRed";
    	donpcevent "cell#bat_b01_b::OnRed";
    	donpcevent "time#bat_b01::OnEnable";
    	disablenpc "Guillaume Vintenar#b01_a";
    	disablenpc "Croix Vintenar#b01_b";
    	disablenpc "Vintenar#bat_b01_aover";
    	disablenpc "Vintenar#bat_b01_bover";
    	bg_warp $@FlaviusBG1_id1,"bat_b01",87,75;
    	bg_warp $@FlaviusBG1_id2,"bat_b01",311,224;
    	donpcevent "countdown#bat_b01::OnEnable";
    	initnpctimer;
    	end;
    
    OnReset:
    	donpcevent "OBJ#bat_b01_a::OnKill";
    	donpcevent "OBJ#bat_b01_a::OnEnable";
    	donpcevent "OBJ#bat_b01_b::OnKill";
    	donpcevent "OBJ#bat_b01_b::OnEnable";
    	donpcevent "guardian#bat_b01_a::OnKill";
    	donpcevent "guardian#bat_b01_b::OnKill";
    	donpcevent "guardian#bat_b01_a::OnEnable";
    	donpcevent "guardian#bat_b01_b::OnEnable";
    	donpcevent "cell#bat_b01_a::OnRed";
    	donpcevent "cell#bat_b01_b::OnRed";
    	donpcevent "time#bat_b01::OnEnable";
    	disablenpc "Guillaume Vintenar#b01_a";
    	disablenpc "Croix Vintenar#b01_b";
    	disablenpc "Vintenar#bat_b01_aover";
    	disablenpc "Vintenar#bat_b01_bover";
    	bg_warp $@FlaviusBG1_id1,"bat_b01",87,75;
    	bg_warp $@FlaviusBG1_id2,"bat_b01",311,224;
    	end;
    
    OnGuillaumeQuit:
    OnCroixQuit:
    	bg_leave;
    	end;
    
    OnTimer10000:
    	stopnpctimer;
    	donpcevent "#bat_b01_timer::OnEnable";
    	end;
    }
    
    bat_b01,1,1,3	script	OBJ#bat_b01_a	844,{
    OnEnable:
    	$@FlavBG1_C1_ID = bg_monster($@FlaviusBG1_id1,"bat_b01",61,150,"Pink Crystal",1915,"OBJ#bat_b01_a::OnMyMobDead");
    	setunitdata $@FlavBG1_C1_ID,30,1; // Make Crystal immune to damage until Guardians are defeated
    	end;
    
    OnKill:
    	killmonster "bat_b01","OBJ#bat_b01_a::OnMyMobDead";
    	end;
    
    OnMyMobDead:
    	if (mobcount("bat_b01","OBJ#bat_b01_a::OnMyMobDead") < 1) {
    		mapannounce "bat_b01", "Guillaume's Crystal has been destroyed.",bc_map,"0xFFCE00";
    		if ($@Croix_ScoreBG1 > 0) {
    			set $@FlaviusBG1_Victory,2;
    			set $@Croix_ScoreBG1,$@Croix_ScoreBG1+1;
    			enablenpc "Guillaume Vintenar#b01_a";
    			enablenpc "Croix Vintenar#b01_b";
    			donpcevent "time#bat_b01::OnStop";
    		}
    		else {
    			set $@Croix_ScoreBG1,1;
    			donpcevent "time#bat_b01::OnEnable";
    			donpcevent "start#bat_b01::OnReset";
    		}
    		donpcevent "#bat_b01_timer::OnStop";
    		bg_updatescore "bat_b01",$@Guill_ScoreBG1,$@Croix_ScoreBG1;
    		bg_warp $@FlaviusBG1_id1,"bat_b01",10,290;
    		bg_warp $@FlaviusBG1_id2,"bat_b01",390,10;
    		donpcevent "#bat_b01_timer::OnEnable";
    	}
    	end;
    }
    
    bat_b01,1,2,3	script	OBJ#bat_b01_b	844,{
    OnEnable:
    	$@FlavBG1_C2_ID = bg_monster($@FlaviusBG1_id2,"bat_b01",328,150,"Blue Crystal",1914,"OBJ#bat_b01_b::OnMyMobDead");
    	setunitdata $@FlavBG1_C2_ID,30,1; // Make Crystal immune to damage until Guardians are defeated
    	end;
    
