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Posts posted by negativero
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Where should I put these ?
1 file changed, 1 insertion(+)
diff --git a/src/map/skill.c b/src/map/skill.c
index ad08fb3..23db870 100755
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -15595,6 +15595,7 @@ void skill_weaponrefine (struct map_session_data *sd, int idx)
pc_unequipitem(sd,idx,3);
}
clif_delitem(sd,idx,1,3);
+ clif_additem(sd,idx,1,0);
clif_upgrademessage(sd->fd, 0, item->nameid);
clif_inventorylist(sd);
clif_refine(sd->fd,0,idx,item->refine);I want to put the source from the top into the bottom . Because the Weapon Refine Skill of Whitesmith doesn't show any images in the top when refining
* Weapon Refine [Celest]
*------------------------------------------*/void skill_weaponrefine(struct map_session_data *sd, int idx){nullpo_retv(sd);if (idx >= 0 && idx < MAX_INVENTORY){struct item *item;struct item_data *ditem = sd->inventory_data[idx];item = &sd->status.inventory[idx];if(item->nameid > 0 && ditem->type == IT_WEAPON) {int i = 0, per;int material[5] = { 0, ITEMID_PHRACON, ITEMID_EMVERETARCON, ITEMID_ORIDECON, ITEMID_ORIDECON, };if( ditem->flag.no_refine ) { // if the item isn't refinableclif_skill_fail(sd,sd->menuskill_id,USESKILL_FAIL_LEVEL,0);return;}if( item->refine >= sd->menuskill_val || item->refine >= 10 ) {clif_upgrademessage(sd->fd, 2, item->nameid);return;}if( (i = pc_search_inventory(sd, material [ditem->wlv])) < 0 ) {clif_upgrademessage(sd->fd, 3, material[ditem->wlv]);return;}per = status_get_refine_chance(ditem->wlv, (int)item->refine);if( sd->class_&JOBL_THIRD )per += 10;elseper += (((signed int)sd->status.job_level)-50)/2; //Updated per the new kro descriptions. [skotlex]pc_delitem(sd, i, 1, 0, 0, LOG_TYPE_OTHER);if (per > rnd() % 100) {int ep=0;log_pick_pc(sd, LOG_TYPE_OTHER, -1, item);item->refine++;log_pick_pc(sd, LOG_TYPE_OTHER, 1, item);if(item->equip) {ep = item->equip;pc_unequipitem(sd,idx,3);}clif_delitem(sd,idx,1,3);clif_upgrademessage(sd->fd, 0, item->nameid);clif_inventorylist(sd);clif_refine(sd->fd,0,idx,item->refine);if (ep)pc_equipitem(sd,idx,ep);clif_misceffect(&sd->bl,3);if(item->refine == 10 &&item->card[0] == CARD0_FORGE &&(int)MakeDWord(item->card[2],item->card[3]) == sd->status.char_id){ // Fame point system [DracoRPG]switch(ditem->wlv){case 1:pc_addfame(sd, battle_config.fame_refine_lv1,0); // Success to refine to +10 a lv1 weapon you forged = +1 fame pointbreak;case 2:pc_addfame(sd, battle_config.fame_refine_lv2,0); // Success to refine to +10 a lv2 weapon you forged = +25 fame pointbreak;case 3:pc_addfame(sd, battle_config.fame_refine_lv3,0); // Success to refine to +10 a lv3 weapon you forged = +1000 fame pointbreak;}}} else {item->refine = 0;if(item->equip)pc_unequipitem(sd,idx,3);clif_upgrademessage(sd->fd, 1, item->nameid);clif_refine(sd->fd,1,idx,item->refine);pc_delitem(sd,idx,1,0,2, LOG_TYPE_OTHER);clif_misceffect(&sd->bl,2);clif_emotion(&sd->bl, E_OMG);}}}} -
it will start every 6 hours?