    OnKill:
    	killmonster "bat_b01","OBJ#bat_b01_b::OnMyMobDead";
    	end;
    
    OnMyMobDead:
    	if (mobcount("bat_b01","OBJ#bat_b01_b::OnMyMobDead") < 1) {
    		mapannounce "bat_b01", "Croix's Crystal has been destroyed.",bc_map,"0xFFCE00";
    		if ($@Guill_ScoreBG1 > 0) {
    			set $@FlaviusBG1_Victory,1;
    			set $@Guill_ScoreBG1,$@Guill_ScoreBG1+1;
    			enablenpc "Guillaume Vintenar#b01_a";
    			enablenpc "Croix Vintenar#b01_b";
    			donpcevent "time#bat_b01::OnStop";
    		}
    		else {
    			set $@Guill_ScoreBG1,1;
    			donpcevent "time#bat_b01::OnEnable";
    			donpcevent "start#bat_b01::OnReset";
    		}
    		donpcevent "#bat_b01_timer::OnStop";
    		bg_updatescore "bat_b01",$@Guill_ScoreBG1,$@Croix_ScoreBG1;
    		bg_warp $@FlaviusBG1_id1,"bat_b01",10,290;
    		bg_warp $@FlaviusBG1_id2,"bat_b01",390,10;
    		donpcevent "#bat_b01_timer::OnEnable";
    	}
    	end;
    }
    
    bat_b01,1,3,3	script	guardian#bat_b01_a	844,{
    OnEnable:
    	bg_monster $@FlaviusBG1_id1,"bat_b01",108,159,"Guillaume Camp Guardian",1949,"guardian#bat_b01_a::OnMyMobDead";
    	bg_monster $@FlaviusBG1_id1,"bat_b01",108,141,"Guillaume Camp Guardian",1949,"guardian#bat_b01_a::OnMyMobDead";
    	end;
    
    OnKill:
    	killmonster "bat_b01","guardian#bat_b01_a::OnMyMobDead";
    	end;
    
    OnMyMobDead:
    	if (mobcount("bat_b01","guardian#bat_b01_a::OnMyMobDead") < 1) {
    		donpcevent "cell#bat_b01_a::OnGreen";
    		mapannounce "bat_b01", "The Guardian protecting Guillaume's Crystal has been slain.",bc_map,"0xFFCE00";
    		setunitdata $@FlavBG1_C1_ID,30,0; // Make Crystal damageable again
    	}
    	end;
    }
    
    bat_b01,1,3,3	script	guardian#bat_b01_b	844,{
    OnEnable:
    	bg_monster $@FlaviusBG1_id2,"bat_b01",307,160,"Croix Camp Guardian",1949,"guardian#bat_b01_b::OnMyMobDead";
    	bg_monster $@FlaviusBG1_id2,"bat_b01",307,138,"Croix Camp Guardian",1949,"guardian#bat_b01_b::OnMyMobDead";
    	end;
    
    OnKill:
    	killmonster "bat_b01","guardian#bat_b01_b::OnMyMobDead";
    	end;
    
    OnMyMobDead:
    	if (mobcount("bat_b01","guardian#bat_b01_b::OnMyMobDead") < 1) {
    		donpcevent "cell#bat_b01_b::OnGreen";
    		mapannounce "bat_b01", "The Guardian protecting Croix's Crystal has been slain.",bc_map,"0xFFCE00";
    		setunitdata $@FlavBG1_C2_ID,30,0; // Make Crystal damageable again
    	}
    	end;
    }
    
    bat_b01,1,4,3	script	cell#bat_b01_a	844,{
    OnRed:
    	setcell "bat_b01",62,149,60,151,cell_basilica,1;
    	setcell "bat_b01",62,149,60,151,cell_walkable,0;
    	end;
    