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Please help me to change the time
//===== rAthena Script ======================================= //= Disguise Event //===== By: ================================================== //= GmOcean //===== Current Version: ===================================== //= 5.1 //===== Compatible With: ===================================== //= rAthena SVN //===== Additional Comments: ================================= //= Note: This script requires PCRE to run properly. //= 5.0 Last update by GmOcean. //= 5.1 Cleaned and standardized, mostly. [Euphy] //============================================================ gon_test,58,94,3 script Disguise Event 795,{ // Currently set to run every two hours. // To change times, edit the OnClock labels below. set .@GMLevel,60; // GM level required to access NPC. set .@n$,"[^0000FFDisguise NPC^000000]"; if (getgmlevel()>=.@GMLevel) { mes .@n$; mes "Select an option."; next; switch(select("Turn ON/OFF Event:Event Settings")) { case 1: mes .@n$; if (.EventON) { mes "The Event is currently: [^0000FFON^000000]"; mes "Would you like to turn it OFF?"; } else { mes "The Event is currently: [^FF0000OFF^000000]"; mes "Would you like to turn it ON?"; } if(select("Yes:No")==2) close; if (.EventON) { set .EventON,0; set .Timer,0; setnpctimer 0; stopnpctimer; announce "A GM has decided to turn the Disguise Event off. As a result no further prizes will be given.",bc_map | bc_blue; deletepset 1; setnpcdisplay "Disguise Event",795; close; } set .EventON,1; set .Timer,1; setnpctimer 0; initnpctimer; set .ResetCounter,.ResetCounter+1; announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue; announce "The Event is being held in gon_test please proceed to Maintown and talk to Basy.",bc_all | bc_blue; close; case 2: mes .@n$; mes "Pick a setting to modify."; next; switch(select("Monster Display:Number of Rounds:Prize Settings")) { case 1: setarray .@r$[0],"Disguise as all monsters.","Disguise as MVPs only."; mes .@n$; mes "Choose a disguise rule."; next; set .Rule, select(implode(.@r$,":")); mes .@n$; mes "The Disguise Rule has been set:"; mes " > ^0055FF"+.@r$[.Rule-1]+"^000000"; close; case 2: mes .@n$; mes "Input the number of rounds you want the event to last."; mes "Current number: [^0000FF"+.Rounds+"^000000]"; next; input .@Rounds; set .Rounds,.@Rounds; mes .@n$; mes "The number of rounds has been changed to "+.Rounds+"."; close; case 3: mes .@n$; mes "Input the Item ID of the prize given each round."; mes "Current item: [^0000FF"+getitemname(.Prize)+"^000000] (ID #"+.Prize+")"; next; input .@Prize; mes .@n$; if (getitemname(.@Prize)=="" || getitemname(.@Prize)=="null") { mes "That item does not exist. Please try again."; close; } set .Prize,.@Prize; mes "Input the amount to be given."; next; input .@amount; mes .@n$; if (.@amount<=0 || .@amount>=10000) { mes "That amount is invalid. Using default ammount of 1."; set .@amount,1; next; mes .@n$; } set .PrizeAmt,.@amount; mes "The Prize has been changed successfully."; mes "Prize: "+.PrizeAmt+"x [^0000FF"+getitemname(.Prize)+"^000000]"; close; } } } if (.EventON) end; mes .@n$; mes "Welcome."; mes "How may I be of assistance?"; if(select("Information:Nothing, just passing through.")==2) close; next; mes .@n$; mes "This event is quite simple."; mes "At the start of the event, I will"; mes "disguise myself as a random"; mes "monster. You have to shout"; mes "that monter's name out loud."; next; mes "If you are correct, you will receive"; mes "a prize. If not, keep trying!"; mes "That's all that there is to this event."; close; OnInit: set .EventON,0; set .Wait,0; set .Winner,0; set .ResetCounter,0; set .Rounds,25; set .Prize,7179; set .PrizeAmt,1; set .Rule,1; setarray .MVP[0],1038,1039,1046,1059,1086,1087,1112,1115,1147,1150,1157,1159,1190,1251,1252,1272,1312,1373, 1389,1399,1418,1492,1502,1511,1583,1623,1630,1646,1647,1648,1649,1650,1651,1658,1685,1688, 