    OnGreen:
    	setcell "bat_b01",62,149,60,151,cell_basilica,0;
    	setcell "bat_b01",62,149,60,151,cell_walkable,1;
    	end;
    }
    
    bat_b01,1,5,3	script	cell#bat_b01_b	844,{
    OnRed:
    	setcell "bat_b01",327,151,329,149,cell_basilica,1;
    	setcell "bat_b01",327,151,329,149,cell_walkable,0;
    	end;
    
    OnGreen:
    	setcell "bat_b01",327,151,329,149,cell_basilica,0;
    	setcell "bat_b01",327,151,329,149,cell_walkable,1;
    	end;
    }
    
    bat_b01,1,6,1	script	time#bat_b01	844,{
    OnEnable:
    	donpcevent "Battle Therapist#b01_a::OnEnable";
    	donpcevent "Battle Therapist#b01_b::OnEnable";
    	end;
    
    OnStop:
    	donpcevent "Battle Therapist#b01_a::OnStop";
    	donpcevent "Battle Therapist#b01_b::OnStop";
    	end;
    }
    
    bat_b01,10,294,3	script	Battle Therapist#b01_a	95,{
    	specialeffect2 EF_HEAL;
    	mes "[Battle Therapist]";
    	mes "Just close your eyes,";
    	mes "and take a deep breath.";
    	mes "You can be free from pain.";
    	close;
    
    OnTimer25000:
    	specialeffect EF_SANCTUARY;
    	enablenpc "bat_b01_rp1_a_warp";
    	end;
    
    OnTimer26000:
    	disablenpc "bat_b01_rp1_a_warp";
    	end;
    
    OnTimer26500:
    	stopnpctimer;
    	donpcevent "Battle Therapist#b01_a::OnEnable";
    	end;
    
    OnEnable:
    	initnpctimer;
    	enablenpc "Battle Therapist#b01_a";
    	end;
    
    OnStop:
    	disablenpc "bat_b01_rp1_a_warp";
    	disablenpc "Battle Therapist#b01_a";
    	stopnpctimer;
    	end;
    }
    
    bat_b01,10,290,0	script	bat_b01_rp1_a_warp	45,10,10,{
    OnInit:
    	disablenpc "bat_b01_rp1_a_warp";
    	end;
    
    OnTouch:
    	percentheal 100,100;
    	warp "bat_b01",87,73;
    	end;
    }
    
    bat_b01,389,14,3	script	Battle Therapist#b01_b	95,{
    	specialeffect2 EF_HEAL;
    	mes "[Battle Therapist]";
    	mes "Just close your eyes,";
    	mes "and take a deep breath.";
    	mes "You can be free from pain.";
    	close;
    
    OnTimer25000:
    	specialeffect EF_SANCTUARY;
    	enablenpc "bat_b01_rp1_b_warp";
    	end;
    
    OnTimer26000:
    	disablenpc "bat_b01_rp1_b_warp";
    	end;
    
    OnTimer26500:
    	stopnpctimer;
    	donpcevent "Battle Therapist#b01_b::OnEnable";
    	end;
    
    OnEnable:
    	initnpctimer;
    	enablenpc "Battle Therapist#b01_b";
    	end;
    
    OnStop:
    	disablenpc "bat_b01_rp1_b_warp";
    	disablenpc "Battle Therapist#b01_b";
    	stopnpctimer;
    	end;
    }
    
    bat_b01,389,10,0	script	bat_b01_rp1_b_warp	45,9,9,{
    OnInit:
    	disablenpc "bat_b01_rp1_a_warp";
    	end;
    
    OnTouch:
    	percentheal 100,100;
    	warp "bat_b01",312,225;
    	end;
    }
    
    bat_b01,87,76,0	script	A_CODE#bat_b01	-1,5,5,{
    OnTouch:
    	if (checkquest(2070) < 0)
    		setquest 2070;
    	end;
    }
    
    bat_b01,312,224,0	script	B_CODE#bat_b01	-1,5,5,{
    OnTouch:
    	if (checkquest(2070) < 0)
    		setquest 2070;
    	end;
    }
    
    bat_b01,10,294,3	script	Guillaume Vintenar#b01_a	934,{
    	if ($@FlaviusBG1_id1 == getcharid(4)) {
    		if ($@FlaviusBG1_Victory == 1)
    			callfunc "F_BG_Badge",1,"Guillaume","Flavius";
    		else
    			callfunc "F_BG_Badge",0,"Guillaume","Flavius";
    	}
    	bg_leave;
    	warp "bat_room",154,150;
    	end;
    
    OnInit:
    	disablenpc "Guillaume Vintenar#b01_a";
    	end;
    }
    
    bat_b01,389,14,3	script	Croix Vintenar#b01_b	934,{
    	if ($@FlaviusBG1_id2 == getcharid(4)) {
    		if ($@FlaviusBG1_Victory == 2)
    			callfunc "F_BG_Badge",1,"Croix","Flavius";
    		else
    			callfunc "F_BG_Badge",0,"Croix","Flavius";
    	}
    	bg_leave;
    	warp "bat_room",154,150;
    	end;
    
    OnInit:
    	disablenpc "Croix Vintenar#b01_b";
    	end;
    }
    
    bat_b01,1,5,3	script	countdown#bat_b01	844,{
    OnInit:
    	stopnpctimer;
    	end;
    
    OnEnable:
    	stopnpctimer;
    	initnpctimer;
    	end;
    
    OnStop:
    	stopnpctimer;
    	end;
    
    OnTimer7000:
    	mapannounce "bat_b01", "Guillaume Vintenar Axl Rose : Let's attack to destroy that Crystal!",bc_map,"0xFF9900";
    	end;
    
    OnTimer8000:
    	mapannounce "bat_b01", "Croix Vintenar Swandery : Even though Guillaume is struggling to win against us, the victory is ours. Let's show them our power.",bc_map,"0xFF99CC";
    	end;
    
    OnTimer1800000:
    	mapannounce "bat_b01", "Marollo VII : Guillaume Marollo, Croix Marollo! And their followers!",bc_map,"0x99CC00";
    	end;
    
    OnTimer1803000:
    	mapannounce "bat_b01", "Marollo VII : Both camps are competitive, so it's hard to judge which team is superior.",bc_map,"0x99CC00";
    	end;
    
    OnTimer1808000:
    	mapannounce "bat_b01", "Marollo VII : This battle of Flavian is such a waste of time. I will decide victory and defeat by your progress.",bc_map,"0x99CC00";
    	end;
    
    OnTimer1822000:
    	mapannounce "bat_b01", "Marollo VII : If you can't accept the results, try again in another valley battle!",bc_map,"0x99CC00";
    	end;
    
    OnTimer1825000:
    	mapannounce "bat_b01", "Axl Rose, Swandery : Yes, sir.",bc_map,"0x99CC00";
    	end;
    
    OnTimer1830000:
    	donpcevent "time#bat_b01::OnStop";
    	bg_warp $@FlaviusBG1_id1,"bat_b01",10,290;
    	bg_warp $@FlaviusBG1_id2,"bat_b01",390,10;
    	enablenpc "Vintenar#bat_b01_aover";
    	enablenpc "Vintenar#bat_b01_bover";
    	end;
    
    OnTimer1900000:
    	mapwarp "bat_b01","bat_room",154,150;
    	donpcevent "countdown#bat_b01::OnStop";
    	end;
    }
    