1708,1719,1734,1751,1768,1779,1785,1802,1832,1871,1874,1885,1917,1980,2022,2068,2087,2131, 2156,2165; set .BlackList$, "1003,1006,1017,1021,1022,1027,1043,1075,1136,1137,1168," + "1171,1172,1173,1181,1187,1210,1217,1218,1222,1223,1224,1225,1226,1227,1228," + "1233,1284,1407,1411,1414,1495,1501,1900,1996,2000,2001,2002,2003,2004," + "2005,2006,2007,2011,2012,2025,2028,2029,2030,2031,2032,2033,2034,2035," + "2036,2037,2038,2039,2040,2041,2042,2043,2044,2045,2046,2047,2048,2049," + "2050,2051,2052,2053,2054,2055,2056,2057,2058,2059,2060,2061,2062,2063," + "2064,2065,2066,2067,2075,2076,2077,2078,2079,2080,2081,2083,2084,2085," + "2086,2087,2088,2089,2090,2091,2092,2093,2094,2095,2096,2097,2098,2099," + "2100,2101,2012,2103,2104,2105,2106,2107,2108,2109,2110,2111,2112,2113," + "2114,2115,2116,2117,2118,2119,2120,2121,2123,2124,2125,1496,"; end; OnClock0000: OnClock0200: OnClock0400: OnClock0600: OnClock0800: OnClock1000: OnClock1200: OnClock1400: OnClock1600: OnClock1800: OnClock2000: OnClock2200: set .ResetCounter,.ResetCounter+1; set .EventON,1; set .Timer,1; set .Wait,1; announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue; announce "The Event is being held in gon_test.",bc_all | bc_blue; setnpctimer 0; initnpctimer; end; OnTimer10000: if (.Timer || .Change) end; set .Wait,0; goto iDisguise; end; OnTimer30000: if (.Timer) end; set .Change,0; setnpcdisplay "Disguise Event",795; npctalk "You took too long to guess what I was. Please wait 10 seconds while I disguise again."; specialeffect 725; set $MonsterName$,""; deletepset 1; stopnpctimer; setnpctimer 0; initnpctimer; end; OnTimer60000: if (.Timer!=1) end; announce "The Disguise Event will begin in 2 minutes.",bc_all | bc_blue; announce "The Event is being held in gon_test.",bc_all | bc_blue; end; OnTimer120000: if (.Timer!=1) end; announce "The Disguise Event will begin 1 minute.",bc_all | bc_blue; announce "The Event is being held in gon_test.",bc_all | bc_blue; end; OnTimer180000: if (.Timer!=1) end; announce "The Disguise Event has begun!",bc_all | bc_blue; announce "The Event is being held in gon_test.",bc_all | bc_blue; set .Timer,0; stopnpctimer; setnpctimer 0; initnpctimer; iDisguise: if (.Rule==1) { set .Winner,0; set .Monster,1000+rand(1,995); if (compare(","+.BlackList$+"," , ","+.Monster+",")) goto iDisguise; if (.Monster==.LastMonster) goto iDisguise; set .LastMonster,.Monster; set $MonsterName$,getmonsterinfo(.Monster,0); } if (.Rule==2) { set .Winner,0; set .Monster,rand(49); set $MonsterName$,getmonsterinfo(.MVP[.Monster],0); } deletepset 1; defpattern 1,"([^:]+):.\\s*"+$MonsterName$+".*", "iCorrect"; activatepset 1; if (.Rule==1) setnpcdisplay "Disguise Event",.Monster; if (.Rule==2) setnpcdisplay "Disguise Event",.MVP[.Monster]; set .Change,1; setnpctimer 0; end; iCorrect: if (.Winner) { dispbottom "Someone has already won this round."; end; } set .Winner,1; set .RoundCount,.RoundCount+1; deletepset 1; activatepset 1; getitem 7179,1; announce strcharinfo(0)+" is correct! I was disguised as: "+$MonsterName$+"",bc_map | bc_blue; if (.RoundCount>=.Rounds) { setnpcdisplay "Disguise Event",795; set .RoundCount,0; set .Change,0; set .EventON,0; setnpctimer 0; stopnpctimer; npctalk "Thank you all for playing. That was the last round of the Disguise Event. Come play again later."; end; } setnpcdisplay "Disguise Event",795; set .Change,0; setnpctimer 0; end; }
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Thank youuuuuuuuu
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When I'm wearing the Pencil in mouth the combo effect is working without the model training hat.What should I put in the item_db.txt ?Sorry I'm Noob T.T Please help me thanksA popular snack while taking tests. It makes one look more studious but, it's days may be numbered if it stays in somebody's mouth any longer.HIT + 3.[+ Model Training Hat]DEX + 2, DEF + 2.
Homunculus Evolution No Skill
in Database Support
Posted · Edited by negativero
No Bio EXPLOSION SKILL ((
AND SOME EVOLVED HOMUNCULUS