    bat_b01,81,83,3	script	Guillaume Camp#flag21	973,{ end; }
    bat_b01,94,83,3	script	Guillaume Camp#flag22	973,{ end; }
    bat_b01,81,66,3	script	Guillaume Camp#flag23	973,{ end; }
    bat_b01,94,66,3	script	Guillaume Camp#flag24	973,{ end; }
    bat_b01,139,142,3	script	Guillaume Camp#flag25	973,{ end; }
    bat_b01,139,158,3	script	Guillaume Camp#flag26	973,{ end; }
    bat_b01,110,161,3	script	Guillaume Camp#flag27	973,{ end; }
    bat_b01,110,137,3	script	Guillaume Camp#flag28	973,{ end; }
    bat_b01,63,135,3	script	Guillaume Camp#flag29	973,{ end; }
    bat_b01,63,165,3	script	Guillaume Camp#flag30	973,{ end; }
    bat_b01,10,296,3	script	Guillaume Camp#flag31	973,{ end; }
    
    bat_b01,306,233,3	script	Croix Camp#flag21	974,{ end; }
    bat_b01,317,233,3	script	Croix Camp#flag22	974,{ end; }
    bat_b01,306,216,3	script	Croix Camp#flag23	974,{ end; }
    bat_b01,317,216,3	script	Croix Camp#flag24	974,{ end; }
    bat_b01,257,158,3	script	Croix Camp#flag25	974,{ end; }
    bat_b01,257,141,3	script	Croix Camp#flag26	974,{ end; }
    bat_b01,297,164,3	script	Croix Camp#flag27	974,{ end; }
    bat_b01,297,136,3	script	Croix Camp#flag28	974,{ end; }
    bat_b01,336,161,3	script	Croix Camp#flag29	974,{ end; }
    bat_b01,336,139,3	script	Croix Camp#flag30	974,{ end; }
    bat_b01,389,16,3	script	Croix Camp#flag31	974,{ end; }
    
    bat_b01,10,294,3	script	Vintenar#bat_b01_aover	419,{
    	set .@A_B_gap,$@Guill_ScoreBG1 - $@Croix_ScoreBG1;
    	if ($@FlaviusBG1_id1 == getcharid(4)) {
    		if (.@A_B_gap > 0)
    			callfunc "F_BG_Badge",1,"Guillaume","Flavius";
    		else if (.@A_B_gap == 0)
    			callfunc "F_BG_Badge",0,"Guillaume","Flavius";
    		else
    			callfunc "F_BG_Badge",0,"Guillaume","Flavius";
    	}
    	else {
    		mes "[Axl Rose]";
    		mes "Why are you here, Croix mercenary? I am definitely sure of victory against foolish Croix such as you. Ha!";
    		close;
    	}
    	bg_leave;
    	warp "bat_room",154,150;
    	end;
    
    OnInit:
    	disablenpc "Vintenar#bat_b01_aover";
    	end;
    }
    
    bat_b01,389,14,3	script	Vintenar#bat_b01_bover	415,{
    	set .@A_B_gap,$@Guill_ScoreBG1 - $@Croix_ScoreBG1;
    	if ($@FlaviusBG1_id2 == getcharid(4)) {
    		if (.@A_B_gap > 0)
    			callfunc "F_BG_Badge",1,"Croix","Flavius";
    		else if (.@A_B_gap == 0)
    			callfunc "F_BG_Badge",0,"Croix","Flavius";
    		else
    			callfunc "F_BG_Badge",1,"Croix","Flavius";
    	}
    	else {
    		mes "[Swandery]";
    		mes "Why do you come here as a Guillaume? You will be sent to where you should be!";
    		close;
    	}
    	bg_leave;
    	warp "bat_room",154,150;
    	end;
    
    OnInit:
    	disablenpc "Vintenar#bat_b01_bover";
    	end;
    }
    
    bat_b01,1,10,3	script	Release all#b01	81,{
    	set .@i, callfunc("F_GM_NPC",1854,0);
    	if (.@i == -1) {
    		mes "Cancelled.";
    		close;
    	} else if (.@i == 0) {
    		end;
    	} else {
    		mes "May I help you?";
    		next;
    		switch(select("Release all.:Cancel.")) {
    		case 1:
    			mes "Bye.";
    			close2;
    			mapwarp "bat_b01","bat_room",154,150;
    			end;
    		case 2:
    			mes "Cancelled.";
    			close;
    		}
    	}
    }
    
    
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